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In this course, author Paul Trani demonstrates how to create, test, and publish a mobile app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display. The course also tackles the issue of various screen sizes and density and how to scale and adjust content.
Once you've tested your app on multiple devices you could then go ahead and publish out the final version and then upload it to the Android App Store. So note my Publish Settings are set to AIR for Android. And I'm going to go ahead and edit those Publish Settings. So just a quick review, the App name is Monster Match-Up, again I want it to be fairly close to what the iTunes version is, Landscape, Full screen mode, Render mode everything looks good here. I could always increment the Version and that will update the users app.
I am going to go into Deployment and this is a self-signed Certificate and that's doing just fine. Notice I have this set to Device Release. I am going to get the AIR runtime from the Android Market, or moreover the user will if they actually got the app from the Android Market and since I am going to upload it there. That's why I want that set just like that, and I'll just uncheck those two boxes. Now I will go into Permissions and I will uncheck Internet because again I don't need Internet access for this app.
And under Icons I want to go ahead and point to the icons that are going to be used in this app. So I will just go ahead and point to those specific icons. We have in this icons folder 36x36, a 48x48, and if you take a look at that, notice it is a PNG file with transparency. And what's nice about Android is your icon will appear exactly as you submit it. Okay, so there is no sort of shiny overlay or any sort of rounded corners that it adds.
So 48x48 is selected and then the 72x72 for the high-res devices, and I'd say that looks pretty good. All right, with everything in place, just go ahead and click Publish to make that apk file. Now you will get this pop-up and don't worry about this because quite frankly, if you have nothing checked in the Permissions area, then you will get that warning and really it's not going to affect your app at all, so I'd say that's good to go, I will just save this file.
And now I want to go ahead and upload that apk to the Android Market. So what you need to do is you need to go to developer.android.com. That will take you to the Developer site and select Learn more under Publish. And what will happen is it will just go ahead and take you as long as you're logged in. With your Google account, it'll take you to all your apps you have uploaded. But really you want to go ahead and upload a new APK file, a new app. So choose that particular file and here is the apk that I generated from this FLA, so select your apk, click Choose and then Upload and here it is.
I can go ahead and take a look and see if it's localized for anything. Notice that it is going to use the touchscreen and just a couple of typical things that appear right in here. If you are having your app access to Internet, that would appear under here as well. But just go ahead and click Save, and now you can start adding your screenshots. Now I am going to go ahead and upload the correct screenshots. So right in here you will notice that it actually gives me a list of the different sizes of screenshots that it will accept. Notice it can be PNG or JPEG.
Now that's all you need to do is launch your app and then just start taking some screenshots or some screen captures of them. And that's what I've done, so if you go to Choose file, in the 02 Begin folder, inside of Promo, you'll find some of those images. And you want them to be descriptive of the app, so I have three screens, I can upload this first one which happens just to be the title screen. I am going to add another one, the second one is the gameplay and I'll add one more which is just going to be this one right here at the final screen.
Because it actually does store your fastest time, so that's what I am showing you here. And that looks good. Moving on along you need a High Res App icon, so if I jump in here, notice there is that 512 PNG file, looks good, choose that, upload it and then we get into some of these promotional graphics. So we have this 180x120 graphic. This is probably going to be like some sort of a banner ad if you will. So I definitely want to add it even though it's optional, because I want to make sure my app gets promoted say for instance, on the Android homepage would be great.
Again optional graphic 1024x500, this would be more of the featured app of the day or something like that, so I definitely want to upload that one. That looks good. I can give it a Promotional Video and of course I'd want to uncheck this, since I do want to promote it with those graphics, and I'll jump in here and I can give it a Language version, but really the language is going to be English and then I need to give it an English title, so, Monster Match-Up, just like that, give it a Description, something like that.
Right down here you'll also have Promo Text, only about 80 characters allowed in here, something like that. Hopefully it will be a little more a creative than what I'm writing in here, but again just to show you, you also need to give it an Application Type, so this is a Game, and the Category is going to be Brain/Puzzle. There is also casual games in there. It actually could go in a couple of different categories. So again, just going line-by-line, you can see, you can add Copy Protection which I will turn off, you can rate that content, I'd say this is for Everyone and right down here, the Pricing, it's going to be free but really it supported in all countries, or you can exclude some countries if you want to as well.
But I want this to have as much universal appeal as possible, therefore I am going to leave that as is. I'm going to have my Contact Information down here and I am going to make sure this meets the Android Content Guidelines. So by all means, check that out. This doesn't have any of these potentially offensive items, so I'd say that looks good but please review that, and lastly, just acknowledge that it meets any sort of legal issues and make sure it doesn't have any of them at all. So lastly this is the fun part, you can go ahead and click Save, and it does give me one error.
If I scroll down, it says the title you've chosen matches that of another of my applications. And that brings up a good point because you do actually want to pick a name of your app that actually currently isn't out there, in the market. So by all means, go into the Android Market, do a search on your potential name for your app, and make sure yours is unique. So I'll just add something to this, keep in mind there actually are a couple of match games out there but I'll click Save. This one is animated so that should give it a little bit of an edge over other apps out there, but it's now saved successfully. That looks good.
I'd say we are good to go. So now I am going to go ahead and click Publish and it says, There is no active APK. That's why you need to go to the APK files tab, and select Activate. Now it's active, even though I have already uploaded it. It should be good to go. I will click Publish now, and now it's published out.
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