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Flash content on Android devices

From: Flash Professional CS5: Creating a Simple Game for Android Devices

Video: Flash content on Android devices

Now, I'd like to give you an overview of what Android is and the basics of creating apps for it. Well, Android is a type of software that actually was created by Google for mobile devices that include an operating system, or OS as it's known, OS, middleware, as well as key applications such as Google Maps, Gmail, things like that. Android also has an SDK, a software development kit that allows you to create applications for the Android operating system.

Flash content on Android devices

Now, I'd like to give you an overview of what Android is and the basics of creating apps for it. Well, Android is a type of software that actually was created by Google for mobile devices that include an operating system, or OS as it's known, OS, middleware, as well as key applications such as Google Maps, Gmail, things like that. Android also has an SDK, a software development kit that allows you to create applications for the Android operating system.

The Android operating system can be used on cell phones, netbooks and tablets, so it can be used in a variety of devices. And for a complete list, I'd like to point you to the Wikipedia link. There is a long list since, again, it is constantly being updated. It's kind of hard to keep up-- but know that your content really will have a wide reach. Air for Android allows you to basically package up your SWF files--if you've made them in Flash Professional you can package up your SWF files into Adobe AIR apps for Android devices, which is pretty great.

You package them up. They become an APK file, which is basically an app. Know that you can also take that same SWF content and make an app for Blackberry tablet operating systems, as well as apps for Apple iOS devices. So, again, your Flash content can be pretty wide reaching. You can make plenty of different types of apps really from the same basic content in Flash Professional. Air for Android also has mobile-specific features. Some of those include multitouch, so, again, swiping with your fingers, pinching and zooming, an accelerometer, which means tilting your device and having content move, screen orientations--whether it's landscape or portrait--microphone, keyboard, geolocation is defining where you are, camera roll which is accessing all the photos on the phone for instance, and then the GPU, which is the graphics processor unit, which really makes content move really fast.

Now, this is a majority of the items available for Android. There are more, but these are the basics, and you need to keep all of these features in mind as you start to develop your game. Once you've created your game, you can go ahead and put that game on the Android marketplace. So, again, it allows Android developers to freely distribute all of their mobile apps to various mobile phones. They can be free apps, or you could even charge for them if you want to as well and make some money, but it's really pretty easy to do.

It takes minutes to set up and is really powerful, the number of people you can get your apps out to. So the Android operating system has a wide reach on many devices. That, along with the marketplace, allows you to get your content out there to many different devices. But now let's dive into actually making some of this content.

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  1. 1m 48s
    1. Welcome
      1m 0s
    2. Using the exercise files
      48s
  2. 7m 16s
    1. Understanding the user
      4m 2s
    2. Flash content on Android devices
      3m 14s
  3. 17m 28s
    1. Reviewing the game
      1m 50s
    2. Creating a file in Device Central
      5m 39s
    3. Reviewing the game structure
      8m 23s
    4. Adding code snippets
      1m 36s
  4. 36m 13s
    1. Animating the intro screen
      8m 13s
    2. Moving the player
      8m 13s
    3. Adding enemies
      6m 49s
    4. Adding movement
      4m 16s
    5. Adding chance and randomness
      8m 42s
  5. 34m 30s
    1. Adding lasers
      8m 14s
    2. Detecting collisions
      7m 57s
    3. Adding explosions
      6m 26s
    4. Removing assets from the stage
      8m 50s
    5. Adding audio
      3m 3s
  6. 33m 12s
    1. Adding scoring and levels
      7m 41s
    2. Subtracting lives and ending the game
      4m 26s
    3. Creating a results screen
      5m 8s
    4. Displaying the score
      6m 57s
    5. Saving and loading game results
      9m 0s
  7. 17m 14s
    1. Detecting movement with the Accelerometer
      6m 39s
    2. Using the swipe gesture
      4m 42s
    3. Using hardware keys
      5m 53s
  8. 23m 18s
    1. Handling exits and idle mode
      3m 31s
    2. Handling activation and deactivation
      6m 14s
    3. Optimizing graphics
      7m 14s
    4. Optimizing ActionScript
      6m 19s
  9. 34m 41s
    1. Creating the application files
      8m 23s
    2. Creating the app (Mac)
      5m 5s
    3. Creating the app (PC)
      7m 19s
    4. Publishing to an Android device (Mac)
      7m 7s
    5. Publishing to an Android device (PC)
      6m 47s
  10. 8m 56s
    1. Uploading to the Android market
      7m 7s
    2. Downloading from the Android market
      1m 49s
  11. 1m 22s
    1. Next steps
      1m 22s

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