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Downloading from the Android market

From: Flash Professional CS5: Creating a Simple Game for Android Devices

Video: Downloading from the Android market

Now, comes the fun part. Now I get the opportunity to go out to the Android Market on an Android phone and then download my game app. So I am going to launch the Android Market, and I'm just going to do a quick search on "doodle galaxy," and I'll just hit go. There it is, Doodle Galaxy Invaders. It is a free app.

Downloading from the Android market

Now, comes the fun part. Now I get the opportunity to go out to the Android Market on an Android phone and then download my game app. So I am going to launch the Android Market, and I'm just going to do a quick search on "doodle galaxy," and I'll just hit go. There it is, Doodle Galaxy Invaders. It is a free app.

I'll just select it. It does give me a little bit of a description. I can see the images that I uploaded. It all looks good. I can see comments and similar, but what I really want to do is I just want to click Install. And it does say this application has access to the following: the system tools, which is going to prevent the phone from sleeping, which is what I want it to do. Select OK.

It downloads my app, and now if I go where all my applications are, there it is, Doodle Galaxy Invaders. I'll just select it. Sure enough, there it is. I can go ahead and play the game. Now, I'm playing the game. You can see me shoot. So again, it's all available in the Android Market.

Mere minutes after you upload an app, it actually will be available. And again, so I encourage you to go ahead and try that with your own app, just go ahead and create one, upload it, and then check it out in the Android Market.

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This video is part of

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  1. 1m 48s
    1. Welcome
      1m 0s
    2. Using the exercise files
      48s
  2. 7m 16s
    1. Understanding the user
      4m 2s
    2. Flash content on Android devices
      3m 14s
  3. 17m 28s
    1. Reviewing the game
      1m 50s
    2. Creating a file in Device Central
      5m 39s
    3. Reviewing the game structure
      8m 23s
    4. Adding code snippets
      1m 36s
  4. 36m 13s
    1. Animating the intro screen
      8m 13s
    2. Moving the player
      8m 13s
    3. Adding enemies
      6m 49s
    4. Adding movement
      4m 16s
    5. Adding chance and randomness
      8m 42s
  5. 34m 30s
    1. Adding lasers
      8m 14s
    2. Detecting collisions
      7m 57s
    3. Adding explosions
      6m 26s
    4. Removing assets from the stage
      8m 50s
    5. Adding audio
      3m 3s
  6. 33m 12s
    1. Adding scoring and levels
      7m 41s
    2. Subtracting lives and ending the game
      4m 26s
    3. Creating a results screen
      5m 8s
    4. Displaying the score
      6m 57s
    5. Saving and loading game results
      9m 0s
  7. 17m 14s
    1. Detecting movement with the Accelerometer
      6m 39s
    2. Using the swipe gesture
      4m 42s
    3. Using hardware keys
      5m 53s
  8. 23m 18s
    1. Handling exits and idle mode
      3m 31s
    2. Handling activation and deactivation
      6m 14s
    3. Optimizing graphics
      7m 14s
    4. Optimizing ActionScript
      6m 19s
  9. 34m 41s
    1. Creating the application files
      8m 23s
    2. Creating the app (Mac)
      5m 5s
    3. Creating the app (PC)
      7m 19s
    4. Publishing to an Android device (Mac)
      7m 7s
    5. Publishing to an Android device (PC)
      6m 47s
  10. 8m 56s
    1. Uploading to the Android market
      7m 7s
    2. Downloading from the Android market
      1m 49s
  11. 1m 22s
    1. Next steps
      1m 22s

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