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In Flash Professional CS5: Creating a Simple Game for Android Devices, author Paul Trani shows how to translate existing Flash skills from the web to mobile devices while designing a game in Flash and publishing it as an AIR for Android app. The finished application includes collision detection, random enemy creation and movement, shooting capabilities, multiple levels, and even a high score screen. This course also goes beyond game functionality and shows how to use mobile capabilities such as the accelerometer and gestures to control graphics, use the hardware keys to activate menus, and also how to optimize content so it plays well on mobile devices. Also included are instructions for distributing an app through the Android Market. Exercise files are included with the course.
Now, comes the fun part. Now I get the opportunity to go out to the Android Market on an Android phone and then download my game app. So I am going to launch the Android Market, and I'm just going to do a quick search on "doodle galaxy," and I'll just hit go. There it is, Doodle Galaxy Invaders. It is a free app.
I'll just select it. It does give me a little bit of a description. I can see the images that I uploaded. It all looks good. I can see comments and similar, but what I really want to do is I just want to click Install. And it does say this application has access to the following: the system tools, which is going to prevent the phone from sleeping, which is what I want it to do. Select OK.
It downloads my app, and now if I go where all my applications are, there it is, Doodle Galaxy Invaders. I'll just select it. Sure enough, there it is. I can go ahead and play the game. Now, I'm playing the game. You can see me shoot. So again, it's all available in the Android Market.
Mere minutes after you upload an app, it actually will be available. And again, so I encourage you to go ahead and try that with your own app, just go ahead and create one, upload it, and then check it out in the Android Market.
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