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Building and Monetizing Game Apps for Android

Building and Monetizing Game Apps for Android

with Todd Perkins

 


Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.
Topics include:
  • Installing and downloading Cocos2d-x
  • Positioning sprites and adjusting their properties
  • Creating simple frame animations
  • Designing for multiple screen sizes
  • Adding buttons
  • Incorporating audio
  • Creating the core classes and constants
  • Adding the game layers and background
  • Displaying challenges at timed intervals
  • Displaying the player's score
  • Enabling a pause feature
  • Enabling ads and in-game purchases for Google Play and the Amazon Appstore for Android

show more

author
Todd Perkins
subject
Developer, Mobile Apps, Games
software
Android , Cocos2d
level
Intermediate
duration
2h 55m
released
Mar 22, 2013

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Todd Perkins

Todd Perkins

Todd Perkins is an Adobe Certified Instructor who spends much of his time teaching people how to use Adobe's web development software. Todd has several years of experience teaching people of all ages and backgrounds, and he is an expert at teaching complex concepts in a way anyone can understand. Todd is half of the dynamic duo at the All Things Adobe Podcast (chadandtoddcast.com), and he has authored a vast array of video training titles. Todd also loves to teach in classrooms, consult businesses, and train people online, but what he loves most is playing video games with his amazing wife, Jessica.
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