Discover how to build an Android game and distribute it in the Google Play app store, using Cocos2d-x and the Eclipse Platform. Plus, author Todd Perkins shows how to monetize your game further with income from Google Mobile ads. The course demonstrates how to install and set up your coding environment; build the game's core scenes, layers, and sprites; handle touch and accelerometer data; create classes based on a detailed game flow chart; and manage misses, wins, and scores. Last, you'll prepare your game to support Google ads and in-app purchases.
Topics include:
Installing and downloading Cocos2d-x
Positioning sprites and adjusting their properties
Creating simple frame animations
Designing for multiple screen sizes
Adding buttons
Incorporating audio
Creating the core classes and constants
Adding the game layers and background
Displaying challenges at timed intervals
Displaying the player's score
Enabling a pause feature
Enabling ads and in-game purchases for Google Play and the Amazon Appstore for Android
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