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Adding code snippets

From: Flash Professional CS5: Creating a Simple Game for Android Devices

Video: Adding code snippets

One thing that will really help in development of any project in Flash will be to use the Code Snippets panel. If you go to Window, open up Code Snippets, notice that there are already these folders filled with all these great Action- Script code snippets that you can use in your project. And for this title and this game, what I'm going to do is I am going to go ahead and load in some code snippets that I already have prepared. And this Code Snippet file is available for free on the lynda.com web site, associated with this course.

Adding code snippets

One thing that will really help in development of any project in Flash will be to use the Code Snippets panel. If you go to Window, open up Code Snippets, notice that there are already these folders filled with all these great Action- Script code snippets that you can use in your project. And for this title and this game, what I'm going to do is I am going to go ahead and load in some code snippets that I already have prepared. And this Code Snippet file is available for free on the lynda.com web site, associated with this course.

So if you select the flyout menu, go to Import Code Snippets XML. And inside of the Assets folder, there's a Code Snippets folder, and just select MobileGame.xml. So with that file selected, click Open, and you can see that it loads in this new folder called Mobile Game, and it's filled with code snippets. Very powerful, and I can add any one of these easily, just by double-clicking on it.

As I do that, it adds that code snippet to the Actions layer in my Timeline. Okay, so I have just added this ActionScript code snippet. I'll just delete that because, again, I don't need it right now. But really using the Code Snippets panel it's as simple as adding the code snippet and customizing it specifically for your use. But I'd say Flash Professional CS5 is all set up, and I am actually to further the development of this game.

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  1. 1m 48s
    1. Welcome
      1m 0s
    2. Using the exercise files
      48s
  2. 7m 16s
    1. Understanding the user
      4m 2s
    2. Flash content on Android devices
      3m 14s
  3. 17m 28s
    1. Reviewing the game
      1m 50s
    2. Creating a file in Device Central
      5m 39s
    3. Reviewing the game structure
      8m 23s
    4. Adding code snippets
      1m 36s
  4. 36m 13s
    1. Animating the intro screen
      8m 13s
    2. Moving the player
      8m 13s
    3. Adding enemies
      6m 49s
    4. Adding movement
      4m 16s
    5. Adding chance and randomness
      8m 42s
  5. 34m 30s
    1. Adding lasers
      8m 14s
    2. Detecting collisions
      7m 57s
    3. Adding explosions
      6m 26s
    4. Removing assets from the stage
      8m 50s
    5. Adding audio
      3m 3s
  6. 33m 12s
    1. Adding scoring and levels
      7m 41s
    2. Subtracting lives and ending the game
      4m 26s
    3. Creating a results screen
      5m 8s
    4. Displaying the score
      6m 57s
    5. Saving and loading game results
      9m 0s
  7. 17m 14s
    1. Detecting movement with the Accelerometer
      6m 39s
    2. Using the swipe gesture
      4m 42s
    3. Using hardware keys
      5m 53s
  8. 23m 18s
    1. Handling exits and idle mode
      3m 31s
    2. Handling activation and deactivation
      6m 14s
    3. Optimizing graphics
      7m 14s
    4. Optimizing ActionScript
      6m 19s
  9. 34m 41s
    1. Creating the application files
      8m 23s
    2. Creating the app (Mac)
      5m 5s
    3. Creating the app (PC)
      7m 19s
    4. Publishing to an Android device (Mac)
      7m 7s
    5. Publishing to an Android device (PC)
      6m 47s
  10. 8m 56s
    1. Uploading to the Android market
      7m 7s
    2. Downloading from the Android market
      1m 49s
  11. 1m 22s
    1. Next steps
      1m 22s

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