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After Effects Project Workflow

After Effects Project Workflow

with Chad Perkins

 


Understanding how a post-production application like After Effects fits within a larger workflow can be valuable. After Effects Project Workflow shows how to integrate the various parts of the Adobe Production Premium suite and other applications with After Effects in a real-world project. Adobe Certified Instructor and Expert Chad Perkins explores this integration as he creates an interesting project, building with static images, animation, sound, particles, video effects, and 3D elements to produce an impressive final project. Chad explains the creative process from paper to final project, and shows all the steps in between. Exercise files accompany this course.
Topics include:
  • Planning a project in pre-production
  • Creating a 3D robot in Cinema 4D
  • Using kuler to establish a color palette
  • Learning how to design a motion graphics project from an artistic perspective
  • Preparing Photoshop and Illustrator content for animation in After Effects
  • Using color to stylize and unify visual elements

show more

author
Chad Perkins
subject
Video
software
After Effects CS4, CS5
level
Intermediate
duration
3h 18m
released
Sep 30, 2009

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1. Introduction
Welcome
00:00(Music Playing)
00:03Hello!
00:04I am Chad Perkins and this is the After Effects Project Workflow.
00:08In this course, we're going to build a real world motion graphics project from a
00:12bunch of different files using a bunch of different applications.
00:15We'll create the layout using images from Photoshop, graphics from Illustrator,
00:18and 3D elements from Cinema 4D.
00:20Then we'll animate all the pieces, arranging them in 3D space, and using the tools
00:25in After Effects to make them do exactly what we want them to do.
00:28After that we'll put the finishing touches on, color correcting the final bumper
00:31and even composing an original soundtrack.
00:34This is going to be a blast.
00:37So let's get started with After Effects Project Workflow.
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The project we'll be making
00:00In this movie, I'm going to introduce you to the project that we'll be making in
00:04this training series.
00:05[Music Playing]
00:14So, a lot of fun there and basically let me give you an idea of the concept that I had in mind.
00:19What I was envisioning is that let's say I had a reality TV show about all
00:25the stuff that I liked.
00:26And then when we went from the TV show to the commercial, there will be
00:30some cool graphic element like a Bumper that we'll take you from the show to the commercial.
00:35And so that's what this piece kind of is.
00:37And there are a lot of transitional elements like Stay tuned for more show,
00:41that's the text on the screen there, and also there is some reality TV elements,
00:45kind of how the way things are kind of grouped together behind a banner, kind of
00:49fanning out like this.
00:50It's very common in a lot of reality TV and extreme TV type stuff.
00:54Also the way that the figure kind of changes, it's not live-action videos.
00:59It's kind of a series of photographs.
01:01It's also another really common reality TV element that you see.
01:05And so we are going to talk about how to do that.
01:07And there are all sorts of elements from all over the place, the banner is from
01:10Illustrator, the text is from After Effects, the robots are from Cinema 4D,
01:14dragons from Illustrator, live-action fire from detonationfilms.com that will
01:19stylize and colorize, still photos here, some elements from Photoshop.
01:24It's just going to be a great, great opportunity for us to dig in, and really
01:28see how to use these applications together to make something sweet like this.
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What this title is and isn't
00:00Now before we just jump right in, I want to give you some sense of expectation.
00:04So what you could expect in this title, what it is and what is not.
00:08Now, first of all, most of my training on lynda.com is technical in nature.
00:12We are basically trying to teach you how to use After Effects and so there are
00:16better ways to do things, there are faster ways.
00:19When it comes to art, there is no perfect art.
00:22So this is all my opinion.
00:24So feel free to disagree with every decision that I make.
00:28This is not the perfect way to do things.
00:30This is just how I chose to do things.
00:33The other thing is that we are not going to be going through this project
00:36step-by-step, every single little detail.
00:38Say, for example, the robots here.
00:40I'm going to be showing you how to make the robots.
00:42I'll give you all the basic concepts you need to know, but we're not going to be
00:46modeling every single component of the arms and legs and everything else.
00:51But I'm going to teach you what you need to know to complete it on your own.
00:55Now it's going to be really detailed in some spots, and just kind of an overview
00:58in other spots, but I'm going to share with you all that you need to know to
01:02create this project from absolutely nothing.
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Using the exercise files
00:00For those of you that are premium members of the Online Training Library at
00:03lynda.com, you will have access to the glory that is these exercise files.
00:09Here's how I laid them out.
00:10Each chapter has the project files used in that chapter, so Chapter 06 has the
00:15project files used in Chapter 06, et cetera.
00:17And the media that these projects link to are stored in the Media folder, and
00:22are grouped by folder according to their type.
00:25The Video folder also contains this ChadShowBumper_w_audio file and this
00:30is the final project.
00:32Now we'll rarely find ourselves here in the Media folder, but in case you want
00:35to dissect some of the components that I use, you are more than welcome here
00:39in the Media folder.
00:40And for those of you that have a monthly or annual membership to the lynda.com
00:45Online Training Library, you won't have access to these files, but you can go
00:48ahead and create other assets that are so much these or just watch the training.
00:52Now one other word of advice for those of you that have these exercise files.
00:56I included in Chapter 01 the final project that I used.
01:01As we get towards the end of the training series, we keep building and building
01:04and building, but that project isn't exactly like the original that I created.
01:08If you want to dissect and look at the original I created, in the Chapter 01
01:12folder, you'll have this Chad Show Bumper Final.aep project.
01:15And again, it has every single little nook and cranny, the actual project I used
01:20to create the video that we saw earlier in this chapter.
01:22So enough already about exercise files. Let's get to planning
01:26this project.
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2. Pre-Production
Planning the project
00:00One of the topics that really doesn't get touched on enough in video training, in
00:04my opinion, is the process of preproduction of the planning phase of a project.
00:10And even when you are doing a short project like what we're doing here in this
00:14training series, you've always got to start with the plan.
00:17You can't just go in and start playing around After Effects and expect to make magic.
00:21And not only that, but when you are working for a professional organization
00:24oftentimes, a big client, they need to sign off on the preproduction to see what
00:29you're going to do before they'll give you the money or the go-ahead to actually
00:32go ahead and create the project.
00:34So I want to show you my preproduction on this project.
00:38This is basically a scan.
00:40I created the preproduction work on the back of an index card.
00:44It's a little rudimentary, but that's missing the point.
00:47The point is, is that it has to be a guide, and this is all that I needed for this project.
00:52So if you look here, I've got numbers.
00:55I've got 1, and then 2, and then 3, and these indicate the steps or the order of the animation.
01:03So we basically start here with step one, the top half.
01:07You could see I have a top half of things and I have the banner.
01:09It says, "Stay Tuned," and then a bunch of stuff around here.
01:13I initially thought that there was going to be a bunch of ink spatter, and also
01:17some cool punk rock five-pointed stars here.
01:19And when I actually got into After Effects and started working with those
01:22elements, I really just didn't like the way they looked, for no other reason
01:25than I just didn't like the way they looked.
01:27So I got rid of them, ditched them, replaced them with other things.
01:30And then step two is the crack.
01:32And then step three is the bottom-half of the For More Show banner, and then all
01:38the other junk that goes around.
01:39And I made arrows here, top-half and then bottom-half, so I knew what I was
01:42talking about, cracks going along the bottom.
01:45I actually ended up going with just one crack instead of multiple cracks as I
01:49was initially planning.
01:50So as you can see things can change a little bit.
01:52It doesn't have to be completely etched in stone, but you do need a guideline to
01:57know what you are doing.
01:57So having this guideline, I was able to go into Illustrator, go into Photoshop,
02:02go into Cinema 4D, and create the elements that I needed or thought that I might
02:06need in After Effects.
02:08So again, obviously, it doesn't take any kind of Da Vinci-esque masterpiece
02:12to get you where you need to go, but you do need a plan before starting a
02:15big project.
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3. Creating Photoshop Assets
Understanding Photoshop's role
00:00 In this chapter, we're going to examine the Photoshop contributions to this project.
00:05 We have two main categories for this:
00:06 One is the series of still images used for the character here that's thinking
00:13 and then giving thumbs up and all that kind of stuff,
00:15 and also an array of background elements, such as these guitars and the speakers
00:21 in the background, some of the dots, and so forth.
00:24 So let's look a little at how I did that.
00:27
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Isolating subjects
00:00Our first task here in Photoshop is to isolate the subject, in other words you want to
00:04get rid of the background.
00:06That way we can have a bunch of elements swinging up from behind him in After
00:09Effects and have it show up, and with this background, that won't happen.
00:13Now there are a zillion ways to do this, but let me show you just a couple of
00:18quick tips and tricks to do this.
00:19I selected the Quick Select tool.
00:22You'll find that tool fourth from the top of the Tools panel, right here, Quick
00:26Selection tool. And it's really not the best tool to use, to be honest.
00:30It looks like it works great, like if I were to click here in this background,
00:34it just expands and it finds the edge automatically, and look how much it just
00:37goes around the contour, through our subject.
00:39It looks perfect, right.
00:40Well, it's not exactly perfect.
00:42I often find that this tool creates these really ugly edges, especially on smaller images,
00:47so you need to be careful with that.
00:48However, it's a phenomenal starting point.
00:51So I was just going to click in these areas of the background, and actually, I
00:56want to select the foreground.
00:58That's me, the subject, and I'll show you why that is in just a second, but for
01:01now I am going to select background.
01:02Click in these areas. And if you've accidentally selected too much, so let's
01:05say, I go and I select the shadow. There we go.
01:08So I've selected too much,
01:09so what you can do is hold the Alt key on the PC, the Option key on the Mac and
01:13just draw on the subject to subtract from the selection area.
01:18So I'll de-select my pants, and there we go.
01:25Sometimes, zooming in with this tool helps as well.
01:27I am going to get the ear here.
01:29I am just going to hold the Option key to subtract from the selection.
01:40Now it doesn't have to be perfect because we are going to do
01:43this nondestructively.
01:44So we are not going to hurt the image at all.
01:46And so what I am going to do is I am going to duplicate the background layer.
01:49I am going to drag that to the New layer icon.
01:52I am going to turn off the real background layer.
01:55This is so that if we really foul things up, we have kind of an insurance policy.
01:59We can always go back to the original.
02:01We haven't destroyed anything.
02:02So I'm selecting the background copy, and what I am going to do in this layer
02:06is create a layer Mask, but a layer Mask is going to remove whatever is not selected.
02:13So what we need to do is invert this selection because right now, we have the
02:15background selected, and not the subject, and we actually want the subject
02:18selected, not the background.
02:20So I'm going to press Command+ Shift+I to invert the selection.
02:25That'll be Ctrl+Shift+I on the PC.
02:28Once I've inverted the selection and the subject is selected and not the
02:30background, I can create a layer mask by going to the bottom of the Layers panel
02:34and selecting the square with the circle in the middle of it.
02:37That will create a layer mask there. Very nice.
02:40And we start to see some of the problems from that Quick Select tool, but that's okay.
02:45That's actually the reason why we created a layer mask because it was
02:48nondestructive. We could go back and fix anything later if we want to.
02:51So what I am going to do is hit the letter D on the keyboard to reset my colors,
02:55white to the foreground, black to the background.
02:57Then, with the layer mask selected, not the layer itself but the layer mask on
03:01this top layer, I am going to zoom in.
03:04I can see we've got a huge like San Andreas Fault going through my chin here.
03:08So what I am going to do is I'm going to hit B for the Brush tool, and then I'm
03:12going to paint, to fix these areas where there is undesired transparency.
03:18So by painting white, I'm actually restoring the subject.
03:21Now if I go too crazy with this you could see that I actually can paint back the
03:25background, which is not what I want to do.
03:27So I'm going to undo that, and I could go in and fix these areas.
03:32Now there are some areas that we kind of don't care about.
03:35It's not really worth the time and effort, and that's like around my shoulders
03:39here, and that probably looks good enough.
03:41Somewhat way around my pants these edges might be a little bit choppy, but if
03:46they are kind of ugly, it's not going to be that big of a deal.
03:49For one, this is a lot bigger than we're going to need our final project to be.
03:53So if there is a little bit of detail that's not quite perfect, it's going to be okay.
03:57We could live with it.
03:58So the thing that is not going to look that great though is the subjects hair right here.
04:02I got some spiky hair going on and selecting it's kind of a mess.
04:05So what I'm going to do is paint with white and this is kind of weird, but go
04:10with me here for a second, and I'm actually going to get back all of the stuff
04:14that we lost around the sensitive areas of the head, where there is a lot of
04:19these kind of spiky hairs that are hard to select.
04:22Next, what I am going to do is I am going to select the Lasso tool so I can
04:25create a free-form selection.
04:27Then I want to select an area that's only the black part of my hair and the
04:34background, and nothing else.
04:38There we go, and then with the main image area selected, not the layer mask, I'm
04:44going to go to the Select menu at the top and select Color Range.
04:47So what we are going to do is we are going to have Photoshop work for us to
04:51select the differences between the hair and the background.
04:54So I am going to click once on my hair and adjust the slider, the Fuzziness
04:59slider until it looks like I have a pretty good mat here, and that's
05:03looking pretty good.
05:04It's doing a pretty good job with my hairs. There's some semi-transparency hair,
05:07which is kind of cool.
05:08It looks like these spikes are pretty well preserved.
05:11So we can go ahead and click OK.
05:13And then we have a selection area.
05:16So we could go back over here to our layer mask, hit B for the Brush tool.
05:22Now if you zoom out, what you can do by holding Option+Spacebar on the Mac or
05:25Alt+Spacebar on the PC, you'll see that there is no selection border around the
05:30edges of our image, only around the hair here.
05:33They indicate that only that area is selected, but we actually want to get rid of this junk.
05:39So we don't want the hair selected.
05:41We want this junk selected.
05:42So I'm going to hit Command+Shift+I or Ctrl+Shift+I on the PC to invert the
05:47selection, and now everything but the hair is selected.
05:51So I can go back here and I could hit the letter X to paint with black, and we
05:58could paint just on the background.
06:00Don't go start painting away my face or anything, and you could go around this
06:04background here and go through and get rid of the background.
06:10Now the problem is that we kind of got rid of some of those spikes, because
06:13there are some semi-transparency here.
06:15If I de-select that, you could see that we've got some of those spikes came
06:19through okay, but not as many as we liked.
06:21So I am going to undo that, Command+Z or Ctrl+Z and then Command+Option+Z, or
06:25Ctrl+Alt+Z, and I'm just going to, maybe soften the edge of my brush. I can right-click.
06:33Take down the Hardness.
06:35You could also alternatively take down the opacity if you wanted to.
06:39I am not going to do that here, but it'll allow us just to kind of go around
06:43little more softly, around those soft edges. Oops!
06:49Actually got little bit of my head there, got to be careful with that.
06:53See, this stuff I'm not worried about because I could always go back in with
06:58white and repaint it in.
06:59And so, as you go back and forth in Photoshop here you might want to zoom in a little closer.
07:04That's kind of what it's like.
07:06I want to make sure that your edges are looking good, which that one wasn't.
07:09I'm going to go back and fix that, but those are some tips for creating fine
07:14selection areas and making a good little area here for these spikes,
07:21that when we take this back into After Effects, that will composite really well.
07:25And for some of these areas again you might want to harden up the brush and you
07:29could do that by hitting Shift+Right Bracket.
07:31That will harden the brush.
07:32Shift+Left Bracket will increase the softness of the brush or decrease the
07:36hardness of the brush.
07:37And so it's kind of like a little back and forth, where you erased too much and
07:40then you don't erase enough and all that kind of stuff.
07:43So you kind of got a go around and fix these edges here.
07:46It's a long, tedious process.
07:48Doesn't make for the most interesting of tutorials.
07:52So you now have the information, so you can now go on your own and practice this
07:56until you have a great outline of our character.
08:01And again if you need to restore some stuff, you can just go ahead and paint
08:05with white on the layer mask to restore that missing information.
08:08Sometimes with Color Range you get these semi-transparent areas.
08:11You've got to go in and paint them back in.
08:13But, that being said, at the end of the day, we have some really fine selections
08:18that'll be impossible to make any other way.
08:21So there we have our selection, background free, and we're ready to put this
08:26character into After Effects.
08:28Now because of my extremely pasty white skin you also might want to go ahead and
08:33add maybe levels here or something.
08:36Maybe darken this a little bit.
08:38And then go to Color Balance maybe, and we'll select Highlights.
08:43Maybe add a little bit of red, little bit of magenta, little bit of yellow.
08:48Somewhere around there.
08:50And maybe even in the shadows a little bit, in the midtones.
08:53Add a little bit of red.
08:54I don't want to go too much.
08:56Now before we jump over to the next movie, we are going to look at playing with
08:58brushes and shapes and stuff like that.
09:00We need to save this, but you'll notice that my image is actually in JPEG form. That's not good.
09:07If we save this, it's going to actually degrade the image if we save it again as a JPEG.
09:12So what I want to do is I want to hit Command+Shift+S or Ctrl+Shift+S, or
09:16alternatively I can go to File>Save As, and I want to go over to Media>PSDs, and
09:23then change the Format to Photoshop and make sure layers is checked and then we
09:27can save this as a PSD file.
09:29Then you could save as many times you want and you don't have to worry about
09:32hurting the image in anyway.
Collapse this transcript
Using custom shapes and brushes
00:00 The other important element from Photoshop is basically this one PSD file full of
00:04 all sorts of miscellaneous little items.
00:06 Some of them we use for the background textures.
00:09 Some of them we have exploding with me as I pop out of the banner.
00:12 And so let's take a look at this document really quick.
00:15 I'm going to hold the Option key on the Mac, the Alt key on the PC while I click
00:17 the Visibility icon, so we could solo each layer here.
00:20 So we have a guitar, some piano keys, some music notes and clefs, a mixer, a
00:26 speaker, a keyboard, a ninja sword, of course, just a few random things that we
00:31 may or may not use later on.
00:33 Now all these elements were created from either brushes or shapes.
00:37 I want to show you how I did that.
00:39 You are not going to have all these exact brushes because some of them were
00:41 taken from materials that I purchased on the Internet.
00:44 So you won't have the original brushes, but I'll still show you what I did to create these.
00:48 Also in the next movie you'll have a little bonus tutorial on how to make your
00:52 own brushes out of photos.
00:53 Now before we leave this image, I want to cover the size of it really quickly.
00:57 I am going to hold Command+ Option+I, or Ctrl+Alt+I on the PC.
01:00 You'll see that it's 1280x1080 pixels.
01:03 That's significantly larger than our final output size, which is SD. We have 720x480.
01:09 The reason why this is so big is because the final 720x480 composition is kind
01:14 of like a window into our much bigger composition in the background.
01:18 So when I'm exporting stuff that's pixel-based, I always try to make sure
01:22 it's extra, extra big.
01:24 That way I can resize it up in After Effects and not lose any clarity.
01:27 So what I am going to do is go to File>New, and I'm going to make a
01:31 new Photoshop document.
01:32 I am just going to leave this at the Photoshop size because we're not actually
01:34 going to replicate this document.
01:36 I just want to teach you a little bit about using custom brushes and shapes.
01:40 First thing's first.
01:41 We need to create a new layer if we are going to be using brushes.
01:45 If we were to paint directly on the background layer, those brushes would become part
01:49 of the background layer, and would not be able to be transparent or isolated.
01:52 So we need to create a new layer so that they are separate.
01:54 And I am going to select the Brush tool by hitting letter B on the keyboard.
01:58 Let's go over to the Brushes panel. If it's not showing,
02:01 you could also hit this little icon up here.
02:03 Now what I did here is I went to flyout menu and I loaded this set, Special
02:07 Effect Brushes. And when this dialog popped up, I just clicked OK to replace those brushes,
02:12 that are current brushes.
02:13 Let's say for example, I like this butterfly.
02:16 Now there's a bunch of cool mechanics built into this brush so that when I
02:19 paint, there is a big flurry of butterflies.
02:22 And that's fantastic and awesome, but that's not what I'm looking for right now.
02:25 So I'm going to undo that by hitting Command or Ctrl+Z. Go back to our little
02:29 butterfly here, and let's uncheck all these little extra little goodies that
02:33 change the way the butterfly is and then we could just click once, and create a butterfly.
02:38 We could also hit the Right Bracket to bump that up as large as it will go and
02:43 we could make more butterflies.
02:44 Most brushes have a built-in resolution.
02:48 So if we go too high, let's say we make this butterfly really, really big here,
02:52 you could see the edges start to lose clarity and look really terrible.
02:57 Even at this size right now, it looks pretty bad.
03:00 So I am going to undo that and shrink my brush.
03:03 And one of the things you can do also, is you can check in the Brushes panel and
03:07 see the size of the brush.
03:09 So with this pixel, with this rose here, being 117 pixels, we could probably get
03:15 bigger with this one, and still have all the clarity that we need as opposed to
03:19 the butterfly one which is intended to be a little bit smaller.
03:22 The cool thing about these brushes is that we could then take this into After
03:26 Effects and then use it, let's say, for a particle generator, a particle system.
03:29 We could spit out millions of roses or butterflies or whatever we want.
03:33 Custom shapes are also a really important source of goodies like that.
03:36 I am just going to turn off the visibility of the layer here and I am going to
03:40 go to the Custom Shape tool.
03:42 And with custom shapes, we don't have to create a new layer because as long as we
03:46 have this first little icon selected here, which is Shape layer,
03:49 it will automatically make a shape for us.
03:51 So then we go to this Shape dropdown here with this tool selected.
03:55 If you have any other shape tools selected, you won't be able to select a
03:57 custom shape here like this.
03:58 I went to the flyout menu, and I just selected All.
04:01 So that way it loaded all of the shapes that we have available to us, which are pretty cool.
04:06 And there's actually a few music notes, such as these right here.
04:12 And we could just click-and-drag to put this onto on our canvas here.
04:16 If we hold the Shift key, it will constrain the proportions so that we have
04:21 equal proportions that otherwise you can just kind of get these all skewy and yucky.
04:25 Hold the Option key or the Alt key on the Mac to scale up from the first
04:30 place that you clicked.
04:31 And if you don't hold Alt or Option, then the first place you clicked becomes the
04:35 upper left-hand corner of where the shape scales from.
04:38 I know it's pretty confusing, right?
04:40 So I'm going to hold Shift and Option.
04:43 And I'm also going to hold the Spacebar if I want to, and that'll allow us to
04:47 move our shape around.
04:49 And your fingers are probably playing some awesome twister on the keyboard
04:52 there as you try to hold the Shift+ Option+Spacebar keys down at the same time,
04:55 but those keyboard shortcuts really do help you as you are creating shapes.
04:59 So I let go of this, and now we have a vector-based shape, meaning that we could
05:03 scale this up as big as we want. We're not going to lose any detail or whatever.
05:06 We could export this as is to After Effects, and it will create a mask on a layer.
05:12 So this will come over still as vector, but that's actually not what I want.
05:15 So I could right-click on this layer and select Rasterize layer, and then it
05:19 becomes a regular old layer of pixels.
05:21 That way, when we're playing around with this in After Effects, we don't have to
05:24 worry about dealing with those masks.
05:26 So when I was creating this sword and music stuff PSD file, I wasn't really
05:30 exactly sure what I wanted.
05:31 I know I wanted a ninja sword and I know I wanted some guitars to be sticking
05:35 up in the background.
05:36 But as far as texture, I kind of left that up in the air.
05:39 I just kind of created a bunch of different elements and I didn't know what I
05:43 would use or what I wouldn't use, but I thought I would just get a bunch of
05:45 stuff anyways and see what I could come up with in After Effects.
05:49 One of the things that I did end up doing, as you'll see, is that I actually
05:52 liked the way that these 16th notes look right here, these little ones with the brackets.
05:56 So what I did is I isolated those in After Effects and I used those as the thing
06:00 that foam the particle generator spit out.
06:03 Some of these other elements, like the mixer, added some great
06:06 background texture as well.
06:08 So we'll see how these work together in later chapters.
06:11 In the next movie, again, we are going to have a little bonus tutorial on how to
06:14 create custom brushes that look kinda like this out of a photograph.
06:19
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Creating custom brushes
00:00 Because I use custom brushes in the project, I want to have this kind of
00:03 like bonus tutorial:
00:05 How to Create your Own Custom Brushes.
00:06 This really doesn't have anything to do with our project, per se.
00:09 But the cool thing about brushes in Photoshop is that you can make brushes out of anything.
00:14 And they are 8 bit, meaning that they can take in 256 shades of gray.
00:19 Now I'll explain a little bit more about that in just a moment.
00:21 First, we have this image here and I like these branches.
00:24 Basically this is branches against a frozen pond here, so it's kind of light.
00:29 So what I am going to do is I am going to Image>Adjustments>Threshold.
00:33 Now usually you'd always want to use this little dilly bobber down here at the
00:37 bottom of the layers panel, which is the adjustment layer pop-up menu, and then
00:41 adjust threshold from there so it doesn't destroy the layer.
00:43 But in this case, we need to actually destroy the layer because it's going
00:46 to become the brush.
00:48 So need to add that little disclaimer.
00:49 So Image>Adjustments>Threshold. There we go.
00:52 It forces every pixel to be pure white or pure black and then use the slider to
00:56 determine what's pure white and what's pure black.
00:59 So I might go for something, I don't know, in that neighborhood.
01:03 And I'm going to use 63 is my level here. I am going to click OK.
01:06 Then once that's done, I am going to hit the letter M for the Marquee tool.
01:10 Click and drag a Marquee selection around some cool-looking branches.
01:14 Looks pretty good right there. And then with that selection, go to Edit>Define
01:19 Brush Preset, and then you could name your new brushes.
01:22 So I might call this twigs or something.
01:25 So then we can go to this blue layer here. Select that. Hit the Brush tool.
01:30 Actually I should probably paint on the new layer.
01:32 Go to the Brushes.
01:33 Make sure that's selected.
01:36 And then when we paint, we paint with these sticks.
01:39 Actually let me hit the letter D to get the default colors here, so I can
01:44 paint with black, and then I paint on here and then we are painting with these cool branches.
01:51 You see what happened is, is that the dark areas or the pitch black pixels that
01:55 we had in our branches became completely opaque in our brush, and those pixels
02:01 that were white in the original image were knocked out. They became transparent.
02:06 So we basically have in our brush completely opaque and completely
02:10 transparent pixels.
02:11 However, if we were to undo all this, I am going to go to File>Revert, and
02:17 you'll notice that even though we reverted, we still have that same brush in our Brushes panel.
02:23 It's kind of cool thing about having these custom brushes.
02:26 They kind of stick with Photoshop.
02:28 So before create a new document, this little brush that we just made would still be here.
02:32 We could also go to the flyout menu here and save these brushes, which would save
02:37 our selected brush included.
02:39 But getting back to task at hand here, hit V for the Move tool so my cursor isn't
02:42 super annoying branches.
02:43 And I am going to select this again.
02:45 And this time I am going to go to the Image menu, go to Adjustments and instead
02:48 of Threshold, which forces every pixel to be white and black, I am going to go to Levels.
02:54 And I'm going to tweak these levels just a little bit here until I increase the
03:03 contrast, but you can still see the texture in the frozen pond.
03:08 And so then, I'm going to again make a selection and go to Edit>Define Brush Preset.
03:17 I'll call this new twigs 8 bit.
03:21 Now I am going to say it's 8 bit because it's not just pure black and pure white.
03:24 We have all the degrees of luminance here from white to black and everything in between.
03:29 So the cool thing about brushes is that these black areas are going to remain
03:34 completely opaque in our brush and the white areas are going to be remaining
03:37 completely transparent.
03:39 But everything else is going to fall somewhere in between.
03:42 So I'm going to hit Command+D or Ctrl+D to deselect that.
03:46 Go to our blue layer.
03:47 Make a new layer above that.
03:49 Hit letter D to reset our colors.
03:51 Hit B for the Brush tool.
03:54 Go to our new brush, and now when we paint once with that you see that we are
03:59 actually kind of like painting a picture.
04:01 And in reality it's not really a picture.
04:04 It's basically just different degrees of transparency.
04:08 So it's all black pixels but some of them are faded and very, very transparent
04:13 and some of them are completely opaque such as these branches here.
04:17 So the moral of the story is if you want to add certain graphic elements but you
04:21 don't have any custom brushes simply take a photo and then you can adjust and
04:25 tweak using either levels or threshold to get the desired opacity that you want
04:30 for your brush and then to make your own custom brush,
04:32 you could add those elements to your After Effects projects.
04:36
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4. Creating Illustrator Assets
Understanding Illustrator's role
00:00 In this chapter, we are going to examine Illustrator's role in this project.
00:04 Basically again we have two main features here.
00:06 We have the banner, which is a vector I made in Illustrator,
00:10 I'll show you how to do that in this chapter, and also these cool
00:12 vector dragons here.
00:14 These dragons were made by a great artist named Will Kindrick from Mummy Space
00:18 Island Productions, works on Yo Gabba Gabba, the TV show for kids.
00:22 Great animator and illustrator as well.
00:24 So he has already made this art.
00:25 But there are some things that we need to do to this art in preparation for
00:29 bringing it into After Effects and we'll look at that.
00:31 So let's jump into Adobe Illustrator.
00:33 Now for those of you that don't know Adobe Illustrator, that's fine.
00:36 It's a really handy and very powerful vector drawing tool.
00:40 It's the world's most popular choice for vector graphics, just an amazing
00:45 application, as I'm sure you'll see as we go through this chapter.
00:49
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Distributing components into layers
00:00First up in Illustrator, we are going to look at this dragon.
00:03What we need to do is separate it into individual layers.
00:07If I go down here to the bottom of the panels here and I click on the Layers
00:11panel to open that up, we could see that we only have one layer.
00:15And the problem with that is that when we bring this over into After Effects
00:18everything will be compressed and flattened onto one layer.
00:21In Illustrator, layers are not as important as they are in Photoshop.
00:25In Photoshop you put everything on the same layer, you're toast because it's all
00:28amalgamated into one pixilated hole.
00:31In Illustrator, even though things are on one layer, they are still
00:34separate little components.
00:35But you see in the final video, we want to be able to play with these components.
00:40So, for example, with these dragons here, I didn't want these big wings.
00:43They didn't really work with the design that I had in mind.
00:46And so we need to be able to get rid of the wings and to be able to adjust other
00:49components of the body as needed.
00:51So we need to be able to have these on separate layers so that we could adjust
00:55them in After Effects.
00:56So what we could do is click this little triangle to open up this layer.
01:00We can see all the various sub-layers, and again there are still individual
01:03components that we can remove the visibility of or move around independently.
01:08So the easiest way to make new layers out of these sub-layers is to drag
01:12them out of the layer.
01:14Now you see if I drag this here, where there is another horizontal line below
01:18the name of the layer, which is Dragon, then it will just add it as a sub-layer in that layer.
01:23If I add it until there are sideways arrows like this then it will just add
01:27it to the layer again.
01:29So what I need to do is drag it until there is a little tiny arrow bottom on the
01:34top of the layer and that will remove it from the layer.
01:37So now the eyes layer is its own layer above the Dragon layer.
01:41So basically you just need to keep doing this with all of the layers in this
01:45sub-layer so they are all separate components.
01:48Now you don't have to do this.
01:50But you might want to do this for every component that you may want to animate
01:56or adjust independently once you get in After Effects.
01:59So, say for example, the character's left leg.
02:02We may not want to animate that leg and so we could put it in the same layer as
02:09the body in the tail.
02:09That will actually make it easier to deal within After Effects because it'll just be
02:13one layer instead of multiple layers.
02:16And finally, I might also recommend enclosing that before you export your final AI file -
02:22AI is the Illustrator file extension -
02:24before you export this back to After Effects that you close up all your layers, just
02:28to make sure that you know what you have.
02:30And then again when we take this over in After Effects, import it as a
02:33composition, all of these components, these five things will be separate layers.
02:38Now actually there is more to do here.
02:40I am not going to do that, but I just want to show you that concept of
02:43distributing components of an Illustrator file into separate layers for
02:48import into After Effects.
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Creating a banner
00:00Okay folks, this is a fun one.
00:02Illustrator comes with a whole host of cool vector stock stuff to play with,
00:07and that's just how we are going to create the banner that we are going to use in our project.
00:11Now if I select the Brush tool here on the tools panel on the left-hand side and
00:15I go over to my Brushes panel, I could select one of these brushes here.
00:19These are called Art Brushes.
00:21Basically as you make a paint stroke, it takes that shape and it stretches it
00:25over the shape that you've made.
00:27Now we are not seeing that because my shape is not black there.
00:30My stroke needs to be black in order for this to show up.
00:33But then you could see, as I move this around and make a little drawings, that
00:38the art brush follows the shape of my brush.
00:40So I am just going to hit the letter V to get my Selection tool,
00:43click-and-drag a Marquee around all these elements and then I'll hit Delete
00:46button to delete them.
00:48Now if in the Brushes panel, we go to flyout menu, just like in Photoshop.
00:52Go to Open Brush Library, then go to Decorative>Banners and Seals.
00:57And then if we click that, it will open up this Decorative_Banners and Seals
01:01brushes and we could select one of them and if we paint with the brush, we
01:06can brush, and make these cool banners and seals to follow the contour of
01:11whatever shape we draw.
01:12I am going to hit Command+A or Ctrl+A on the PC to select all and then delete those.
01:16But another thing we could do, and it's actually how I made the banner that we
01:19are going to use in our After Effects project, is you can simply just drag and
01:22drop from the panel of the brushes here, into your Artboard.
01:27Now we can get Selection tool, click it and hold Shift and Option or Alt on
01:32the PC, and drag that up to resize it, and because it's vector you won't lose any quality.
01:37Now if you wanted to, you could select this and go up to Object>Ungroup, and
01:42that will allow you to select different pieces of this.
01:44If you need to, you could just keep going back to ungroup.
01:47Alternatively you could also use the keyboard shortcut Shift+Command+G, or
01:51Shift+Ctrl+G on the PC.
01:53And then if we want to, we could use some of these will warp tools to go in and
01:57make some kind of nice little distortions and warp on our banner and make it
02:01look a little bit more rock and roll.
02:03Little bit less perfect, little bit more organic.
02:06And if I select my Selection tool, click away from the banner, we can see our
02:10completed banner, which is pretty sweet.
02:12Now Illustrator comes with a load of brushes, as I mentioned.
02:15If you go to Open Brush Library, all kinds of Arrows, Artistic, Borders,
02:19Decorative, these cool Vector Packs and then some Wacom 6D Brushes for that.
02:25But I am going to go back over the symbols here.
02:26Symbols also provide us tons of extra little goodies as well.
02:30So if we go to the flyout menu of the Symbol panel, I'll go to Open Symbol
02:35Library. New in Illustrator CS4 are these different vector packs.
02:39Let's say for example, I choose Florid Vector Pack.
02:42I have all these cool floral shapes.
02:44And again, I can just drag-and-drop ne of these to my Artboard.
02:48We have these really cool little shapes that we can use in our After Effects project.
02:52We could also use the right-on effect, for example, to animate these
02:56elements coming on screen.
02:57If I am ever in a pinch, I need something really quick for a logo, or just extra
03:01elements, this stock stuff that comes with Illustrator is one of the first places I go.
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Preparing the Illustrator files for After Effects
00:00Our final step in Illustrator is to prepare the files for After Effects.
00:03I have this banner UNCROPPED.ai file and we have our banner here on the Artboard.
00:09But when we go over to After Effects and we import this file, I am just going to
00:12double-click in the Project panel and select banner UNCROPPED.
00:15I am going to import this as Composition - Cropped layers. Click Open.
00:19Double-click our Comp to open that up.
00:21We could see that it creates a ginormous composition, at least much larger than
00:25we need, for the size of the banner.
00:27So when I go back to Illustrator and I am going to use this tool here, which
00:31is the Artboard tool.
00:33This can create crop marks. I am just going to zoom out by pressing
00:36Command+Option+Spacebar, that'll be Ctrl+ Alt+Spacebar on the PC, and you can pan
00:44around by holding down the Spacebar and moving around just like Photoshop.
00:48I grab these corners and these corners will change the size of my Artboard,
00:52in other words, the canvas that my banner is on.
00:55So once I get my Artboard to be about the size of the banner, I can go ahead and
01:00hit Return, and then OK, and then my Artboard is now this size.
01:05I could hit Escape to see just my banner and the Artboard.
01:08I've already created a cropped version here at banner CROPPED.ai and when I go
01:12back to After Effects and I double-click to import, import banner CROPPED.ai,
01:18import this as Composition - Cropped layers, open up banner CROPPED, we could
01:22see that we now have a smaller composition to go with our banner.
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5. Creating 3D Elements
Introducing Cinema 4D
00:00In this chapter, we are going to be looking one of my new favorite applications,
00:03Cinema 4D, which is a full-featured 3D application.
00:07You'll see these little robots moving their arms around, and their eyes kind of
00:10bug out, and their heads turn, and their antennas spin a little bit.
00:14And I used Cinema 4D to create these robots.
00:17That's what we are going to be looking at in this chapter.
00:19Now some of you know that back in the day, I taught 3ds Max 9 Essential
00:23Training for lynda.com.
00:25It's still up there if you are looking for some vintage 3ds Max Training.
00:29But I recently switched over from a PC platform to the Mac platform and 3ds Max
00:34only works on the PC, so I had to get a new 3D app and I am infatuated with
00:38Cinema 4D, which works on both PC and Mac.
00:41Now if you don't own a copy of Cinema 4D, that's okay.
00:44You can head over to maxon.net and download a free demo to use for this training.
00:49Now because of the complexities of working in 3D, this is not going to be a
00:54step-by-step where we go through and create the entire robot, every step from scratch.
00:59But I just want to give you a feel for Cinema 4D, if you are not
01:03already familiar with it.
01:04Cinema 4D is also noted for having more tight integration with After Effects
01:09than any other 3D program out there.
01:11Now if you are not interested in learning Cinema 4D, that's fine, just go ahead
01:14and skip to the next chapter.
01:15But for the rest of us who are feeling a little adventurous, let's go ahead and
01:19take a peek at Cinema 4D.
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Modeling the robot head and body
00:00This video is going to be a very basic, simple introduction to modeling in
00:04Cinema 4D as we create the head and the body, and also the neck, of this little robot here.
00:10So using this document as our guide, I am going to go to File>New to create a new scene.
00:15Now in Cinema 4D, there is a bunch of different ways to create stuff.
00:18But the way we are going to be sticking to in this movie is by going up here to
00:21the top of the interface and clicking on this little turquoise cube here.
00:26Now we go to this menu at the top to create what are called
00:28Parametric Primitives.
00:30Now parametric primitives sounds really scary, but really it's a very simple way
00:34to say shapes you can control with different parameters.
00:38In the same way, in After Effects, we have, let's say, the Fractal Noise Effect.
00:42Fractal Noise Effect can be controlled by a bunch of different properties or in
00:45other words, parameters.
00:46So you can think of Fractal Noise as a parametric effect.
00:49Likewise, these are parametric 3D objects, or in other words, primitives.
00:54So I can click on oil tank, for example, and this pretty much gives us the shape of the head.
00:59If we want to adjust the properties, or in another words the parameters, of this
01:03oil tank, which is our head, we can go over here on the right-hand side of the
01:06interface, the Attributes Manager.
01:08And come down here to the Object Properties and we could click on these little
01:11spinners here, say for example, radius, if we want this to be wider or less wide.
01:16We can click-and-drag up on these little arrows or click here and
01:20manually type in a number.
01:21For our purposes right now the head is looking pretty good,
01:23so we'll leave that there.
01:25Next we'll go back up to our parametric primitives, and for the neck, which is
01:29what we are going to create next. We just need a cylinder here,
01:31so I am just going to click Cylinder and then we have this cylinder here, but it
01:35stuck right in the middle of the head.
01:36So what you need to do is move it down.
01:38So I'm going to click on this green arrow here.
01:41And notice as I put my mouse over it turns yellow.
01:43So I can click that and drag down to make a neck for the robot here.
01:48Now at this point, we kind of need to see a better view of what's going on with this neck.
01:54So what I am going to do is on the upper right-hand corner of my viewport, I am
01:56going to go over to this little icon here, fourth on the right, in the corner.
02:00Click that to get four views.
02:02So now we have a better view of what's going on with our neck and head.
02:06So we have a right view, front view, top view.
02:09Now we can see the neck is pretty tall.
02:11We don't need it that tall, so we can go over here to height and then
02:14click-and-drag on the spinner to reduce the size of that.
02:17It's also really wide and we are not making a lumberjack,
02:21we are making a robot,
02:21so let's go ahead and click on Radius and take this down a wee bit.
02:25Now this is kind of your robot, so feel free to make your robot as you please.
02:31I am going to click on this icon over here in the Perspective viewport, and
02:35click this icon to make this full size again.
02:38If you want to rotate around your view to get a better feel for what's going on,
02:41you could hold down the Option key on the Mac or the Alt key on the PC, and then
02:44click with your mouse.
02:46And as you drag around you'll be rotating around your view so you can see what's
02:50going on a little bit better there.
02:52Now we need to create the torso.
02:53It's going to be a little more complicated and also a little bit more fun.
02:56So go back up to Parametric Primitives. Go to oil tank.
02:59Make another oil tank.
03:00And this time we are going to use the arrows to drag that downwards again, and
03:06when you get to the point where the shoulder should be, let go.
03:10And again, I'm going to rotate around this.
03:13You could also hold down the Option or Alt key and use the middle mouse button,
03:18or the wheel if you have one of those, and click upwards to pan. And there we go.
03:24I am going to increase the Radius of my oil tank, and also the Height.
03:31After doing so you might need to grab that green arrow again and drag that into place.
03:37There we go.
03:38Again, you could use the wheel on your mouse to zoom in or out.
03:42Now this torso/oil tank is pretty cool, but what I want to do is kind of
03:47taper at the base here.
03:49In order to do that, I am going to add something called a Deformer to this object.
03:53Before we do that, I am going to go up here to the Objects Manager.
03:56I have three objects in my scene right now.
03:58I have a cylinder for the neck, and then I have an oil tank for the head, and for the torso,
04:02but when you just look at the Objects Manager you can't really tell what is
04:05what, because we have two oil tanks.
04:07So what I am going to do is the one that's currently selected.
04:09It's highlighted in white.
04:10You could see it's highlighted white in our scene.
04:12By the way, to de-select objects, just click away from them, all of them would
04:15be deselected, and click on the one you want to select and then it's selected.
04:18So I am going to go over to the oil tank, that's the torso, and double-click on it,
04:23and just type-in 'torso'.
04:25Next I am going to go to my Deformers here.
04:27You could see this little bendy thing.
04:29I am going to click on that.
04:30And we want Taper, so I am going to click on Taper, and right now Taper
04:35exists just by itself.
04:36We want it to actually be a deformer for the torso.
04:39So I am going to drag Taper down until I get this down arrow over torso, and
04:45then let go, and then we can now taper at the torso.
04:49Now you won't see any change, and that's for two reasons:
04:52Number one, the strength of the Taper is not really doing anything.
04:57So we got to actually increase the strength of the Taper.
04:59The other reason why you won't see anything happening is because only what is in
05:04this little guide box here gets tapered.
05:07So because our little guide, our reference area, is not over our torso, the torso
05:13is not being deformed.
05:14So we need to grab the green arrow here, drag this downwards, and now we can see
05:20the Taper deformer deforming our torso.
05:24Now unfortunately, this is making our robot have a little bit of a beer-gut
05:28because it's narrowing its shoulders and kind of poofing out his belly, and
05:32we don't want that.
05:32We want our robot looking a little bit cooler than that.
05:34So what I am going to do is hit the letter R on the keyboard for Rotate.
05:38And then what we can do is grab one of these little rings here, and hold the
05:44Shift key and rotate that around until the number that you are seeing there goes to 180.
05:52And then let go of the mouse.
05:54Effectively, what that did is it inverted this taper box here so that now the
05:59belly is being tapered and it looks like our robot has some kind of broad
06:02shoulders, which is pretty awesome.
06:04We could also click this object right here in the upper left-hand corner.
06:07This is the Move too. And then we could play with this and move this Taper
06:12around as we see fit.
06:13We could also, with Taper selected, we can go and increase the Strength.
06:19We can decrease the Curvature, also change the Size of this box that's allowing
06:26it to do the tapering.
06:28You can see the effect that's having there.
06:31So there you have it.
06:32We have a head, a neck, and a torso, and it was just that easy to make.
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Modeling the robot arm
00:00In this movie, I am going to show you a technique that's a little bit more advanced.
00:03I am going to show you this thing that I'd used to model the arms and these
00:08different leg and arm segments here.
00:10And basically it's one of the reasons I really love Cinema 4D.
00:12Basically you take a little shape and you extrude it.
00:15And there is a lot of really cool options for extruding simple shapes like that.
00:20So let's go to File>New. Make a new scene.
00:23Now the viewport that you use when you are creating a shape is very important.
00:28So what I'm first going to do is click this little button here in the upper
00:31right-hand corner to see all four views.
00:34Then I'm going to click the top view to select that.
00:36You could see this little white outline around it indicating which view is selected.
00:40Then let's click this button again to make that full screen.
00:43Basically what I am going to do here is go up to the top of the interface, and I
00:46am going to click this button, which is our spline.
00:48It's one away from our primitives that we looked at in the last movie.
00:51Click that to open it, and we can see all these different 2D shapes.
00:54This is kind of like Illustrator Adobe Illustrator, if you are
00:57familiar with that program.
00:58And we can click, let's say for example, Cubic.
01:01This creates shapes kind of like RotoBezier shapes that we see in After Effects.
01:07I'll just going to make some crazy shape here.
01:09After we're done creating it, we can click on one of these vertices and move it around.
01:13We can Shift+Click multiple vertices and move them together at the same time.
01:18But then what's really cool is that we can go over to yet one more little knob
01:23over here and create something called Extrude NURBS.
01:26This is going to allow us to take this 2D spline at this little shape here, and
01:31extrude it and make it three-dimensional.
01:33Now for this, I am going to want to see all my views.
01:36So I am going to click this icon one more time to see all my views, and then I
01:40am going to take the spline and drag-and-drop it until I get this little icon
01:43right here, and basically putting the spline underneath the Extrude NURBS.
01:48Then we select Extrude NURBS. I am going to take this under the Object tab in
01:54the Attributes Manager.
01:55I'm going to take movement in Z to 20.
01:57I am going to take up Y this middle value a little bit.
02:00That's given us the depth here. See that.
02:04And we could also go over to Caps here, this is where it starts getting really
02:07fun, is that we can choose how we are going to cap the top and the bottom.
02:12So here, we have the Start Cap.
02:15And if we choose None, this actually influences the cap on the bottom side.
02:19So then if we take the End Cap to None, you could see there moves that cap and
02:23then if we go back to the start one and then take this to cap, you could see it fills the same.
02:27We have like a little swimming pool now or something.
02:29But what's really cool is if we take this End Cap from None or cap to a Fillet.
02:35It's not pronounced fi-lay, it's pronounced fill-et.
02:37Then you can see that we have this little rounded edge here.
02:40I'll go ahead and make that Perspective view full screen here. Move this around.
02:44And we could also increase the steps, which will increase the roundness, the
02:48smoothness of that cap.
02:50We could also choose Fillet Cap, which will not only cap this side, but will also
02:55add a fillet as well.
02:56So keep in mind what we are doing here.
02:58We created this little outline, this little spline, and now the Extrude NURBS is
03:02extruding that spline in three dimensions, but there is nothing that says that it
03:06has to cap these off that it has to surround or fill these areas here.
03:11So we get control over that type of thing.
03:13We could also increase the size by the Radius value, the size of the cap. Look at that.
03:19And if we get it too big and it's getting a little bit too blocky, we increase
03:23the steps to increase the resolution of the Fillet cap.
03:26Now it gets even better.
03:27We could adjust the type of fillet.
03:30So right here there is the Fillet Type, Convex is kind of like this round edge,
03:33but we might want it flat so we could choose Linear. And we could also make it Concave.
03:38We could also make it a Half Circle.
03:401 Step, Two Steps, we could make it Engraved.
03:44So you can see there are really cool shapes we can make very quickly by creating
03:49a simple spline and then using Extrude NURBS.
03:52If we go back to our robot here, that's what I used to create my robot here, and you can
03:57see that we have these rounded beveled edges here.
04:00So let me zoom out a little bit better so we could see that a little bit more clearly.
04:07And see you could see how there is a bunch of little circles that have these
04:11grooves in them and they seem like they are fairly complex textures, but
04:14actually they are just circles and ovals, ellipsis that I added Extrude
04:19NURBS to, just played around with the Fillet Type and create these kind of cool shapes.
04:24Now that's all for the tutorial as far as making the project, but I am going
04:27to give you a little extra bonus for those of you that are interested and want to keep watching.
04:30Let me go File>New.
04:31I am going to show you how to make 3D text, which is one of those things that
04:34everyone wants to do all the time.
04:35So I am going to go back to another view, go to the Top view, go to my splines
04:40and I am going to choose Text.
04:42And then over here in my Attributes Manager, I'll change this text. Something
04:46very self-centered and arrogant here.
04:49In the Text field, the Attributes Manager we'll type something.
04:52Click outside of the box to accept the text.
04:55And then we have our splines here.
04:57Next go to the NURBS area, choose Extrude NURBS, take your text, drag it
05:04underneath the Extrude NURBS till you get a down facing arrow and then select
05:09Extrude NURBS, and here's the trick.
05:11You've got to go down here under the Object area and choose Hierarchical.
05:15I am going to take this to 0.
05:18Take up the Y. And then if we go back to our perspective view, you can see that
05:24we have three-dimensional text. It was that easy.
05:27Now not only do we have regular three- dimensional text, and if you've seen
05:31some of my tutorials on lynda.com here you know that we can make this type of text
05:35with shatter, but one of the things you can't do with shatter is play with those edges.
05:39So we can go to the Caps area again and create Fillet Caps for this and make
05:44these nice, smooth edges. Play with that there.
05:48We might want to make these concave, or we might want to make them two
05:53steps, create some very interesting patterns along the edges of our extruded
05:59three-dimensional text.
06:01Now remember if you are not getting the detail that you're looking for to
06:04increase the steps, and then we can create these awesome beveled edges very
06:09quickly and easily, thanks to this great system of spline extrusion in Cinema 4D.
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Animating components
00:00So we have here our robot completely modeled and we want to animate it, but we
00:04have a problem that we need to solve first.
00:06I am going to select this upper arm here, his right upper arm and I am going to
00:10click on the Rotate tool.
00:11And if I rotate this, you'll see there's no connection between the forearm and the upper arm.
00:16I am just going to hit Command+Z, or Ctrl+Z on the PC to undo that.
00:19So just like in After Effects, we're going to create a parenting relationship.
00:23To do that, we use something called a Null Object.
00:26If you are familiar with After Effects, you know about null objects,
00:28basically little dummies.
00:29And so we use them as controllers in Cinema 4D, the same way we used them as
00:33controllers in After Effects.
00:34So I have here a null object in my Objects Manager that I have already created for you.
00:39So just click on the right upper arm and drag that until it's a child of the Null Object.
00:43You can see the little down arrow there.
00:45Same thing with the right forearm, drag that.
00:47Make sure you're not getting the down arrow of the right upper arm of the null object here.
00:52And also this little connector tube, put that in there for good measure.
00:56Now you'll notice, if I select the Null Object and I rotate this, then I am
00:59moving both the upper arm and the forearm.
01:01Now if I select the right forearm and animate that or move that around, I
01:06should say, go back to the Null Object and rotate this, then they both go along
01:11for the right there.
01:12So let's get on to the business of animating.
01:15I want to animate the forearm, and I also want to animate the null object.
01:19We do not want to animate the right upper arm, because if I move the right upper
01:23arm by itself, then it will move independently and we don't want that at all.
01:27So I am going to hit Command+Z or Ctrl+Z to undo that.
01:30So the way we create keyframes, I can simply click the upper tone, animate like
01:34the null object and then come down here below the timeline and click this little
01:37red key icon to force it to create a keyframe for Position, Rotation and Scale.
01:42I am going to do that for both the null object and the right forearm.
01:46Then we'll move out in time, maybe about 10 frames or so.
01:49Just click-and-drag this little current time indicator here, this little block,
01:53and then I'll move the right forearm a little bit.
01:56Click the key icon to created new keyframe for that.
02:00Select the null object. Move the arm.
02:03Create a new keyframe for that.
02:06One of the things I did in my robot animation that you'll see, is I did a
02:09couple like full rotations. That's kind of like a fun one because it looks all
02:13robotic, and kind of weird.
02:14So you can just grab this and just grab it, just wrap it all the way around here.
02:21There is a full 360. Make a keyframe there.
02:27So then as you move this around, you scrub in time, and it does like these cool
02:31little ninja robot moves (robotic sound with movement of arm) and we also might want to change the
02:36null object at that particular frame. We can move it up.
02:40Hit the key icon and then as we click to scrub, we can see this moving around,
02:46and we can continue animating thusly.
02:50If you want to play the animation, you can click this icon on the left to go to the
02:53beginning of the animation and click here to play it.
02:57And that's playing back at full speed.
02:59We might want to click-and-drag these keyframes to spread them out and to maybe
03:03slow down the animation a little bit the same way we would in After Effects if
03:07animation was going a little bit too quick. Try that.
03:11Go to beginning.
03:12Play it back, and that's looking pretty awesome.
03:15So feel free to continue on with this.
03:18We can animate both arms, of course, and also the legs.
03:21If you want to continue the parenting relationship, you could parent the
03:24arms to the torso
03:26and the legs to the pelvis. We could also spin the torso, so that the arms move
03:30around and also we could spin the pelvis around a little bit.
03:33If you look at the animation that I created in the final project, you'll notice
03:36some of these things.
03:37You'll also notice the eyes bugging in and out and the antennas moving around a little bit.
03:41It's kind of fun.
03:42Next, we'll look at applying materials to the robot.
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Applying textures
00:00In this movie, we are going to look at applying textures to objects, to give
00:03them some life and character.
00:04And this is really where our model starts to look pretty awesome.
00:07If I scrub my timeline here, you'll see that I have an animated version of our
00:11robot, but if we render this robot, you'll see that he doesn't quite look right
00:15because there's no texture applied to these objects.
00:18I get render by hitting the shortcut, Command+R, or Ctrl+R on the PC.
00:22I can see what this looks like, just dull, boring, plain gray.
00:26That's really not going to work.
00:28Now we could spend literally dozens of hours talking about creating materials
00:32for three objects, but for a very simple discussion, we can just go to the
00:36Window menu here, open up something called the Content Browser.
00:40Just like most professional applications, Cinema 4D ships with a big library of presets.
00:45And this Content Browser allows you not only to browse them, but apply them to
00:48your project as well.
00:50So I am going to go over to Cinema 4D, the Cinema 4D folder.
00:54And then in Materials, open that up, go down to the Danel folder, and you'll
00:59find one called anisotropic and you could browse these textures just by clicking on them.
01:03You get this nice really big preview here of what that would look like if you
01:06applied it to your objects.
01:08This is the one I'm looking for, so I am going to double-click it.
01:11Now I could close the Content Browser.
01:13After double-clicking it, it will show up here in the Materials Manager.
01:17The Materials Managers is kind of like the Project Panel in After Effects but for
01:21materials in Cinema 4D.
01:22So it doesn't really mean it that we have applied anything to our project.
01:25It just means that's here in our resources to use.
01:28So from here I can just drag-and-drop it onto, let's say, the torso for example,
01:31and then we see this little what they call a tag over here, indicating that this
01:36anisotropic material has been applied to the torso.
01:39So what I can do is hold the Ctrl key on both platforms and drag to the next
01:44element and so forth.
01:46Ctrl+drag, Ctrl+drag, Ctrl+drag, until all of these objects have that
01:50material applied to it.
01:52And now if I hit Command+R, or Ctrl+R to render, we have something that looks
01:56significantly better.
01:58Now you might have noticed that the eyes should be a different color here.
02:01So if I wanted to, I can go to the Materials Manager and go to File>New Material,
02:05and then with this material selected, just double-click it here,
02:10and we could play around with some of these colors if we wanted to, to get maybe a red color.
02:14We also go to Luminance and maybe make this brighter.
02:18We can make it reflective or transparent, and add a specular map, and all sorts of
02:23things. And then we could, after tweaking this, drag-and-drop this onto, let's
02:28say, one of those eyeballs or both of those eyeballs probably.
02:31And after just a few seconds of work, we have a much better-looking object.
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Exporting for After Effects
00:00So we are all done with our robot here and now it's time to export.
00:04Now I want to show you one other trick real quickly.
00:06When we render this by hitting Command+R, or Ctrl+R, you can see some
00:11anti-aliasing here that's really not the best.
00:14We have some stair stepping and it's kind of ugly.
00:16So let's go ahead and take care of that and learn a little bit about Cinema 4D in the process.
00:21I am going to go up to this button up here in the toolbar at the top.
00:23This is our Render Settings.
00:24So go ahead and click this to open up our Render Settings.
00:27Let me just give you a quick tour of what these options are.
00:30In the General area, pretty much to leave that alone, go to Output.
00:34We have, if we click this little arrow here, we have a bunch of presets for
00:37what size to render.
00:39Keep in mind that 3D objects are vector-based.
00:42So we can stretch them up and make this a 4K film play if we wanted to,
00:45and we won't notice any loss of quality in our models.
00:49Now, of course, if you are using pixilated image maps for your materials then
00:53you will notice some stretching there if you make those too big.
00:56But for just 3D models you won't notice any problems making those as big as
01:00you'd like to make them.
01:01So we definitely need this bigger so, I don't know, maybe 800x800 would probably be good.
01:05Unless you are going out to print, you absolutely don't need to worry about the
01:09resolution, and there are some other settings here as far as like the range of
01:13frames: when you'd like it to start, and when you'd like it to end.
01:16Also, Fields if you need analyze it.
01:18If you go to Save area, this is where a lot of the magic happens.
01:21You get to choose a format here. AS you could see, plenty to choose from.
01:26Here, the path as where you choose what you want to name it and you click this
01:29button here to determine where you want that to be saved.
01:31You can also click here to render this with an Alpha channel and if you are
01:35going to render an Alpha channel, you could choose whether it's straight or
01:37pre-multiplied, or you can choose whether the Alpha is rendered with the footage
01:42or as a separate file.
01:43I am just going to uncheck Alpha channel for right now,
01:46but when I go to Export this for real, I absolutely do want Alpha channel
01:49selected, though I don't want a black background behind this robot.
01:51But one of the things I want to show you here is this Compositing Project File.
01:55I open that up, and this is what allows us to create a project file from Cinema 4D.
02:01So if we'd animated cameras and lights, we can export that to a target
02:05applications such as After Effects or even Combustion, Final Cut, Motion or the
02:09now defunct, Shake and it will create a project file for that application.
02:14You can even choose to include the 3D data with that project file, and then
02:18when you take this project file over into After Effects you can adjust the
02:22cameras and lights.
02:23I have never really seen another 3D application work this way.
02:26It's pretty awesome.
02:28If you go to Multi-Pass, we could also choose to create a multi-pass rendering.
02:32You click over here on the left to turn that on, and then we could have choices here.
02:35And what's interesting about this is that we can render different types of passes.
02:41So we can render the diffused lights and then the specular lights, and then just the shadows.
02:45When we're compositing them, let's say, in After Effects, we have control over
02:49how those things are composited together.
02:51For the robots, I actually didn't use a multi-pass rendering.
02:53So I am going to go down to Anti-Aliasing here.
02:55This is really what I want to get at.
02:57This Anti-Aliasing dropdown is set to Geometry, but when you go to final render
03:01you'll want to set this to Best and that will make things look much better.
03:05We could even play around with minimum level and maximum level to get the
03:08most out of our anti-aliasing to get an even better effect, but for right
03:12now, this will work for us.
03:13So I'll go ahead and close the Render Settings, and now when I hit Command+R or
03:17Ctrl+R to render this you'll see that this is significantly smoother than it was before.
03:23And once you got your render settings the way you like them, go to this dropdown
03:26and select Render to Picture Viewer to make the final render of your project.
03:31Now that's officially all for this tutorial, but for those of you that want
03:33extra bonus tip, here is one right here:
03:35If you go to File>Export, you could actually export the model itself in a variety
03:41of formats from this drop-down.
03:43So if you are not going for a final render, making a movie file or an image
03:46sequence file, you come over here to export just the 3D model.
03:50Now as After Effects users, that applies to you because you can take one of
03:53these formats such as 3D Studio or COLLADA and then take that into Photoshop CS4 Extended.
04:00I'll go ahead and open up his 3ds file that I exported from Cinema 4D here.
04:05And we can have that file here in Photoshop CS4 Extended and then when we save
04:11this as a PSD file, we could bring this into After Effects and have this be a 3D
04:16model in After Effects.
04:18Now that's not actually what I wanted to do.
04:21That wasn't necessary.
04:22And I would have taken a lot of extra computing power that I really didn't need
04:25or want, but it's good to know that as of CS4, this workflow is possible.
04:31If we really wanted this 3D object in After Effects and we wanted it to remain
04:36three-dimensional, where we could spin it around or rotate it or do whatever we want to do
04:39with it, we can have that functionality.
04:41Export is one of 3D files that Photoshop can understand. Bring it in here, save
04:46it as a PSD file and then when you import it into After Effects, import it as a
04:50composition with Live Photoshop 3D enabled.
04:54And that about does it for our little tour of Cinema 4D.
04:57Hope you dug it. And now we are going to jump into After Effects and start
05:00putting these elements together there.
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6. Setting Up the After Effects Project
Importing elements correctly
00:00So now that we are done making our elements, it's time to bring them into After Effects.
00:04Let me show you how I did this.
00:05I am going to right-click in the Project panel.
00:07I know we have a bunch of stuff to bring in.
00:09So I'm going to go to Import>Multiple Files.
00:12We'll then start in the Detonation Films folder.
00:14This is some footage from detonationfilms.com.
00:17This is in the Media folder, by the way.
00:18I am going to select DVSplosion05 and I click Open.
00:22We are going to interpret this as a straight alpha channel. Click OK. And then
00:28it automatically opens up the Import Multiple Files dialog box back up again, so
00:32that we can keep importing stuff as much as we'd like to.
00:35In the Graphics folder, I am going to bring in banner.ai.
00:39Now we don't need the layers here.
00:41We want this to just be one banner.
00:43We don't want a comp for it or anything else.
00:45So I am just going to import this as Footage and click Open.
00:48Now with the Dragon, we need the flexibility to be able to take it apart.
00:51So I am going to select dragon_lynda.ai.
00:54Import this as Composition - Cropped layers.
00:57Again, that will make sure that the boundaries of every layer will be only the
01:02size of the layer, not of the entire document.
01:04So I am going to go ahead and click Open there. And just really quickly, before
01:08you import anything else, notice the Project panel, notice that the dragon_lynda
01:13file we just imported as a composition, it added two elements here, a whole
01:16folder of different layers and a composition.
01:19It added a lot of clutter, I guess you could say, twice as much clutter as a
01:23regular footage element, into our Project panel.
01:25So notice how clean the banner.ai footage is when we import just as footage.
01:29So, if you know you're not going to use any layers, then you might as well just
01:33import it as footage and save yourself some clutter in the Project panel.
01:36Going back to Media and then Images, we have our robot render.
01:41This is like a targa sequence of the robot that I created.
01:44And I want to select the first image in the sequence, and then make sure that
01:48Targa Sequence is checked and click Open.
01:51And we are going to interpret this as Straight as well.
01:54And it will come in as just one solitary image sequence,
01:58one element. And it will be treated kind of like a movie clip.
02:01Let's go back up to Media and then under PSDs, we have Chad Stills FINISH, and
02:09we actually want this same folder structure of LOWER PSDs and UPPER PSDs and
02:14we don't want layers.
02:16So what I am going to do is I am going to select this Chad Stills FINISH folder,
02:18and just click Import Folder.
02:20Now you can see how convenient that was.
02:22We didn't have to bring in just one layer after another or one image after another.
02:26It brought it all in with the same folder structure right here in Project panel,
02:29pre-organized like we had it in our operating system, nice and tidy. Love it.
02:35We'll go back to PSDs, and this time I am going to import sword and music stuff.psd.
02:39This is the PSD file of random layers, the guitars, and music notes, and
02:43speakers and whatnot.
02:44I am going to import this as Composition - Cropped layers, because we are going
02:47to want to take those apart and play with those later.
02:50Click Open. And we don't have any Live Photoshop 3D in this document, and we
02:54don't have any layer styles, so either of these options will work just fine, and click OK.
02:57And with that, we are done importing,
03:00so I am going to go ahead and click Done.
03:02Now at this point, we know that we are going to have a big project.
03:05So you might want to go in and start organizing the Project panel by creating
03:08folders and organizing elements by their types.
03:12So I might want to say PSDs, for example, and I could put the Chad Stills FINISH
03:17folder in there and perhaps these sword music stuff, layers and comp, all
03:22according to how you want to work.
03:23There is no rule, obviously, for how to organize your Project panel, but this is
03:27something that I always like to do just to make sure that when I need something
03:30I know where to go to find it.
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Deciding on comp size
00:00Now that we have imported our footage, the next step is to create compositions
00:03for us to put our stuff into.
00:06Now this project has two main compositions.
00:09It has the master composition.
00:11Go ahead and create that now by clicking this little Create Composition button
00:14and this is going to be 720x480 Standard DV.
00:18Now if we are going to out to television to broadcast, then we would change
00:21the Pixel Aspect Ratio to 0.9, but since this is for computer-based training, we
00:25are just going to leave it Square Pixels for the sake of ease of use.
00:28And so I am just going to leave this as it is for right now and click OK.
00:33So this is going to be the final master comp, and actually I am going to hit
00:35Command+K, or Ctrl+K on the PC, to rename this MASTER comp.
00:40And then what's going to happen is that I need my main working comp to be much
00:45bigger than this, because this comp, our final comp, is going to be kind of like a window.
00:50And then all of the other stuff that we make is going to be panned through this window.
00:55So we need a much bigger composition in which to work.
00:58So what I am going to do is create a new composition, and this needs be much
01:01wider than it is tall.
01:03So I am going to make this 2400 pixels wide, because remember in the final we
01:07start out in one scene there with like the top half of everything, and then we
01:11pan over to the right with the bottom half of everything.
01:14So we need it to be really wide.
01:15We don't quite need it to be as tall, even though we kind of start up and then go downward.
01:20So we are going to have it a height of 1080, and also Square Pixels again, Frame
01:27Rate at 29.97. And we'll leave that as is for now and click OK.
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Using Kuler to select a color palette
00:00One of the most crucial ingredients for the aesthetic of our project is the
00:04color scheme that we have here.
00:06Now you have seen so far through this training series, some of these
00:08elements individually.
00:09We know that the robots are actually kind of more of a bluish chrome. My pants are gray.
00:14My tie was green.
00:15The dragons were green and my flesh is pasty white, of course.
00:21And there is just a bunch of different colors. The explosion in
00:23the background was orange-ish.
00:25And if we try to mix these things together it just looks terrible, as we'll see
00:29as we start building these things together with out color correction.
00:32So I knew that I wanted some kind of color scheme to my project and typically
00:38you just want like maybe two, three colors, very simple color palette.
00:42So we have reds, we have this neon green, and a few other shades of green and
00:48then just neutral tones, just grays and blacks and whites.
00:51But other than that, we just pretty much have two colors.
00:54And the way I was able to come up with these colors is by using a tool called Kuler.
00:58You can find this website at kuler.adobe.com, and Kuler is actually a lot
01:03of different things.
01:04It's kind of hard to describe it. It's a community.
01:07It's a feature.
01:08It's a program - all of those things.
01:10And it's basically like a place where you could come on the web and share
01:14different color schemes.
01:16If I am not mistaken, there's even an entire lynda.com training series just on Kuler.
01:22Now let's say, for example, we have copy of kiwi fruit.
01:25We like this color scheme, we can click on it once and that pops up here at the top.
01:29And if we want to, we can click this little button right here, which will allow
01:33us to enter this kind of editing mode.
01:36And we can see a color wheel.
01:38And we can make changes here.
01:40And I could click Add Color if I wanted to add a color to this.
01:45Actually, I did this here, so let's select this color.
01:48I'll grab that here.
01:50Maybe make a blue, play with this slider here and what's cool about this, is
01:56that it not only allows you to adjust colors in a really organic way, but you
02:00can also use color rules, like Analogous and Monochromatic, Complementary.
02:04And these things make sure that you have a harmonious color scheme if you don't
02:08want to just start from scratch.
02:10Of course, you can play from color.
02:11So it is a great place not only to get a color scheme, but also just to learn
02:15about color and learn about the way the different colors interact and try
02:18different color schemes that you might not be used to.
02:21If your favorite color is blue, for example, you might want to play with warm
02:24colors, with yellows and oranges, and see what you can come up with.
02:28But not only that, we get all this information about these colors.
02:32So we look at these colors and we could see the RGB values, the HSV, CMYK, the
02:37LAB, HEX, all these different things.
02:38We can copy and paste these and use these colors in our project.
02:42So for this project, that's exactly what I did.
02:45I went and I found a Kuler scheme that had a neon green, because I love the
02:49energy of that green and then I wanted a complementary color that would kind of
02:53make it pop and stand out, and red was perfect for that.
02:56So I went and going to fine-tuned a color scheme because that's the benefit
03:00of Kulers is you don't have to just take the color schemes as they come.
03:03You could tweak them kind of as we did here, as we added this little blue color here.
03:06So I got this color scheme and then in the next movie, I am going to show you
03:09how I added that into After Effects, so we can constantly reuse those colors.
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Making color palette solids
00:00Once you've found your desired color palette inside of Kuler, the challenge
00:04becomes: how do you get that into After Effects?
00:07After Effects, unlike a lot of other visual applications, doesn't have a
00:10swatches panel, doesn't have a place where you can save colors so you can reuse
00:14them as you're working.
00:16Now I will tell you this little trick here.
00:18If I go in and I make a solid, I am just going to hit Command+Y or Ctrl+Y. Click
00:21the color picker, and then we get this famous Adobe color picker.
00:26To me, this is a very intuitive, simple and yet so genius way to select color.
00:32I love it. But it doesn't give us the ability to save our favorite colors.
00:36It doesn't give us ability to save swatches.
00:37I am going to hit cancel.
00:38Let me just show you this.
00:39If you go to After Effects>Preferences, and for you Windows users it will be
00:42under the Edit menu, Edit>Preferences.
00:45We are going to go to General, and you'll notice that one of the options here is
00:48Use System Color Picker.
00:50Now the System Color Picker means the operating system you are using is color picker.
00:54So Windows has a color picker and Mac has a color picker.
00:57Both of them allow you to save color swatches.
01:01So if, while you are working, you need to save color swatches, you may want to
01:06opt for your system's color picker, rather than the Adobe color picker and then
01:10when you pick a color, like we just did to create new solid or whatever, then
01:13you'll be using your system's color picker and not the Adobe color picker.
01:17However, in this case, that is not a right that I'm willing to give up. So what to do?
01:21What to do?
01:22What I am going to do is create solids of the colors that I want and then keep
01:27them in my working composition.
01:29That way I could always refer back to them if I need to.
01:32So I have the numbers here, the RGB numbers.
01:34And so I am going to hit Command+Y or Ctrl+Y on the PC, open up my color picker
01:39and just type in these numbers: 82.
01:42Tab. 0. Tab. 0.
01:44So that's 82>Red, 0>Green, 0>Blue.
01:47Click OK, Ok, and there is the color solid.
01:50We don't even need this visible.
01:51I just need this little color swatch right here because as I make other
01:55elements or tint them, I could just use the eyedropper and then click on that
01:58little swatch right there.
02:00So this becomes a handy little swatch.
02:02Same thing here, do it again.
02:03Command+Y. Click the color swatch and then 82, 82, Tab, 82. So 82 all around.
02:11This is a dark gray.
02:13That's a good balance with these other colors.
02:15And then finally, Command+Y. Click the color swatch and we have 82, 246, 0.
02:22So we have 82>Red, 246>Green, and 0>Blue.
02:26Click OK and click OK.
02:28So again, we can turn the visibility of these layers off.
02:30We don't need the layers.
02:31This just becomes kind of like a makeshift swatches palette.
02:34Any time we need those colors, we don't have to guess.
02:36We can just use the Eyedropper tool here.
02:39If we forget the RGB values, we can just hit Command+Shift+Y or Ctrl+Shift+Y on
02:44the PC to open up those values again, and we can get that swatch and look at the
02:47RGB values right there.
02:49You might also notice that these all have the same Red value, all these
02:53colors here, and that's just kind of like a cool trick with colors the more
02:57they have in common.
02:59So they all have 82 for the Red, Green, and Blue channel, and then the Green and
03:03the Red both have 0.
03:05This actually should be 82, 82, 82. [00:03:09.0] That's we create gray by all the same color values for each of the channels, but the
03:13Red and the Green both have the same Red values, and the same Blue values.
03:16and all we have changed the Green value.
03:18For some magical reason, that just makes these colors blend together better.
03:22So often times when I find a color palette on Kuler that's really awesome, I
03:26have to go in and tweak it a little bit and play with the colors so that these
03:29color schemes line up and that usually makes for a more harmonious color scheme.
03:34So there you have it.
03:35That's how I create makeshift swatches panels in After Effects.
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Finding the comp midpoint
00:00Before you start working in this project, I need to know where the midpoint
00:04of my composition is.
00:05We know that we want to set up elements on the left-hand side, leave a gap in
00:09the middle, and then set up stuff on the lower right-hand side.
00:12But where is the middle, both vertically and horizontally?
00:17The way we could find this out is by creating a Shape layer.
00:21Select the working comp.
00:22Make sure all the layers are deselected.
00:23You could use the F2 key or just click somewhere in the blank area here in the
00:27working comp composition and deselect all the layers.
00:30Select, let's say, for example, the Rectangle tool and then anywhere in your
00:34composition, just click and drag and what that will do is it will automatically
00:38place an anchor point for the layer in the center of the composition.
00:43No matter where you place your Shape layer it will be this little anchor point
00:46in the center of the composition.
00:49This becomes very helpful because it's, again, the horizontal and vertical
00:53midpoint of the composition.
00:55Next, we'll look at how to create guides using this midpoint.
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Creating guides
00:00So we have created our Shape layer so we could find the midpoint of our composition.
00:03Now it's time to create some guides.
00:05I am going to click on the Selection tool, the Black arrow in the upper
00:08left-hand corner of the tools panel, and I am going to select the Composition panel.
00:12That's the Viewer here.
00:14And then I am going to hit Command+R, or Ctrl+R on the PC, to show my rulers.
00:19And then with my Shape layer active, so I could see this little midpoint, I'm
00:23going to click and drag from the bar here to create guides.
00:28And you can line them right up with the little anchor point in the center of the layer.
00:34And there we have it. And zoom in.
00:37Make sure we got it. We are at 800%.
00:39It still looks razor-sharp.
00:40So now we have guides giving us the exact dimensions of our composition,
00:46splitting it into four perfect quadrants.
00:49By the way, if at anytime you want to remove the visibility of your guide, you
00:54can just hit Command+Colon or Ctrl+Colon on your keyboard to hide or show those guides.
01:00Also Ctrl+R or Command+R will hide the rulers, which we don't really need too much anymore.
01:06Now if you want to take this a step further, you could bring those rulers back
01:09and then find the halfway point between these two guides or between the edge and the guides.
01:16So for example, if our halfway point is 1200 pixels in, because our entire width
01:20of our opposition is 2400 pixels, then the halfway point would be 600 pixels
01:25and then splitting the far right half in half, we could take this to the 1800 pixel mark.
01:30So we have four even columns that way.
01:32We could do the same thing vertically with horizontal guides, but I don't think
01:36we really need that because we just want to make sure that we can center the
01:40work on the left and then center the work on the right.
01:43So add the guides that you think you might need.
01:46Hide the rulers again.
01:47And then we can delete the Shape layer because we no longer need it.
01:50And that completes the setup of our project.
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7. Creating a Layout of the Assets
Creating a rough arrangement of assets
00:00 So now I am going to start bringing elements from my Project panel into my composition.
00:04 I am going to start in the Graphics folder here.
00:06 banner.ai is what I want in front.
00:09 So I am going to bring that over first and I might want to drag us over so that
00:13 the anchor point is lined up right there on that guide.
00:17 What I am going to do is just drag elements beneath this layer, but you could
00:21 bring it in however you want.
00:22 You can just drag it all in at once and then rearrange them afterwards or
00:25 whatever you want to do.
00:27 I know, for example, under Images or PSDs, that I want some Chad Stills here.
00:31 So I might go to UPPER and I might Shift+Click the bottom one.
00:36 Drag those all in beneath the banner.
00:38 Change the layer order by this black line here. There we go.
00:41 You can see the size is ridiculous-huge.
00:44 So I am going to hit S for scale.
00:46 And let's say, for example, I don't know, 35%.
00:50 That's still too big. Let's try 15%.
00:53 Maybe 20 will be good for right now, and then we could just move all these over,
00:56 while they're selected.
00:58 And that looks about right, still a little big, but whatever.
01:00 We are just getting a rough arrangement right now.
01:03 Click these arrows while they are all selected to collapse them.
01:05 We are going to arrange these later so that they animate.
01:07 That's coming up later in this chapter. Close that up.
01:10 Well, we want sword and music stuff for the background.
01:12 Drag that pre-comp in below that stuff.
01:15 Again, we'll want to scale this down and just dump it in the background for right now.
01:20 We'll fiddle with that later as well.
01:22 We know that we're also going to have these three renders of the robot and
01:26 I'll put that behind me but in front of the background stuff.
01:29 Again, we could move him over.
01:31 We are going to want two robots on each side as well as two dragons, which we
01:35 could bring in by going in the Graphics folder > dragon_lynda.
01:38 And put dragon_lynda behind the robot but in front of the background stuff, over
01:44 to the left-hand side here.
01:46 Now we are going to want actually two different copies of the robot and the
01:49 dragon, one on the left side and one on the right.
01:51 In the next movie, I'll show you how to do that in a quicker and faster way than duplicating.
01:55 Now one last thing I want to bring in here is under Video, I want to bring
01:59 in this detonation films clip and we'll put that in front of the sword and music stuff.
02:06 Drag that into place and we can move out in time to where it blows up.
02:14 Maybe about right there. And then we could hit Option+Left Bracket to chop the
02:20 footage so that it starts at that point and then we could drag it to move it
02:24 forward, so that way we have this cool explosion starting a little bit sooner.
02:28 Now, this is really where the design portion of the project comes into play
02:33 because right now if I zoom in on this, it's just a mess.
02:36 This is just stuff everywhere.
02:37 There's just no rhyme or reason for it.
02:40 It looks like what it is, just a bunch of elements slopped together.
02:43 So this is where we would start grabbing some of these elements.
02:46 I'll turn off the visibility of these other Chad layers here, where we start
02:49 moving these elements around, resizing according to our taste to create a
02:55 given layout or feel.
02:57 Now, I should also point out here, this is where you are going to need a
02:59 little bit of vision.
03:00 Things aren't going to look super great before you apply the color adjustments,
03:04 and before we crop off the bottom elements, and before we do a whole bunch of
03:08 stuff, and before we get the background. All that kind of stuff. It's just not going
03:11 to look that great.
03:12 But you have to have the vision.
03:13 You have to be able to see what this is going to become so you can know where
03:17 you want to put stuff right now for how it's going to look later.
03:20 Of course you could always tweak it, but if we were to look at this project right
03:22 now, it just looks like garbage.
03:24 Now, if you don't have this prophetic vision of the future right now where you
03:27 could see exactly what this is going to look like, it's okay.
03:30 We are going to play with it a little bit and over time you will be able to see
03:34 things in your mind's eye before you put them out here in After Effects and
03:38 start working with them.
03:39 Now before I call this movie off, one last thing we want to do.
03:42 I want to go to the banner.
03:42 I am going to hit R for rotation.
03:45 I am going to rotate this 180 degrees.
03:47 I actually wants this to be kind of, well, the other way around here.
03:51 You also might have noticed if I zoom in on this to 100% that we have some weird
03:56 anti-aliasing stuff.
03:57 This is the way the file was in Illustrator for some weird reason.
04:00 But what we are going to do is we are going to show you a way to fix that here
04:04 in After Effects a little bit later on this chapter.
04:06 So let's go over to the next movie.
04:07 We are going to talk about how to duplicate, quickly and efficiently, the dragon
04:11 and the robot on both sides of the equation.
04:15
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Increasing efficiency with the Mirror effect
00:00 For a few of these elements, namely the robot and the dragon, we want to split
00:03 it up so they have a duplicate on both sides of the whole design here.
00:08 We are going to save some time by doing that with the Mirror effect.
00:12 So I am going the select the Eddie Technology layer.
00:14 Eddie Technology is the name of our robot.
00:16 Select the Mirror effect from the Effects & Presets panel and apply that.
00:20 And what we could do is click this little crosshairs for the effect control
00:23 point, for the reflection center.
00:24 I am going to put that right in the middle there and now we have a robot on each side.
00:28 Now that was really quick and convenient, but ideally, I would like the robots
00:32 to kind of jut from a diagonal point from the center.
00:36 So if I hit Rotation here, hit letter R for the rotation and then rotate this
00:39 around, you can see that they're not really rotating from the center, they're
00:42 both rotating the same way, which is great for some mirror effects, but not what
00:47 I am looking for here.
00:48 So what we can do is change the reflection angle so that they are kind of bent a
00:52 little bit and then I could change the rotation angle, so it looks like they're
00:56 coming out from the center.
00:58 Likewise, I want to have the same effect working on the dragon.
01:00 So I am going to select the dragon_lynda layer, apply the Mirror effect,
01:04 click the effect control point for reflection center and click right there in the middle.
01:09 Now we have a problem here, of course, because the boundaries of the layer are
01:13 only this big and when we make a duplicate with the Mirror effect, the duplicate
01:18 goes beyond the boundaries of the layer.
01:19 So in the next movie, we'll look at how to fix that.
01:22 But the Mirror effect does two really cool things.
01:25 Number one, of course, is it saves us from having to duplicate the layer and move it over.
01:29 That's not really that big of a deal, but the other cool thing that it does
01:33 is it's kind of like expressions, in that it makes it so that if we want to make
01:37 changes later, we don't have to change two copies.
01:40 We make one change.
01:41 So let's say, for example, the robots, I hit S for scale.
01:44 I decide, you know what, I actually want these to be a little bit smaller.
01:47 When I scale these down, they both scale down.
01:50 Now you'll notice that they scale from the original layers, or the original
01:54 robot's anchor point.
01:56 So what I want to do before I did that - actually I want to take this back up to 100 -
02:00 hold down the letter Y. Move the anchor point over to the center and now when I
02:04 scale, they both scale in and out.
02:07 That's much easier than creating a duplicate and that's also scalable and
02:11 changeable later on.
02:12 So I am going to take this back up to, say, about 98% or so, and then in the next
02:16 movie where we're going to fix this problem that we have with the dragon.
02:19
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Using Grow Bounds to fix the dragon
00:00Where we left off in the last movie, we used the Mirror effect to duplicate
00:03this Illustrator dragon.
00:05But the problem is, is that the duplicate extended beyond the borders of
00:09the original layer.
00:10So we are going to fix that here.
00:11I am going to go to the dragon_lynda layer and we are going to use an effect
00:15called Grow Bounds, which you probably figured out by the name of this movie.
00:20Applying Grow Bounds to this layer.
00:22It does nothing until you drag it up in the Effects stack so it comes before the Mirror effect.
00:30So Grow Bounds actually grows the boundaries of the layer so that the entirety
00:34can be used for effects.
00:36So if we click and increase the pixels' value, that increases the amount of the
00:40bounds that we are increasing.
00:42And putting this before the Mirror effect means that we can grow the layer
00:47and then mirror it.
00:49So if we mirror it and then grow the bounds, it really doesn't do any good.
00:53Now although this design is certainly rudimentary, it doesn't look good.
00:57It certainly looks better than it did a couple of movies ago.
01:00Now, we'll probably do some tweaking later on but as for right now, I am really
01:03starting to like this kind of triangular shape that we are hinting at here.
01:07Good design always seems be based around very simple shapes.
01:12Anyways, that's how to use the Grow Bounds effect to fix little problems like
01:15that when using effects.
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Simulating motion with stills
00:00One of the things I was trying to emulate in this project was this common
00:03reality show intro thingie that I see all over the place, where they take just
00:07still snapshots of the subject of reality show and just cut them in time, so
00:12they just kind of have like these poses frozen in time.
00:14It's not really full motion video, just photographs kind of cut together.
00:18So that's actually what we are going do in this brief tutorial here.
00:21The first thing I want to do is make sure my comp is the right length.
00:23So I am going to hit Command+K, or Ctrl+K on the PC, to get my composition
00:27settings, after selecting the Timeline panel, of course. There we go.
00:30And I am going to change the duration here to 10 seconds.
00:33So I am going to type '10.', which will automatically make this composition 10
00:38seconds after I click OK.
00:40Now basically, I have four clips here.
00:43I have the UPPER giddy, and I want him to go in this order, by the way.
00:46I want him to be like happy like, "Hey, I'm Chad," and then, "Hm, what's the answer
00:51to that question?" and then, "Hm, I don't know," followed up by a distracting pose as
00:58if to say, "Look what I can do. It doesn't matter if I don't know the answer to your question."
01:03So what we are going to do is we are going to go out to a second in time and we
01:06are going to use our time indicator for that.
01:08Make sure we are at 1 second even and we are going to start with UPPER giddy.
01:12So what I am going to do is I am going to hit Option+Left Bracket to chop that
01:16layer at 1 second and I want each of these clips to go for about two seconds.
01:21We might change that later on, but that's approximately what I am going for.
01:24So I am going to move out to the 3-second mark.
01:27That would be two seconds later.
01:28Then I'm going to advance one frame beyond that by hitting the Page Down key.
01:32Then I am going to go to the next layer up and hit Option+Left Bracket, or
01:38Alt+Left Bracket on the PC, and we are going to advance in time another two seconds.
01:44That would be 5:01.
01:48And actually you'll notice here that everything is disappeared on us.
01:52That's because our original comp was only five seconds long.
01:54So we'll fix that in a little bit.
01:55For right now let's not worry about Out point.
01:57Let's just worry about In point.
01:58So I am going to select UPPER stumped.
02:00That's the next clip.
02:01And then we'll go ahead and hit Option+Left Bracket there and also, because
02:07this was ended at little five seconds, we need to drag the Out point out just a
02:11little bit there. So another couple of seconds, this a little longer than we want it to be.
02:15Seven seconds in one frame.
02:17And I am going to select the UPPER showoff layer.
02:19This time what we could do is just hit the left bracket key.
02:21That's going to jump the In point to my current time indicator. That's okay to do.
02:27Just be aware that if it's on video then it's going to jump to a different spot.
02:32So because we're using still images, it doesn't matter whether we use
02:35Option+Left Bracket or just Left Bracket because it's going to move the end point.
02:39It's all going to look the same anyways, because it's just a still image.
02:42At this point, now we need to make sure the all of our layers are turned on.
02:45And what I am going to do is I'm going to hit Page Up to go back one frame.
02:49So I am at seven seconds and then I'm going to select the layer before
02:53it, that's UPPER stumped, and hit Option+Right Bracket.
02:56That will make it so the Out point of that layer goes to the current time.
03:01Then I am going to select the layer above it by hitting Command+Upper Arrow or Ctrl+Up Arrow.
03:05I am going to hit the letter O to jump my current time indicator to the Out
03:09point of that layer.
03:11Now you notice that there is actually two subjects going on here at the same time.
03:16So we know that we need to fix this.
03:18So if we go to 5 seconds even in time, this should be the last frame of the
03:22UPPER thinking layer and the UPPER stumped layer should not start until the next frame.
03:27So I'm going to hit Option+Left Bracket on UPPER thinking to crop it at that layer.
03:32Then I am going to advance one frame, select UPPER stumped and hit Option+Left Bracket there,
03:38so that we have thinking and then stumped.
03:41Next let's select the thinking layer.
03:43I'll select I to get the In point of that layer, and again, Command+Up Arrow or
03:49Ctrl+Up Arrow to select the first layer that we'll see.
03:51Page Up to go one frame in. That's at three seconds. And then we are going to
03:56go Option+Right Bracket to trim that so that UPPER giddy begin or ends at
04:01that particular frame.
04:02So if I hit minus on my keyboard to zoom out a little bit, we have the
04:06first couple of seconds, next couple of seconds, next couple of seconds,
04:10and next couple of seconds.
04:11Now you might notice that these are not all centered.
04:15So if this jump went to that jump, that would not look good.
04:18So what we need to do is go in and independently adjust these images, scale them
04:24down if we need to so that they all kind of look like they belong together.
04:29One of the guidelines I try to follow was that my belt was about the same place.
04:34That was the guide that I decided to use to make sure that that was consistent
04:38from frame to frame.
04:40The poses that I had didn't seem like my belt should have moved too much.
04:44So that's kind of like the frame of reference that I used to line everything up.
04:47But that's really all there is to creating this staggered reality show TV effect.
04:51Again it's just a series of photographs that we cut in order.
04:55If we wanted to, we could pre-compose these still images and use some of After
04:59Effects' frame blending to kind of make them morph into one another.
05:03I definitely didn't want to go for that here because that's not the reality show
05:06thing that I was trying to go for, but that could be done for sure.
05:09So that's how we create this thing and again, this is going to look much better
05:13once we unify these scale values and the position of these different layers.
05:18Next, we'll talk about performing a slip edit on the detonation film's
05:22explosion footage.
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Using the Slip Edit tool on video
00:00In this tutorial, we are going to be looking at what is one of my favorite video
00:04editing tools, and that is the Slip Edit tool.
00:07And basically, we are continuing where we left off in the last movie except
00:10that I've made a few little tweaks to bring this more into conformity with the real project.
00:14So I tightened up some of these stills, made them a little bit shorter and I
00:18also trimmed up the explosion in the background.
00:22You notice that I created an In point and an Out point.
00:25Now when we see these faded frames here, this is critical for this tutorial,
00:30these faded frames mean that we've chopped the In point and the Out point of the layer,
00:35so it starts here and ends here. But this extra filler, this faded stuff means
00:40that that's video content that's part of the layer that we're not seeing.
00:44For this tutorial, just to make things a little bit clear, I am going to chop
00:46the visibility of the dragon and the robot here so we can see that - and also
00:51I'll turn off this sword and music stuff layer as well.
00:54So we have our banner, we have our subject popped up, and then we have the
00:58explosion just kind of like pops on, and then it kind of turns into this just wispy smoke
01:04that's not all that awesome.
01:06that's fonr this purpose anyways, for our motion graphics here.
01:09So we actually want the explosion to start right here and we want the explosion
01:12to end right here. Well, we are looking at the wrong part of the footage.
01:16We want the explosion that happened earlier to start here and then it still
01:20to be kind of more intensely smoky over here at the tail end and not
01:25completely faded out already.
01:27But I do like, again, my In point and my Out point.
01:30It does need to start and it does need to end here, but we want to see
01:33different part of our video.
01:34So that's where Slip Edits come in handy.
01:35So what I can do is move my current time indicator here and then once I put my
01:39cursor over this faded video area, it becomes the Slip Edit tool.
01:43So I can move my video content without changing the In and Out points of this layer.
01:49So now I move this around and that's about where I want it to start, right about there.
01:56Actually, I don't want any of that detonation films stuff.
01:59So we jump to the In point of the layer by hitting I, move this ever so slightly,
02:04and there we have it.
02:06So now the layer explodes where it should, and the end is still kind of powerful
02:11with smoke there, and it's not completely faded out, and we didn't have to
02:14change our In point and our Out point.
02:17The Slip Edit feature in video editing programs here in After Effects is just
02:21critical when you want to time something just right.
02:24Let's say you're working with a music video and you need to cut to the rhythm.
02:28Well, you might cut to the rhythm and you take the time to do that and then you
02:33realize that you have the wrong part of the shot.
02:35So Slip Edit allows you to tweak that by still keeping the program In point and
02:40the program Out point the same.
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Creating text for the banners
00:00Now we are going to create some text, which is actually going to be
00:03cooler than it sounds.
00:03I am going to use this keyboard shortcut that I learned a little while back.
00:07It's all the modifier keys.
00:08That's Ctrl+Alt+Shift on the PC, Command+Option+Shift on the Mac, and the
00:12letter T at the same time.
00:14That automatically puts a cursor at the center of our composition, which,
00:17because of our composition is massively huge, is over here in the center.
00:21I am just going to type, 'STAY TUNED...' and actually let me select the Selection
00:28tool, hold down the Spacebar, move this over, double-click. Dot dot dot.
00:34And what I have done is I've used the font: Mesquite Standard.
00:38Now you might not have that font on your machine. That's okay.
00:40Feel free to use whatever you want.
00:42And I also increased the stroke value to 14 and what I did is that I put Fill Over Stroke.
00:51That kind of gave me this cool, spiky outline that we can't really see too good,
00:56because our colors need to be fixed.
00:58So what I am going to do is I am going to make sure that the Fill is active.
01:01This is what it looks like when the stroke is active.
01:03We'll get to that in a second. And I am going to click the Fill icon.
01:05Then click the Eyedropper tool. And I'm going to - actually I can't see it yet
01:10- scroll down to my Lime Green Solid here that we got from Kuler, from our
01:14color scheme, and just click right there on the little thumbnail of the color
01:18swatch for the solid.
01:19I am going to make that my Fill. And then what I am going to do for the stroke is
01:25click the Eyedropper and then click the Fill.
01:27So we have the same color for the Fill and the Stroke.
01:29Then I am just going to drag this color down in the color picker until we have
01:35like a darker green color. And click OK.
01:38So what we are doing is using the Fill color, which is one of our original
01:42colors from our color palette.
01:43We are using that as the basis for the stroke color.
01:45I am going to hit Enter on the numeric keypad to accept that.
01:48'V' get back to the Move tool and we can move this back over to our banner.
01:54Now I'll probably want to double-click that and maybe increase the tracking a little bit.
02:00I don't want to do it too much because I don't want to have like a western look.
02:03This is kind of like a Western font, but I want it to look kind of spiky.
02:07When these letters are close together and the stroke is behind them, it does
02:12have this kind of stroke look, if I zoom in here to 100%.
02:15We can see that the stroke exaggerated with the big number here, 15 pixels,
02:20it kind of creates this spiky outline that I'm digging.
02:22Now if we want to take this further, we could play around with the horizontal
02:27and vertical sizing of the text, but again, I want to make sure that I don't
02:32get the space between all the letters because then we have these weird holes in between.
02:37So play with the text until you get it the way you like it, realizing that we do
02:41have horizontal and vertical scaling. But be aware that you can easily skew your
02:46text where it looks kind of tacky without realizing it by playing with this.
02:51And also, in the next movie, we are going to be warping this text, so you don't
02:54need to make it exactly perfect right now.
02:56One other thing that I want to do is I want to go to this banner here and I
03:00actually want it to be a little bit taller so we have more room for this text to fit.
03:04So I am going to hit S for scale, unlink horizontal and vertical scale and
03:09increase vertical scale until we have a taller banner here.
03:15Actually, if I take off the visibility of my text, we could see that this is
03:18starting to get little soft and low quality, but that's okay.
03:21Because we got this from Illustrator, this banner is vector and so we can call
03:26back that vector data whenever we want to.
03:28All you have to do is click this continuously rasterize button in this column -
03:32here is the timeline panel - and that will cause it to go back to the
03:36Illustrator data and make this all nice and smooth again.
03:39We're still having these anti-aliasing issues around the edges of
03:43the rolled up part of the scrolls, but again, we'll fix that later on in this chapter.
03:46And that's how we create our really awesome spiky text.
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Warping the text
00:00In this movie, I am going to show you the technique that I used to warp this
00:03text to make it look like it was on our banner.
00:06Now, to be honest with you, the first method that I looked at when I was
00:09creating this was the Puppet tool, just the heaven's answer for warping stuff.
00:14The Puppet tool is so amazing.
00:16But the thing is, is when we click on these things to apply puppet pins, it only
00:21applies to our text and not to the stroke.
00:25So the Puppet tool is actually that intelligent that it's not looking at the
00:30raster outline of what's going on with our text.
00:33It's actually looking at the subject of the layer itself.
00:36Now, well that's all genius and everything that the Puppet tool can do that.
00:40I want to adjust this text as one solid block all letters and all strokes as one.
00:47So adjusting these things as one letter at a time isn't going to give me the
00:51results that I want.
00:53Now, of course, we could pre-compose this and then apply the Puppet tool to the
00:57pre-composed layer, but that adds an extra step.
00:59So what we are going to do instead is use an effect called the Mesh Warp effect.
01:04So I am going to apply that to my text here and granted this does take some finagling.
01:09This is one of the more challenging parts in this training series to try to
01:12get this just right.
01:14But what I usually do when I'm using this tool is to not even think about it,
01:18not try to get it just right.
01:20What I am trying to do is line up the points around the banner so that the
01:25B?zier lines match up the curvature of the banner.
01:27So for example, this point is in a good spot but its B?zier handle needs to be
01:31adjusted, pulled down a little bit.
01:34This one needs to go over here.
01:36So again, this is going to make my text look terrible.
01:38I'm okay with that for the time being, just for right now.
01:42I'll put this up in that corner and pull that down and pull this down, like so.
01:51Click on that handle, shorten that, and then put this point up over here, do the same thing.
02:00Drag this handle downwards and shorten this handle. Click on this.
02:07Shorten this handle. Drag it over.
02:11There we go.
02:12Okay, so once I get it in the general ballpark, from there I kind of
02:15fine-tune what I have.
02:16So actually I might want to bring these points back over - looks that the text is
02:19too far over to the right - and maybe tweak this a little bit, maybe
02:25pull this in a little bit.
02:28So it does take a little bit of finagling before we get it to look like the text
02:31is actually on our banner.
02:35But with just a little bit of tweaking it shouldn't be like end-of-the-world
02:40hard, just kind of frustrating-that-it-couldn't-be-a-little-bit-faster hard.
02:44You'll notice that there is this drop-off curve right here and these dots are
02:49kind of emulating that curve.
02:51So we actually need to go a little bit farther out here and grab this point and
02:55bring that one up and that's going to make things look a little cleaner there.
02:58And we are going to bring this back down, and take this curve up a little bit.
03:03So it's not perfect, but this is now starting to look a little but more like our
03:07text is on our banner.
03:09Later on in this training series, in later chapters, we are going to be covering
03:12how to animate this text and also how to apply some color correction to make it
03:16look like it belongs on this banner even more.
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Smoothing the banner's edges
00:00 So I have complained several times now about these jaggedy anti-aliased edges
00:06 from this Illustrator banner file.
00:09 So we are going to fix that now, in this movie.
00:10 Interestingly enough, we are going to smooth out these rough edges with an
00:14 effect called Roughen Edges.
00:16 I know that's backward logic, but it works.
00:17 So I am going to apply the Roughen Edges effect to the banner layer.
00:23 It does two things right off the bat.
00:25 First of all, it gets rid of the anti-aliasing around the edges.
00:28 Now there's some internal on these curls right here on the inside of the file.
00:31 Because they are not on the edges, there's not really a way we can get rid of
00:35 that without blurring, which is an option.
00:38 But as far as the outside edges, just applying the Roughen Edges effect on the
00:42 outside kind of smoothes the edges.
00:44 The second fact is that it kind of wrinkles the edges a little bit, which makes
00:48 this banner look a little worn and kind of cooler in a way, a little bit more
00:52 organic, and I kind of like that.
00:53 So right there with the default settings, we're good to go.
00:56 Now of course, if you wanted to, you can play with something like the fractal influence.
01:00 Take this down a bit and we can get some of the detail back from these
01:04 corners and kind of smooth out the remainder of the edges, and still get rid
01:09 of that anti-aliasing.
01:10 So here is the before and we are getting this yuckiness and even around the top
01:15 and bottom edges where it's not so bad.
01:17 It's still not super-attractive.
01:19 Turn on Roughen Edges and it kind of smoothes that out.
01:22 It gets us a little yucky corner right here, but I think that's better than
01:25 having the jagged edges all the way around.
01:28 So, quick and easy way to smooth out our outer edges using the Roughen
01:32 Edges effect.
01:33
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Making other tweaks
00:00Now, this is going to be a little fun.
00:01This is going to be like a grab bag tutorial where we are going to do tons of
00:04little tiny tweaks to this project.
00:07First, I am going to zoom into 100%. There we go at 100%
00:11So I can see my dragons here, and we are going to fiddle with these dragons.
00:14We're going to scale these dragons up a little bit.
00:17However, once we do that you'll notice that now they are outside of the banner.
00:23That doesn't quite look right and also they are little bit too far away.
00:27So what you're going to do is adjust that position of the dragon.
00:33Now I am not worried about the copy right now, I've realized that he's way
00:36off base here, but I am just focused on our original, getting that one into
00:41their right position.
00:42Then I could select this effect. Go up to my Effect Controls panel.
00:46Let's resize this so we could see that a little bit, and let's just change
00:50Reflection Center to go back to the center of the document again.
00:55And actually that's not where we want it.
00:56I am going to hit Command+Colon to show our guides, after selecting the
00:59Composition panel, and then we can click on the Effect Control point and
01:04actually that's where our center is. There we go.
01:07Now, our copy is sticking out a little bit too far, so if we wanted to, we could
01:11drag this back over.
01:12Nothing is etched in stone here.
01:14Now I did resize this, but in doing so, I created a little bit of a problem.
01:18Now it might be hard to see on your screen, over the Internet, but scaling this
01:22up made it a little bit soft.
01:24So you might say, "well just as the banner, we scaled that up as well and we
01:27just added continually rasterize and it looked clean."
01:30However, when we add continuously rasterize to this nested composition, not only do
01:35we still have the softness, but we lose the mirrored copy as well.
01:40So let me show you how to fix this.
01:42To fix this, we're going to go inside of this nested composition and work on
01:46that, in the layers inside of that.
01:47And while we are there, we also need to take off the visibility of the wings and
01:51the arms, which we don't really need for this project.
01:54So I am going to tap Shift on my keyboard.
01:56Use the Right Arrow to go up to the dragon_lynda composition there, and hit
02:01Return to enter that comp and I am going to take off the visibility of the
02:05left arm, right arm and left and right wing layers, so we just have the main
02:13part of the dragon here.
02:14Then I am going to select one of the layers.
02:16Hit Command+A, or Control+A on the PC, then click in continuously rasterize,
02:20so all the layers are being continuously rasterized. And then if we
02:24Tab+Shift+Left Arrow, Enter to go back to the main comp, we'll see that this now
02:30looks really clean, but we've lost our mirrored copy. So let's fix that.
02:34Now this fix is actually really quirky.
02:37What we have to do is delete the Mirror effect and then go over to the Effects &
02:43Presets panel and apply Mirror again.
02:47Zoom out and click the Reflection Center as near the center guide there and
02:56again, we might need to tweak this, fine-tune this just a little bit, and that's how
03:00we get our copy back. Next thing.
03:04Let's go ahead and create a background solid.
03:07Now actually you want to use this Dark Gray Solid as a background, or at least a
03:10starting point for a background.
03:11So I am going to select this layer, hit Command+D to duplicate it, and then just
03:15so I know it's the background solid and not the color swatch solid,
03:19I am going to hit Enter and then just call this 'Background solid', genius!
03:24And let's go ahead and turn the visibility on of that layer.
03:27Now that I am looking at this, I am thinking it's a little too bright,
03:29so what I am going to do is with the layer selected, hit Command+Shift+Y. That
03:34will enable us to go into this color swatch, click this and let's actually bring
03:38down the brightness of this.
03:42And we reserve the right as always to go back and change this if we want.
03:45So we're going to add some background elements here in a second that's going to
03:48appear to darken things up.
03:49So we might want to go back and lighten this after all, but for right now I
03:52kind of like this as is.
03:54I should also point out that because our initial comp was five seconds long, this
03:58layer ends at five seconds.
04:00So what I am going to want to do is hit the End key to go to the end of my composition.
04:04So then what I am going to want to do is hit Option+Right Bracket, or
04:06Alt+Right Bracket on the PC, to make it so that this layer is the entire
04:11duration of the composition.
04:14Now next thing I want to do is add some magic to the background.
04:17I want to use this sword and music stuff PSD file that we have, but it's
04:22not going to do too much good to us as one block, one super huge chunk of nested stuff.
04:28So I am going to actually delete this and go back to the Project panel, open up
04:32PSDs and open up this sorted music stuff layers.
04:36So again, when you bring a PSD file in you have a composition made for you
04:40already, if you choose to import like that, which is what we did, and so now I
04:43have like this cool little repository of goodies that I can choose from to
04:48play with, as I need.
04:50So I might bring a couple of guitars in here for the background.
04:53We'll put that behind the dragon.
04:56Press S for scale and scale this.
04:59You can also rotate this, move that into position, and again, we could use
05:05mirror and all that jazz to make a duplicate copy on the other side.
05:08I am not going to worry about that for right now.
05:09We'll also have this speaker, and I am just going to drag this into my
05:13composition, right above my Background solid layer.
05:16It's really ample so we can use scale to shrink this down.
05:20We can also use blend modes.
05:22We can also use opacity, whatever we want to kind of like fade this out.
05:26I think I also use a little bit of fast blur on mine to make this kind of blend
05:29a little bit more, but we could hit Command+D and duplicate these.
05:32That's what I did in my original one.
05:34And I basically wanted to make it so that we have these speakers as kind of a texture.
05:39But one of the things I also try to do is make it so that when you zoom in here
05:43at 100% that the speaker - actually let's zoom out to 50%, this is the one
05:49I am looking for right there - kind of made like a little halo, like a frame.
05:53So see how this speaker goes thematically with our themes of robots, music,
05:59fantasy, weird stuff.
06:01But just by the fact that it is a cool design element, and we have a bunch of
06:04floating around the project here, it kind of ties everything together here
06:08because it is circular.
06:10Another thing that I did is I went through and I randomly changed the opacities
06:15of these different speakers, just to kind of randomize things a little bit, make
06:19them seem like a little bit more, I don't know, independent, just texturally not
06:24really trying to show the speaker, per se.
06:27Likewise, I added a mixer here and I think I flipped that if I am not mistaken.
06:34Don't have to take the time to do that here.
06:36But again with the mixer, I kind of faded in, just to add a little bit of texture.
06:41So feel free to continue to add these files to the project.
06:46I also used swords, this cool ninja sword here, in the background.
06:51I rotated it, and I scaled it down.
06:56So kind of like the guitar, it kind of stuck out there. That's kind of fun.
07:01We are going to be talking about that later in this chapter as well.
07:03So this is pretty much where your artistic sense comes in.
07:06You could look at the final file to see what I did, but I think it's more
07:10important at this point to just kind of play and experiment with like kind of
07:14texture you like to create.
07:15There is no rule for the amount of opacity these speakers should be, or blend
07:19mode they should be, or whether they should be blurred or not or anything else.
07:22This is just totally a creative thing for you to have fun and play with.
07:25Now, one final thing I want to do before we ended this movie, I want to go to
07:28my detonation films footage, right there, and I am going to solo this.
07:34Now because this is a wicked cool explosion, you'll notice that some of the
07:38smoke elements trail off the edge of the frame.
07:41That's all well and good, but when we're using this in our composition, these
07:44flat edges look really fake.
07:46So what I am going to do is solo this and then I am going to create a mask
07:51around this footage, and actually what I can do is just double-click this
07:54Rectangle tool icon in the tools panel to make a mask around the edges of this footage.
08:00And then what I could do is hit M, M, M, M, there we go, to see the mask
08:05parameters and then I could use Mask Expansion to kind of collapse this a little
08:09bit if I want to or I could manually go in here with the Selection tool and
08:15bring these edges in a little bit if I want to.
08:17Again, my purpose here isn't really to remove the detonation films edges.
08:22That's really not what I want to do.
08:24That's kind of a byproduct of what I want to do, but I just want to make
08:26sure that it looks good,
08:27that you don't have the abrupt edges.
08:29So what else I might want to do is just feather this quite a bit, so these edges
08:34come in and we don't have any hard fast edges that you can see.
08:38I realize that feathering the edges isn't the best solution, but it's going
08:41to look pretty good because we have smoke and it's better than these hard
08:45edges that we had before.
08:46Now, one other thing I am going to do is I am going to select this layer, hit
08:49Command+D to duplicate it, and then on this bottom copy, I am going to hit R for
08:54rotate at 180 degrees so this flips upside down.
08:59Hold the letter Y to move the anchor point to our center.
09:03That's right there on the edge, snapping. There we go.
09:10And so I could move this into place, and then type 'S' for Scale. Shrink this down.
09:15So we have little of something coming from the bottom of the banner as well and
09:18maybe we might also want to do a little bit of a Slip Edit here, just so that
09:21they are at different places in time.
09:23It doesn't seem like an exact mirrored replica of what's going on up top.
09:27And then when we unsolo these, we have a little bit more of a filled out explosion here.
09:34Now, later on in this chapter, we're going to clean up the bottom of the banner
09:36and get rid of all this extra junk down here, and that will make our explosion
09:40from detonation films, on the bottom here, look even better.
09:43And we also will color correct this later on this training series, and that will
09:47make it stand out against the background, look all great as well.
09:50But for right now, for the layout purposes, this is looking pretty good.
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Fixing the sword with Simple Choker
00:00In this quick tutorial, we are just going to do a little quick fix on this sword here.
00:05Right now everything looks like garbage, so this isn't really that big of a deal,
00:08but come later on when everything starts looking super awesome with the colors,
00:11then this is going to really standout and annoy us.
00:13So let's go ahead and take care of it now.
00:15This sword, well, it's awesome.
00:17It does have this like weird halo, this white edge around it, so we need to take care of that.
00:22So what we are going to do is select the layer and apply the Simple Choker effect.
00:28And what this is used for typically, is keying, to remove some extra edge pixels.
00:34But we are going to use it here to remove some of these extra pixels on this sword.
00:39If we decrease the amount, then we'll be actually adding more white.
00:42But as we increase this to a positive amount, we'll be removing edge pixels and
00:48cleaning up that edge nicely.
00:50Ideally, we'd like to get rid of the white pixels here in the corner, where
00:54they seem to be the most stubborn, and still retain some of the black outline around the blade.
01:00So I think a value of like 3.3-ish is getting that.
01:07If you want to be more fine with your numbers, then you could hold down the
01:09Command key, or the Ctrl key on the PC, while you're scrubbing your values.
01:14And so there we have the before, all junky and garbage-y, look at that.
01:19All the way around we have just junk and garbage. Turn this on.
01:22Oh, yes.
01:24Beautiful and clean.
01:26We are missing out on some of the outline right here, but it was pretty
01:30faint to begin with anyways.
01:31And most of the original outline was just the white gunk we didn't want anyways.
01:36So with the Simple Choker, we've cleaned this up nicely, and we have a
01:40fighting sword for the ages.
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Masking with precomposing and mattes
00:01In this tutorial, we're going to get rid of all this junk hanging down below the banner.
00:04We are going to do this by pre-composing, and then using a track map.
00:09So I am going to select UPPERgiddy.psd, and then Shift+Click the sword.
00:14That selects all of the elements above the explosion, and also beneath the banner.
00:20So everything in between the banner and the explosion as far as 3D space, the layer stack goes.
00:24We are selecting all those things.
00:26And I am going to pre-compose them by hitting Command+Shift+C, or
00:30Ctrl+Shift+C on the PC.
00:32I am going to type 'PRECOMP left side objects', we'll just call that. OK.
00:38And then, what I am going to do is I am going to deselect this layer.
00:41Then I am going to select the Pen tool.
00:44And making sure that RotoBezier is checked, or you can just use B?zier pass, I
00:48guess, same difference.
00:49And I'm going to click around.
00:51Zoom into about 50%, and just click around from the midpoint of the banner all
00:57the way around the objects that might stick out from the bottom of the banner.
01:04And again, it doesn't have to be accurate, obviously, just a big sloppy thing
01:07that make sure that it encompasses all of the bottom stuff we want to remove and
01:11none of the top stuff that we don't want to remove.
01:14Then in the layers stack, I am going to drag this down so it's immediately above
01:18the PRECOMP we just made.
01:20Then I am going to switch to the modes side of this column so I can see my Track Mattes.
01:27Expand this if I want to.
01:28And then in the Track Matte column with the PRECOMP layer, not the Shape layer,
01:33I'm going to change this drop-down to Alpha Inverted Matte.
01:37And what's that going to do,
01:39it's going to make it so that our PRECOMP only shows up where the Shape layer is not.
01:46So because the Shape layer is here, it basically removes all that junk, and now
01:50everything kind of pops out of the top.
01:53And we can animate these objects in the PRECOMP to pop out of this Track Matte.
01:59And we won't see anything below them.
02:01So that enables us to do some pretty cool things later on when we
02:04start animating.
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8. Animating the Elements
Animating the text on the banner
00:00 Now we're going to apply a simple animation to our text.
00:03 I am going to open up the text layer, Stay Tuned.
00:05 And under the animate, the little flyout here, I am going to animate Scale.
00:11 And what we want do is animate this text kind of like blossoming on from left to right.
00:15 We want it to be really fast, just kind of popping on here a little bit.
00:18 So I am going to take scale down to 0%.
00:21 And right now, if we touch our Range Selector, basically what we'll see is that
00:27 we have, I will just animate the Start value up a little bit so you can see this,
00:31 we have this little Range Selector here and everything is falling within the
00:36 bounds of the range selector by default.
00:38 And so since our scale is 0%, everything is scaled to 0%.
00:42 So what we are doing here is changing the bracket of the Range Selector, so that
00:48 the Start value moves along to the right.
00:52 And so then when it ends up, it both starts here and ends here.
00:55 So we can grab these range values here.
00:58 Grab one of the sides.
00:59 Move it left or right.
01:00 So I am going to start with it at 0.
01:03 Let's just go over right, when right before it switches to the second character
01:08 of the stills, and I'll click the stopwatch for Start, moving time a little bit.
01:13 Take that to 100%, and then this kind of pops on like that.
01:18 Let's go ahead and I am going to hit 'B' for beginning of the work area, 'N' for the
01:22 end of the work area.
01:23 I am just going to do a little RAM preview of this
01:26 to preview the speed of this text and see how it looks.
01:31 Yep. That's exactly what I am looking for.
01:33 I wanted to go quickly, but not too quickly.
01:35 I kind of want to look like it was popping on, but I didn't want it to fade in.
01:39 So that's what I was looking for, and that's how to animate the text.
01:44
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Arranging the elements in 3D space
00:00Now one of the next steps is to erase the elements in 3D.
00:03We really don't need to cover that too much.
00:05That's covered extensively in After Effects Essential Training Beyond the Basics,
00:08but I do want to give you a couple little tips as it applies to it here.
00:12Just by way of review, we can go into Switches modes.
00:15And the layers we want to be in 3D.
00:16Click this little switch to make them 3D.
00:18And then if we want to, we can hit P for position, and adjust them in Z-space
00:24to move them forward or backwards.
00:26And I recommend that that might be done in the top view.
00:29So you can arrange things that way.
00:32Move them backwards like that.
00:33It's really not what I want to get to in this movie, because that's kind of simple.
00:38What I do want to show you is some little trick with this text.
00:40If we grab this text and move it around, you'll notice something really weird.
00:45Notice it's deforming while we're moving it around, and as beautiful and
00:51psychedelic as this looks, that's kind of fun, but that's actually not good for business.
00:56It's not good for what we want to accomplish here, because it's deforming as we
01:00move, and we want to keep it this same shape as the banner.
01:03So if we move them together, it's not going to look like it belongs to
01:07the banner anymore.
01:08This is because the nature of the warp effect, the mesh warp effect that we used
01:12to deform this text. It creates this grid.
01:15And as you move the object within this grid, it distorts based on where the grid
01:21is and the grid is stationary.
01:22So I am going to undo that.
01:24Get it back to where it belongs.
01:24And yeah, a few times here.
01:27The way that we overcome this is by pre-composing.
01:30I am going to select these two layers, not make them 3D, select Stay Tuned in
01:34the banner.ai, Command+Shift+C or Ctrl+ Shift+C on the PC, PRECOMP, left banner,
01:42hit OK. And then now as I move this, we don't have any problems with it messing up.
01:48And so we can make it 3D, hit P for position, move it along the Z-axis and not
01:54having any issues with the warping getting messed up.
01:57Now if you want to use the final result as a guide, one of the things that I did
02:02is I applied very little 3D.
02:04We have the background elements you could see moving quite a bit, just to give
02:08it some depth back there.
02:10I have this main halo speaker in the background, not moving too much, still
02:13wanting to keep that design framing, just moving just a little bit, and then
02:18we have the banner moving quite a bit left and right as it depth cue.
02:21And we also have a few of these elements moving a little bit from side to side
02:25but nothing too much.
02:26Now you might choose to parent all these layers to a null, spin them around on
02:30the y-axis in z-space. Totally up to you.
02:33That's not the look and feel that I chose to go for with this project.
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Making cracks with Advanced Lightning
00:00 In the final video, the elements pop out of the banner.
00:03 And if you look in the bottom left-hand corner here, a little crack starts, and
00:08 then you see that pop in right here, in this area.
00:11 And then it goes behind the elements, and then the virtual camera, which we'll
00:16 animate later, pulls back and zooms into it.
00:21 And then we follow this crack, and the crack is what leads our view over to
00:27 the right-hand side.
00:29 And then we pan back out and see all the other stuff kind of fall down there.
00:33 But this crack was made with Advanced Lightning, the Advanced Lightning Effect.
00:37 So I am going show you just a couple of tips to get you started.
00:39 It is kind of tricky, it does take some fiddling with.
00:41 It's not an exact science.
00:43 You'll never create this exact crack, again, just because it's just a
00:46 randomly generated pattern.
00:48 But I can teach you the principles and concepts I used to make it, and that's
00:52 what we are going to go over here.
00:52 So what I am going to do is I am going to create a new solid by hitting
00:56 Command+Y, or Ctrl+Y on the PC, select the Timeline panel first, then again,
01:01 Command+Shift+Y or Ctrl+Shift+Y on the PC.
01:04 I am going to call this 'crack', and it doesn't matter what color it is because as
01:08 soon as you apply Advanced Lightning it's going to replace the color.
01:11 It's going to be completely gone.
01:12 Let's go ahead and double-click Advanced Lightning to apply the effect to
01:15 this layer, and I need to search for it in Effects and Presets panel to find it.
01:19 I am going to zoom out here, and let's go ahead and get it into crack position,
01:24 the top point, the origin point. Drag it over to the left-hand side, and the
01:28 direction point, we'll move that over to the right-hand side.
01:32 Now obviously it looks a little bit like a crack, because of it's lightning, but
01:35 the glow is really what's turning us off.
01:37 So first of all, let's go ahead and go to Glow Settings.
01:41 Take the Glow Radius to 0 and the Glow Opacity to 0.
01:44 So now there is no glow, just what they call the core.
01:47 That's the main part of the lightning.
01:50 And we are going to open up Core Settings, change the Core Color.
01:53 Clicking on the Color Swatch, take this to black.
01:56 It's a little intense for my liking, so I am going to take this to maybe 1.2 or so. Maybe even just 1.
02:03 And of course you can play with the Opacity if you wanted to have this back a little bit more.
02:07 Just for the tutorial purposes though, I am going to leave this a little bit on
02:09 the strong side, so you could see what I'm doing.
02:12 And let's zoom in to 100%, so we can see this a little bit more closely here.
02:17 We have a lot of elements going on.
02:18 It takes a little bit more time to render.
02:20 I want to take down some of this Forking.
02:23 The Forking are these little things that splinter off from the main core.
02:26 If I take Forking to 0%, then we have a complete absence of forking.
02:32 So what I want to do is maybe have a little bit, so there's some splinter cracks
02:36 popping off of this, but nothing too much.
02:40 I am also going to need to use these expert settings to play with the
02:43 Complexity a little bit.
02:44 So if you take the Complexity down completely, we just get a straight line.
02:48 So as I increase the Complexity then we have a lot of intensity, a lot of
02:52 branching off, a lot of intricacies to this line.
02:55 And also same thing with Turbulence.
02:58 If I take this down, it will smooth out the line a little bit.
03:01 We don't want to smooth it out too much, because we start getting like this, and
03:03 then all the edges are round, it looks fake-tastic.
03:06 So I want to bring this up a little bit.
03:09 And again, it's a balance between Turbulence and Complexity, and then as you play
03:13 with them, you'll probably need to go back and adjust the Forking value just a little bit.
03:16 Now you'll also want to animate the lightning, or the crack, coming on and
03:21 cracking through the screen.
03:22 I did this with a mask set to Feather, just a regular old rectangular
03:25 mask that I animated.
03:27 Again, you could find out more about that in After Effects Essential Training and
03:29 Beyond the Basics courses on lynda.com.
03:32 But one other way that you might choose to animate like that is by using Decay.
03:37 As I increase the Decay value you could see that the forks over here are kind of
03:43 receding away as we take down the decay value.
03:47 But the thing is I'll want to actually decay the entire core as well, so we
03:52 need to check Decay Main Core here, and then we could actually animate this coming on and off.
03:58 You may want to use Shift or Ctrl or Shift or Command on the Mac to make this to
04:03 slow down or speed up.
04:04 If you hold the Shift, it's going to go faster.
04:05 If you hold Ctrl or Command, it's going to go slower, but that might help.
04:09 So we might want to start here with a little bit of a crack.
04:13 Maybe I'll click the stopwatch, move in time a little bit, and then take
04:17 down the decay value.
04:18 Again, we might want to hold Shift a little bit, there we go, so that the crack
04:23 kind of appears to animate on.
04:26 Now this happens a little too quickly.
04:28 And one of the things I tried to do when I was animating the lightning bolts
04:32 or the crack here, is I tried to stagger it, like usually when things crack,
04:36 they kind of crack and then go a little bit and then more, and then crack a
04:39 little bit and then more.
04:40 There's kind of like these bursts and then kind of slow periods of cracking,
04:44 and that's kind of where I was going for there.
04:46 So you'll need more than two keyframes if you want to also achieve that effect.
04:50 That's a few tips for creating cracks in Advanced Lightning.
04:55
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Creating music note particles with Foam
00:00One of my favorite components of this project are these little music notes,
00:04these little music note particles that kind of spit out from the sides of our
00:08little Design Elements here.
00:10I love the way they contrast with everything else that's going on here.
00:15They are these kind of like little, dainty music notes, kind of doing their own thing.
00:18And meanwhile there is like these really hard, sinister-looking dragons, robots
00:23explosion, and these little music notes are kind of leisurely doing their own thing.
00:27That's kind of fun.
00:28I created these particles with an effect called Foam in After Effects.
00:32Now there is extensive Foam training on lynda.com.
00:36I have created a series called After Effects Effects, and I've also gone really
00:39into detail on Foam in my After Effects Beyond the Basic Series.
00:43So there's plenty of information on the Online Training Library already, but I
00:46want to show you, in this movie, some of the additional challenges I had when
00:49creating these particles for this specific project.
00:53Now the music notes that I used for the particle itself were from this layer
00:59music notes from this PSD sword music stuff.
01:02It has a bunch of stuff here, just this one layer is what we are looking at.
01:06I created this solid Music Note Particles, and I am going to drag this layer over
01:10that solid, just so we can see what's on this layer.
01:13As you can see, there's a whole bunch of musical garbage on this layer, and I
01:16only want to use the 16th note. These are these two notes that are connected by this double bar here.
01:21But the problem is let's say I mask this out, so I can use just those 16th notes.
01:28The problem is that foam will not recognize the mask.
01:32It will see everything as if there was no mask, and so what I need to do is
01:37pre-compose this layer.
01:39Now I could actually just delete this layer, and select it here in the project
01:44panel, and drag it to the new composition icon to create a whole new composition
01:48with it, and then I can create a mask as before.
01:53One of the problems that you might run into, right now I have a Transparency
01:57Grid showing which you can toggle with this button here, but sometimes you might
02:01not have the Transparency Grid on, and so you see just black on black.
02:06So you might want to create a new solid layer of any other color, any non-black
02:11color, the size of the composition.
02:13You might want to create that layer, and just have it on the background, just so
02:16you could see what you're doing.
02:18However, if we go back to this working composition and drag this new composition
02:22that we are going to use for the particles here, we are actually going to have
02:25this layer turned up.
02:26I just want to show you this cool little trick here.
02:28As you can see, this background is something that will not work for us because
02:34we can still see the background.
02:35We just wanted to use it temporarily, just so we can see that what we were doing.
02:38So we didn't have black on black here in the child comp, but in the master comp
02:43it's going to create some problems, especially if this was our particle.
02:46They are not going to be music-note shaped particles.
02:47They're are going to be rectangular particles.
02:49That's not what we want.
02:50So here's a cool trick.
02:51I am going to right-click on this bottom red solid layer.
02:53We just want to use this as a guide, just as a helper temporarily, while we are
02:57in this composition.
02:58So if I right-click on it, and select Guide layer,
03:01we'll see this little pound sign and that indicates this layer is a guide layer,
03:04which means that if we were to put this into a parent composition such as this,
03:09then that layer would not render.
03:12After Effects recognizes that it's just a working helper, and it's not a
03:16permanent fixture or something that we actually want to see.
03:18So it gets rid of it automatically, which is really handy.
03:21So I am going to keep that as a Guide layer.
03:22I am going to go back and select this music note.
03:24I am actually going to center this, and put this right in the middle.
03:28That makes it easier to deal with, I find from my experience.
03:31You know what that particle is going to be.
03:33Now we don't actually want to apply Foam to this layer.
03:36This is just going to be the custom particle shape we'll be using, or the custom
03:39particle layer, I should say.
03:41I am going to turn off this layer's visibility.
03:43I am going to select the Music Note Particles solid layer.
03:46Nothing special about this old solid.
03:48It's just a regular old run-of-the mill solid layer.
03:50And I am going to apply the Foam Effect to that solid layer, and let's go ahead
03:56and do some fiddling with said Foam Effect.
03:58I am going to take the view from Draft to Rendered.
04:02Next I am going to open up Rendering.
04:04I am going to take the Bubble texture from default bubble up to User Defined.
04:09Then I am going to change bubble texture layer from None to Music Notes.
04:14And there we have it.
04:15You could actually even just scrub in time and see all these cute little music
04:18notes spewing forth. Great!
04:21Now if you want to colorize them, of course, we could applying something like
04:25Tint, and then maybe we could Map Black To, and choose the Eye Dropper tool
04:30and sample that red color, so they are kind of red - that's a little bright actually.
04:33We'll talk a little bit more about color correction in the next chapter, but
04:37that will work for right now.
04:38And of course, we'll want to open up the Producer and click on the Producer
04:42Point, and click on, let's say, the left side of our design group.
04:47And what I did is I also duplicated this layer, and I made another copy on
04:50the right-hand side.
04:52I might want to reduce the producer's size, so it's a smaller point that
04:56it's emitting from.
04:57I might also want to decrease the production rates.
05:00They are not making as many particles.
05:03We also might want to open up physics and push things to the left or what have you.
05:07Again, this is totally customizable the way you want, and for more information, of
05:10course, go back to lynda.com and check out all the great training on Foam there.
05:15And actually if you wanted to see all the settings that I used to create these
05:19music note particles, I created an animation preset for you in the Chapter 8
05:23folder that you can use.
05:25Now if you put the animation presets folder in your After Effects Directory,
05:29it will show up in this animation presets dropdown, and also in the Effects
05:32and Presents panel.
05:33Otherwise, you can go to the Animation menu at the top of the screen and
05:36choose Apply Animation preset, navigate to that preset from the Chapter 8
05:41folder, and apply that.
05:43And have those bubbles or those music notes that I created just the same way I did.
05:47So you can see what settings I used there.
05:48Now I should point out one last thing.
05:50There's zillions of particle systems that we could use.
05:53Now one of the reasons I actually wanted to use Foam for this, is that these
05:57music notes kind of feel foamy.
05:59They feel like little bubbles.
06:00They kind of have this little dance-y personality.
06:03They kind of pop like bubbles would.
06:05They kind of drift along like floating.
06:07They kind of bounce a little bit.
06:09Again, from a Design perspective, I wanted that balance.
06:13I am not really like a super like tough guy, so having like these cool red
06:16dragons with the black eyes, like that's a little on a tough side for me.
06:19So I need something to balance out to show my sensitive loving side, which I
06:24think these little happy animated music notes do nicely.
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Animating characters entering the scene
00:00So in this movie we are going to talk about how to animate these
00:02characters entering the scene.
00:04Now by this point you should already know how to animate things moving, and you
00:08could probably tell from watching the intro movie here that we just use a
00:12simple position animation.
00:15So we just start at one place and end at another.
00:18We'll cover this bouncing effect in another tutorial.
00:21It's actually coming up in the next movie, but everything else is just pretty much a simple position.
00:26So you might be wondering why are we even taking time to cover this.
00:29Well, the reason is, is that as you start to get into that with this
00:32particular project you'll notice a problem that's very common in many
00:35After Effects projects.
00:37As you have been going through this training series you have seen that we've
00:39needed to pre-compose for certain reasons.
00:41We have needed to pre-compose the banner because of that weird psychedelic mesh
00:45thing that happened when we moved the text, and we had to pre-compose all these
00:48other elements, so we could mass them out, and remove the bottom of them.
00:53So now we go to Animate, and we have a problem.
00:56You see everything that we want to animate, all of these goodies right here:
01:00me, the robots, the dragons, the sword, the guitars.
01:02They are in this left side object pre-composition.
01:06Actually I think there's a couple things that aren't in there, maybe the swords.
01:09The guitars aren't in there, but the majority of these items are in there.
01:13So then you might say in response, "Well, all you have to do now in CS4 is just
01:16double-click that composition, and then we can animate these things."
01:19However, the problem comes because we need to use this banner as a guide for how
01:25far to animate these things.
01:27So, let's say, for example, I have this upper giddy layer, and I animate the position here.
01:31And I drop him down.
01:32How do I know how far to drop him down?
01:34I might say, "Okay.
01:35That's low enough, I'll just use that as my starting point," but when I go back
01:39over to my original comp, my head is still showing.
01:42So ideally, we'd be working in this composition in the Timeline panel, and
01:49we'll be looking at this composition in the Composition panel.
01:53The way to do that is by locking this view.
01:57While you're looking at the working comp, click this lock icon.
02:01That will force it so that this view will stay there.
02:05So in other words, we are going to keep looking at this composition even when we
02:08toggle down here in the Timeline panel over to a different comp.
02:11So now what we can do is move the head as we need to, and by the way, the live
02:16up it doesn't quite work as good when you're working in this workflow where you
02:19are locking that view.
02:21So you kind of have to move, and then let it update, and then animate.
02:24But at least now you can see what you're doing before you animate or while
02:30you're making adjustments in the pre-comp,
02:32you can see what the final results will look like.
02:35This feature comes in handy all the time, like when you are color
02:37correcting something.
02:39If we want to color correct or when we go to color correct these objects, we
02:42want to see what they look like in the final thing.
02:44We want to lock the view.
02:45So this comes in handy all the time.
02:47It comes in handy with the Effect controls.
02:49You might lock the Effect controls and then you might go to a different comp,
02:53while you are still playing with the Effects from a nested composition or what have you.
02:58So I'll leave it to you to animate the Y position of these objects as they
03:02animate on screen, but just be aware that that trick exists where you can lock
03:08the comp, and then once you have locked the view of it, you can work in
03:11different composition and see the end results.
03:13In the next movie, again, we are going to look at how to create that kind of
03:16bouncy effect, and by the way once you're done with that view you can just go
03:21ahead and click this padlock to unlock it.
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Using scale to simulate bounce
00:00 So we are basically continuing on where we left off in the last movie, where we
00:03 animated this character kind of popping on screen here.
00:06 Let's do a little preview of that so you can see what I did.
00:09 The character basically just starts off from the screen, and then just kind of pops on there.
00:14 It looks okay, I mean it's starts - it just animates on the Y position.
00:17 And that's all what we are going for in the last movie.
00:19 And that's what it does, but there's something really cheesy I guess about it.
00:24 The whole thing is supposed to be lighthearted and goofy, but this motion just
00:28 seems so kind of like robotic and really cheesy, just kind of doesn't fit.
00:33 And when you have a cheesy element like this, artistically speaking you
00:36 really have two choices:
00:37 Number one, obviously you can get rid of it.
00:39 We can have everything kind of animate on slow or whatever, or the other option
00:43 is we can just acknowledge the 'problem' and say, "Yeah, it's cheesy, and we are
00:48 going to exaggerate it and go crazy with it."
00:50 Remember folks, one of the most important ingredients in art is repetition.
00:55 If you have one element that just really doesn't fit, then it looks out of place.
00:59 If you have two elements that don't fit, well, then you are an artist my friend.
01:03 And so what we want to do is we don't want anything to stick out on its own.
01:06 If something happens, if something animates in a certain way, then ideally we
01:10 like to replicate that somewhere else.
01:12 And it just ties everything together.
01:14 There's some innate thing in art where if there is repetition it just feels better.
01:19 And so what we want to do, is have this spring on cheesy, but add to the
01:25 cheesiness by having it bounce as well.
01:28 So I am going to go back with my Composition panel still locked.
01:30 I am going to go down to the pre-comp, the nested composition, and what we can
01:34 do is hit 'S' for scale.
01:36 And now I'm going to click this chain, this little link icon, to unlink the X and
01:40 Y scale, so I can scale them independently.
01:43 So now I am going to back up until I'm springing on the screen here,
01:47 somewhere like that.
01:49 And what I want to do is take down the X scale.
01:53 I want it to be kind of like I am being unfolded as I'm popping up, kind of like
01:58 a little rocket that unfolds, or like a tent or something like that that kind of
02:02 like shoots up and then kind of expands when it gets up.
02:06 So I'm going to click the stopwatch for scale, and then move in time a little
02:10 bit, until I get to the top, at which point I will actually take this value up.
02:19 And actually let's just get this keyframe over, and then we'll take this value
02:23 to maybe 25, so it's a little bit bigger, and then we are going to go out to
02:27 maybe two or three frames.
02:29 And take this down to let's say 13.
02:32 And then back up to let's say 20, and then down, and actually move in time a
02:40 couple of frames over.
02:42 Take this to 14 frames, and then finally rest at 16 frames.
02:48 Now it might actually add some easing right here, but apparently After Effects
02:53 has this weird quirk.
02:54 I am not sure if it's a bug or what, but you can't add easing to keyframes when
02:59 you have this locked view.
03:00 You actually have to unlock the view and go back to this composition, and then
03:04 add the easing when the view is not large for whatever reason.
03:07 I am not sure why that is.
03:08 I'm not going to take the time to do that now, but just be aware of it.
03:11 So basically what I have done is I've animated this X scale so that it gets big
03:16 as it expands, and then it overcompensates because it bounces, so it goes
03:20 smaller than normal.
03:22 And then it kind of starts regulating where it goes a little bit bigger then
03:24 normal, a little bit smaller than normal, and then finally back to normal.
03:29 So then if I Tab+Shift+left arrow to get back to my main parent comp.
03:33 Hit Enter to get there.
03:34 Let's turn on Motion Blur for the comp.
03:37 Turn on Motion Blur for the layer.
03:40 And then let's do a ramp preview here hitting 0 on the numeric keypad, and see what we have.
03:44 And that's actually rendering pretty quick, so I am just going to keep talking.
03:47 So here we go, and see that says, "You know what? It's cheesy, and I love it being cheesy.
03:54 So deal with it." I love that.
03:56 So you might decide that this is a little bit too fast. If that's the case, we
04:00 can go and maybe a select some of these keyframes, hold the Option key, and do a
04:05 temporarily roving keyframe thing where we hold down option on the Mac or Alt on the PC
04:10 and stretch this out to make this a little bit longer.
04:12 I kind of like it how it is.
04:14 It's fun being super fast like that, and then if people don't like it or want
04:17 to whine about it, they don't have that much to whine about, because it happens really fast.
04:21 But just as an extra element of personality, and energy to your file, and
04:25 anytime you can take a project or something in your project, and add this kind
04:28 like organic animation, all the better.
04:31 And if you've watched any of my tutorials, then you know that I'm always talking
04:34 about how things animate too slow.
04:36 People animate things really, really slow, and it just drives me nuts.
04:39 It just looks really, really fake, so if you could animate things happening
04:43 really fast like that, it just seems, it just feels more realistic.
04:48 Now you may hate this, and that's fine.
04:50 It's a little over the top, but that's what I chose to do, and that's how I
04:53 did what I chose to do.
04:56
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Making the final comp
00:00Okay folks, super quick tutorial here.
00:02Basically what we want to do now, we know that we created this massively huge composition.
00:07It's kind of like the big comp, where everything resides.
00:10And then we are going to have a smaller composition that's going to be kind of
00:12like window that's going to be the viewer for this big composition.
00:16So what I have done is created this master comp.
00:19Now if you look at this it's 720x480 standard DV, except that they were just
00:22using square pixels, because I know it's only creating it for this training
00:25series, so there is no point in fiddling with pixel aspect ratios for that.
00:29So what I am going to do is make this composition 720x480 square pixels,
00:3329.97 frames per second, and also the duration I'm going to make this 10 seconds as well.
00:39So 10, period, then click OK.
00:41Then we could go over to our Project panel.
00:44I am just going to do a search for a working comp. There we go.
00:48Then I could drag this into my Master comp.
00:51Of course, we'll need to scale this down, so that it fits within this window here.
01:00And get that about like that.
01:03And then, so this is kind of how it's going to be, we are going to be looking at
01:07this part of the area here.
01:09Now we could even zoom in on it and see what this side is doing.
01:14Then we'll zoom out a little bit, and then we'll zoom into the crack, animate
01:20this moving over, and then we'll look at the right side.
01:23So that's basically the modus operandi of what we were doing with this project.
01:28Of course, we're not going to take time to do all of that in this training series, but
01:31that's the methodology behind these two major comps.
01:35So we have the working comp where we mail the stuff, and then we have the master
01:38comp that's kind of like the viewer.
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Animating the virtual camera
00:00This movie is going to be less of a hands-on tutorial, more of just kind of like a demo.
00:03I wanted to give you some insight to how I created this virtual camera, because we
00:08want to get the effect that there this camera kind of like panning in, like
00:12zooming into the crack, and then panning back out again or whatever.
00:15But I didn't want to deal with a camera.
00:17This is a very linear plane that we have all of these objects on, and when you
00:21introduce an After Effects Camera, you have all these kind of like tilting issues a
00:25lot times when you are moving side to side.
00:27And so it's just easier to animate this comp left and right, just to kind of
00:31simulate a camera doing that.
00:33So what I did here, you can see in my keyframes, we have our composition, our
00:37big composition in the background.
00:38This is the real project file that I made.
00:40And then what I did, is you can see that I just kind of zoom out, and you could
00:43see the big comp moving here, the outline of the main comp.
00:47And I moved it up, and then zoomed into it.
00:51And you can see the scale got all the way up to 100% as I zoomed in on the crack.
00:56And then right here at this frame, there is another keyframe where I pull back out.
01:00And I adjust the position, and the scale.
01:03So really all I'm doing here, is playing around with the position and the
01:07scale of the nested composition, and using the position and the scale to
01:12simulate a camera move.
01:14Now don't get me wrong, there are tons of benefits to After Effects cameras,
01:19being able to play with the lenses and depth of field, all that kind of stuff.
01:23Very, very powerful stuff.
01:24I'm not knocking After Effects cameras.
01:26But for this particular project it would've been a little more work than just
01:30animating position and scale, and the benefits, I don't think would have
01:34been all that great.
01:35So it was just easier, simpler for me, in this project, to animate position and
01:39scale, rather than all that jive.
01:43And by the way, another way you could have done that is to create a null
01:46object and parent the big comp to the null object.
01:49So that way you could actually animate the comp's position, and then animate the
01:54null object independent of that as well.
01:56So maybe if you want to add some wiggle to the null, and not to the comp or vice
02:00versa, you can do that if you had two separate controllers, in other words the
02:04layer, and then the null object as well.
02:07So there's a bunch of different ways to do the same thing.
02:08That's just how I chose to do it.
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9. Correcting Color
Color-correcting the subject
00:00So now we get to one of my favorite parts of the workflow and that is colorizing stuff.
00:04And I put this at the end of the training series because this is the way most people work.
00:08Colorizing is definitely something done at the end of the workflow. But that's
00:12not always how I choose to work.
00:13As a matter of fact, when I did this project, colorizing is one of first things
00:17I did once I brought it in and laid out the basic design.
00:20The reason why, is because for me work needs to be fun.
00:24The whole reason I am doing this for a living is because I enjoy it. I love it.
00:28And so while I am working on this project, I want it to be as fun as possible.
00:32And working with these assets that just don't match at all and look atrocious
00:37together initially, it's not pleasing to me. I don't like that.
00:40So I don't care that it's the natural way that people do things.
00:43They colorize stuff at the end.
00:45I want to work with the beautiful project right off the bat.
00:48So for me, I color correct upfront.
00:51Again, that's not the order of the day.
00:52That's not what most people do, but I'm not really concerned with what other people do.
00:56I want to have a blast while I'm working here in After Effects.
00:58That's one of things that helps me have a more enjoyable time.
01:02Now while there are many ways to color correct things in After Effects, tons
01:06of different effects to play with, I find that I never get where want to go
01:10from just one effect.
01:11I kind of need to have like a recipe, like a smorgasbord, a little bit from a
01:15bunch of different effects.
01:17So I'm going to look at this footage, and we are going to color correct this subject in this movie.
01:21And it's just a little bit too clean for me.
01:24So one of the things I like doing is applying the Noise Effect, in the Noise and Grain
01:29category, probably not use color noise, and increase noise just a little bit.
01:35If we go crazy now too much it's going to look like that, which is atrocious, so
01:40we might try just 10%.
01:42And there is the before, and there is the after.
01:45It's a very subtle difference.
01:46We could even bump that up just a little bit, but sometimes adding just a little
01:51bit of noise, add some texture, some character, and I like it.
01:55Again, you may choose to not go with that, and also we may correct this later
01:59based on other color adjusting things that we add, but that's one of the things
02:03that I applied here.
02:04Next I applied a Levels effect, and as I move the Midtone slider around, I kind
02:09of want to get a little bit more contrast here, because what we were going to do
02:12is colorize this, so I can crush the blacks, which I normally wouldn't do if
02:16I were going for like a full-color type thing.
02:19But in this instance, I kind of want to make the brights brighter, and the darks
02:23a little bit darker then they need to be,
02:25so when I colorize them they are a little bit more intense.
02:28So there is before levels and after levels.
02:31And actually I might even overdo this a little bit more.
02:35It doesn't look good by itself, but I know that it's going to look a little
02:39better once I started to applying tinting and stuff.
02:42And speaking of tinting, I am going to apply the Tritone Effect, which allows
02:46you to colorize the highlights, midtones, and shadows independently.
02:50So what I'm going to do is I'm going to lock this view.
02:55This will enable me to go back to my working comp where I see our color swatch,
03:01the deep red solid, then for the midtones, eyedropper, I can click the
03:04eyedropper, and click that color swatch to colorize the subject with that color.
03:10So I am going to go back to my main comp that I'm working in here, pre-comp left
03:13side objects, and we'll go ahead and unlock that Effect Controls panel.
03:17Now obviously this is a little intense.
03:19So I am going to increase Blend with Original, a little bit.
03:23So it's a little bit more of a subtle tint.
03:25And this is again where I had want it to go back, maybe to Levels, and maybe
03:29not crush the blacks quite so much, maybe not pop the highlights as much or pop them more.
03:35And so we have a little bit of control and flexibility, and that way we can go
03:38back and make changes as we need to.
03:42And what I found when I was working with this particular file is I really just
03:47couldn't get what I was after with just noise levels and Tritone.
03:51So I called in my good old buddy Color Balance, and Color Balance helped me to
03:57get where I wanted to go.
03:58So I might get a little bit more red in the Shadows.
04:02I might get a little bit more red in the midtones there, more red in the highlights.
04:08And we could try to preserve luminosity.
04:11And I am actually really liking the way that looks.
04:13We also might want to increase Blend with Original if it's getting a little bit
04:16too saturated, and this kind of is a little bit saturated for my liking.
04:21You also might want to play with Noise now that we have everything in our image,
04:25and there are all these color adjustment effects on our image here.
04:29We are going to see a different result with Noise.
04:31So there is before the noise, and after the noise.
04:34You can see that it's kind of adjusting our luminance as well.
04:37So I might want to take this down to about 35 or so, and there you have it.
04:43It's still a little dark for my taste,
04:46so I might want to bring that up a little bit, and again, we could crush
04:51the blacks if we need to, because this is kind of like a stylized-looking thing anyways.
04:56Now what we could do is one of two things:
04:58we could select one of these effects, Shift+Click the bottom effect to select
05:02all of them, and then copy them, and then paste them to the other clips here,
05:06or with these effects selected, we could go to the Animation menu, and create a
05:13new animation preset, and apply the new Animation preset to all of the other clips as well.
05:18So to see before and after, we can go to our layer, and then click off the
05:22Effects icon, and click on the Effects icon.
05:24So there is before, and there is after.
05:28Now it's still little dark, so we are going to basically end the movie here.
05:31But feel free to go in and experiment and play with this, and see what you can come up with.
05:37Again, there is no right or wrong answer here.
05:39But you can just kind of experiment until you are getting the look that you want.
05:43To see the end result here, scrub in time here, and this is what the end result was.
05:48Now it's a little bit softer and more blurred out in the original.
05:53And I actually kind of like that look because it just looks more fake, and
05:56stylized, and cartoony, and fun, and that's kind of what I was going for.
06:00And this looks like I was just doing a bad job.
06:02So I might want to play with Levels a little bit and keep going back and forth
06:06with the different effects, and honestly that's the way that I work.
06:08I never go into these effects, and I don't think anybody does, apply these
06:12effects, and say, "I know exactly what I'm looking for here."
06:15You can have a general feel for it, and if that's not working, then you add a
06:18new effect, to kind of tweak that a little bit.
06:20Then you might have to go back in your layers stack to this effect or that
06:23effect, and make the changes, and that's kind of what it is when you are doing
06:26color corrections, kind of like this push-pull-back-and-forth type thing,
06:29until you get the results that you are looking for.
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Color-correcting the dragons
00:01Now we are going to colorize the dragon.
00:03This is actually a little bit more complicated than it seems at first.
00:07If we play the original movie here, you'll notice that at first glance it seems
00:12like I just tinted the dragon red, but if you look closely between the two here,
00:18you'll see that there is a lot going on.
00:19This black stripe down at the dragon here, we actually brightened, rather than darkened.
00:25And the eyes and the teeth I turned pure Black.
00:29So this is basically just a red and black dragon, but we've actually flipped
00:34some of the colors, but not all the colors.
00:37So let me show you what I did here.
00:38It's kind of interesting fun little trick, something I have never really done
00:41anything like before.
00:42So what I am going to do in this composition, is first I'm going to apply the
00:47Tint Effect, and interestingly enough what I am going to do is I am going to
00:53turn off the visibility of the Tint Effect so that that way we can sample some
00:57of the colors of the original Dragon.
00:59So I am actually going to map black to green, maybe a brighter green here.
01:06And then I am going to map white to black, and when we turn this on,
01:13there's something that looks kind of like the dragon, but not all the way.
01:17And actually I am going to take this white to pure black. There we go.
01:22So it's very similar to the dragon, but again, we are already getting the
01:25brightness of the lines and the darkness of the eyes.
01:29I kind of want it to look a little bit more of a sinister-looking dragon than this.
01:32Like this is a cute.
01:33It's definitely not Puff-the-Magic- Dragon cute, but still a little kind of
01:37cutesy, and I want it to look like more sinister or something, I don't know.
01:42So I am going to apply the Levels Effect, and what I am going to do is I am
01:46going to crush the blacks a little bit, and generally lighten the whole thing,
01:53and brighten some of those highlights a little bit.
01:58So somewhere in there, now we are not totally done yet. We are going to apply
02:04Hue/Saturation, and this is how we get it to be red.
02:10I am going to take Master Hue.
02:11I am going to take this down to about, I don't know, somewhere around there.
02:21And you can use the subject coloration that we did last time as a guide.
02:24That looked to be about the right color family.
02:28But the thing is I need to take this Master Saturation down just a little bit,
02:34and it's a little bit too blue.
02:35So let's make that a little bit warmer, not that warm.
02:38And that's looking okay.
02:42I might need to bump up the Saturation just a little bit, and I also might want to
02:46hold down your Command or Ctrl key to really finely tune this dragon, so you get
02:50exactly the right color family that you're looking for.
02:54And now to test this, we can go over to the working comp and see this against
02:58the background, so we can see all the teeth and stuff, and our project has
03:02really started to take shape here.
03:03It's starting to look a little bit more decent, a little bit more attractive.
03:06I am probably too desaturated, this subject is, and we probably want to change
03:11the tint of these music notes, but I think these dragons look really sexy,
03:14especially in front of that background with the black teeth and the black eyes.
03:18It's pretty wicked man.
03:18It's pretty wicked.
03:19So I'm starting to like this.
03:21There is a few more things obviously we need to do, and one of biggest things is
03:23to take care of this orange explosion that really doesn't fit, and that's
03:26actually going to be really fun.
03:26So let's actually go to the next movie where we'll take care of that.
Collapse this transcript
Stylizing the explosion
00:00 Now we are not only going to colorize the explosion, but we're also going to
00:05 stylize it as well.
00:06 If we look at our original video here on the left, you can see that we have -
00:11 it's very kind of cartoony and it looks quite awesome actually.
00:14 The edges are very different.
00:15 And if we look here at the original, we'll see that it's a little bit too
00:20 realistic to blend with all the other stuff going on in our project and also
00:25 these edges are very smoky and wispy.
00:27 And again, we want something a little bit more stylized and artificial looking.
00:31 Now this is a really interesting series of processes that we are going to go through.
00:36 So I am going to select DVSplosion05, one of these layers.
00:41 This top one, layer number 6 in the Working Comp, is the top explosion.
00:45 So that's what we are going to work on.
00:46 We'll just copy and paste the effects to the lower explosion after we are done.
00:51 The first thing I am going to do is I'm going to apply Levels.
00:55 And to do this I am going to drag these Highlights, so it gets kind of cartoony.
01:00 I'm also going to crush the blacks, so those edges get a little bit more intense and dark.
01:07 And also darken all the rest of the Midtones here.
01:13 This looks really terrible, but what I'm trying to do here is I'm trying to
01:17 isolate these different tones.
01:20 So instead of having it like if you look at the bottom one for contrast here,
01:24 where just everything is kind of midtone-ish, I want to make it pop so that the
01:28 Highlights are very strongly differentiated from the Shadows.
01:33 Now if you see most of my After Effects training, when I talk about
01:36 colorization, I am always very careful to say, "Don't crush the blacks."
01:39 Don't force dark areas like this to be pure black and don't do the same thing
01:44 with the Highlights.
01:45 But we are not trying to create realism here.
01:47 We are absolutely trying to create something more stylized, and like I said, artificial.
01:52 So the fact the we are crushing the Highlights is okay.
01:55 We just want to kind of pull out the Highlight and brighten Midtone data and
01:59 then crush everything else to black.
02:01 Now the next thing I am going to do is apply the Cartoon effect.
02:05 What better way to create stylized footage than with the Cartoon effect.
02:09 Now I have a kind of love-hate relationship with the cartoon effect.
02:13 Occasionally, I'll love it. Usually I hate it.
02:16 That's my relationship with it.
02:17 But in this case it really helped to achieve the look that we are looking for.
02:21 I am going to take Detail Radius to 2, and under Film, I'll take Shading
02:26 Steps to 2 as well.
02:28 And Shading Smoothness to 68.7.
02:33 And then in the Edge area, I am going to leave the Threshold at 1.6, the Width at 1.5.
02:39 although I am going to take the Softness up to 95%.
02:43 Then we will open up the old Advanced area over here, and I'm going to take Edge
02:47 Enhancement up to 13, and then Edge Black Level to .1, and Edge Contrast to .53.
02:57 So you can see what we have done here is made this even more artificial looking, and
03:02 kind of smoothed out little bit more comic bookie, cartoonish if you will.
03:06 So here's the original footage.
03:08 Here is after Levels.
03:09 Here is after Cartoon.
03:10 Now we are going to make this look cool.
03:12 I am going to apply the Tint effect.
03:15 And what we are going to do is scroll down our Timeline till we can see the
03:19 Lime Green Solid, click the Map White To eyedropper, and click on the swatch
03:25 for Lime Green Solid.
03:27 And there is our explosion.
03:29 Now as a final touch, one of things I really don't like about the way this
03:32 looks, these edges are just too wispy and weird.
03:37 For an explosion, a real life explosion those little soft edges are
03:40 perfect, they are amazing.
03:41 But what I want here, I want these to be little more concrete and stylized.
03:45 So I am going to apply the Roughen Edges effect.
03:47 Now the default settings already kind of look cool enough, looks like a
03:52 cross between and explosion and ink splatter, and that's actually kind of the look I was going for.
03:57 To enhance this though, I am just going to take the Border value to 23.4.
04:02 I'm also going to take the Edge Sharpness value right below that to .48.
04:07 And finally, I'll take the Scale value to 77.
04:09 So we kind of get some smoke-ish edges around here, but they're definitely kind
04:16 of stylized and artificial.
04:18 So I decided to go for a little bit of an organic look. Of course you're more
04:23 than welcome to leave the edges like so or to change the Roughen Edges
04:28 settings to your taste.
04:29 But that's basically what I used to create a stylized explosion.
04:34 Once you're done, of course, as before we can select the first effect,
04:37 Shift+click the last one, Command+C or Ctrl+C to copy.
04:40 Select the bottom explosion, and Command+V or Ctrl+V to paste.
04:44 And now both explosions are stylized and looking good.
04:50
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Adding banner highlights with Ramp
00:01Another reason why we adjust colors is not just to make things look better, but
00:06also to aid in compositing, to make them look a little bit more realistic.
00:09So what we are going to do is add a little bit of gradient touch to our text to
00:13make it more fully appear that it's actually on this banner here.
00:17Let's go ahead and apply the Ramp effect to the Stay Tuned text here, and at
00:21first we are not seeing too much.
00:23So what I am going to do is click the Start of the Ramp, the black point to be
00:26in the center of our text, and then I'm going to click the end of Ramp to be on
00:32the outside edge of our text.
00:34And then what I am going to do is I am going to change the Ramp Shape from
00:37Linear Ramp to Radial Ramp so that we have kind of black in the center and
00:41white on the Highlights.
00:43So I kind of want it to look like it's dipping.
00:45And there is a little bit of Shadow area where it's dipping and then where it
00:48comes to this edge it kind of is exposed to the light a little bit more and
00:52picks up on some of these Highlights here.
00:54And now we need to blend with the original, so I am going to take this up pretty
00:58high maybe to about 73 or so.
01:02You could take this higher or lower to taste, but that's pretty much what I'm looking for.
01:08Now if we select Ramp, we have our little effects control points here so we
01:11could change the white effect control point on the edge, bring that closer.
01:15If we want to have more Highlights we'll drag it further away, if we just have
01:18Highlights just on the outer edges there.
01:20I kind of like mine sitting right where it was on the edge of the text.
01:23It doesn't seem like it really made that much of a difference.
01:26This doesn't look that believable anyways.
01:28But if we take off the Ramp, you'll see that it is a considerable difference.
01:32It does add a lot of texture.
01:34The inside text here, isn't changed all that much, but the outside edges are
01:39really changed and that just difference in Luminosity.
01:42You'll be surprised that how much that adds to the character of an object like
01:47this when you are trying to composite or blend them together.
01:49Now I didn't choose to do this, but I suppose if you wanted to, you could also
01:52select the banner and do the same thing with the banner, which actually now that I am
01:56looking at it, the banner is only five seconds long.
01:58I should drag the end point there and make that 10 seconds while we are
02:01talking about the banner.
02:02And the same thing here, Start of Ramp is black.
02:04Put that in the middle. End of Ramp.
02:06Put that along the outer edge.
02:09And then change this from Linear to Radial, and so the edges are whitened.
02:13And then we could just blend with originals to a really high value, and take
02:18this down a little bit.
02:19We start to lose some details in the Shadows. That's one of the reasons why I want to
02:22stay away from it, but there's that.
02:24One of the reasons why I frequently add gradients and things like that to
02:28text or things that blend, it's just better to have any type of degree of
02:33variation in Luminosity, just anything helps with a composite.
02:37It makes things look more believable.
Collapse this transcript
Colorizing other elements
00:00 At this point, things are really starting to come together and it's a good time
00:03 to kind of take stock of your project and how you like things.
00:07 At this point, when I was creating this project I decided that I didn't really
00:10 like the swords too much.
00:12 So I just went and took the visibility off of the swords, and I also decided
00:16 that I need a little bit of something on the edges here when the dragons are
00:20 kind of popping out of the banner.
00:21 This is just like a little empty feeling right here.
00:24 So what I decided to do was to go into our PSD file where we had our music notes
00:30 that we used for Foam.
00:32 Just double-click that comp to open it up, and if I turn this Mask to None
00:37 temporarily, we can see we have other elements here.
00:40 And so what I did is I decided to take this treble clef and isolate it with the
00:44 Mask, and then put that right here on the sides, on the left and right sides so
00:49 you can see what that looks like here in the final project.
00:53 So you could see no swords but I do have these little treble clefs sticking out
00:58 of the left and right sides of my banner.
01:00 By the way, just little inside joke for those of you that know about music, on
01:03 the left-hand side where I had stuff on top, I had treble clefs and then on the
01:08 other side I had bass clefs coming out the bottom.
01:11 Okay, so getting back here we are going to colorize a few things starting with
01:14 these robots, the Eddie Technology layer.
01:16 What I am going to do here, if I apply Tint it's going to remove either the dark
01:21 Shadows or the bright Highlights, and I don't want them fiddled with.
01:24 So I am just going to use Color Balance for this.
01:31 And what I am going to do is just increase the Green in the Shadows, and Midtones,
01:37 little bit in the Highlights until we get the green that we are looking for.
01:41 And as we go back over to the Working Comp to test this, we could see that
01:46 little bit, maybe too much blue here.
01:48 We need this to be more of a yellowish-green, so what we can do is just
01:52 remove a little bit of blue from, maybe not the Shadows, maybe the Midtones. There we go.
01:58 That's probably about the green that we are looking for.
02:00 We might want to turn on Preserve Luminosity.
02:02 Oh yeah! That's good.
02:03 And that's getting there.
02:06 We could spend some more time fiddling with it, but that's good enough for our purposes now.
02:10 We also might want to go to things like the guitar, and the guitar is black.
02:15 I am not sure I like that a lot.
02:18 So I am just going to apply Tint, and then Map Black To one of the colors from
02:23 the dragon and then we might want to Map White To black.
02:28 So we have black hardware on a red guitar.
02:33 See how that looks. Yeah, looks better.
02:35 Now of course you can also see the problem I created by opening up that music notes.
02:38 I turned off the Mask and you can see all this junk, so I don't want that.
02:41 So I am going to take this back to Add and everything looks good.
02:46 Now at this point we are pretty much done color correcting these elements.
02:50 However, that doesn't mean that you have to be done playing with this.
02:53 If this were a real project, I might go in and fine tune here.
02:56 For example, the robot.
02:58 The green is little bit too intense.
02:59 I might want to dial that back.
03:01 You can do that easily by just taking down little bit of Hue/Saturation or
03:04 adding Hue/Saturation and removing a little but of Saturation.
03:08 Do that really quickly, just take this down a little bit.
03:11 His eyes are a little bit too saturated as well so if they are a little bit less
03:17 alive and attention grabbing all the better.
03:19 See I like that a little bit better there.
03:21 Then when we finally move in time and get the big explosion with green there,
03:25 that just looks all the better.
03:27 If we could find a frame with some extra green stuff in there.
03:31 Everything seems to be hiding behind me.
03:34 But you could kind of see these little speckles of green make the banner pop,
03:37 and make the robots pop a little bit.
03:38 But again there's room for fine-tuning here.
03:41 We might want to play with the Hue of the green on Stay Tuned and the robot to
03:45 make sure that they are a little more in harmony with each other.
03:48 Now we might want to change some of the reds or the color of me, or whatever you
03:52 want to do to kind of customize the tone here.
03:54 The last thing I want to do as far as color goes for this project, and this
03:57 training series, is to add a little bit of color to the background using
04:01 layer Styles.
04:02
Collapse this transcript
Using Layer Styles to color the background
00:00In this movie we are going to use some of the Photoshop Layer Styles in After
00:04Effects to create some pizazz and interest in our background.
00:07I am going to select the Background solid layer, right-click on it, go to layer
00:11Styles, and select Gradient Overlay. Resize this a little bit.
00:16Open up Gradient Overlay in the Timeline panel, and we are going to take the
00:19Style from Linear, which means just solid black to solid white, to Radial.
00:25So it starts out in the center, and then goes out to black at the edges.
00:29Now we actually need to this to be a lot bigger.
00:32Although, if I take Scale, one of the annoying things about this is you are
00:36going to take this to 150%, this is as big at it gets.
00:38So you've got to play with the Angle value.
00:40So if we play with the Angle value, then we can get some of the darkness back
00:44in some of the edges.
00:45I am also going to take the Blend mode from Normal to Overlay, and that gives
00:50us a little bit more dark stuff back in the center, doesn't brighten it quite so much.
00:55And so we could play with the Opacity of this if we wanted to as well.
00:59We do appear to get a little bit of banding.
01:01But if we keep playing with this, I think you'll find that we get something that
01:06adds a little bit of interest to our background.
01:08Again, I don't like, just with our Stay Tuned text.
01:10I really don't like the plain colored, flat colored things.
01:13Just adding a little bit of a gradient somewhere, even if it doesn't really
01:17line up quite right, it still gives a bit of interest and make things just look better.
01:23Now I realize that when we put this in as a nested comp in the final
01:27composition, we are never going to see all of the outer edges, but that's okay.
01:32What I wanted to do was to add a dark edge here so when we are looking at this
01:37main shot first it's kind of light colored around it and there is some dark
01:41stuff on the edges to kind of not let your eye go wandering.
01:45And then we have it bright in the center for when our camera zooms into the
01:50crack, and then again just like it is the first part there is darkness on the
01:53edges, and it's kind of brighter in the center.
01:56And what we are going to do too, in the final comp in the next chapter actually,
01:59we are going to add a Vignette.
02:00So in the Master comp there is a Vignette around the edges that we are looking at,
02:04but I still wanted this texture here on this background for the big Working
02:09Composition so that we still have that context, that texture no matter where our
02:14virtual camera happens to be looking at the time.
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10. Applying Final Touches
Faking rack focus
00:00 In this movie we are going to look at how to fake rack focus.
00:03 Now rack focus is basically when you have something that's blurry up front and in
00:09 focus far away, and then they shift or something basically that's out of focus
00:14 becomes in focus or vice versa.
00:16 So here's a music video I directed and this is a little clip.
00:18 You'll notice that there is a little object right here.
00:21 You can't quite see it because everything seems blurry, and then the focus
00:25 changes and this becomes clear and the background becomes even more blurry.
00:30 So something that was blurry initially, if I can find that spot again, then
00:36 switches focus and becomes - something that was blurry becomes in focus, kind of a cool little trick.
00:42 So that's what we are going to do in this project, we are going to fake
00:45 this rack focus effect.
00:47 The challenge we have here though is in the Master comp you might think that we
00:51 could just apply an adjustment layer and blur things, but the Master comp just
00:56 has everything so if we were to blur stuff then it would just blur everything,
01:01 background and foreground included.
01:04 On a lot of After Effects projects you'll be using a traditional After Effects
01:07 camera, and an After Effects camera has depth of field, and so you create this
01:12 rack focus effect by animating that depth of field value.
01:15 We don't have that here so we've have to kind of make do and figure out what's going on.
01:19 Come up with a hack solution.
01:21 So what I did is I basically went into the Pre-comp for the left banner.
01:27 I added a Fast Blur effect, and I had it at 0 and animated it on.
01:32 And I also went down to my background layers, and I created an Adjustment
01:37 layer and added the Fast Blur Effect there, and I started out with it a little bit blurry.
01:40 So just by default we have a little bit of blur on the background, which is good.
01:44 You don't to want to have everything in focus all the time.
01:47 When you're shooting video one of the most important things you can have or one
01:50 of the most attractive features is having a shallow or narrow depth of field.
01:55 In other words, you don't want to have everything in focus if you are going for
01:58 that nice cinematic film look.
02:00 And so if we had the foreground in focus and the background in focus then we are
02:04 not really directing the viewer's eye anywhere, and most of art and design is
02:09 about guiding the viewer's eye to a certain point.
02:13 So by blurring the background a little bit and having this sharp we tell the
02:16 viewer, this is where you should be looking.
02:19 And then once we zoom in you will notice that things change a little bit, if I
02:24 scrub my Timeline enough.
02:26 And actually, we are not going to zoom in here, because I forgot that we are zooming
02:29 in the Master comp.
02:30 But about this point then we are zoomed in.
02:34 You'll notice that the blur is kind of removed from the background and it's
02:39 definitely added a lot to the foreground.
02:41 So this is a totally bubblegum-and-duct-tape way to do this effect.
02:45 And again, usually you would in a bigger 3D project,
02:48 you would just animate that depth of field property on the camera.
02:51 But this is one way that you can hack it, or one way that you can make a
02:54 substitute effect by using Fast Blur on different elements and animate them so
02:59 that they change depending on what's in focus.
03:01 And when the camera zooms in, in the Master comp here, if we advance just a
03:05 little bit here actually, we can see that the crack now is actually becoming the
03:11 focus and our eye naturally goes to the details of this crack, because the
03:17 foreground elements are blurred out.
03:19 And this is the area with the most detail and so that's naturally where our eyes go.
03:24 So rack focus not only looks pretty cool, but it's also a good
03:27 design element as well.
03:29
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Adding a vignette
00:00In the last chapter we added a gradient layer style to the outside edges of our
00:04main Working Comp, but once we bring this nested Working Comp into the Master
00:09comp we can see that the framing isn't quite right.
00:13Now I still like this layer Style.
00:14I like the variation in luminance in the background.
00:17Add some cool texture and it does put some focus here.
00:20But I think what I really want is a Vignette.
00:22So what I am going to do is I am going to right-click in the Timeline panel,
00:25create New > Solid, make it Comp Size, make it black, and click OK.
00:32Next, what I am going to do is go to the Ellipse tool.
00:35Let's go ahead and use that one.
00:36I am just going to double-click that to create an elliptical mask in our project.
00:41I am going to go down to Masks at the bottom in the Timeline panel.
00:45Change this from Add to Subtract.
00:48Hit F on the keyboard for Feather and we will feather that quite a bit.
00:53Then hit T for Opacity and lower the Opacity of that Mask to taste.
01:00And now, not only do we have the border darkness from the Layer Style in
01:05the nested composition, but in this composition we also have a Vignette, which
01:10also continues to pull in focus to our main little area here with all of our main stuff.
01:17So here is before the Vignette and after the Vignette.
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Fading the project in and out
00:00So we will talk a little about fading the project in and out.
00:02I realize that fading Opacity is one of the most basic things you could do
00:06in After Effects, and we'll beyond that point by now.
00:08But I want to talk about some of the issues about fading in and out this composition.
00:12First of all, I think it's important, or you may want to do this depending on
00:16your workflow and depending on who you're working with.
00:18You might want to render this and then you might be sending it out to a video
00:22editor for them to put into a workflow.
00:25So maybe as, like, they're going in their program, they insert this
00:29motion graphic shot or what have you.
00:31You probably want to, for that reason, give them maybe a second or two on each
00:36side, at the beginning and the end, so that they can use that for transitions if they
00:40want to or they can chop it and have it just start hard or whatever.
00:44But you want to give them that flexibility down the road.
00:47And if the first second of your composition or the first second that you render
00:52out is like right here when the subject's head just initially pops up, they really
00:57don't have too much extra stuff to work with.
01:00So giving them a little bit of a bumper on beginning and the end is a good thing.
01:03Now how do we accomplish that?
01:05You might initially say, "Well we just can fade it in with Opacity and fade it
01:09out with Opacity," and that is absolutely correct.
01:12But there are a few issues.
01:13Number one, if you accidentally render this out as an alpha channel, then it
01:18will actually be transparent and whatever is composite underneath this will show through.
01:24And in an NLE, a video editing system, that might be bad because it might show
01:29the video layers underneath that that shouldn't show through.
01:33So one workaround for that just to make sure that you don't mess
01:36that up on accident and send out some transparency that you don't want to send out.
01:40So what I usually do to work around that is to create a New > Black Solid, and
01:45put that underneath the layer that I'm fading in and out.
01:49And that way I make sure that there is no transparency anywhere.
01:53When I fade-out my comp I am really fading to black and I'm not fading to
01:57transparency, which sometimes we forget are two different things.
02:01Now if we had multiple layers in this comp then it would be more of a challenge
02:05fading in and out the Opacity at the same time of all those objects.
02:08So sometimes what I'll do, in that case, is make yet another Black Solid
02:13which is super helpful.
02:14You can use your Black Solids all the time.
02:16And what I will do is actually fade out the Opacity of the Black Solid.
02:23So really what I've done here is we have a Black Solid and so it looks like we
02:27are fading in from black, but we actually have black on top of everything and as
02:32we fade that out it appears to actually fade in the video.
02:35So just a couple issues to be aware of when fading in and out a video.
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Making colors broadcast-safe
00:00Just a quick tip here folks, we're not exporting this to broadcast.
00:04But if you were, it would be important that all of these colors were broadcast safe.
00:08So I just want to share with you a little tip about that.
00:11Usually what I do is I take my final composition before I output it, and I
00:14create a New > Adjustment layer, put that on top, and then I apply the Broadcast
00:22Colors effect to this Adjustment layer.
00:25And that ensures that all of the colors are safe for broadcast and won't look
00:30really awful when they are broadcast to your television screen.
00:33Assuming, of course, that whatever dude is watching your show on their TV
00:38doesn't have insane settings on their TV.
00:40But in most cases it looks halfway decent We can also choose How to Make the
00:44Colors Safe either by reducing the brightness or by Reducing the Saturation.
00:49And if you want to just look very quickly and see which colors in your project
00:53are illegal by the broadcast standards, then you could go to Key Out Unsafe.
00:59And I'm not really seeing too much of a difference either way.
01:02So I think we're good, but sometimes it is just safe to apply this effect just
01:06to make sure that all is good with your project.
01:09By the way, for more information on this effect you can check out my After
01:11Effects Effects series on lynda.com where I go into detail about this effect.
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Adding audio and exporting
00:00Now of course our project would not be complete if we didn't export it.
00:04So what we are going to do is add our audio clip to our composition and then we can render it.
00:11I can hit Command+Shift+Question Mark ,or Ctrl+Shift+Question Mark on the PC, to
00:16add that to the Render Queue.
00:18And I just hate this minimize render queue. It drives me nuts.
00:20So I hit the Tilde key to maximize it, because once you start putting stuff in
00:24the Render Queue usually, I want to focus on these settings.
00:27I don't need to look at stuff anymore.
00:29So what I want to do is open up Render Settings, click on Best Settings to open
00:33them up, make sure these settings are all cool so what I want to use here.
00:38I use the change Time Span to Length of Comp other than Work Area Only, unless
00:42I'm specifically going for the Work Area Only, just be aware that it defaults to that.
00:47So if you want to render the entire composition just to be safe I put it on Length of Comp.
00:52Click on Lossless to open up the Output Module.
00:54This determines the compression method the type of file format will be outputting.
00:58What's really important too is that, two things about audio. Number one:
01:04Audio Output is checked.
01:05By default this is unchecked, so if you want to output this with audio again,
01:09make sure to check it. Number two:
01:11you'll want to make sure that the sample rate here matches the sample rate in your project.
01:19So right now my Audio Sample Rate is actually 44.1.
01:23That's the standard for CD audio, and Video Sample Rate is usually 48 kilohertz.
01:29And if you sync up your audio to your video, so if you have something like a
01:34music video and the cuts or pastes with the music, then a lot of times the audio
01:39and the video will go out of sync, and a lot of times, there's just a lot of
01:43random problems with that.
01:44So you typically want to make sure that Audio Output matches what the audio
01:50track is, especially, again if sync is important to you.
01:54Now right now if I click on Format Options, the method of Compression is animation.
01:57This is a really high-quality codec, and so taking the quality up to Best is fantastic.
02:03This will give us pretty much broadcast quality output and that's great for
02:07file delivery format.
02:08But what I actually want to do as well is to export a low-res version, maybe an
02:15H264 version, something really light- weight quality doesn't have to be super
02:18great, maybe even take this down to medium, so that way I can bring this into
02:23GarageBand to make our soundtrack in the next chapter.
02:26For now, I'll just go ahead and take it up to Animation, just for means
02:31of demonstration here.
02:32I want this set to millions of colors.
02:34I don't need the extra weight that comes from an alpha channel, so I am going to
02:38leave this at Millions of Colors, not Millions of Colors+.
02:40I'll click OK here, double-check the Audio Settings, click OK, and then I can
02:44click Output To choose where to save this.
02:47And once I am done, click Render and our project is complete.
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11. Creating the Soundtrack in GarageBand
Importing the video
00:00And now we are going to go down to somewhat unconventional avenue.
00:03We are going to take a look into GarageBand to create the soundtrack.
00:07I figured, hey, if we are going to create a full-on After Effects project from
00:11scratch might as well show you the whole kit and caboodle, GarageBand included.
00:16Now I realized that while every single Mac user out there will have this
00:19application, not one single PC user will.
00:23So I apologize this is just the software that I use to make this.
00:27I'll also use Logic Pro, which is also Apple only.
00:30So I figured this would be the lesser of two evils doing it in GarageBand.
00:33But for those of you that are on PC, there are a couple great packages you
00:36could use and use the same concepts here to follow along with whatever audio
00:40program you'd like to use.
00:41For example, FL Studio.
00:43If you do a Google search on that, that's a great application, they have a
00:46demo that's fully functional, so you can play around and add tracks as we are doing here.
00:51Also Reason by Propellerhead Software.
00:54Reason is phenomenal and there is great training on that on lynda.com.
00:57So you could use another application and just use the same concepts that we're
01:01covering in this chapter.
01:03And it's kind of like what we've done with this entire training series.
01:06I am not going to show you exactly note for note, every single thing that I did,
01:09but I want to get you started with the basic instruments that I added and my
01:13thought process and all that kind of stuff.
01:14So what I am going to do is go to the Track controls because our first step is
01:18to import a movie, so we're going to go to Track > Show Movie Track, then we
01:21just have to drag the movie that we want to use to this track.
01:25So I am going to go over to my Finder and in the Video folder, in the Media
01:29folder of the Exercise Files you'll find the sample vid for GB.mp4 file.
01:33It's a low-quality version of our project and actually this video doesn't have
01:37any kind of intro fade in or whatever.
01:39So it's a little bit shorter than we are going to use.
01:41So I am just going to drag that in and it says that there is not going to be any
01:44audio that GarageBand could do anything with.
01:46That's good, we don't want any audio, and just give that a couple of seconds to come in here.
01:52And it's giving us about four-and-a-half seconds.
01:54But this is all based on our beats per minute, and right now our beats per
01:59minute is set to about 120 which is really slow.
02:03Now eventually what we are going to do is we are going to take this project up
02:06to about 200 beats per minute.
02:08Now after increasing the tempo to 200 beats per minute, which makes it, way
02:12faster, then our video spreads out to about seven seconds, which is where we want it.
02:17However, while we're going through this training series, I am going to keep it
02:20back at a default 120 because we are going to be using MIDI instruments.
02:24If you are not familiar with that, basically what that means is you just record
02:27the notes and then later on you can change the instruments.
02:30So I might create a piano track right now and then later on decide to have that
02:34be a harp or a guitar or drums or whatever I want it to be.
02:39So if I had a microphone, for example and was actually recording audio, then that
02:43would be a big problem changing the tempos, because then it would be off.
02:46But with MIDI instruments, that's not really a big deal.
02:49So now that we've imported the video, we are ready to lay down some drums.
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Laying down the drums
00:00First of all we are going to lay down a simple beat here.
00:03I'm going to double-click this Green Piano icon.
00:06The Grand Piano is the default instrument in GarageBand.
00:09And if you double-click the piano, this will open up the Software
00:12Instrument Browser.
00:13So we can go over to let's see, Drum Kits.
00:17And what I am looking for is something called RnB Remix.
00:21So click on that, and right now you might be saying, "Well, how am I going to
00:25get instruments or music into this?"
00:28Well, usually what I do is I have this keyboard plugged into my computer and
00:32then I use that as a controller.
00:34But if you are on a laptop, or if you are in a pinch what you could do is
00:36hit Command+Shift+K and that will pop-up this little keyboard that you could use instead.
00:42And so if you hit this,
00:43[Drumset sounds]
00:46we are actually playing those notes, which is kind of cool.
00:49And so what I want to do is play A --
00:51 [Bass drum]
00:53-- which is the bass drum --
00:54 [Bass drum]
00:54-- and D, which the snare drum.
00:56 [Snare drum and bass drum]
00:58You could also use your mouse, but good luck rocking out with your mouse on this keyboard.
01:03It's kind of a challenge.
01:04So if you just hit the A key and the D key then we could plat a beat, and the
01:07beat that I am looking to play is something like --
01:09 [Pop beat]
01:12Now my timing, especially when I type, is not very great.
01:16So it's going to be pathetic and awful, but I know that going into it, which is
01:20okay, so I can fix this later.
01:22Now you want to make sure that this little red icon is lit up on a track that
01:25you want to record on because if you click it like this and it's not lit up,
01:29that means that you won't record on that track and even like your little
01:32keyboard here will be grayed out.
01:34So make sure that that's red, and then come down here at the Record button and
01:38we'll start recording our song.
01:40 [Recording Pop beat]
01:47Okay, once you're done you could just hit the Spacebar.
01:49We could drag this little region that we've created here over to the beginning.
01:54And I'll double-click it to open up these notes here in the editor.
01:58And I can click-and-drag these notes and then when we say Align To, let's try
02:04aligning to an eighth note and see if that sounds a little better.
02:08 [A more even pop beat]
02:12Very nice. Very nice.
02:14And then what we could do is come over here to the upper right-hand corner of this
02:18and make a loop out of it, so we can drag this over and make another instance of this region.
02:23So that way when we hit the Return key to jump to the beginning and hit the Spacebar
02:26to play, then it just keeps repeating.
02:28 [Looped pop beat]
02:36And so forth.
02:37Now if we wanted to, we could select this layer and we could hit Command+D,
02:42which will duplicate that track, just like in After Effects.
02:45And we can go back and make a little hi-hat track.
02:48So I might hit Enter to get to the beginning and then I could hit
02:51Command+Shift+K again to pop-up this little dialog box.
02:55I could look for a cool hi-hat sound.
02:57 [Varying hi-hat sounds]
03:00So it looks Y and T are my hi-hat sounds.
03:03 [Faster hi-hat sounds]
03:06So what I could do is hit the closed hi-hat on beats 1 and 3 and the open hi-hat on beat 2.
03:11If I want to, I could also change it up, so I am hitting different notes.
03:17But for now, I'll stick to T and Y so I am going to go ahead and hit Record
03:20and try this again.
03:21 [Pop beat with hi-hat included]
03:29Now I kind of messed up on that one.
03:31So what I can do is just double-click it.
03:33Oops, the piano roll is already here.
03:35And what I want to do is align this.
03:38I realized I messed up, but I could fix it. I could fix it.
03:41All is not lost.
03:42So I have aligned it and let's go ahead and drag this over and then actually
03:48not loop it just yet.
03:49Hit Return and play this back.
03:50 [Pop beat with hi-hat]
03:54So what I did is I forgot to do some of these little hi-hats early on.
03:59So what I am going to do is delete this first one, select these three, and then
04:06I can just hold Option while I drag and then, voila, I've fixed the problem.
04:12 [Pop beat with hi-hat]
04:16Here we go, and if I loop this, we will now have a complete drum loop and we are
04:22ready to add some bass.
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Adding the bass line
00:00Now we are going to add some bass.
00:02To add a new track, come down here in the bottom left-hand corner of the
00:05interface, click this little plus button, and we are going to choose a
00:08software instrument.
00:09These other two options over here are good if you are going to actually record live audio.
00:13We actually want a software instrument, in other words something made with MIDI.
00:16So I am going to go ahead, select that, and click Create.
00:19Next I need to change my instrument.
00:21With this track selected, I am going to go to Bass.
00:24Then I am going to choose Eye Liner.
00:26This is a cool synthesizer. If I hit Command+Shift+K, we can hear that.
00:30 [Synthesizer notes]
00:33Now I actually need to cheat on this one.
00:35I feel horrible about this.
00:36I tried practicing a lot before I recorded this movie for a way where I could
00:40just be honest with this and do this with the keyboard, and I just can't.
00:43Because what happens is is this track goes:
00:46 [Synthesizer playing C and B-flat]
00:47And then an octave higher it goes:
00:50 [Synthesizer goes from E to F to G]
00:52But you can't really do that with a keyboard or a mouse because it changes octaves.
00:57So what I am going to do is I am going to record this with my keyboard, but you
01:00will see these notes as I play them.
01:03So it starts on C to B flat.
01:06And then it goes to E to F, and then F to G. And if you hold down those notes,
01:14so if like while I'm going from E to F, I hold down E, when I go to F, it kind
01:19of slurs it, and then F to G. So if I don't hold them down, it sounds like:
01:24 [Slurred synthesizer]
01:29Kind of fun.
01:30So here we go.
01:30I am going to go ahead and with my left hand, it is kind of tricky, my right
01:34hand is on the keyboard, my left hand is going to click this with the mouse, and rock and roll.
01:38 [Pop-beat with synthesizer]
01:47Okay. So it wasn't that best performance of my lifetime, but what you are going to do?
01:52I am just going to manually click these and put them into place.
01:54 [Adjusting synthesizer notes]
01:59There we go.
02:00I want to quantize the whole track because then what's going to happen is going
02:02to quantize my little wham whim.
02:05Kind of like those where they are.
02:07So I am going to drag this to the left and use this loop icon.
02:10Drag this over to the right.
02:11If I hit Enter and then hit the Spacebar:
02:13 [Looped pop beat with synthesizer and slur]
02:21Okay. It sounds good.
02:23And right now, I'm using my fingers in quotation marks when I say good,
02:27because it will sound good once we take the tempo up to its proper speed of
02:32200 beats per minute.
02:34 [Looped pop beat with synthesizer and slur, faster]
02:39But there definitely is some fine-tuning that we can do on this track.
02:42But, hey, again this is a - let me move this one into place here, this one
02:46is kinda bothering me.
02:48So it's not perfect again, there is a lot of changes that we could make to
02:51fine-tune and tweak this.
02:52It's going beyond the scope of this tutorial, but you're getting the idea that we are
02:55starting to make a complete song here and now it's our task to add the
03:00lead synthesizer.
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Adding the lead synth
00:00So now that we've laid down our rhythm foundation it's time to add our lead synthesizer.
00:04So I am going to go click this plus button on the bottom left-hand corner of the
00:07screen to create a new software instrument track and click Create.
00:11If you are not seeing your Instrument Browser on the right-hand side, just
00:15double-click the piano.
00:16And I'm going to go to Synth Leads>Arena Run.
00:20And I am going to hit Shift+Command+K to make the onboard keyboard pop-up here.
00:25 [Lead synth demo]
00:28This instrument is nothing but a good time, but I am going to take it an octave higher, actually.
00:32I don't want these frequencies overlapping with my bass frequencies.
00:36I want to just kind of have a bigger distinction between them.
00:39Now as before, I am going to be using my MIDI controller keyboard that you are
00:42not currently seeing on screen here, because I'm not the best keyboard player.
00:46I have also slowed down the tempo a little bit to that end.
00:49And now I'm going to go ahead and record this keyboard melody and it's going to
00:53go a little bit beyond the duration of what we've created so far. That's okay.
00:57And then once I am done recording it, I am going to show you a few extra tricks
01:00that we haven't covered yet so far.
01:02So with that I am going to go ahead and click the Record button.
01:05 [Pop beat with synthesizer]
01:07Oops! I am just going to go ahead and hit the Spacebar to stop that.
01:10One of the things I want to do is have this melody instrument start on beat 1,
01:14so I can't wait for it to go for a bar or whatever before I start playing, I
01:19need it to start playing right away.
01:21So what we'll do is go to the Control menu up here and turn on Count In,
01:25and that way it gives me a four-count before I start recording, which I so desperately need.
01:30So I am going to go ahead and click the Recording button and give this another shot.
01:33 [Pop beat with lead synth]
01:49Nice! Okay, so there were some problems.
01:52I am going to go ahead and close the keyboard, and I am going to go down to the
01:56area here, the Piano Roll.
01:58Double-click this to get these notes to show up.
02:00And let's see what we have here.
02:01I am going to hit the Enter key and I'll solo this by clicking the headphones icon.
02:06 [Lead synth only]
02:14Yes, see there is where we had a problem here.
02:15Yeah, so need this G right here to come before the F. That should fix our problems.
02:20 [Lead synth]
02:24Actually what I am going to do is get rid of this F right here.
02:28Delete that one. That one was extra, and drag this over.
02:32Now let's try that.
02:33 [Lead synth]
02:39Okay, I am in another little glitch right here, full of mistakes today.
02:43Accidentally played this A note right here.
02:45Didn't mean to do that, so I am going to click that to select it and hit
02:48Delete to get rid of that.
02:49Next I am going to click one of these notes and select it, hit Command+A to
02:53select all of them, and I'm going to change Align To eighth note.
02:57Let's go ahead and preview that and hear how it sounds.
02:59 [Lead synth]
03:13Nice! Okay, a couple of things.
03:15First of all, this is really cool and it's going to sound a lot cooler once we
03:18speed up the tempo to what it actually is, which actually we can do now because
03:22we are not going to do any more recordings.
03:23We'll take that up to 200.
03:25And also I want to add some modulation to this last note.
03:29It hangs on it for a long time.
03:31It's not super-interesting.
03:32So what we are going to do to add some modulation is to take this to View from
03:36Notes, which is these little things right here to Modulation.
03:40Now what I am going to do to change the modulation is to Command+Click, so I
03:46don't want any modulation in the beginning of the song here.
03:48I want it to start modulating at about 6.6 here.
03:53So if this is like 0.5 and about right here, so I am going to hold the Command key
03:59so I get pencil, and then I am going to click one more point here.
04:03Actually we could drag that down to 0.
04:06And then I'm going to Command+Click somewhere about over here at the 120 point
04:11to make a diagonal line here, and then we can just sustain that.
04:15So basically what I am doing is I am increasing the amount of modulation, or
04:20basically vibrato in this case, so that the note kind of does this cool
04:24little thing at the end.
04:25So let me just go ahead and back this up a little bit, just by clicking the
04:27playhead and hit the Spacebar.
04:29Let's back up a little bit more. There we go.
04:31 [Lead synth with vibrato]
04:34Hear that little bwowwww? It was a horrible impression of it, but you get the idea.
04:38One more time, just to be sure we heard it.
04:40 [Lead synth with vibrato]
04:43That is fun. Okay, so now what I am going to do is I'm going to unsolo this, then I'm going
04:49to select the track, hit Command+D to duplicate it.
04:53And then I'm going to hold the Option key and drag it downwards to copy it.
04:58The reason why I am doing this is because the instrument isn't really strong enough.
05:02I am not actually sure I like the tone enough.
05:04It's not complex enough.
05:06If we hear that, it sounds cool.
05:07I'll hit the Enter key to return to the first frame and we'll hit Spacebar to preview it.
05:11 [Pop beat with synthesizer]
05:16Just needs a little something extra.
05:18So what I am going to do is while this Arena Run track is selected, we're just
05:22going to go to Synth Leads and select Riffy Fifths.
05:25And that will give us a little bit more bite and texture, Riffy Fifths sounds like this.
05:30 [Riffy Fifths sample]
05:31Kind of a cool little thing, and so when we play those both together:
05:34 [Music Playing]
05:40Now we could balance them together with these volume sliders here.
05:43We might want to take these down just a little bit.
05:45We also might want to take up, let's say, Arena Run, for example.
05:49We want to take these up an octave, so you could take View back to Notes, and
05:54maybe you click on one of them.
05:56Hit Command+A to select all of them, and then we'll drag this note up from C4 to C5.
06:04Now when we play it, we have an octave separation between the duplicates.
06:08 [Music Playing]
06:16And they both have that cool modulation, the vibrato at the end, I dig that.
06:20So now if we want to, we can go over to the Edit tab and we could add effects to these.
06:26We could add reverb and compression, EQ, and balance these a little bit better.
06:31We could also add some drums and bass to go along with these last couple of bars
06:36of our Synth melodies.
06:37We are not going to take time to do that, but I think we've covered enough
06:39concepts that you know what to do and you could fill in those blanks.
06:43Next we need to export this back to After Effects.
Collapse this transcript
Exporting for After Effects
00:00 So here is the final song project.
00:02 This is the actual project that I created when I was creating this project.
00:06 So it has all the mixes and reverb.
00:09 There was even a track that I decided not to use, and so you can kind of open up
00:12 this project and see what I did with it. Let's listen to it.
00:15 [Music Playing]
00:26 All right. Good times!
00:27 So I also have this Analog Swell that we didn't talk about how to make but this
00:31 is simple enough, just use the Analog Swell instrument.
00:34 So pretty simple stuff but also at the same time quite fun.
00:38 And now it's time to export this to After Effects.
00:40 So I am just going to go to the Share menu, I am going to select Export Song to Disk.
00:44 Now if you don't want to compress this in new CD quality audio, you could not
00:48 compress it and then export this.
00:50 I chose to compress it.
00:52 I use the AAC Encoder, which is better than the MP3 Encoder, and also After
00:56 Effects will understand that file, so it's all safe and good.
00:59 And then Audio Settings, I chose Higher Quality.
01:02 It still only makes a file that's two-tenths of a megabyte, so not really that
01:06 much we have to worry about in terms of file storage.
01:09 It's a really small file.
01:10 So at this point, all I have to do is click Export to make this song for After
01:14 Effects and our work creating this song in GarageBand is done.
01:18
Collapse this transcript
Conclusion
Assignment: Completing the second side
00:00So now we are all done with our After Effects project or at least we are halfway done.
00:06Now you remember from an actual video here that we start on the left side of
00:10the screen was Stay Tuned and then it goes to the other half that says For More Show.
00:15Now obviously I used the same elements, the same principles and everything on the right half.
00:20But all we've covered in this training series is how to do the left half.
00:24Now that was completely intentional.
00:25So the challenge now to you is can you make the other half on your own?
00:31So if we to select the Working Comp, move this over, create the For More Show
00:37stuff, going on the right-hand side of the Composition.
00:40So I present you that challenge, give it a shot and see what you can come up with.
00:44Now for those of you that are interested in doing this, what you can do is go to
00:49YouTube, I've posted this movie. It's called ChatShowBumper with audio or w audio
00:53here, and what you can do is post a video response and show me the second half.
00:59You could post it and maybe you could improve on it, and change some
01:02things, make it your own.
01:03It also might be a way for you to allow others in the community to comment
01:07and critique your work.
01:08So that option is there if you want it.
Collapse this transcript
Goodbye
00:00Well folks, that's the end of this training series.
00:02Again, thank you so much for watching.
00:04I've had a total blast making this project and this training series for you.
00:07I hope you've learned something from it.
00:09I tell what. One more time for the road, well just watch our final project with the
00:12audio and everything to see what we've learned how to do.
00:15 [Music Playing] Love it!
00:23Love it!
00:24Again, I am Chad Perkins. On behalf of lynda.com, thanks for watching!
Collapse this transcript


Suggested courses to watch next:

After Effects CS5 Essential Training (8h 39m)
Chad Perkins



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