After Effects: Natural Light Effects

After Effects: Natural Light Effects

with Chris Meyer and Trish Meyer

 


After Effects: Natural Light Effects was created and produced by Trish and Chris Meyer. We are honored to host their material in the lynda.com Online Training Library®.

Volumetric lighting effects, such as light rays and glows, are susceptible to two common problems: They can look too synthetic, and they are prone to banding when compressed for DVDs and the web. In After Effects Natural Light Effects,Chris Meyer shows how to make light look more realistic by adding dust or swirling smoke, creating natural imperfections that help with compression. He demonstrates how to do this using stock footage of this natural phenomenon or the After Effects Fractal Noise and Turbulent Noise effects.

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authors
Chris Meyer and Trish Meyer
subject
Video, Motion Graphics
software
After Effects CS4, CS5
level
Intermediate
duration
17m 24s
released
Mar 13, 2009

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Natural Light Effects
Introduction
00:00Hi, I'm Chris Meyer of Crish Design and I like to share with you some tricks to
00:04create more natural looking volumetric light effects. Now by volumetric lights,
00:08I mean things such as glows, light rays, anything where a visible light appears
00:13to be emanating from a particular object. Now there are lots of great plug-ins
00:17out there to create these effects, but they all tend to suffer from two major problems.
00:21The first problem is they are too perfect. The reason we can see visible light
00:26is because light is either bouncing off of or being blocked by particles of
00:29dust, smoke, water, or other things in the air. These particles tend to be
00:34swirling around or drifting slowly which adds some animation to the light.
00:39Most of these plug-ins don't take that into account.
00:41Two, these effects tend to create perfect gradients of color as the light
00:47emanates away from an object. Unfortunately, perfect gradients when
00:51compressed for the web or for a DVD tend to show up with banding and
00:55posterizing and tend not to look very good. Well, this same trick that
00:59introduces those dust particles into the light, they also break up the banding.
01:04So let me go ahead and show you how it's done.
Collapse this transcript
Application
00:00I am here in After Effects and I have some text that I'd like to add a light ray
00:03effect to. Now I like to do my lighting effects to duplicates of the original
00:07layer to give myself maximum flexibility later on. So let me go ahead and take
00:11my text layer, Command+D on Mac or Ctrl+D on Windows to duplicate it, then
00:15apply my light rays plug-in to the duplicate. In this case I'm going to use
00:20Trapcode's Shine. Trapcode > Shine.
00:24Now Shine has a lot nice options to it. You have many different options on how
00:27to colorize your light rays. We'll go ahead and pick up the original colors in
00:31the logo. I want to go ahead and Boost Light to get the more of a burnt out sort of look.
00:36And then I want to go ahead and use blending modes to blend on the
00:39top of the original logo. I'll use something like Screen to go ahead and start out.
00:42Give it a nice glow there in the center.
00:44Now we hit RAM Preview and nothing happens and this is the case with most light
00:48ray plug-ins. They render and they just sit there and that's not really
00:51realistic. One of the reason I do like Shine is that it does have this Shimmer
00:55parameter that does add some animation to the light rays. I'm going to crank it
00:59up to see what's going on. I want to add 200 to the Amount and 100 to the
01:04Detail. You will see some streaks now inside my light rays and if I were
01:09animate the Phase I would get some movement to these streaks or to those rays
01:13and it adds a very nice effect.
01:15But it's still a bit synthetic. It doesn't look like dust. So let's go ahead
01:18and add that dust in. The other important part of this trick is you are going
01:23to need some clip, either stock footage, or one you created yourself of smoke
01:28or dust, or something swirling about. To start off, I want to use these clips
01:32from the Artbeats' Aliens Atmospheres collection and you see it's just some very
01:36nice slowly drifting and swirling smoke. Close that, add it on top of my
01:42composition. Then I want to go ahead and use it as a luminance matte for my
01:48light rays. What that means is the bright areas in the smoke will show
01:53the light rays, the dark areas will not.
01:56Select it, nice. Now you see there are some breakups in the pattern here. I want to go
02:00ahead and RAM Preview and you will see this smoke drifting through the light rays.
02:06That's a good start. Now the problem with lot of these smoke or dust
02:10clips is they don't have as much contrast as you want. They darken down your light rays.
02:14So to add contrast, you can use one of a variety of effects.
02:18In After Effects, I happen to like the Color Correction > Auto Contrast
02:22Effect. What Auto Contrast does it automatically move the black to the darkest
02:27point and the whites in the footage to the brightest point to maximize my
02:30contrast and the effect is usually brightening my layer and you will see my
02:34light rays are much brighter. Now when I RAM Preview, you will see that the smoke
02:37is a lot more obvious going through here and a lot more interesting.
02:41You can do this manually by the way by using the Effects which is Color
02:44Corrections > Levels. Looking at the Histogram. This is what it looks like
02:51without Auto Contrast and just go ahead and move the Input Black and Input
02:56White points to where you need it to be to get the same effect. You can even
02:59play around the Gamma to decide what sort of contrast you have as you go
03:03from the dark areas to your light areas in your light rays.
03:05But if you are in a hurry, go ahead and use Auto Contrast. Now how different
03:10the source footage for the smoke will give you different results. For example,
03:14let's go ahead and look at this clip, AM117 also from Alien Atmospheres.
03:20Not only it doesn't have smoke, it has underlying water with some bright spots
03:23moving around. So let's go ahead and replace your smoke layer with this
03:27water+smoke layer. I'll hold down Command and Option on Mac, or Ctrl and Alt on
03:33Windows and hit the slash key and it will automatically replace my selected
03:37footage. I hit 0 on the numeric keypad to RAM Preview. It will take a second to
03:42calculate here and now you will see an addition to the smoke. I have got some
03:46nice animation going on. I haven't even animated the Shimmer parameter in Shine.
03:50This is all in the underlying footage.
03:52Let's try another clip. Artbeats has several collections called ReelFire, which
03:57has various smoke effects. This one from ReelFire Collection 2 has very, very
04:03fast moving smoke. So if I wanted a much more dynamic effect, I'll go ahead and
04:08replace my source footage with that. RAM Preview and now you will see that
04:15I've got the smoke moving through my light rays, which gives another
04:19interesting variation and adds more animation to the scene.
04:22The other clip to try is from Artbeats' Mayhem collection. This one is just
04:27dust particles flying about. So this will be a way of trying to recreate dust
04:33flying about through your light rays. I'll put that away. Go ahead and use
04:38Command+Option+/ again to replace it, RAM Preview and now where there were
04:43light rays you see dust particles flying about and you don't have to use
04:47footage as you find it. You can play with it further if you want to.
04:50For example, I'll open up the Effects Controls again. In case of Auto Contrast,
04:54I can play around with a White Clip to go ahead and make the white parts of
04:57these particles a lot more obvious and now that's much more like snow
05:01falling. You can do the same thing by adding a Levels effect after Auto Contrast.
05:06Another fun trick is to add an effect such as Minimax. I'll select Channel >
05:11Minimax, set the Radius to 1 and now you see I have converted my dust, these
05:16little square particles. I'll turn the layer on by itself so you can see what
05:19we have. Let's go ahead and bring the contrast back down again.
05:23Makes it a little more subtle. There we go.
05:27Now I got spark leaves going through my logo animation. And Minimax has other
05:34options as well. Like Maximum Then Minimum really creates an interesting kind of
05:37hollowed out effect that I really like. I'll go ahead and calculate that RAM
05:41Preview. Minimax does take a couple of seconds to calculate, but it's not so bad.
05:46And there you go. Nice particles going through my dust. I'll turn that off
05:53and get back to normal.
05:54Now you can use this with whatever volumetric lighting effect that you like.
05:59I happen to use Trapcode > Shine here, but you can use other things such as Glow
06:02effects. I'm going to turn off my Luma Matte so I can go ahead and see the
06:05unaffected light rays, turn off Shine for now and apply another effect to this
06:11layer. So just say Trapcode > Starglow, which are very nice glowing rays.
06:17Change the Colormap to something more appropriate, such as this Heaven Preset.
06:22Crank up this Streak Length a little bit to give a very nice look to it and
06:26then I'll go ahead and turn on my Luminance Matte back on. Now I have got
06:29particles floating through my glow effect or again I can try a different
06:33footage. I want to go ahead and go back to my original drifting curling smoke,
06:38RAM Preview and there you see I got a very nice subtle, but more realistic look
06:46as my smokes drifts through my volumetric lighting effect.
06:50Let me show you this trick with another favorite plug-in of mine, Trapcode's Lux.
06:55Here is a composition that has a couple 3D lights in After Effects.
07:00There is a light; there is pool of light it makes when it hits another surface.
07:04But you don't see anything in between. Trapcode's Lux fills in volumetric light in
07:09between the light source and its destination. So I'll go Layer > New > Solid.
07:14Again, make it the Comp Size. I'll just call this lux lighting layer to keep it straight.
07:20I'll apply Effect > Trapcode > Lux and immediately I see visible
07:27light for my light source in After Effects to my other layers and Lux gives me
07:33other capabilities such as designating a layer to cut off how far the light
07:37gets cast. You see now I no longer have this light glowing underneath my floor.
07:40But the problem with Lux is again when I RAM Preview, it's not moving. There is
07:45no animation to my volumetric light. So I create it just I did my other examples.
07:51I go back to my Project panels, pick some stock footage of some nice drifting
07:55smoke. Here is one of those particularly interesting. Add it to the layer above
08:01my solid, which has Lux in it, go ahead and blow out its levels. I can either
08:06use the Auto Contrast that I used before or do it manually with the Levels
08:10effects. I bring my White Point down to get some nice blowouts here. I bring my
08:16Black Point up to get some contrast and then set my Track Matte for the Lux layer.
08:21I'll use my smoke layer as a Luma Matte and now you will see some
08:25streaks going through my lights.
08:26I cue up a quick RAM Preview here and now you will see my smoke layer is
08:33actually drifting through my volumetric lights and it looks a lot more
08:37realistic than just having a solid color of light. Just go ahead and use
08:41footage of smoke, dust, water vapor, anything swirling about as a track matte
08:47for your volumetric light effects inside After Effects.
Collapse this transcript
Synthetic Smoke
00:00In the previous movie I showed you how to use stock footage to create more
00:03realistic volumetric lighting effects by having things like smoke or dust drift
00:07through your light ray effects.
00:09In this case I use this clip from the Artbeats' Alien Atmospheres collection and
00:16you see it has some very nice drifting swirling smoke. However, you don't need
00:20to use stock footage. Many programs such as After Effects have plug-ins, which
00:24help recreate natural phenomenon. It may not be as realistic, but it is
00:28certainly more cost effective. So let's see how to do that.
00:30I want to go ahead and start a new composition called turbulent noise.
00:35I'm going to create a Layer > New > Solid to apply my plug-in to. Give it a name
00:42such as noise. Make sure it fills up the entire composition and click OK.
00:48After Effects users love to use a particular plug-in called Fractal Noise. It creates
00:53natural phenomenon such as clouds, smoke, and such. If you have After Effects
00:57CS4, you might want to try turbulent noise. It renders a lot faster and also
01:03is said to have more realistic motion. So I'll apply Turbulent Noise and see it
01:08starts up with a cloudy sort of look and then you animate the Evolution
01:12parameter to go ahead and create movement to your smoke.
01:16Now the nice thing about both Fractal Noise and Turbulent Noise is they both
01:19have a lot of options to customize a look. For example, this is the basic
01:23settings. But things like Dynamic or Dynamic Twist also have their interesting
01:29ability and looks to them. You see that's what Dynamic Twist looks like.
01:32Another fun variation to try are the different Noise types including Blocks,
01:36which create this very digital look as you can see there. Not realistic, but it
01:41could be fun for special effect. Let's go ahead and go back from where we
01:44started. There is a lot you can also do with a Transform parameter inside
01:48Fractal Noise or Turbulent Noise. For example, you can go ahead and scale up to
01:52create something much softer or scale down to create something with lot more
01:56detail in it. I'll Reset.
01:59If you want to create streaks of light and streaky noise, go ahead and turn off
02:03Uniform Scaling and play around with, let's say, just the Scale Width
02:07parameter. I can stretch it way out to one dimension, then animating
02:12Evolution. Now you will see it has something much more threads of light or like
02:16the movement of water in the ocean rather than just clouds swirling out in place.
02:19That's also very nice look.
02:21Now as I mentioned if you want to animate your smoke, you need to animate the
02:26Evolution parameter. How much the value changes between keyframes determines
02:31how fast your smoke evolves. You can also write a pretty simple expression to
02:35do this automatically. For example, I'll hold down on Option on Mac, Alt on
02:39Windows to add expressions to Evolution parameter. Down here for starters I'll
02:44type time. This now takes the time in seconds and applies it to how many
02:50degrees of Evolution that you have.
02:52If you want to say I have one full evolution for every second of time,
02:56I'll go time 360. 360 degrees for one second. Press Enter, hit 0 to RAM Preview and
03:05now you will see I have automatically animating smoke or waves without having
03:10set keyframes. To change how fast it animates, you have to change this value
03:15or add yourself an expression controller to animate. I'll select my Noise layer
03:19and add Effect > Expression Controls > Slider Control. I'll give it a name such
03:25as smoke speed. I drag it to the top of my Effects Control panel, so it's
03:32easier to find later on.
03:34Now I'll go ahead and replace this number with my slider. Drag the pick whip up
03:41to the slider value, release the mouse, press Enter and now this slider value
03:47will determine how fast my smoke evolves. 0, nothing happens. I want very
03:52slowly drifting smoke. I'll enter a smaller number like 100. RAM Preview.
03:59Now you see I have that much more slowly evolving smoke.
04:02The nice thing about this is I just have one parameter to go ahead and enter
04:05without having to change keyframes. That's why I like these auto animating
04:09parameters using expressions. I'll let that go and I have much more slowly
04:14evolving smoke. Now this Turbulent Noise plug-in was introduced in After
04:18Effects CS4. It's accelerated by the GPU in your computer, which means it's
04:22pretty fast. So you can go ahead and use it directly in the project without
04:25worrying about rendering times.
04:27However, if you have After Effects CS3 or earlier, you have to use the Fractal
04:30Noise plug-in which can be slow. So in that case you might want to create some
04:34footage like this as a seamless loop and use it just like it's a stock footage clip.
04:38Now Turbulent Noise does not loop. In that case you have to use the
04:43Fractal Noise effect, Noise > Fractal Noise. Open up the Evolution Options and
04:51enable Cycle Evolution and now you can determine how many evolutions result in
04:56a complete loop. Say that I want to have one loop for 4 seconds here. I would
05:01go to the start of my time, I go ahead and set one keyframe for Evolution
05:05and then I go to the end of my Timeline, press End, plus one frame.
05:11It's important that the second keyframe be beyond the end of your Timeline.
05:15If you place it here on your last frame, it will just repeat the first frame and
05:19then you would have a hitch in your motion. So I'll press Page Down, go beyond
05:23the edge of my comp, enter one cycle for my Evolution. Press 0 to RAM Preview.
05:32Now you see that I have perfectly repeating, loopable smoke clouds, whatever
05:37you call it, to use for my background. And again render it, keep it around and
05:41use it just like it was a stock footage.
05:44This synthetic cloud or dust works particularly well with the things such as
05:48the Lux plug-in I've shown earlier. I twirl open my Lux comp, open it.
05:53Previously I had this stock footage of smoke, but I select the layer, go back
05:58to my composition with Turbulent Noise, do Command+Option or Ctrl+Alt+/ and
06:03replace it with the noise I created inside After Effects. Go ahead and end my
06:07workspace here and RAM Preview and now you see the Fractal Noise we created
06:13earlier is creating this pulsing look inside my lights in Lux.
06:16Now if I don't want it to be stationary and if I want to actually move,
06:19I'll just go back to my Turbulent Noise layer, open up the Effects Controls again
06:24and play around with the Transform settings some more. In addition to scaling it,
06:27I can also Offset to my Turbulence including making it animate up and down.
06:33So go to the start of my comp, set one keyframe, go to the end of my comp,
06:38I'll go ahead and set the second keyframe. We want to shift it downward ever so
06:41slightly. Go back to my Lux composition, RAM Preview. Now you see that the
06:47smoke I created is slowly drifting downward. There we go. And of course I can
06:53modify it further if I like.
06:54Now personally I prefer to use footage of the real thing whenever I can.
07:01It's looks more realistic. It looks more organic. I tend to have some stock footage
07:05clips around that I use all the time. If you have the camera, you can go out
07:08and try to shoot your own natural phenomenon and use them instead. However,
07:12if you don't have footage you can use, you can always use plug-ins like Fractal Noise,
07:15Turbulence Noise and create some of your own. Hope this helps and now you can
07:19create some much more realistic looking volumetric light effects. Take care!
Collapse this transcript


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