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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
We've got chapter 305 open, and here I have the start of my robot. So far I've built him out of primitive shapes, which are cubes. Underneath the cubes though, are lots of other shapes, and what we're going to do is start having a look at working with cylinders. So, I'm going to create a cylinder. And I'm just going to move it up here and we'll have a look at it. So at the moment it's intersecting my other layers. I'm just going to move it over to the side here using three way axis.
Now you have different options for cylinders. You still have your basic options, your coordinates. Your object options. And you'll notice one of the object options which is different from, the cube object, is that you have an orientation control. So you can choose different orientations for your cylinder. Now I want to choose minus x. We're going to use this to create some shoulders. You could do minus x, or you could do plus x, actually. So plus x will give you exactly the same.
So let's do plus x, we're going to adjust the radius, we're going to bring that down a little bit. So I'm going to use the arrow keys just to bring the radius down and that affects the radius or the width of the cylinder if you like. We're also going to adjust the height of it, so we're going to bring the height down to about 140, so let's bring that down quite a lot. And you'll see why in a second, if I use my middle mouse button to go to front view. And then just zoom out a little bit.
And adjust my view using the one and two keys. You'll see that we want it around about the right shape for intersecting with my other objects underneath. So I'm going to place it so that the center point of it is roughly in the center. Of this object here. And we also want it to, the center point to intersect with the top of this object. If we come back out and go to this view, and we use the three key just to move around, you'll notice I also need to move it back.
And again if I go to my Right View. I can make sure that's absolutely in the correct place. So using the one and two keys just to adjust that 'til I have it in exactly the right place. So you're just using these different views as a way of aligning the objects with each other. Are other ways of doing that, we'll have a look at later. But for now, I just want you to practice moving around in these different views. So, we have the chest.
We're also going to create another cylinder which will be an axle for our arms to move around. In order to do that, what we're going to do is create a duplicate of this, but using the scale tool. So we're going to select the Scale tool. We want to hold down the CMD key and click to create a duplicate. And again if I hold down Shift I can make it 80% of the original cylinder. Now it's inside the other cylinder so we can't see it at the moment, but we know it exists because we can see it in the object manager.
And if I select that cylinder in the object manager I can come down here and adjust the height value so that it now extends outside the other one. Okay so we want to make it rend by 140 so I've made it a little bit too big. In fact we'll do it to 150 so we can just see it sticking out the edge there. Now we also want to fillet both of these. If I select them both I can go to the caps section, which is where I adjust the fillet for the cylinder.
Now again, this could be confusing. You may think it should be in the object tab. But it's not, it's in the Caps tab. And we put caps on the end of our cylinders by clicking on fillet. Now at the moment, it's far too much, so we're going to bring that value down to five. Now, when you've got multiple items selected, and there's multiple values. It tells you, by placing the word multiple in the text field. So, if I wanted to see those values individually, I'd have to select them individually. You see that one's at 20, that one's at 16.
But we can change them both by selecting them both, and just typing in five, and that will change them both to a value of five. I think I'm going to extend that axle a little bit higher, so I'm going to select Cylinder one. And just put out about 160, so it sticks out a bit more. And we're going to rename these. I'm going to call this one shoulder, and I'm going to call this one axle. And you'll see why we've created that axle a little bit later. We're going to create another couple of cylinders, this time I'm just going to create a new cylinder.
I'm going to call it neck. So I'm going to double click, rename it Neck, and then I'm going to choose the move tool and move it up and I want it to intersect with the other layers so I'm going to use middle mouse click just to get it into position. Let's just adjust that view a little bit. Okay. Its far too wide for the neck. So I'm going to adjust the radius. Let's make it about 30 and let's make the height 60.
Now in this case I don't need to fill it. Whoops lets change the radius to 30 and the height to 60. A bit of a mistake there. I don't need to fillit on it because it's going to intersect with the other layers, so I'm going to pull it down to intersect with the shoulders. So we're going to create a head, and for that, we're going to create a cube. I'm going to move it, upwards, round about there. Let's just use the number one key to move that down, into position.
And I'm going to place it so the center point is on the neck, and then we're just going to make an adjustment to the size of it. So we want it to be quite small, so we'll do it 130 by 110. By 130. Okay, and we'll just move it into position. And now, if we middle-mouse click to get back to our perspective view, you can see we've got the head in position. Now, it is huge at the moment, but we're going to adjust that, so don't worry too much that the head is too big at the moment.
The one thing we do need to do first, move the neck and the head backwards to slighten both, move them backwards. We need to move them there a little bit as well, so they intersect with the shoulders. And the head, I'm going to select, and just move that forward a little bit, so it's sticking out more at the front than the back. So you see how you start to get really comfortable with these tools, navigating around, moving things in 3D space. And it's just practice, so practice, practice, practice is my tip for the day.
You'll never learn something by doing it once. You need to keep repeating processes to learn how to use something in a comfortable way. So what we'll do is we'll stop there. And next we will create some arms.
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