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Working cylinders

From: Up and Running with CINEMA 4D Lite for After Effects

Video: Working cylinders

We've got chapter 305 open, and here I have the start of my robot. So far I've built him out of primitive shapes, which are cubes. Underneath the cubes though, are lots of other shapes, and what we're going to do is start having a look at working with cylinders. So, I'm going to create a cylinder. And I'm just going to move it up here and we'll have a look at it. So at the moment it's intersecting my other layers. I'm just going to move it over to the side here using three way axis.

Working cylinders

We've got chapter 305 open, and here I have the start of my robot. So far I've built him out of primitive shapes, which are cubes. Underneath the cubes though, are lots of other shapes, and what we're going to do is start having a look at working with cylinders. So, I'm going to create a cylinder. And I'm just going to move it up here and we'll have a look at it. So at the moment it's intersecting my other layers. I'm just going to move it over to the side here using three way axis.

Now you have different options for cylinders. You still have your basic options, your coordinates. Your object options. And you'll notice one of the object options which is different from, the cube object, is that you have an orientation control. So you can choose different orientations for your cylinder. Now I want to choose minus x. We're going to use this to create some shoulders. You could do minus x, or you could do plus x, actually. So plus x will give you exactly the same.

So let's do plus x, we're going to adjust the radius, we're going to bring that down a little bit. So I'm going to use the arrow keys just to bring the radius down and that affects the radius or the width of the cylinder if you like. We're also going to adjust the height of it, so we're going to bring the height down to about 140, so let's bring that down quite a lot. And you'll see why in a second, if I use my middle mouse button to go to front view. And then just zoom out a little bit.

And adjust my view using the one and two keys. You'll see that we want it around about the right shape for intersecting with my other objects underneath. So I'm going to place it so that the center point of it is roughly in the center. Of this object here. And we also want it to, the center point to intersect with the top of this object. If we come back out and go to this view, and we use the three key just to move around, you'll notice I also need to move it back.

And again if I go to my Right View. I can make sure that's absolutely in the correct place. So using the one and two keys just to adjust that 'til I have it in exactly the right place. So you're just using these different views as a way of aligning the objects with each other. Are other ways of doing that, we'll have a look at later. But for now, I just want you to practice moving around in these different views. So, we have the chest.

We're also going to create another cylinder which will be an axle for our arms to move around. In order to do that, what we're going to do is create a duplicate of this, but using the scale tool. So we're going to select the Scale tool. We want to hold down the CMD key and click to create a duplicate. And again if I hold down Shift I can make it 80% of the original cylinder. Now it's inside the other cylinder so we can't see it at the moment, but we know it exists because we can see it in the object manager.

And if I select that cylinder in the object manager I can come down here and adjust the height value so that it now extends outside the other one. Okay so we want to make it rend by 140 so I've made it a little bit too big. In fact we'll do it to 150 so we can just see it sticking out the edge there. Now we also want to fillet both of these. If I select them both I can go to the caps section, which is where I adjust the fillet for the cylinder.

Now again, this could be confusing. You may think it should be in the object tab. But it's not, it's in the Caps tab. And we put caps on the end of our cylinders by clicking on fillet. Now at the moment, it's far too much, so we're going to bring that value down to five. Now, when you've got multiple items selected, and there's multiple values. It tells you, by placing the word multiple in the text field. So, if I wanted to see those values individually, I'd have to select them individually. You see that one's at 20, that one's at 16.

But we can change them both by selecting them both, and just typing in five, and that will change them both to a value of five. I think I'm going to extend that axle a little bit higher, so I'm going to select Cylinder one. And just put out about 160, so it sticks out a bit more. And we're going to rename these. I'm going to call this one shoulder, and I'm going to call this one axle. And you'll see why we've created that axle a little bit later. We're going to create another couple of cylinders, this time I'm just going to create a new cylinder.

I'm going to call it neck. So I'm going to double click, rename it Neck, and then I'm going to choose the move tool and move it up and I want it to intersect with the other layers so I'm going to use middle mouse click just to get it into position. Let's just adjust that view a little bit. Okay. Its far too wide for the neck. So I'm going to adjust the radius. Let's make it about 30 and let's make the height 60.

Now in this case I don't need to fill it. Whoops lets change the radius to 30 and the height to 60. A bit of a mistake there. I don't need to fillit on it because it's going to intersect with the other layers, so I'm going to pull it down to intersect with the shoulders. So we're going to create a head, and for that, we're going to create a cube. I'm going to move it, upwards, round about there. Let's just use the number one key to move that down, into position.

And I'm going to place it so the center point is on the neck, and then we're just going to make an adjustment to the size of it. So we want it to be quite small, so we'll do it 130 by 110. By 130. Okay, and we'll just move it into position. And now, if we middle-mouse click to get back to our perspective view, you can see we've got the head in position. Now, it is huge at the moment, but we're going to adjust that, so don't worry too much that the head is too big at the moment.

The one thing we do need to do first, move the neck and the head backwards to slighten both, move them backwards. We need to move them there a little bit as well, so they intersect with the shoulders. And the head, I'm going to select, and just move that forward a little bit, so it's sticking out more at the front than the back. So you see how you start to get really comfortable with these tools, navigating around, moving things in 3D space. And it's just practice, so practice, practice, practice is my tip for the day.

You'll never learn something by doing it once. You need to keep repeating processes to learn how to use something in a comfortable way. So what we'll do is we'll stop there. And next we will create some arms.

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This video is part of

Image for Up and Running with CINEMA 4D Lite for After Effects
Up and Running with CINEMA 4D Lite for After Effects

104 video lessons · 8856 viewers

Angie Taylor
Author

 
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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