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Warp Stabilizer VFX: Reversible Stabilization workflow

From: After Effects CC Essential Training

Video: Warp Stabilizer VFX: Reversible Stabilization workflow

With the Reversible Stabilizer function in Warp Stabilizer VFX, you can freeze moving elements in our scene. Making them much easier paint with effects like Paint or Clone Stamp tool or even Liquefy. Then you can unfreeze the scene when it's time to render, and everything you painted will move along with those elements. Let's look at the seam will be working with today, go ahead and grab your current time indicator and scrub through the timeline. So in this shot our camera is moving, and our soccer player kicks the ball. We want to add a paint effect over the top of this ball. And again, with the Work Stabilizer, we're not going to have to track the scene at all.

Warp Stabilizer VFX: Reversible Stabilization workflow

With the Reversible Stabilizer function in Warp Stabilizer VFX, you can freeze moving elements in our scene. Making them much easier paint with effects like Paint or Clone Stamp tool or even Liquefy. Then you can unfreeze the scene when it's time to render, and everything you painted will move along with those elements. Let's look at the seam will be working with today, go ahead and grab your current time indicator and scrub through the timeline. So in this shot our camera is moving, and our soccer player kicks the ball. We want to add a paint effect over the top of this ball. And again, with the Work Stabilizer, we're not going to have to track the scene at all.

So select Layer 1 and go up under Animation. At the bottom of animation, go ahead and apply Warp Stabilizer VFX. Immediately it's going to start analyzing your clip in the background. This frees you up to do anything else you'd like to do in your After Effects project because it is taking place in the background. We want to set a really high quality analysis, so go to the Advanced section, and make sure to select Detailed Analysis. This will start the analysis over, but this will give us excellent results. Now, even though it's analyzing the scene, we can come up and make some changes to our stabilizer.

Let's start with the Result area. Click on the pull down, and change it from Smooth Motion, to No Motion. We can leave the method set to Subspace Warp. Under the Framing let's change that to Stabilize Only. Now the rest we'll have to wait till the analysis is finished, before we can change. Once the analysis is finished, in the Advance section, go down to the Objective area. Let's change that pull-down from Stabilize to Reversible Stabilization. Now it doesn't appear as though much has happened, but if you scrub through the timeline, you'll notice the soccer ball hardly moves at all in the scene. This is going to make it extraordinarily easy to paint over top of with our Paint tool.

Now since I want to paint rather than trying to activate the layer panel, I'm going to go up to my Workspace in the upper right corner. And change it from the Standard Workspace to the Paint Workspace. Once we've done that, we have our Composition panel on the left, and our Layer panel on the right. We have to paint in the layer panel, so to load our pre-comp into layer panel. I want you to hold Option on the Mac, Alt on Windows, and then double-click on the layer. That'll make sure that you've loaded that pre-comp in the layer and our Stabilize VFX function is going to be active. Now we can grab our Paint Tool.

I'm going to go up to the Toolbar and grab the brush and I have a brush size of about 17, that's Soft. You can choose whatever size you like in the Brush panel over here and the color, we can set up here with our color chips. So if you click once on the color you can open up your Color Picker and choose whatever color you like. I'm going to choose this kind of blue color and click OK. Our Opacity we'll leave at 100, our mode we can leave. Most of this we can change after we paint.

So let's get started by painting our first stroke. Now, I don't want this to be precise. I want it to kind of wiggle around the scene. So I'm just going to Click and Drag with my mouse, a couple of squiggly lines, and there we go. Now, to see our results of the paint, we need to open up paint in our timeline. So expand the options for layer one and here you'll see Effect and we have our Warp Stabilizer and then we have our Paint Effect. If you open the Paint Effect, here you can see it was set to actually stay constant throughout the entire scene. Well, we're going to have to paint over the ball as it's moving through the scene but we'll get there in just a second.

Let's scrub our current time indicator until right before when she kicks the ball. Right about at one second. This is where we want our current paint stroke to disappear. So I'm going to click on the right side of that paint stroke in the timeline, and drag back to the left. Make sure to hold down Shift as you hold drag, and it'll snap to your current time indicator. Now if you move one frame down the timeline, our paint stroke has disappeared. Now, before we paint a second Brush Stroke, you want to make sure to deselect this Brush Stroke, so it doesn't get replaced with our new stroke. So I'm just going to click anywhere else in the timeline to deselect. Now, I'm going to click in the Brushes panel one more time to make sure I have the proper brush selected.

And then, up in the paint options, I'm going to change the duration from Constant, to single frame, now we're set to actually paint in the scene. So go ahead and just draw a squiggle over the top of the ball and then we can move one frame down the timeline and the more varied you can make your stroke, the more interesting the animation's going to be. You can just repeat this process painting and stroking down the timeline. I think you kind of get the idea that I'm going for here. I may miss a frame or two but, you can see how the paint stroke is now moving along with the ball as I scrub through the scene. Now you can change the blend load for these paint strokes individually just by clicking directly on the Brush Stroke.

And clicking on the mode pull down. I'm going to change a different setting, so lets just leave everything set to Normal right now. We can collapse our Paint options and go back to our Standard layout. If you go open our Window and go to Workspace and reset to Standard. When we render this, we don't necessarily want the scene to look like this, we want the scene to look like it did before we applied the Work Stabilizer. So we need to apply the Warp Stabilizer again. But rather than going back under the Animation menu, I don't want to trigger Warp Stabilizer to reprocess again. So I'll click on the Warp Stabilizer in the Effects Control Panel and just press Cmd+D.

That will duplicate the stabilizer, then we can collapse the second stabilizer and then move it below the paint in the layer hierarchy. This way you can see we have our first stabilizer, that's going to freeze the scene and then we have the paint that we added. And then we're going to use our second Warp Stabilizer to unfreeze the scene. So let's open up those options and in the Advanced section under the Objective, let's change the pull down from Reversible Stabilization to Reversed Stabilization.

Now if we scroll up through the scene, you can see we have our Brush Stroke and it's been applied in the scene. And it's tracking along with the ball and we didn't have to do any tracking. The way that I like to work with this when I'm adding extra element is not by necessarily using the Transfer modes of the Brush Stroke. What I like to do is literally create a duplicate of the video layer. So I'm going to select layer 1 and just go up under Edit and choose Duplicate. Now for the second layer I just want to delete all the effects. So I'm going to click on Warp Stabilizer in the Effects Controls, hold down Shift and click on the second one and press Delete. Now in this main composition, we can go back up under our Paint options and see where it says Paint on Transparent, you can go ahead and enable that feature. If we solo our one layer, all we have is that Paint layer. So we can apply any effects we'd like to this paint, to stylize it however we want, and we can apply any effects to our background video. So now that we've got two separate layers, just to show you one last time, I could change layer 1 to, let's say, a Multiply Blend mode. Now as I scrub through you can see it has a different look to the animation. With Warp Stabilizer VFX and the reverse function you can freeze your scene, paint in the scene and there's no tracking required.

Show transcript

This video is part of

Image for After Effects CC Essential Training
After Effects CC Essential Training

110 video lessons · 55197 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 1m 8s
    1. What is After Effects?
      1m 8s
  2. 30m 55s
    1. Welcome
      1m 11s
    2. Using the exercise files
      1m 19s
    3. Relinking missing footage
      1m 54s
    4. Working with keyboard shortcuts
      1m 23s
    5. Updating After Effects with Creative Cloud
      1m 25s
    6. Different ways to use After Effects
      59s
    7. Exploring the interface of After Effects
      12m 0s
    8. Exploring important preferences and setting up the cache
      6m 20s
    9. Video terminology
      4m 24s
  3. 1h 0m
    1. The six foundations of After Effects
      11m 5s
    2. Understanding compositions
      10m 35s
    3. Creating and manipulating layers
      9m 49s
    4. Building animation
      6m 29s
    5. Working with effects
      7m 5s
    6. Introduction to 3D
      8m 45s
    7. Understanding how to render
      6m 48s
  4. 38m 54s
    1. Importing elements
      5m 53s
    2. Organizing projects
      3m 51s
    3. Building compositions with layers
      6m 17s
    4. Animating with keyframes
      10m 0s
    5. Adding effects and graphics
      8m 7s
    6. Output techniques
      4m 46s
  5. 44m 49s
    1. Exploring composition and project settings
      6m 48s
    2. Importing Photoshop files as compositions
      8m 39s
    3. Importing Illustrator files as compositions
      7m 41s
    4. Viewing files in the comp panel
      4m 42s
    5. Understanding Pre-compose
      4m 21s
    6. Positioning layers with snapping
      4m 55s
    7. Interpreting footage
      4m 0s
    8. Keyboard shortcuts for compositions
      3m 43s
  6. 1h 5m
    1. Defining layers
      5m 4s
    2. Creating type layers
      7m 38s
    3. Precise typesetting techniques
      5m 42s
    4. Creating layer solids and shapes with masks
      9m 6s
    5. Creating design elements with shape layers
      6m 10s
    6. Layer compositing: Masks, switches, and blend modes
      7m 35s
    7. Using track mattes
      4m 49s
    8. Precise compositing with variable-width feathered masks
      9m 24s
    9. Working smarter by swapping layers
      7m 6s
    10. Keyboard shortcuts for layers
      2m 35s
  7. 1h 27m
    1. Understanding animation
      6m 20s
    2. Adding and adjusting keyframes
      9m 52s
    3. Understanding keyframe interpolation
      6m 20s
    4. Adjusting keyframes in the Graph Editor
      8m 26s
    5. The power of parenting
      5m 26s
    6. Using null objects
      6m 46s
    7. Creating expressions with the pick whip
      6m 25s
    8. Creating and adjusting motion paths
      9m 56s
    9. Building complex graphics with Pre-compose
      4m 54s
    10. Preparing audio for animation
      8m 57s
    11. Generating graphics with audio
      9m 13s
    12. Working smarter: Navigating the Timeline
      4m 32s
  8. 58m 59s
    1. Understanding the order of effects
      5m 58s
    2. Generating backgrounds with effects
      5m 33s
    3. Generating a scribble effect
      8m 12s
    4. Animating strokes with effects
      6m 37s
    5. Using adjustment layers
      5m 52s
    6. Adding gradients and glows
      4m 30s
    7. Saving pan and scan presets
      5m 20s
    8. Fixing exposure with Levels
      3m 5s
    9. Fixing color casts with Color Finesse 3
      9m 57s
    10. Masking individual effects
      3m 55s
  9. 55m 24s
    1. Understanding 3D in After Effects
      9m 2s
    2. Intro to cameras
      7m 51s
    3. Intro to lights and material options
      8m 56s
    4. Animating cameras
      12m 39s
    5. Creating depth of field
      6m 48s
    6. Exploring the ray-traced 3D renderer
      10m 8s
  10. 1h 43m
    1. Understanding CINEMA 4D Lite and After Effects
      1m 32s
    2. 3D foundations
      10m 43s
    3. Matching CINEMA 4D Lite and After Effects projects
      8m 9s
    4. Understanding the CINEMA 4D Lite interface
      7m 31s
    5. Creating 3D projects from Illustrator files
      7m 28s
    6. Exploring modeling in CINEMA 4D Lite
      8m 8s
    7. Applying deformers
      5m 59s
    8. Understanding materials
      7m 32s
    9. Lighting your scene
      8m 14s
    10. Looking at detailed materials
      7m 51s
    11. Animating in CINEMA 4D Lite
      6m 51s
    12. Animating cameras in CINEMA 4D Lite
      5m 45s
    13. Working with CINEWARE
      9m 38s
    14. Render settings and the multipass workflow
      8m 38s
  11. 23m 35s
    1. Rendering with Adobe Media Encoder
      4m 45s
    2. Recommended settings for rendering graphics
      10m 21s
    3. Creating presets in the Render Queue
      4m 0s
    4. Prerendering with Import and Replace Usage
      3m 18s
    5. Working smarter: One render, multiple outputs
      1m 11s
  12. 29m 3s
    1. Creating type animators
      8m 52s
    2. Creating and animating type on a path
      5m 32s
    3. Animating shape layers
      8m 45s
    4. Animating brushstrokes with Paint
      5m 54s
  13. 23m 31s
    1. Retiming with Time Remapping
      8m 56s
    2. Retiming footage with Timewarp
      9m 10s
    3. Smoothing shaky camera footage with Warp Stabilizer VFX
      5m 25s
  14. 16m 6s
    1. Getting started with Keylight
      8m 43s
    2. Refining your key with Keylight
      3m 42s
    3. Cleaning up keys with masks
      3m 41s
  15. 26m 47s
    1. Rotoscoping with paths
      6m 47s
    2. Introducing the Roto Brush
      5m 58s
    3. Refining the Roto Brush
      6m 12s
    4. Using the Refine Edge tool
      7m 50s
  16. 27m 13s
    1. Creating a single point track
      7m 38s
    2. Applying motion with Warp Stabilizer VFX
      4m 29s
    3. Warp Stabilizer VFX: Reversible Stabilization workflow
      7m 47s
    4. Solving cameras
      7m 19s
  17. 6m 30s
    1. Archiving your projects
      3m 50s
    2. Removing unused footage
      1m 25s
    3. Moving compositions between projects
      1m 15s
  18. 2m 24s
    1. What's next?
      2m 24s

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