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Harness the power of the CINEMA 4D MoGraph module to create complex animations with only a couple of keyframes. By stacking multiple MoGraph effectors, you can achieve nice-looking animations quickly and easily, saving you time spent keyframing moves manually. Discover how to change your text on the fly or create iterations of it, while keeping the animation intact. Author EJ Hassenfratz introduces a real-world postproduction workflow, by creating a network bumper promo. This project covers creating 3D text in CINEMA 4D, compositing, and adding final polish to the footage inside of Adobe After Effects.
So now that you have your animation all laid out, you notice we have an extra blank cube on the first word. I'll show you how you can exclude it from the first wave of animation in this video. So, much like how you hid the first cubes from the cube grid to be able to place our cube text using a MoGraph selection tag right here, this is how you go about removing the extra cube in this first wave. So if we go to frame 50 here, you see we have this extra cube. It doesn't really look good, so we're just going to get rid of that.
We need to remember that this text position Wave 1 effector is the effector that's pushing the cube text forward in this first wave. So what we need to do is select our cubes that we need to have still be effected and exclude this one. So let's select our cube text fracture object. Let's go up to MoGraph > MoGraph Selection. You can see that these red rectangles pop up. So all you need to do is holding Shift, select all of the cube text with the letters on them.
You'll see that the rectangles change from red to yellow and a MoGraph selection tag pops up. Let's change the name of our MoGraph selection tag to Blank Cube. Since we only want these four cubes to be effected by this text position wave effector, all we have to do is go to our Effector tab and we have the Selection field. If we just drag our MoGraph Selection tag from our cube text fracture object and drop it into that field, you can see that it's only affecting the clones that we highlighted in this MoGraph selection tag.
So now, if we play through the scene, it looks just like it should. So depending on what words you use for this transitions, knowing how to use MoGraph selection tags for finer control over what your effectors animate is important, especially if you need to iterate and use different words.
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