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Up and Running with CINEMA 4D Lite for After Effects
Illustration by John Hersey

Using selection sets to isolate surfaces


From:

Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Using selection sets to isolate surfaces

Selection sets allow you to control which parts of an object are affected by a material, and we'll have a look at those here. If you want to follow along we're in chapter 807C4D. And here I have an interactive render region around my text, because that's what we're going to work on here. So I'm going to go into my Material Manager and go to Create > Load Material Preset > Light Materials. And into surfaces and the preset that I want to use is concrete cracked.
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Up and Running with CINEMA 4D Lite for After Effects
8h 31m Beginner Aug 28, 2013

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
Subjects:
3D + Animation Video Motion Graphics Compositing video2brain
Software:
After Effects CINEMA 4D
Author:
Angie Taylor

Using selection sets to isolate surfaces

Selection sets allow you to control which parts of an object are affected by a material, and we'll have a look at those here. If you want to follow along we're in chapter 807C4D. And here I have an interactive render region around my text, because that's what we're going to work on here. So I'm going to go into my Material Manager and go to Create > Load Material Preset > Light Materials. And into surfaces and the preset that I want to use is concrete cracked.

And here's to appears in my materials manager. I'm not going to drag it onto my text object. And here is applied to my text. Now, I kind of like the affect of a kind of grungy stony surface in contrast to the shiny robot surface, but it's a little dark and I really want to highlight the edges a little bit. And there's a couple ways of doing that, I'm going to create another material preset something that will contrast with it nicely. So I'm going to go back into materials.

Back in surfaces and choose bright concrete or concrete bright. And I'm going to drag it onto the text there. Now you need to be careful where you drag it. If you drag it on top of the existing material, it would just overwrite the existing material. You can't actually drag it here. But if you drag it on to the text, notice that it will appear next to that material. And it's overriding it, but it's not getting rid of the other material. Now, if I say mix textures, it will mix both of them together. And you can get really nice results by mixing textures.

You can also mix them with the colors underneath. Now, these colors are a little too strong. So I'm going to take mix textures off the first one. We'll just mix the bright concrete with the dark concrete. Now, the only thing about that is, the edges are a little bit too bright now. So, I really want to isolate the front edge. And have the bright material only rendering on that front edge, and not on the side edges. So to do that, I can use what are called selection sets. And these are codes which will identify a particular section.

So if I type in C1 and I only know this because I went through tutorials myself and learned how to do this, most of them by the amazing Rob Garrett, and I type in C1 and you'll notice that it isolates that now and only applies that to the front of the object so it's a way of isolating surfaces. Now we could take that a step further, we could create another material so let's go to Lite > Materials. Let's go back to surfaces and see what we've got in there.

There's not really much I want to use in there, so I'm going to go to stone and I'm going to choose let's think, what shall we use? Let's use plaster fragmented okay, nice, chalky kind of look. Okay I'm going to drag that one to my text and that will completely overwrite the other surfaces. But, if I select in the selection R1, it will only be applied to the edges. Now it's quite hard to see that.

Really, I should swap these around, so I should make this C1. And that will be the front element. And then I should make this one the highlight. So basically what R1 is, is the bevel, if you like. So the little beveled edge that you see there. So, what we're doing is highlighting that with light concrete. So we have the dark concrete, the concrete cracked, overall so it doesn't have a selection.

And the light concrete has a selection R1. And R1 is the fillet cap, if you like, or beveled edge. And then this one is C1, which is the front edge, okay? There're also numbers for the back, if you had bevels on the back. You could use C2 for the back surface of the text, and you could use R2 for the highlights or the bevels of the text. So that's a little bit about how you can use selection sets or selection tags to control which surfaces are affected by specific materials.

And by the way, in case you were wondering why C and R, C stands for Caps, so you'll notice that the C value is used for the front of the text, and the R value stands for Rounding. So if you like the rounded edges of the text. So if you think C is the Cap and R is the Rounding, that's an easy way of remembering it.

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