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In this course, professional animator and director Lee Lanier shows how to create render passes in Autodesk Maya, recombine the passes in Adobe After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character. The course covers both the Render Layer Editor and mental ray contribution pass systems. Additionally, 1- and 2-point motion tracking and match moving, stabilization, and 4-point corner pin tracking are discussed.
If you're a Premium Member of the lynda.com online training library, or if you're watching this tutorial on the DVD, you have access to the exercise files used throughout this title. Let's take a look and see how those are laid out. All the files are in the exercise files folder, within that folder are Chapter folders, a Footage folder, Renders folder, and Textures folder. The Chapter folders contain Maya scene files, and also After Effects project files, you'll need to create the exercises. The Footage folder contains the live-action image sequences that need to import into After Effects.
These feature an actress in a real location, that we're going to combine with CG renders. The Renders folder contains CG renders created in Maya. The last folder is the Textures folder. This contains textures that Maya needs to render out the CG. Now you'll need to open files in the Chapter folders, the Footage folder, and the Renders folder to complete the exercises. However, you don't need to access the Textures folder, that's just there, so Maya has the textures for the CG objects. If you're not a Premium Subscriber to lynda.com you don't have access to the exercise files, but you can follow along from scratch with your own assets, so let's get started.
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