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The Render Elements plug-in really gives us a lot of control over exactly what passes we are going to be rendering out and bringing into After Effects. What we want to do in this movie is to optimize our render settings, and what I mean by that is by turning off selected elements-- for example, in the Beams Pass--the only thing we need to see are the beams and we don't need any object buffers or anything like that along with the beams because none of the things that have object buffers are going to be visible in the scene. So, we can go through our Render Settings and turn off all the things that we don't need for that render. That will save us a lot of drive space.
So, what I am going to do here in the file is go to the Plugins menu and go to Render Elements, and let's start off with the Beams Pass. And right now, the Stadium Pass is loaded, and I can tell because of this little asterisk here. So, I will select Beams and click the Load button. And I will just verify it by hitting Command+R or Ctrl+R, and you can see there is my beams. So, if I go to the Render Settings and in the Render Settings and if I twirl open my Multi-Pass, I can see that all of these multi-pass steps are all on, and I don't need those. The only thing I need is the RGBA Image. And so I'm going to delete everything in this multi-pass scene except for the RGBA Image.
So, I will go to hold on the Shift Key, and then I will hit Delete, and then I'll do the same thing down here and delete and delete. And then all I see is the RGBA Image for my Beams Pass. And then if I go to the Save option, you can see its Beams, but it doesn't say where the file is going, and so I'm going to tell it where to put that file. So, I'll click on the Save Image button, and I'm going to go to, in the Exercise Files, the C4D renders folder. Now, this is very important. If you're downloading the project files for this course, this C4D renders folder will already be full of subfolders that have their own image sequences in them.
Do not render your images to that folder; otherwise, you will overwrite or mix up all of the renders in those subfolders, and you don't want to do that. If you are rendering along with this at home, render them to your own folder on your own hard drive. So, here in the C4D renders folder, I am going to make a new subfolder and call it Beams and hit Save, and I can see there's my file set up. I've verified that only my RGBA Image is rendering. Now I need to re-record the render element and tell it to overwrite, and yes, that's awesome. It's ready to go. Now, what I am going to do is navigate through each one of these guys and repeat that process.
So, if I go to the Phone Pass and load that up, in the Phone Pass, the only thing I really need are the phone. I know that I don't need the Atmosphere or Post Effects. I need the RGBA Image. I don't need the Depth pass so I can delete all of those things. And the only object buffer I need is the phone screen, so I can delete all of these guys. So I can go into the phone and are going the phone and delete, delete, delete, delete, delete. I am just clicking on these guys one at a time. And then for the Ambient pass, I do need down that one. I do need Diffuse, Specular, and Reflection.
Ambient Occlusion yes, Atmosphere no, Post Effects no, RGBA yes. Depth and Motion vector I don't need at all, so I can delete those guys completely. And so that saves me a lot drive space because I won't be getting image sequences for any of that extra stuff. Now, if I go to the Save, I will go and navigate and tell it where to put that Phone file, so I click on that. And it remembers the last place I was looking at, so that's the Beams folder. So I'll go to C4D renders, and I will make a new subfolder and call it Phone and save it into the Phone. So, there is my Phone pass, and I am going to record that element. And then do you want to override it? Yes, I do.
Now, I will do that same thing for the Stadium Pass, so let's load up Stadium. And then in the Stadium Pass, we don't need a phone screen. We do need the crowd. We do need stadium lights. The pulses, piston, base platform, those are all parts of the stadium, and we do need object buffers for those, so we want to leave those on. The rest of these image passes I am going to leave on because those are going to be crucial information that we will need inside of After Effects. Now, I'll go to the Save dialog and tell it where to put the files, and so I will navigate out to C4D renders, hit New Folder, and tell it to render out the Stadium Pass.
And so I can see Stadium is going into the Stadium Folder, and there is my file pathway, and I will click on the Record Element and then hit Yes to override it. And then last but not least is the Type Pass, so I will click on Type > Load. Let's twirl open the Multi-Pass options and the only thing we need, we don't need any of these object offers because our Type isn't need the object buffers, so we can delete, delete, delete, delete. We can basically delete all of these object buffers, and we will leave Ambient, Diffuse, Specular, Reflection, all the stuff on, except for Atmosphere, and the Depth and Motion vector we don't need either.
All we need now is to tell it where to put those files, so I click on Save, navigate to the correct folder. And I need to make a folder for that Type, so I will make a Type folder and then hit Save. And always remember to re-record your Render Element. Click Record Element, Yes. And now, I'm ready to go, so I have done my Beams. I have done my Phone. I have done my Stadium. I have done my Type pass. The Everything ON pass is just for backup. We are not even going to render this pass; I can ignore that for now.
So, I've got all my render elements set up. I have optimized them in order to save drive space. The next step is the batch rendering.
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