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Up and Running with CINEMA 4D Lite for After Effects
Illustration by John Hersey
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Using the Picture Viewer in CINEMA 4D


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Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Using the Picture Viewer in CINEMA 4D

In this movie we're going to have a look at previewing your footage. Now, in After Effects, you generally do a Ram Preview when you want to preview your footage in real time. And what that does is it loads the frames into ram and plays them back into real time for you. It's important that you see things playback in real time and at full resolution. So, that you can check your output before you actually go and render your final project. Now we're in Chapter 2N, so if you want to follow along you can open that, too.
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Up and Running with CINEMA 4D Lite for After Effects
8h 31m Beginner Aug 28, 2013

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
Subjects:
3D + Animation Video Motion Graphics Compositing video2brain
Software:
After Effects CINEMA 4D
Author:
Angie Taylor

Using the Picture Viewer in CINEMA 4D

In this movie we're going to have a look at previewing your footage. Now, in After Effects, you generally do a Ram Preview when you want to preview your footage in real time. And what that does is it loads the frames into ram and plays them back into real time for you. It's important that you see things playback in real time and at full resolution. So, that you can check your output before you actually go and render your final project. Now we're in Chapter 2N, so if you want to follow along you can open that, too.

And here you'll see I've loaded a few frames into ram, by hitting the Ram Preview button over here. 0 on the number pad is the shortcut or hot key for doing that. And you'll see that that plays it back with the current render settings in real time. Now, it's important that we do something similar in Cinema 4D. If you're new to Cinema 4D, you need to figure out what the best way of previewing is. So, we're going to select the file in the timeline and just hit Cmd + E to open up our file in Cinema 4D, and here it is.

Now, in Cinema 4D, I can press play Shortcut for that is F8 if you're on the Mac. You need to make sure that your F8 key isn't being used for a system level shortcut. But anyway, F8 placed forward, so I'm going to use the button so you can see what I'm doing. (SOUND) (MUSIC). Okay. So, you can see that I've got my animation going there, and you're going to learn a little bit more about how to do that animation a bit later.

But you can't guarantee that that timing is exactly right by viewing it in this main view port here. This would be kind of like it's in space bar in After Effects. Also, you're not going to see it with the final settings or the render settings here. In order to see that, you need to render it. Now, you can just render, you can click on these buttons up here. This one here will render the view. Or you can hit Cmd + R, or Ctrl + R on Windows to render that view.

But, a better way is to use the Picture Viewer. And the Picture Viewer will use whatever settings you've set up in your Render Settings. So, if we have a look, go to Render > Edit Render Settings, you'll see it will render it with these settings here. Now at the moment, it's going to just do the current frame. But if I put that to from 0 to 120 frames, it's going to render the whole animation. And we'll have a look at both of those, so at the moment, I want to see the timing of the animation.

So, it's important I render all the frames. So, I'll switch that on. And then when I come up here to my Picture Viewer, and I can click on the little black arrow and choose from this menu, or I can click on the Mend button to render to the Picture Viewer. OK, there's no name, filename specified for the rendering image, but, I'm just going to leave that for now and click on Yes. As we render it. And you'll see what it's doing, it's starting to render all the frames in the animation for me, and it's going through them one-by-one.

Now I can stop that at any time by just clicking on this button. And that's going to stop the rendering of those frames. But one that stops rendering, I can be sure that when I hit Play Forwards, it's going to playback with the correct timing and the settings from my Render Settings. So, let me just play that Forwards. (SOUND) It's a much more reliable way of checking your output. And of course it will save these files. So, as you work through your project, you can save different previews and check your timing, and have a reference to the files that were used for those previews.

Now, if I only want to render one frame, there are options in here actually. You can go in and adjust the Frame Rate. So, maybe you only want to render one frame a second for example. Or you may decide that you want to adjust the Render Settings while you're working on things like lighting and materials so that you're only rendering one frame. That's particularly useful when you're trying to optimize your project which we'll be doing later. In order to do that you go back to your render settings and just change it so it's 0 to 0 or, you know, there's only one frame being rendered.

And now if I go and hit the Picture Viewer button, it's only going to render one frame for me. So, depending on whether you're wanting to check the timing or the quality of the image, you would choose different Frame Rate Settings. Now, there's also buttons up here for all sorts of useful things. You can clear the cache, get rid of any of the files that are in the cache. You can render it Full Screen, you can Show Title Safe and Action Safe Zones, you can Show the Color Profile, have that displayed, and you can also do an AB Comparison of different render settings.

We'll have a look at, little bit more of the Picture Viewer when we start optimizing the project. But for now, if we need to render and check timing, do it in the Picture Viewer.

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