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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
A few low graph elements, that are activated when you register your copy of Cinema 4D Lite. And we're going to have a look at these here. Now the green elements, are generator objects similar to the ones that you see in these menus here. But these are specifically mode graph objects. So a generator object of course needs children to produce, a result as we know so let's apply a mode graph fracture and see how it works. Now, like the (INAUDIBLE) thing it's not going to work with the built in text objects in Cinema 4D but there's a work around to that basically what you do is you select your text.
And we need individual letters in the text so we're going to click on seperate letters in the object tab of the attributes manager. And what that does is gives us separate letters so that when we select this element and make it editable it will create individual letters. And if we open it up, you'll see that we now have individual letters for club, and robot that we can use with the fracture generator. Now there are a couple other steps to getting this to work.
Basically we want the letters themselves to be direct children of the fracture, so what I want you to do is select these letters, so we're going to Cmd>Click them. Or Ctrl>Click them on Windows, to select the individual letters, but not the nulls that are containing them. And we're going to drag them directly, onto the fracture object. Now, these letters are children of the fracture object. We don't need these two nulls. Null 1 and null 2. They can be deleted. So select them. Hit back space to delete them. I'm actually going to use this text null.
I'm going to drag it above the fracture object. So that it's placed about it in the hierarchy. And then I'm going to make the fracture object a child of the text object. And I'm only doing that just to keep things tidy. So if we now close the fracture object, you'll see we've got the text null, which contains the fracture object and all of the letters for my text. So where does the extrude nerve come in? Well the extrudernerp, needs to go between the fracture and the text.
So really we want to make the extrudernerp, a child of the text, and the fracture a child of the extrudernerp. And now you'll see, that we are getting somewhere. We have some depth applied to the letters. But we'll need the first letter. Now you'll remember this happened, before when we imported an Illustrator file. What we need to do to fix that, so the extrude note is applied to all the letters, is click on hierarchical. And now you have the extrude note working on the fracture, which is working on all the individual letters.
So that's how to get the fracture generator working. It needs children to produce results, and it needs individual objects. Also the extrudnerp (UNKNOWN) needs to be its parent, and also needs to have hierarchical switched on. So this is your workflow for making the fracture work. In the next exercise, we're going to apply an effector which will take those individual elements. And give them kind of random properties.
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