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Learn coordinates CINEMA 4D Lite

Understanding coordinates provides you with in-depth training on 3D + Animation. Taught by Angie Tay… Show More

Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Learn coordinates CINEMA 4D Lite

Understanding coordinates provides you with in-depth training on 3D + Animation. Taught by Angie Taylor as part of the Up and Running with CINEMA 4D Lite for After Effects
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 54m 9s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
    7. Checking out the new CINEWARE features with After Effects CC 2014.1
      15m 55s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 57s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      5m 43s
    6. Creating cameras in After Effects
      4m 37s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 24m 26s
    1. Setting up layers in CINEMA 4D
      5m 48s
    2. Compositing CINEMA 4D layers in After Effects
      6m 52s
    3. Casting shadows on layers in CINEWARE
      5m 18s
    4. Adding reflections in CINEMA 4D
      6m 28s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 38m 54s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      9m 2s
    8. Adjusting reflections
      5m 23s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Understanding coordinates
Video Duration: 5m 0s 8h 57m Beginner Updated Jan 15, 2015


Understanding coordinates provides you with in-depth training on 3D + Animation. Taught by Angie Taylor as part of the Up and Running with CINEMA 4D Lite for After Effects

View Course Description

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
3D + Animation Video video2brain
After Effects CINEMA 4D

Understanding coordinates

There are some differences in the way that Cinema 4D and After Effects measure 3D coordinates. Fortunately, when use Cineware, you don't need to worry about these differences, as calculations are made behind the scenes to compensate for them. However, it's really important to understand the differences. To avoid confusion, when you start animating in Cinema 4D. Now, I'm already in Cinema 4D Lite. Have opened it from within After Effects. I'm going to go to File > New and create completely new document or new scene.

Now position and scale in Cinema 4D are measured in a similar way to After Effects, using x y and said coordinates. And if I create a cube, by clicking on the cube button. You can see those coordinates here, in the manager. Okay? You can also see the cubes coordinates here in the attributes manager in the coordinates section. Now, in terms of scale, Cinema 4D works pretty much how you would expect it to work. You'll notice that if I scale something up.

So, if I chose the scale tool and just scale something up. It scales up in a positive direction, and then down to zero, okay. Slightly different from after effects. It won't scale to negative values. You'll see that the most I can scale down to is 0.02. So slightly different there. So I'm going to undo that, but it works as you would expect it. Positive values make it get bigger Now its different when it comes to moving things. If you select the move tool and you'll see we have our three way axis determining the x value, the y value, and the z value.

Or x direction, y direction, and z direction. Distances on the x-axis are measured as the arrows indicates. Positive distances are measured from the origin Going to the right as we're looking at the scene, so to be more precise, I would say from east to west. Now, you'll notice that if I hold down the three key and click on the origin point and just rotate around that, that the axis actually moves around with the ground plane. So let me just undo that.

So I'm going to hold down command+shift+z or ctrl+shift+z to undo my view change. And just explain that a little bit more. If I click and drag on the x-axis, you'll notice the x-axis changes in a positive direction, so it's going to positive values. If I click and drag it this way It goes to negative values when it goes past the zero origin. Let's just undo that, okay? So we go back here. I'm going to hold down the 3 key and click as close to the origin as I can just to rotate view rimmed and you'll see that when I've rotated the view rimmed, it's still going in a positive direction when I drag it in the direction of that axis.

And negative when it goes the other way. So it's irrespective of the direction of the view, if you like. So it's more like east and west, than right and left. So I'm going to hold down command+shift+z or ctrl+shift+z on Windows, again. And then I'm going to hold down ctrl+z to undo the move that I made with the cube. So x-axis is measured pretty much the same way as After Effects. The only difference is, it's measured from the origin in a positive and negative direction. In After Effects, it's actually measured from the top left corner of the composition.

So, what about the y-axis? Well. The y-axis behaves differently. You'll notice first of all it's measured from the origin, similarly to the x-axis instead of from the top left corner of the comp. But also if I click and drag the y-axis, notice as I move it upwards, it goes into positive values. And if I'm, drag it down below the origin point it goes to negative values. Now that's the opposite of After Effects, which measures positive values going down and negative values going up.

I'm going to undo those moves. So that's an important point to note. Y-axis behaves differently. The z-axis also behaves differently. If I drag it away from the origin in this direction, it measures positive values. If I drag it this way, it measures negative values. So in After Effects, as you can guess, it's the opposite way around. It's positive as it moves towards the viewer. Negative as it moves away from the viewer. So as I said, there are differences in the way that After Effects and Cinema 4D measure coordinates.

You don't really need to worry about them in terms of getting your project from Cinema 4D to After Effects cause cinema would take care of it for you. But it's important to be aware of those because if you're coming into Cinema 4D and adjusting things using values, you may get a little confused without that knowledge.

Find answers to the most frequently asked questions about Up and Running with CINEMA 4D Lite for After Effects .

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Q: This course was updated on 01/15/2015. What changed?
A: We updated movies in chapter 5, 10, and 12, and added a new set of exercise files to make the course compatible with the latest versions of After Effects CC (2014.1) and CINEWARE. Watch the "Checking out the new CINEWARE features with After Effects CC 2014.1" movie for an overview of the changes.





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