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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
A couple of neat little tricks you can use to set up depth of field correctly in Cinema 4D, and I'm going to show you that here. I'm in Chapter13_CU_07.aep and we're going to go into Chapter13_CU_Start.c4d. In the Project panel, hit Cmd+D or Ctrl+E on Windows to edit original, and open it up in Cinema 4D Lite. Now, I'm going to hit Shift+R, because what I want to do is render my image, but I only want to see the depth mat.
So I'm going to go into the Layer tab, click on Depth and also choose Single Pass. And, you'll see that my depth mat isn't really giving me much information, apart from the robot is going to be really blurred, and the background is not going to be blurred at all, or vice versa. Everything is black, meaning something will either be blurred or not blurred. There's not going to be any kind of finesse or detail in terms of, I'd rather have the claw maybe in focus and the rest of the robot gradually going out of focus to give us a more dramatic look.
So, how do I adjust that? Well, I can go into my Camera Settings, select my Camera. Come down here, and start adjusting the focus distance and experimenting with it. But a much easier way is just to go down to what you want to focus on, which I said was the claw. And just drag the claw into the Focus Object field. And now if I hit Shift+R to render that, you'll notice that we've now got much more of a kind of gradual depth of field effect.
So that we can have things getting more blurred as they go away from the camera and very sharp as they're near the camera. Now you can make further adjustments. You can go into the Details and adjust the Near and Far Clipping values. There's also Depth of Field Mat Front Blur and Rear Blur that can be adjusted. Now, you'll notice if I bring down the Rear Blur to maybe about 400 and then hit Shift+R. We're starting to get lighter areas there.
(INAUDIBLE) And then hit Shift+R again. And you'll see that now the head is going to be really blurred. Maybe a little bit higher, so let's try 300. And again Shift+R. And we're almost where we want it to be there I think. Maybe about 310, 320. So you can use the Picture Viewer to workout the correct depth of field.
So that when your post producing the depth pass in After Effects, it's going to work really well. So if I now Save that and then go back to After Effects, I can now use use various effects in After Effects to apply that depth of field to my layers.
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