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Okay, we're in chapter 03.03.c4d and here I have two objects. I've renamed these objects by double-clicking them. I've called this one Left Foot, so you just double-click on the text and that makes it editable. What I want to do now is I want to make hips, so I'm going to create a duplicate of the left foot just by holding down the Ctrl key. And clicking and dragging on the left foot and pulling it up, to round about here again, holding down Shift if I want to constrain it. I'm then going to use the middle mouse button just to adjust my view so I can go to front view and make sure it's in exactly the right place.
Again, middle mouse click to go back to my perspective view. Now at the moment, this is clearly wrong, and if I use the three button to move around, you'll see that the hips are actually fatter on the zed axis than they are on the x axis. So the first thing that I want to do is make an adjustment to that to adjust the hips and make them the correct size. So what we're going to do is create the hips from this foot. Now, the first thing we're going to do is rotate it because it's in the wrong orientation.
Now, there's couple ways of adjusting this. We could adjust the size, but I'm going to show you rotation because it throws up a couple of issues that we're going to have a look at here. So if you select the Rotate tool, you get this nice, little gimbal, and that allows me to rotate that. And I'm going to hold down Shift as I'm rotating it. And you'll it gives me nice little green indicator to show me how much I've rotated it by. I'm going to rotate it by 90 degrees and then release it. And if we use the three key now just to move around you'll see it's right in the middle of the composition. And the leg is in the center of the hip.
So we need to move that across. Now, if I select the move tool, something strange has happened. You'll notice that the blue zed indicator has changed. So it's moving from left to right. And the red indicator is where the zed indicator used to be moving from near to far. And that's because at the moment, the axis mode is in object mode. So the axis is aligned to the object. If we click on this button here, we can change it.
So that the access mode is now aligned to the world. Now just be aware, if you switch to the scale tool which we're going to use, it switches back to object mode. This button works on a per tool basis so if we want to change it, we need to click on it again and now if we want to scale it, we can use these buttons just scale it, or we can use these to scale non-uniformly.
So what I'm going to do is just scale that zed value to about 120. I'm just going to do it really roughly here. I'm going to change the y value and I'm going to put that up to about 70, somewhere around about that. And then finally I'm just going to use the three key to move around so I can see the x axis and I'm going to change that to round about 80. Okay, now if I switch back to the move tool again, it still remembered that I'm in world mode.
So I can just move that back into position, a little bit further back. Now just be aware that it keeps that in world mode so if you want to be, you know, want to avoid confusion, you may want to then switch back to object mode once you've finished making adjustments. But that's how you can use world mode and object mode when you've rotated an object, just to change the axes and how it works with the world or the object. So let's hold down three and let's move around.
Now, I need to move it to the side, so I'm going to select my move tool again. And this time again, I can select world mode, move it on the x axis and it works as expected moving the x value down here in the coordinates manager. So there I have my hips. I'm going to double-click the name and rename it hips. And we have the hips for our robot.
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