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This course pulls together the skills you've been learning in the previous After Effects Apprentice installments to create a real-world video promo. Trish leads you through building the artwork and components used in the final piece, and then Chris shows how to assemble these precompositions into a 3D world, timed to music. Along the way, Trish and Chris also share their thoughts as they design a video project, including unifying the overall look and handling change requests from clients.
The After Effects Apprentice videos on lynda.com were created by Trish and Chris Meyer and are designed to be used on their own and as a companion to their book After Effects Apprentice. We are honored to host these tutorials in the lynda.com library.
Main Comp 1 is intended to serve as the first half of this promo that you have been building. Main Comp 2 will have many of the same elements; therefore, we are not going to make you rebuild the whole thing from scratch. But we have left you a few steps left to do. First off, let's see where we are heading. The final project is saved down here in the Finished Movie. I'll double-click that to open up in the Footage panel, press 0 on numeric keypad to RAM preview it. It takes just second to load. (video playing) You will see that part 2 has two video panels on it as opposed to one, and that the two rotate as a unit to transition between the two videos and also to reveal the final bit of text.
So let us see what we have built so far and what's left for you to do. I am going to go back to the Comps folder and open up Main Comp 2*starter. We have left you a lot of notes to show you what's doing what. Here is the music soundtrack that's already been spotted for you. Here is our Camera move, I am going to press U to reveal its keyframes as expressions, and you will see it's a little bit more complex from what you did in Main Comp 1. To get a better idea of what's going on, I am going to switch quickly to 4 Views, and to make editing 3D more interactive, I am going to switch Fast Previews from Off.
This is what I normally prefer because it has the highest quality to OpenGL-Interactive. That will allow our 3D elements to be moved around much more quickly. Once I do so, and move the current time indicator, you can follow the Camera move. It comes into this initial pose, holds for a while--and in fact, you see the whole keyframe icon here exiting this keyframe-- holds and then has one more move to finish off the animation. To make sure that the camera moves are not completely boring, we did add a very slight wiggle, two pixels at a rate of twice a second--which is added under these keyframes and, therefore, gives us a little bit of jitter during that whole position.
We have got three different titles, our ending Tonite, and the titles for the two different videos. And here's the video walls with the reflections that you are used to building. We also have the exact same Grid Floor, Radar, and 2D Background elements that you are used to earlier. I will switch from modes back to switches so you can see which layers have their 3D layer switch enabled and which ones don't. One more point, you remember when we were talking about spotting this audio, that we say we are going to divide the final promo into two different scenes, before and after marker number 2 here, right around 4 seconds.
We built Main Comp 2 to have some additional video present before that point in time just to give the editors some handle in case they want to do a cross fade or some other transition between our parts. In general, if you are creating elements, it's a good idea to always create a little bit more time than you think you will need just to allow you to do a little bit of a slip edit, a little bit of a retiming--bit of a transition later on. Okay, that's the lay of the land. Our focus is how do we take these two different video walls for the Glider and for the Windsurfer and do that fancy swivel transition so we go from revealing one to revealing the other.
That's what we'll do in the next couple of movies.
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