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A lot of users that are new to using Adobe Prelude wonder where it fits into the chain. What am I going to do with an application for ingesting media when I can already do that perfectly well with Premiere Pro or After Effects? You can import directly into After Effects and Premiere Pro, but Prelude comes before. Prelude is there to allow you to organize your media, add metadata information to it, and then hand it over to, for example, Premiere Pro for you to edit. In many ways, this is an ideal tool for an Assistant Editor, because the interface is very simplified, very clear. It's not as complex as a non-linear editing system. And it's really streamlined for you to just mark things up and identify them. Here, I'm going to press Ctrl+I, that'd be Cmd+I on a Mac, to bring up the Ingest panel which is under the File menu as well.
And you can see you get this really nice browsing interface. This is the same as the one we've got now. In Premiere Pro in the Project panel and in the Media Browser. And this just allows me to identify the clips that I'm going to use, or at least I'm going to bring into my project. What's nice about this is that you can take your media from anywhere, and just select the shots that you want. Just put a tick in the box. You can use the V key to do that. You can check all, uncheck all, pretty simple stuff. But over on the right, we've got this option to transfer clips to destination.
Now, because of this important mean, this idea of do no harm that pervades all of the creative applications made by Adobe. You can change the name of the file as you transfer. This is just going to move, or at least it's going to copy. It doesn't actually get rid of the original. It's going to move the file over to a destination location. In this case, I've clicked browse for location and I've located a folder I want the clips to go into. Not so much clips, I should say the media files to go into. Because unlike Premiere Pro or After Effects, we really are working on the media files here.
Especially, we're going to work on the metadata for the media files. What you can do is transcode and create a new file, based on the original. And in that instance, you've got the option of concatenating. And this is combining individual clips into one new clip. And in that situation, you can give the new file a name because it's a completely different piece of media. You've now got multiple clips combined into one. I'm not going to do any of this, I'm just going to chose all of these clips because I've already got them in the right folder in amongst my media assets. They're just QuickTime movie files.
The video and audio combined in them and I'm going to click Ingest. So, in this case, I haven't copied the files anywhere. I've just brought the clips into my Adobe Prelude project. And inside the project, I can do things like add metadata. So, if I double-click to open one of these up, you can see actually there's a number of markers already added to this clip. Ad this is a speak transcription metadata, these are little speech tags, like Q-points in After effects will flash. What's lovely about viewing the media in Prelude, I suppose I really shouldn't do it.
But you can actually modify the durations and positions and time for this speak transcription data. You're probably not going to want to do that but you can. In fact, if you want to, you'll notice over under Market Type, I can add an extra bit of speech transcription data. And I can maybe add some words here, and then I'm going to hold down Alt when I press the spacebar to the Option on a Mac to play without adding spaces to the text. And now, I'm going to press Alt+O to mark an outpoint for that marker.
This is all standard operations for Prelude. The point of this exercise though is to get everything organized for the editor in advance. And if you look over in the Metadata panel, well yes, I can use markers. I can put comments in and I can say, this is a comment and the director like this short. Okay, I can do that and may be little be here and marking up point, all of that's going to come with the clip when it goes into Premier Pro. In fact, its added as metadata to the media.
So, it'll appear in any of the applications that can see the Adobe XMP beta. What's interesting though, is over on the Metadata panel, this is the same as the Metadata panel that you get in Premiere Pro for example. So, maybe here under my Dynamic Media I'll add a shot name. Now I can see, because I've already pre-named this clip. I can see this is a head and shoulder shot for the teacher. In fact, it's number two, so I'm going to call this HS Teacher 2. And maybe this is shot number 54, I don't know I haven't really got slate and take information here. But you get the idea, I've got all this metadata.
And if I open a another clip or if I press Ctrl+S or Cmd+S, I can save the changes I've made. I'll say yes. So, just remember this particular Head and Shoulder Shot Teacher 2, I've put a comment in it and I've added some metadata. What I really want to do though is start to organize the project in advance of the edit. So, I'm going to click on this folder icon here. Create a new bin, and let's make a bin called Cutaways and let's make another one. I'm just going to make up a scene. In fact, I can see I've got some data on here. Let's call this Scene 9C just so you've got some reference.
And now I'm going to start just pulling my clips in here. Let's have the scenic one in the cutaways. Autumn leaves. Let's see now. Scenic. That goes in there, bridge, I think that one. Yeah, that's really a cutaway so let's have that in there, okay? Oh no, that's dialog, isn't it? Let's have that back in there. Which would leaves, let's just Lasso the rest of these and drop them into the cutaways bin. So, I've now got my media organized in two bins. Of course, with a bigger project, you're going to have many more clips and you're going to have many more bins.
And here's the cool bit, I've organized my pojects, put my comments on, I've added some metadata. I'm now going to select these, just Lasso-select them. I'm going to right-click and I'm going to chose Send to Premiere Pro. There we go. Nothing seems to happen. But I can see on my Task Bar, Premiere Pro is flashing at me, and there are my shots. Now add it to the Premiere Pro project that I had open at the time. So, it's super easy for you to migrate your clips from Prelude into Premiere Pro.
And take a look. If I open up this head and shoulder shot Teacher number 2 and there's the Speech to Text content that was added there. There's an extra bit of dialog that I've added, hello. And let's see if I can just re-size this a bit. And I don't want to click Metadata. I want my Dynamic Media heading. Here we go, Dynamic Media, and there we go. We've got a scene and a shot name, Head and Shoulder Shot Teacher 2.
It's all present in my media before I begin my edit. So, you can see I hope how useful this is. Of course, I've got these all in the wrong folder. I've got my Cutaways in the Scene folder. And my scene shots in my Cutaways folder, but pretty easy to fix that. (LAUGH) Let's move these over. And let's move those over as well. Perfect. Well, there's no accounting for having a terrible assistant editor. So, Prelude doesn't really fit inside the workflow with Premiere Pro and After Effects and so on. It actually comes at the very beginning of the process. It's a way of managing your media.
Organizing it, applying metadata to it, and then sending it over to Premiere Pro for you to begin your edit.
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