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Up and Running with CINEMA 4D Lite for After Effects

Navigation tips for CINEMA 4D Lite


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Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Navigation tips for CINEMA 4D Lite

There are a few tools and hot keys which will help you navigate in Cinema 4D more easily and we're going to have a look at those now. So we're in Chapter_01_End.aep. And from within there you can select the Chapter_01_End.Cinema4D file and hit Cmd+D or Ctrll+E to open that file up in CINEMA 4D. Now here you can see the tools for moving, scaling, and rotating objects. Move is currently selected, so if I click on one of these axes, in this case the green y-axis, I can move that object up and down.
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Up and Running with CINEMA 4D Lite for After Effects
8h 31m Beginner Aug 28, 2013

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
Subjects:
3D + Animation Video Motion Graphics Compositing video2brain
Software:
After Effects CINEMA 4D
Author:
Angie Taylor

Navigation tips for CINEMA 4D Lite

There are a few tools and hot keys which will help you navigate in Cinema 4D more easily and we're going to have a look at those now. So we're in Chapter_01_End.aep. And from within there you can select the Chapter_01_End.Cinema4D file and hit Cmd+D or Ctrll+E to open that file up in CINEMA 4D. Now here you can see the tools for moving, scaling, and rotating objects. Move is currently selected, so if I click on one of these axes, in this case the green y-axis, I can move that object up and down.

And it's telling me by how much I'm moving it in the little tool tip that jumps up on top of box there. Also, down here in the Coordinates Manager, it's showing me any differences in the coordinates. Similarly, with Scale, I can adjust the scale by using these axes. Now you'll notice that as I switch from one button to the other. It changes the axes. The appearance of the axes changes. So when it's the Move tool, I get this little arrowhead.

When it's a Scale tool, it changes to a square. And you'll now see that I'm actually adjusting the size of the cube. Now, if I select Rotation, then I get this nice little gimble which allows me to rotate. The wheel on the x, y, or zed axis. Just by clicking and dragging on these three colored coded wheels. Now you'll notice it gives me a nice, little display of the angle that I've rotated it by.

So it's very easy for me to see exactly how much I've rotated it by with that little display there. So nice tools. And If I want to reset them, easiest way actually is to undo in this situation. But if you've done several adjustments, you could undo them by changing the values down here. Now you can jump between those tools if you want to. But a little shortcut is to use some modifiers on the keyboard. So if I hold down the 4 key Number 4 on the numbers at the top.

That will allow me to move that object around freely and you'll see that I can move it around freely, change the x, y and said axis. No matter which axis I drag on, it allows me to drag it freely. I'm going to undo that once I've moved it, till I get back to zero. And then if I hold down 5, you'll notice it changes to a scale. Now it doesn't change the symbols on the axis, so just be aware that you're just going to be scaling uniformly.

It's not giving you any indication of what it's doing on the actual axes itself, but you can see down here that you're scaling uniformly. So I'm going to undo that, so that's the number 5 button. Number 6, if I hold down number 6 and click and drag allows me to rotate freely. So if I want to do some free hand kind of experimental rotation I can use those keys to do so. Now, I'd be careful with those while you're starting out. They are handy little short cuts, but you want to be absolutely sure that you're only animating or rotating or scaling or moving on one axis at a time.

You are better just to use these three-way axes. You'll notice that you also get these little indicators of planes. So if I want to move it parallel, to this plane, I can click on this blue plane button, and that will allow me to move it on the x and y axis, but not on the z axis. Similarly here, this one will allow me to move it on y and z, not affecting x. So those are really useful, because they allow me to move planarly. I don't know if that's a real word. I think I just made that up. So, on different planes, so to speak.

So that's a little bit about how you can move your objects around and scale them and rotate them. Now, the other thing that you can change is the view that you're in. Now, you have these buttons up here, and these buttons allow you to adjust your view. Notice that if I click on this one, it allows me to move my view round and round, so I'm moving things up and down or left and right with that view. And as I do, it changes the angle of my view. Okay, so I'm moving the view itself rather than the object. And what I find really useful here is that ground plane.

We don't have a ground plane in After Effects as such. So I always find it quite difficult to position things and know where exactly where I'm positioning them. But what I love in Cinema 4D Is being able to see that ground plane. It gives you a real sense of grounding if you like and allows you to see where your object exists in 3D space. We then have this button, which allows you to zoom in and zoom out, so I may want to zoom in and then just move it over a little bit so I can see it. And you'll see how these buttons start to work.

And then there's this button which allows me to rotate the views so I can see things from different angles. Very, very useful indeed. Now if I get stuck and I want to go back to my default view, it is very difficult to control it exactly by using these buttons. So what I can do instead, you'll notice that if I'll do an undo Okay, a regular undo is undoing the action, it's not undoing my view. But I can undo a view by using a keyboard shortcut. And that is Cmd+Shift+Z or Ctrl+Shift+Z if you're on Windows.

And that allows you to undo any changes to the view without undoing any actions that you've made. So that's really useful. For example, if I move this over here, and then decide I want to change the view, maybe get in a little closer to that box, move it over here a little bit. Okay, I can do, and if I want to undo those view options. If I undo the, with, using a Cmd+Z, that would undo the position of the box. So I don't really want to do that, so instead I'm going to redo that.

And hold down Cmd+Shift+Z and undo til I'm back to my default view, or the view that I want to look at my object from. These buttons are very useful, but there are shortcuts for those as well. Let me just quickly reset my box back to zero again. And this time what I'm going to do is use the buttons 1, 2 and 3 on the top row of numbers at the top of my keyboard. To quickly toggle to these buttons. So if I hold down the 1 key that allows me to, just with the mouse selected, move my view left to right or up and down.

Okay if I select the 2 key, that's going to toggle this tool which allows me to dolly the camera in and out. So I'm moving closer to the object or further away from the object. And then if I hold down the number 3 button, I can quickly toggle to this button here and which allows me to change the angle of the view. So adjusting the perspective and the angle of the view. Okay, so 1,2, and 3 allow you to access these buttons which allow you to move around the individual views. And then 4, 5, and 6 allow you to adjust the position of the object that you have selected.

So they're very handy keyboard shortcuts for navigating within a particular view. And of course we can switch between views by middle mouse clicking on the view to go back to our four way view. And then toggle back to whatever view we want to work in. So that's a little bit about navigating in Cinema 4D Lite. Of course, we'll use all of this as we proceed through the forthcoming tutorials.

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