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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
In this movie I'm going to add some pixel-motion blur to my final scene, and then I'm going to add some depth of field and various other effects just to bring it to a finished state. Now, I've time remapped it, and if we have a look at the time remapping. I'm basically using proxies at the moment. So these files are only rendering a couple of frames every second. So you'll notice there's some jumping in there. But I really am just having them in there as place holders at the moment. So I can work quickly on this scene.
So if we have a look at that in real time. If I just do a regular (INAUDIBLE) preview. (SOUND) What I want to do is add motion blur to that, so we get a really nice, kind of streaky movement to our footage, makes it more dynamic. So I'm going to come out of Graph Editor view, and I'm going to select my layer. And go up here to Effects and Presets (SOUND), and there's an effect called Pixel Motion Blur. What that does is it'll fake a motion blur, so there is a built-in motion blur in After Effects for anything that is physically moving within your comp.
But anything that's not physically moving within your comp won't blur when you use the built-in motion blur. And that's exactly what pixel motion blur is for. It's for applying a motion blur to the footage that you're using. And when you're re-timing, it's really good for adding this realistic motion blur. So I'm going to change the settings from manual to automatic, and it will automatically. Calculate a motion blur for me, and I'm going to see what that looks like. Really, actually, that's not giving me enough, so I'm actually going to put that back on manual.
And I'm going to put the value up to 360 just so that you can see how strong it is. And, I'm going to increase the shutter's samples. I can see them, separating a little bit there. So let's change that to 16. And then we get a little bit more detail in there. So let's have a look at how that looks when I RAM preview it. Now you'll notice that the footage is blurring a lot where it's moving quickly. And then as it slows down, it blurs less. And it gives me a really, really nice effect.
In fact, I quite like having the robot only moving every couple of frames. It's quite a nice effect. Hm, might leave it like that. Now we'll render it properly. Okay, a little bit too much motion blur. So I'm going to take it back to 200. And I'm going to put the shutter samples up to 32. So we get a really smooth result, let's do a little preview of that. That's going to take a little bit longer to render. But you'll notice that here we're not getting that separation of the iterations of Blur that we had before.
Now it's slowing down. Just in time for us to read tonight. You might find that you need to adjust the speed so that it comes into focus a little bit sooner. But you see it's a really nice effect. It's not kind of physically correct always, but I just think it adds a nice streaky finish to the footage and pulls it all together. There we go. And in the next chapter you'll see this with the finished footage.
How it looks with the finished footage, so you're not getting that jumping happening. Now there is a little bit of nastiness happening up here. So if you get that kind of thing happening, where you're getting a little bit of kind of jumping of the footage, where it's maybe just moving a little bit too fast, you can increase the vector detail. And that can help alleviate those problems. You'll notice that that just removes that problem there, by increasing the vector detail. So it's just a matter of playing around with the values until you get the smoothest, nicest results, and you'll notice that we're not getting that jumping here anymore.
I like to use it when I'm compositing elements into shots, because, by applying it, it's kind of looking like it's a camera motion blur that was applied when the footage was shot. So it just adds to the realism of the shot. So there we go. That's looking a lot better now. Time to apply it to the final footage and get the rendering done.
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