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Mograph Techniques: Creating a Sports Bumper
Illustration by John Hersey

Mograph Techniques: Creating a Sports Bumper

with EJ Hassenfratz

Video: Welcome

Hi, I'm EJ Hassenfratz, and welcome to motion I'll start by showing you how to model all your
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  1. 2m 38s
    1. Welcome
      58s
    2. Using the exercise files
      38s
    3. Choosing the right version of CINEMA 4D
      1m 2s
  2. 4m 38s
    1. Exploring sports-design trends
      3m 45s
    2. Examining goals for the project
      53s
  3. 29m 2s
    1. Scene overview
      1m 8s
    2. Modeling support structures using Lathe NURBS
      6m 21s
    3. Modeling tube pieces with Sweep NURBS
      7m 38s
    4. Making the turbine element using hard surface modeling
      9m 31s
    5. Placing elements together in the scene
      4m 24s
  4. 30m 58s
    1. Modeling the panel piece
      9m 45s
    2. Cloning the panel and adding Sweep NURBS
      3m 59s
    3. Animating the panel opening using the Shader effector
      9m 17s
    4. Modeling caps using Loft NURBS and Symmetry
      7m 57s
  5. 14m 56s
    1. Importing the logo from Illustrator using ArtSmart 2 and Extrude Object
      3m 28s
    2. Adding bevel accents using splines and sweeps
      4m 11s
    3. Adding LED texture to text caps
      7m 17s
  6. 9m 51s
    1. Texturing the capsule and animating the text
      5m 44s
    2. Creating and applying the hexagon textures
      4m 7s
  7. 15m 59s
    1. Animating the turbines using the Time effector
      4m 14s
    2. Animate the capsule movement
      5m 17s
    3. Adding and animating a camera
      6m 28s
  8. 11m 22s
    1. Adding an overhead light with bounce
      3m 56s
    2. Adding blue lights
      4m 10s
    3. Adding an HDRI sky
      3m 16s
  9. 7m 4s
    1. Adding compositing tags and multipass settings
      3m 52s
    2. Adding finishing touches and rendering
      3m 12s
  10. 17m 34s
    1. Importing assets and compositing passes in After Effects
      3m 26s
    2. Compositing object buffers
      1m 27s
    3. Adding optical flares with the Video Copilot Optical Flares plugin
      6m 32s
    4. Add motion blur using the MoBlur plugin
      2m 24s
    5. Color correcting the scene
      3m 45s
  11. 1m 58s
    1. Next steps
      1m 58s

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Mograph Techniques: Creating a Sports Bumper
2h 26m Intermediate May 30, 2014

Viewers: in countries Watching now:

How do motion graphics artists create those polished animated graphics for channels like ESPN on such short deadlines? They turn to the high-powered toolset in CINEMA 4D. In this course, EJ Hassenfratz shows you how to use those same tools to create your own dynamic, high-energy sports bumper. Learn how to model the basic elements in C4D and add robotic-style movement with the Mograph module, and take a logo from Adobe Illustrator and turn it into a smart, beveled 3D project. Then EJ shows how to combine it all in After Effects, along with a few special effects. This workflow mimics a real post-production environment and allows a more intermediate look at the mograph module and an opportunity to take your motion graphics knowledge to the next level.

Topics include:
  • Modeling 3D elements with NURBs
  • Animating with the Shader Effector
  • Importing artwork from Illustrator with ArtSmart2 and Extruding
  • Creating and applying textures
  • Adding camera movement
  • Lighting the scene
  • Rendering
  • Compositing in After Effects
  • Adding optical flares and motion blur
Subjects:
Video Motion Graphics Projects
Software:
After Effects CINEMA 4D
Author:
EJ Hassenfratz

Welcome

Hi, I'm EJ Hassenfratz, and welcome to motion graphics techniques, creating a high energy sports bumper. In this course we're going to look at how you can leverage Cinema 4D to create and animate a high energy sports motion graphics bumper. I'll start by showing you how to model all your elements for your animation by using Cinema 4D's many modeling tools. Then, I'll show you how you can make mechanical-looking elements in your scene, and give them robotic movements by using Cinema 4D's MoGraph Module.

We'll then create a logo made in Illustrator, and turn it into nicely beveled 3D objects. We'll composite all our 3D renders in After Effects and put on the finishing touches. We'll be covering all these features plus plenty of other tools and techniques. There's a ton to cover, so let's get started.

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