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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
I'm here in Cinema/ 4D and I have chapter 908.C4D open. And I've created this scene by exporting a (UNKNOWN) into Cinema 4D as a new Cinema 4D file. Now you'll notice it hasn't brought the Ciniware layer into the scene. And that makes sense because you don't really want to, to create a duplicate of that layer. So we've just got the shadow captured, the lights, and the cameras in here.
But what I'm going to do is I'm going to bring in some other footage to composite into the scene alongside those robots. Now if you want to follow along, we're in chapter 908.c4d. What we're going to do is just go up to the objects manager and go to file>merge objects. And I'm going to select this file. It's in the chapter nine folder. It's called Robot Title and I'll double click that to import it into my scene. So there I have my club robot text. Now you'll see that I've created some nulls in after effects.
To allow me to very quickly isolate the position of the back building and front building where I want to composite this text. So, a really quick way of doing it is to select that text and just parent it the null. So I'm going to parent it To the front building so drag it onto the front building with the arrow pointing down. So it now becomes attached to that building, and when I do that, it picks up the coordinates of that building, but leaves an offset. So if I reset that value to zero.
It now picks up the values from the building. So, it's a quick way of getting that positioned with that null. And of course we saw earlier how we can select these and create a script from that. So, we can go to expressions, create script, and we'll call this reset. Position. (NOISE) Okay, I've called it rest position, so we'll just change that to reset. And we shall drag this button out.
So that we can apply it as a button. And then what I can do is just create a copy of that text, so that's just hold down the control key, or command key on the Mac. And create a copy of the text and drag it on to the back building. And then all I need to do is just click on that button to rest the position. And there we have two, lots of text. One on each building. Now, the next thing I need to do is just scale the text up, and do various other things. So we could select the text layer itself. Go into the object tab.
And just adjust the height of the text until it's round about the size that I want. Do the same with the text in the background, also go in there, adjust the height. Oops, wrong one. Let's do this one. Get it the size we want. I also want to reword this one, so this one will say tonight, and the front one will say Club Robot. Now the other thing we may need to do is a little bit of rotation work with that to get it into place.
But we'll do that once we start to see it composted with the other elements in the scene.
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