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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
There are times when it's necessary to merge more than one Cinema 4D file together. And that's what we're going to do here to create the text for our robots. I've taken an extra step of adding some video in here. And I'll show you how I did that later. But for now, what I want you to do is just watch this scene where I have my robots. And in the background, I have what inspired me to create these robots and that's one of (UNKNOWN) amazing music videos. And you can see that playing in the background just the robots are situated on the floor, created from video.
Now, we'll add lighting and all sorts of other things to this later, to really bring it to life. But for now, what I want to do is get the text in there and make sure it's in the right position before I start adding materials and things to it. You'll see down here in the timeline, here are my robots. What I'm going to do is select them and go to Edit > Edit Original. Cmd + E or Ctrl + E on Windows. And that will open it up in Cinema 4D Lite. So, what I want to do, I've already created some text using techniques that you've already seen.
And what I'm going to do is go to File > Merge Objects. And then, select the file I want to bring in, which is my robot title. Double-click it and it appears in here. Now, I can't see it at the moment but if I little mouse click and then little mouse click on my front view, I can see there's my club robot text. Now, when you're working both Extrude NURBS and text, you've got to be careful that you select the right element. To avoid making mistakes, quite often it's better to use the coordinates than dragging the handles, but if you are dragging the handles, just make sure you use the Move tool, shortcut E, Scale tool, shortcut T, and Rotate tool, shortcut R.
So I'm going to middle mouse click on this view, to go to my four view setup, and I'm going to click on the front view And first of all, I'm going to select the text, not the Extrude NURB but the text itself. And I'm just going to move it up, to roughly where I want it to be. I move across using the axes to guide me. I'm also going to hide the cameras. At the moment the cameras are getting in the way. Click once, click twice, and the cameras will disappear, making it easier for us to see what we're doing.
And I'm going to middle mouse click and then middle mouse click again on the top view. And I want to move it back slightly. But in order to see how this really looks, I need to go back to my perspective view, so I'm just going to tweak that a little bit. And then, I'm going to just scrub through. (NOISE) (MUSIC). Okay. Really the text is a bit too far back. So, in this view, I can just use the three way axes, just to move it into position roughly where I want it. Need it to be a little bit bigger on screen so, we need to bring it forward a bit.
So just get the text roughly where you want it to be, and have a quick scrub through (NOISE) to make sure it's in the right position at all times. It's pretty much perfect for me because I want it off-screen the beginning. (SOUND) Coming on-screen about there. (SOUND) And, finishing about there. So, that's pretty much perfect. So, I'm going to save this, and I'm going to do an incremental save, so it's not going to save over my file. And you'll notice that that goes from 06_05, and, just take a minute to think about what number it can go to, and it's gone to 06_07, because I already have a 06_06.
And if I jump back to After Effects, you'll notice it hasn't updated, and that's because I saved it with a different name. Now, if you do that, if you want to work with incrementally saved filenames in Cinema 4D, what you'll have to do is when you come back to After Effects, select the original and go to Replace Footage File and select the new one. Take a minute or two to update as After Effects just calculates those changes. And then you should see the text will appear here in after effects. And if we just scrub through to the beginning, and just step through that, you should see the text appears here in after effects.
Now I was just saying that we need to tweak this a bit to get it right. Now, the reason it wasn't working and the text didn't seem to be in the right place. As if we jump back to Cinema 4D, you'll notice I have my cameras disabled, so the Render Options for the cameras is disabled. Now, if you're working with stage objects, it's very important that you don't have that switched on, because this is what happens. (SOUND) (MUSIC).
Now you'll notice that the cameras aren't changing in my preview, and that's because the preview option's switched off. In order to see them change, I need to switch that off. And now, I can see my different Camera Angles, and I'll just show you that once more. (MUSIC) (SOUND) (MUSIC) Okay, strange things going on with my audio there but you get the idea.
You need to make sure that's switched off in order to be able to position the text in the right place. Once you've done that, all you want to do is position it, so that when we go to the end (SOUND) the text is kind of in that position, maybe slightly further forward than that. But you just want to check throughout the whole animation that it's visible (MUSIC) and obviously that it's not obscuring anything.
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