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In CINEMA 4D Lite, there are several different light types, and we're going to have a look at those here. If we go to the Light Objects menu, and we're in Chapter11_05.c4d, if you click and hold that, you can see six different light types. We're going to start with this one, light. And if we add that light, it's actually an omnidirectional light and if we go down to the attributes manager you can see tabs associated with that light down here. You've got the basic and coordinates tabs and then the general tab is where you choose the light type.
And you can see this is an obney light. An example of an obney light in real life would be a light bulb. It gives light in all directions. Now if I changed to my right view, you'll see that the light is created at the origin point. So, really, if I want this to cast light on the front of this robot instead of on the back, I really need to move it to the front of my scene and maybe move it up a little bit to see its effect. And if we go back to our front view, you can see now that it's illuminating the scene.
The distance from the objects will affect how it lights the scene. If I move it closer to the objects, you'll see less of them are being lit. And as I move it farther away, the rays are being dispersed further, so we're starting to see it affect more areas of the scene. So it's good as a general overall lighting for your scene, the omni light. Now you can adjust the intensity obviously if you want an omni light that's maybe only about 70% you could bring that down.
You could even give it a kind of color if you want to tint it, maybe make it a warm overall light for your scene. >> You can do that. So, that's an Omnilight. Then, we have Spotlights. You'll have used Omnilights and Spotlights in After Effects, I'm sure. And again, this is placed at the origin of the seams. So, you really want to move it in front of the objects that you want to illuminate. In this case, I'm going to get it to illuminate the text. So, let's jump back to front view and just position it where we want it.
Now, if I render the results of that, so Cmd+R or Ctrl+R on Windows allow me to render the result. You can see it's lighting up that text quite nicely. If I need to make adjustments to that, I can go to the Details tab. And in there, I can adjust things like the outer angle, and also the inner angle of the light to determine how fast the light kind of fades to black at the edges, and if I hit Cmd+R, or Ctrl+R in Windows again, I can see the results of that.
Now, a spotlight can be angled as well. It doesn't have to be facing something straight on. So if we have a look at this from the top view, what we may want to do is go into our coordinates, and maybe adjust the angle of the light so that it's pointing at that text from an angle, and that way we light up the edges of the text a little bit more as well. So creating light from an angle can give you very different results. And you'll see that now some of the edges are being lit up as well.
Now you can go to a very extreme angle and create a much more of a sense of depth by lighting from an angle. So, a spotlight has a cone and an angle that can be adjusted. It can also be repositioned. Now, you also have all the other settings that you have here. So you have color and also intensity that can be adjusted for that light. So what other lights are there? Well, if I want to maybe light the robots in the scene, I may want to light them as if they're watching a computer screen, or standing in front of a window.
And a great light for simulating those kind of environments is an area light. So an area light allows you to create a square of light. So we may think, okay. They're watching a screen which is way off in the distance somewhere. And maybe it's emmiting a kind of spooky blue light so I can give it a slight blue color. Again, we need to look to it from this view to see that it's actually in the middle of the scene. We need to move it back so it's in front of the characters. Go back to our front view, and maybe we'd have it in between the two characters, so they're both watching some kind of screen.
Now we can also use the coordinates just to adjust those settings until we have it where we want it. We maybe want to move it quite far back. And that will be emitting a kind of spooky blue light onto the characters. Now you notice with that, it's similar to the Omnilight in that if it's too close you can get quite high intensity of specular highlight. So you may need to soften that a little bit. You have to play around with these lights to really get the results you want. Now I'm just going to switch off those lights for now, and we'll just leave, in fact we'll switch off all the lights, and just remind ourselves of how it looked with no light at all.
And the other two lights I want to look at quickly are the infinite light, now the infinite light, as its name suggests is infinite, so moving it will have no effect whatsoever. So there is no point in moving an infinite light, but you can make certain adjustments to the settings. Of course you have an Intensity slider, and if I hit Cmd+R or Ctrl+R in Windows, you can see that this intensity will adjust the intensity of the light. But it's an infinite light.
It's supposed to be coming from a great distance. The sun is an example of infinite light. In fact, there is an infinite light preset for Sun in this menu, and if you go to Sunlight, that's all this is. It's a preset which has the settings for sunlight. And if you hit Cmd+R to render it, you can see the result of that. Now, it's not so easy to adjust the settings of this. You'll notice that the settings are fixed on this sunlight. So, you can't generally mess around with those as easy as you can with some of the other lights.
But those are the basic light types. What I want you to do is go into your perspective view and start playing around with those to see what kind of results you get from making a combination of different lights. And what I'll do is I'll work on it, and we'll open it up in the next movie.
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