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Keyframe interpolation

From: Up and Running with CINEMA 4D Lite for After Effects

Video: Keyframe interpolation

Now as I said earlier, there are two different modes for the timeline in CINEMA 4D, and we're going to have a look at those here. If you want to follow along, you can open chapter_04_03.c4d. And down in the timeline, you'll see I have some rotation here on the head of my robot. Now, if I go here to my project settings, which I can get to by clicking on this little black arrow, then I can get to key interpolation settings. And you'll see that the default value is to have interpolation explain interpolation.

Keyframe interpolation

Now as I said earlier, there are two different modes for the timeline in CINEMA 4D, and we're going to have a look at those here. If you want to follow along, you can open chapter_04_03.c4d. And down in the timeline, you'll see I have some rotation here on the head of my robot. Now, if I go here to my project settings, which I can get to by clicking on this little black arrow, then I can get to key interpolation settings. And you'll see that the default value is to have interpolation explain interpolation.

So it's using Splines to animate between the points. I prefer to work with linear interpolation, and I showed you how to set that up in the preferences. But, I just want to show you how you can change that, if you've already started a project and you've used spline interpolation. Spline interpolation is lovely, because, when we play this back, and I'm just going to hit the Play button, you can see we get a nice smooth transition from one rotation value to the other. And if we view the curves that are used, the F curves, by clicking on this button here to switch to F curve mode and select the rotation value, you'll see what it does, it creates these nice curves for our animation.

So we get a nice smooth transition between one rotation value and another. And that's the default animation type same as After Effect. It defaults to what After Effects calls bezier interpolation, and what's called spline interpolation here in CINEMA 4D. So, if we go back to our project settings again, hitting the up high root till we get to them. You can default to use linear. And because we're animating a robot, I really think that we're better using linear interpolation.

so we get a more jagged animation rather than a kind of very smooth animation. We may leave the head of the robot as that, but let's switch to linear and let's animate something else. So, let's go to linear animation and then let's select the chest. We want to animate the chest. We may want to figure out what we want to animate, so let's just do a little scrub there. And I think that value is what we want to animate the pitch value. So we're going to animate the pitch value.

So with the time marker moved back to the beginning, let's hold down the Ctrl key and click on the rotation pitch value to create a keyframe there. Now, you'll notice that we have the chest appearing down in the timeline now. And underneath that, we have the Rotation value. And if I select that, you can't actually see the keyframe. Now, this is a bit confusing, and it often catches our After Effects users. But if we switch back to Key mode, you should see now a keyframe.

The reason you don't see anything in F curve mode is because we haven't got curve in there yet. Until we have two keyframes, we can't see a curve. Now, as you can see, it's handy to be able to jump between keyframe mode and F curve mode. So Spacebar allows you to do that. So, just quickly jumping between the modes. So let's move ahead and well move maybe to the 30 frame mark. And what we're going to do is create our second keyframe. Okay. So to set our second key frame, we come up here, but you'll notice the track rotation P properties are now showing.

So, because it's a context sensitive manager that we're using up here, the Attributes Manager, you'll see it's updated to show us the properties for that keyframe. So, it's telling us velocity settings and curve settings for the keyframe. So if we want to get back to the object itself, we can click the up arrow until we get back to the cylinder object chest value. And all we need to do is just choose the second value. So let's go back first, and then we'll set keyframe by holding down Ctrl and clicking.

We'll move forwards to 60, and then we're going to bring that forwards as if he's tilting forwards. And set keyframe by holding down Ctrl and clicking. So we now have him moving backwards and forwards as he turns his head. So, now let's go back to F-curve mode. And now you can see, we have a curve. But because I set my settings to linear, you'll see, we can now see a linear interpolation displayed.

Rather than this one, which was a curved interpolation. Now, you'll notice my graph is being cut off there. If I want to see it all, I can go to Frame > Frame All, and that will show me the entire animation. There are also buttons up here, you can see Frame Selected, Frame All buttons are here, so you can use those buttons to do exactly the same thing. So that's a little bit about key frame interpolation in CINEMA 4D Lite.

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This video is part of

Image for Up and Running with CINEMA 4D Lite for After Effects
Up and Running with CINEMA 4D Lite for After Effects

104 video lessons · 8398 viewers

Angie Taylor
Author

 
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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