After Effects CC Essential Training
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Intro to cameras


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After Effects CC Essential Training

with Ian Robinson

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Video: Intro to cameras

When you first start exploring 3D inside of After Effects, I'm sure you'll probably want to start adding some cameras to the scene. Before you add your first camera, you'll want to decide what layers you'd like to exist in 3D space. You can have compositions that contain layers that live in 3D space And layers that live in 2D space. And you can blend those two together into one scene. Now in order to enable 3D for any individual layer, you need to make sure that you have the switches panel. So go down to the toggle switches and modes panel and just click on that until you see our switches.
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  1. 1m 8s
    1. What is After Effects?
      1m 8s
  2. 1h 5m
    1. Welcome
      1m 11s
    2. Using the exercise files (CC 2014.1)
      1m 57s
    3. Using the exercise files
      1m 19s
    4. Understanding and managing applications with Creative Cloud (CC 2014.1)
      2m 32s
    5. Which versions of After Effects CC does this course cover? (CC 2014.1)
      1m 40s
    6. Relinking missing footage
      1m 54s
    7. Working with keyboard shortcuts
      1m 23s
    8. Different ways to use After Effects
      59s
    9. Exploring the interface of After Effects (CC 2014.1)
      13m 22s
    10. Exploring the interface of After Effects
      12m 0s
    11. Exploring important preferences, and setting up the cache (CC 2014.1)
      8m 44s
    12. Exploring important preferences and setting up the cache
      6m 20s
    13. Video terminology (CC 2014.1)
      6m 19s
    14. Video terminology
      4m 24s
    15. Updating After Effects with Creative Cloud
      1m 25s
  3. 1h 0m
    1. The six foundations of After Effects
      11m 5s
    2. Understanding compositions
      10m 35s
    3. Creating and manipulating layers
      9m 49s
    4. Building animation
      6m 29s
    5. Working with effects
      7m 5s
    6. Introduction to 3D
      8m 45s
    7. Understanding how to render
      6m 48s
  4. 38m 54s
    1. Importing elements
      5m 53s
    2. Organizing projects
      3m 51s
    3. Building compositions with layers
      6m 17s
    4. Animating with keyframes
      10m 0s
    5. Adding effects and graphics
      8m 7s
    6. Output techniques
      4m 46s
  5. 44m 49s
    1. Exploring composition and project settings
      6m 48s
    2. Importing Photoshop files as compositions
      8m 39s
    3. Importing Illustrator files as compositions
      7m 41s
    4. Viewing files in the comp panel
      4m 42s
    5. Understanding Pre-compose
      4m 21s
    6. Positioning layers with snapping
      4m 55s
    7. Interpreting footage
      4m 0s
    8. Keyboard shortcuts for compositions
      3m 43s
  6. 1h 5m
    1. Defining layers
      5m 4s
    2. Creating type layers
      7m 38s
    3. Precise typesetting techniques
      5m 42s
    4. Creating layer solids and shapes with masks
      9m 6s
    5. Creating design elements with shape layers
      6m 10s
    6. Layer compositing: Masks, switches, and blend modes
      7m 35s
    7. Using track mattes
      4m 49s
    8. Precise compositing with variable-width feathered masks
      9m 24s
    9. Working smarter by swapping layers
      7m 6s
    10. Keyboard shortcuts for layers
      2m 35s
  7. 1h 36m
    1. Understanding animation
      6m 20s
    2. Adding and adjusting keyframes
      9m 52s
    3. Understanding keyframe interpolation (CC 2014.1)
      8m 52s
    4. Understanding keyframe interpolation
      6m 20s
    5. Adjusting keyframes in the Graph Editor
      8m 26s
    6. The power of parenting
      5m 27s
    7. Using null objects
      6m 46s
    8. Creating expressions with the pick whip
      6m 25s
    9. Creating and adjusting motion paths
      9m 56s
    10. Building complex graphics with Pre-compose
      4m 54s
    11. Preparing audio for animation
      8m 57s
    12. Generating graphics with audio
      9m 13s
    13. Working smarter: Navigating the Timeline
      4m 32s
  8. 58m 59s
    1. Understanding the order of effects
      5m 58s
    2. Generating backgrounds with effects
      5m 33s
    3. Generating a scribble effect
      8m 12s
    4. Animating strokes with effects
      6m 37s
    5. Using adjustment layers
      5m 52s
    6. Adding gradients and glows
      4m 30s
    7. Saving pan and scan presets
      5m 20s
    8. Fixing exposure with Levels
      3m 5s
    9. Fixing color casts with Color Finesse 3
      9m 57s
    10. Masking individual effects
      3m 55s
  9. 1h 17m
    1. Understanding 3D in After Effects
      9m 2s
    2. Intro to cameras (CC 2014.1)
      10m 50s
    3. Intro to cameras
      7m 51s
    4. Intro to lights and material options
      8m 56s
    5. Animating cameras (CC 2014.1)
      11m 11s
    6. Animating cameras
      12m 39s
    7. Creating depth of field
      6m 48s
    8. Exploring the ray-traced 3D renderer
      10m 8s
  10. 3h 40m
    1. Understanding CINEMA 4D Lite and After Effects (CC 2014.1)
      1m 53s
    2. Understanding CINEMA 4D Lite and After Effects
      1m 32s
    3. 3D foundations (CC 2014.1)
      9m 49s
    4. 3D foundations
      10m 43s
    5. Matching CINEMA 4D Lite and After Effects projects (CC 2014.1)
      7m 14s
    6. Matching CINEMA 4D Lite and After Effects projects
      8m 9s
    7. Understanding the CINEMA 4D Lite interface (CC 2014.1)
      9m 49s
    8. Understanding the CINEMA 4D Lite interface
      7m 31s
    9. Creating 3D projects from Illustrator files (CC 2014.1)
      7m 20s
    10. Creating 3D projects from Illustrator files
      7m 28s
    11. Exploring modeling in CINEMA 4D Lite (CC 2014.1)
      11m 7s
    12. Exploring modeling in CINEMA 4D Lite
      8m 8s
    13. Applying deformers (CC 2014.1)
      4m 50s
    14. Applying deformers
      5m 59s
    15. Understanding materials (CC 2014.1)
      10m 29s
    16. Understanding materials
      7m 32s
    17. Lighting your scene (CC 2014.1)
      11m 20s
    18. Lighting your scene
      8m 14s
    19. Looking at detailed materials
      7m 51s
    20. Working with presets (materials and lights) (CC 2014.1)
      7m 44s
    21. Animating in CINEMA 4D Lite (CC 2014.1)
      5m 52s
    22. Animating in CINEMA 4D Lite
      6m 51s
    23. Adjusting keyframes in CINEMA 4D Lite (CC 2014.1)
      7m 42s
    24. Animating cameras in CINEMA 4D Lite (CC 2014.1)
      5m 49s
    25. Animating cameras in CINEMA 4D Lite
      5m 45s
    26. Working with CINEWARE (CC 2014.1)
      8m 11s
    27. Working with CINEWARE
      9m 38s
    28. Render settings and the multipass workflow (CC 2014.1)
      7m 28s
    29. Render settings and the multipass workflow
      8m 38s
  11. 23m 35s
    1. Rendering with Adobe Media Encoder
      4m 45s
    2. Recommended settings for rendering graphics
      10m 21s
    3. Creating presets in the Render Queue
      4m 0s
    4. Prerendering with Import and Replace Usage
      3m 18s
    5. Working smarter: One render, multiple outputs
      1m 11s
  12. 36m 53s
    1. Creating type animators
      8m 52s
    2. Creating and animating type on a path
      5m 32s
    3. Animating shape layers
      8m 45s
    4. Animating brushstrokes with Paint
      5m 54s
    5. Animating text and prepairing templates for use in Premiere Pro (CC 2014.1)
      7m 50s
  13. 23m 31s
    1. Retiming with Time Remapping
      8m 56s
    2. Retiming footage with Timewarp
      9m 10s
    3. Smoothing shaky camera footage with Warp Stabilizer VFX
      5m 25s
  14. 16m 6s
    1. Getting started with Keylight
      8m 43s
    2. Refining your key with Keylight
      3m 42s
    3. Cleaning up keys with masks
      3m 41s
  15. 26m 47s
    1. Rotoscoping with paths
      6m 47s
    2. Introducing the Roto Brush
      5m 58s
    3. Refining the Roto Brush
      6m 12s
    4. Using the Refine Edge tool
      7m 50s
  16. 27m 13s
    1. Creating a single point track
      7m 38s
    2. Applying motion with Warp Stabilizer VFX
      4m 29s
    3. Warp Stabilizer VFX: Reversible Stabilization workflow
      7m 47s
    4. Solving cameras
      7m 19s
  17. 6m 30s
    1. Archiving your projects
      3m 50s
    2. Removing unused footage
      1m 25s
    3. Moving compositions between projects in After Effects
      1m 15s
  18. 2m 24s
    1. What's next?
      2m 24s

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After Effects CC Tutorials | Essential Training
14h 52m Appropriate for all Jun 17, 2013 Updated Nov 03, 2014

Viewers: in countries Watching now:

Delve into the world of motion graphics, keying, and compositing in After Effects CC. In this course, Ian Robinson lays out six foundations for becoming proficient with After Effects, including concepts such as layers, keyframe animation, and working with 3D. To help you get up and running with the program, the course begins with a project-based chapter on creating an animated graphic bumper. Next, explore the role layers play in compositions and find out how to add style to your projects using effects and graphic elements. Last, see how to build 3D objects with CINEMA 4D Lite, as well as stabilize footage, solve for 3D cameras, and paint in graphics with the Reverse Stabilization feature.

Topics include:
  • Video terminology
  • Creating your first composition
  • Using layers, masks, blend modes, and track mattes
  • Parenting objects
  • Building complex objects with Pre-compose
  • Exploring the ray-traced 3D renderer
  • Understanding the order of effects
  • Creating 3D projects from Illustrator files
  • Lighting a scene
  • Animating type on a path
  • Using Keylight for green-screen footage
  • Rotoscoping
  • Archiving projects
Subject:
Video
Software:
After Effects
Author:
Ian Robinson

Intro to cameras

When you first start exploring 3D inside of After Effects, I'm sure you'll probably want to start adding some cameras to the scene. Before you add your first camera, you'll want to decide what layers you'd like to exist in 3D space. You can have compositions that contain layers that live in 3D space And layers that live in 2D space. And you can blend those two together into one scene. Now in order to enable 3D for any individual layer, you need to make sure that you have the switches panel. So go down to the toggle switches and modes panel and just click on that until you see our switches.

Now the right-most switch has a square over top. This enables 3D for any of those layers. Now to enable 3D for a layer, all you have to do is just click in the empty switch area. Now it doesn't appear as though anything has happened. But if we select layer one, you can I have these control handles. Now they happen to appear on the anchor point of that individual layer. So lets select the word pass layer four in the timeline, now we can go over to our switch and enable 3D and shown off, you see we have these control handles that will allow us to position the layer in 3D space.

Notice with text layers they appeared at the anchor point based on the fact that the text was left just the fact. I want to enable 3D for Layers 1 all the way through Layer 7. So you can quickly enable switches by clicking and dragging. Once you have all those layers in 3D space, now we can go ahead and add a camera. To create cameras, you want to go up to the Layer menu, then go to New And you can create a camera. You should this panel that opens up. This is your camera settings panel. There are two kinds of cameras you can create; one node cameras and two node cameras.

For now, I want to focus on a one node camera. Now if you look over to the right we have presets. If you click on these presets. You may recognize some of these numbers. They're based off of lenses that you'd find on a typical DSLR camera. Now if you're unfamiliar with DSLR photography I'll summarize some of these lenses for you. Fifteen millimeter is an extraordinarily wide lens, it's kind of like a fish eye. Twenty-four millimeter is still a wide angle but it's what I would call a normal wide angle lens.

50 millimeters, probably what you're most familiar with. It simulates the human eye. 200 millimeter simulates a telephoto lense. Like you would see at sporting events. Let's choose 50 millimeters. When you choose a preset, all these different settings in the middle will definitely update and change. Each camera has a unique set of properties. Even though I've chosen a preset, I can click and drag on any one of these parameters if I'd like to change it and make it a custom camera.

Notice the focal length of the lens is listed down here on the lower left side. Now you can enable depth of field, which would allow you to focus on individual layers or just a very tiny area in your scene. We're not going to get into that right now, so let's just make sure that that's disabled. The last thing you should look at when you're trying to choose camera settings are the units. Since we're dealing with video inside of After Effects, most everything is measured with pixels. So after I pick a preset I usually go to my units and then change them from millimeters to pixels.

After you switch it to pixels you'll have a better idea as to where you need to place elements in the scene if you want to take advantage of certain settings within the camera. Now, let's go ahead and click OK. Notice our camera was added to the scene and it's at the top of the layer hierarchy. It looks as though nothing's happened in the project but if you go to the bottom of the composition panel on the right side, you can click on this pull-down. I want to choose 2 Views. This will give us two different composition panels. There's a view on the left and a view on the right.

Between these two views, I want you to look in the upper left corner of each view. See how I have a word here that says top and then the one on the right says active camera? When you click on one side, you'll see little golden triangles in the corner. These are letting you know which view is currently active. You can switch to different views, so if you haven't already clicked on the left side, click on the left side. I want to change this view from the top view to the side view. So I'll choose the left side.

Now, in order to see the scene a little bit more clearly I'm going to zoom out. So I'll hover my mouse over the left side and just scroll out with my mouse wheel. You can also press Comma on your keyboard. Now when you're working with cameras, a lot of times it's important to be able to see where the camera is in the scene. So let's re-select layer one and you'll notice now I can see my camera. If you press the Spacebar, you can grab your hand tool and click and drag on the cameras to re-position the scene. Now I can see where my camera is. But notice the second I click off of layer one, the camera disappears.

Now, we can fix this issue. Making sure the left side is active, I want to go to the fly-out menu in the upper-right corner of the composition panel. Under view options, we can enable camera wireframes. Let's change it from when selected to say on. Now when I click OK, you can see I have the wireframes from my camera. This is excellent because it allows me to reposition the camera in the scene, and I can see exactly where that camera is. Now notice when I hover and click on the green y-axis handle.

I'm changing the view of that camera. This is a great way to animate through a scene. With a Single-Node Camera as I click and drag I'm moving the Camera and it's view all at once. Now, let's create another Camera. I'm going to go up to the Layer menu, choose New > Camera. This time let's choose a Two-Node Camera. When you click OK, notice there's a line now for this camera. I'm going to turn the visibility off for layer two, our first camera, so we don't get confused. This line points to an area of interest.

If you open up the camera options for camera two, under transform, there's a parameter called point of interest. If I click and drag on the z parameter for point of interest, notice I'm moving that line. This is a target that controls where this camera looks. So, unlike the one node camera, I can drag this target and point it at different areas within the scene, and it'll allow me to move that camera. From the point that it's actually looking at. If I hover over the y axis I can click and drag, and it'll move very much like the one node camera. But if I hold down the Cmd key as I click and drag, it'll make sure that the point of interest stays in place, and I can move the camera around the scene. This is the advantage of a two node camera. As we continue moving throughout the rest of this course you'll see advantages of each individual camera, but for now it's important to understand that there are two different kinds of cameras inside of After Effects. Before we leave I want you to activate camera one, layer two, and let's go ahead and trim the start point of our top camera. So I'm hovering over layer one and I'm going to trim back in the timeline. Now notice if I scrub my current tim eidndicator the scene is going to change from one camera to another.

When you have more than one camera in your composition in After Effects. You can actually create an animation where you're cutting from one camera to the next, just like a live production. So, when it comes to working with cameras and After Effects, just make sure that you go through the different settings. Choose whether you're going to use a one-node or a two-node camera. And then definitely pay attention to the layer hierarchy, if you're going to use more than one camera in the scene.

Find answers to the most frequently asked questions about After Effects CC Essential Training .


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Q: This course was updated on 6/18/2014. What changed?
A: We added new movies to the "Fundamentals of After Effects" chapter, reorganized and re-recorded the "Up and Running" and "Keying Green Screen Footage" chapters, and added new movies on Color Finesse 3 and masking individual effects.
Q: When I try to open a project file, After Effects tells me I need to update my system, since the file was made with version 13.0. But I already installed the most recent After Effects update. Why can't I open the project?
A: In the latest round of updates, Adobe chose to create a completely new installer for this latest version. While you may have updated the version of After Effects CC you have installed (12.x), there is an entirely new After Effects install for 2014 (13.0). Check for an After Effects CC (2014) item in the Creative Cloud app and download and install it from there. 
 
After you install the new version, you should be able to open 13.0 projects. After Effects CC (2014) will coexist with the older version of After Effects on your machine. If you currently have any shortcuts on your computer to launch After Effects, you may have to go back into the Programs folder and create a new shortcut to the newer version, After Effects 2014.
 
Q: This course was updated on 11/03/2014. What changed?
A: We updated 25 movies to reflect changes to the Creative Cloud 2014 release of After Effects. This includes the new optimized user interface and enhanced Cineware and CINEMA 4D Lite pipeline. The new movies are labeled with the "(CC 2014.1)" tag.
 
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