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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
A very important aspect of any animation on motion graphics project is the centre whether it be music, or narration, or sound effects, these things can bring an animation to life. And it's important when your working in After Effects and Cinema 4D, that you work along side the music that's going to be used in your final piece. Now were in Chapter five, Start AEP. And I'm going to select the chapter 5 start C4D file in the timeline and we're going to hit Cmd+E or Ctrl E on Windows to go into Cinema 4D lite.
And here we have our little robot character. Now I've done some extra dance moves in here. Of course, you can come up with your own dance moves for your robot. And, what we want to do now is try and get this kind of matched up with music in some way. So the first thing we need to do is bring in some music. I'm just going to go to the start, and I've got Shift+F as a short cut for that. If you want to just return the playhead back to the start. And up here in the Object Manager, I have my main robot, so I'm just going to close him up and then I'm going to create a new null for my sound.
I'm going to go to new null in the create objects button, and create a new null. I'm going to double-click on the name and rename it soundtrack. Okay. I like to add a "null" for my sounds because it just makes things a little bit more logical. It makes it easy for me to find them. Otherwise it becomes embedded into the robot itself. Now the next thing I need to do is add that to the timeline, so I'm going to go to Layout Animation to open up the timeline. And I'm just going to drag my soundtrack now on to the timeline.
Now you'll notice when I do that everything else disappears. Don't worry about that for now, this really caught me out the first time I did it. But I'll show you how we can bring everything back in a little while. Now the next thing we need to do is actually add our sound to the soundtrack. Now what you need to do is select the soundtrack, it needs to be selected otherwise the next step wouldn't work. So make sure it's highlighted and then go to create, add special tracks, sound. And then in our Attributes Manager under Sound we can click on this Load button to load the Sound.
Now, we're going to load up Instrumental Video 9 which is one of Beeple's video's and it has a sound track on it that we're going to use for this. Project. So I'm going to click on open, takes a minute or 2 to load that file, so don't worry if there is a bit of a pause there. And you'll see that the video track now appears down in the timeline. Now if we play it, we should hear it. (MUSIC) So, I'm just going to scrub back. And you'll notice as I scrub you also hear the sound track.
Very useful to be able to get some feedback on that. Now, where are all my other layers? This really caught me out the first time I added audio. Well, you just go to View, Automatic Mode, and all of your other layers will appear. So don't panic if you lose them. Just go into View, Automatic Mode will bring them all back for you. That really caught me out first time as well, so don't worry if it catches you out there. So we can now see all of our objects in the timeline.
And we'll play that once more, just so that we can see the animation with a soundtrack. (SOUND). And the first thing you'll see there is the audio comes in too late. So what you can do is you could select that audio file in the timeline. And you can put an offset in for the start time. So if I put in, say, minus 35 as my start time. And then press Play again. (SOUND). And you'll see now, it starts where I want it to start.
So in the next step, what we'll do is start timing things with that audio.
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