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Extracting cameras from CINEMA 4D files

From: Up and Running with CINEMA 4D Lite for After Effects

Video: Extracting cameras from CINEMA 4D files

But are times where you want to leave things open in CINEMA 4D so that you can then composite elements in After Effects later. And sometimes what I do here is I create little placeholder layers, or objects, that will then be replaced by layers in After Effects. And that's what we're going to do here. And you'll extract the cameras from the Cinema 4d file to match them up. If you want to follow along I'm in chapter 59.C4D. And I'm going to go into my Objects and I'm gong to select a plane.

Extracting cameras from CINEMA 4D files

But are times where you want to leave things open in CINEMA 4D so that you can then composite elements in After Effects later. And sometimes what I do here is I create little placeholder layers, or objects, that will then be replaced by layers in After Effects. And that's what we're going to do here. And you'll extract the cameras from the Cinema 4d file to match them up. If you want to follow along I'm in chapter 59.C4D. And I'm going to go into my Objects and I'm gong to select a plane.

Now the plane appears here if I go to my multiple view. And then we'll middle mouse click on the top view. You'll see I can see the plane. But it's obscured by these cameras. So if you're working in a Cinema 4D scene, and you want to temporarily switch off items. And stop them rendering in the previewer. You can click on these little buttons here. So you'll see each of these objects has two buttons. The top one we'll switch on and off preview rendering and the bottom one we'll switch off rendering in the final scene.

So what I'm going to do is, for my cameras, I'm just going to click on the top one twice until it goes red, and that'll temporarily Switch off the wire frames for the cameras. That makes it easier to pull this behind my two robots and we'll just place it around about 400 on the z axis. Now we need to rotate it as well so we'll go into our coordinates and it's probably the pitch value I think we're going to rotate. By about 90 degrees.

So that should take that by 90. And then what we're going to do is we're going to add something to it called an external compositing tag. If we go into our tags, Cinema 4D tags, what an external compositing tag allows you to do is send things, or send information if you like, to After Effects, about this element. Now if I create a solid. And I have my preferences set up correctly. If you remember earlier I showed you how to do that we go to Edit Preferences and you make sure you have Save Polygons For Melange and Save Animations from Melange selected.

If you have those selected you will be able to output a solid to After Effects as a kind of place filter. Now the other thing that I want to do is I actually want to switch the plane off. I don't want it to render, and a couple ways of doing it as I said, we have these buttons here which stop things rendering. So what I really what to do now is just stop this plane from rendering. It's just a placeholder. So what I want to do is select it. And we want it visible in the editor. But we want it invisible in the final render.

So switch that off. And you can see that that does the same as these two buttons. So you can always switch these buttons on here or you can choose those feasibility options down here in the object attributes. So all that I need to do now is save that file and bring it into After Effects. So here we have an After Effects, now we've got a saved copy of that file here in the after effects timeline. Now if I open up the Cineware effect and come down to the bottom here I can click on Extract and what that will allow me to do is extract both the cameras and the plane solid that I created using the external compositing tack and that's brilliant because it means that instead of having to figure out how to position my video track that's in the background what I can do is switch on 3D and then simply parent the video track to this solid that's been exported from Cinema 4D at the same position as the plane.

Now you'll notice as I bring the pick whip up to select that layer, it tells me that if I hold Shift, I can actually take the location of the parent. And that's what I'm going to do, hold down Shift, then release the pick whip. And now the video layer. Should have the same position as the parent. Now at the moment you can't see the video layer because it's a bit too small. If I select it you can actually see the wire frame of it though selected. So the first thing that I need to do is just move it up a tad. So I'm going to move it on the y axis. Okay? As much as I can kind of get away with. We can also move it a bit on the x axis.

But then, what I'm going to do is cheat, and just scale it up. So let's scale it up. Okay, and if I scale it, I can actually move it a little bit more. So let's move it up and across. Now at the moment, we can't really see the video playing, and I think that's because it's on a black frame. But if we move ahead a little bit, you'll actually see the video. Playing in the background. Now we can go up and up and up and still up a lot bigger just to give it some more dramatic effect and just gradually compensate by moving it into position.

So you just take a minute or two just to reposition it once you've got it roughly in the right position. We could even move it further back if we wanted to. Just having it there kind of giving it an effect in the background. And if I preview that now, you'll see that it actually reacts to those cameras that I set up in Cinema 4D. Now you will notice one thing, you'll notice that my cameras are not animated.

I've only got one camera being used at that moment, this one here, so if I want to animate from camera to camera there's a little bit of extra work involved. What you have to do is go through Switch on the other cameras and edit them so that they are in exactly the right position. Camera edits that are done using the stage object in Cinema 4D don't come through until After Effects. So you will have to do a little bit of extra work and match moving that video there with the background layer.

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This video is part of

Image for Up and Running with CINEMA 4D Lite for After Effects
Up and Running with CINEMA 4D Lite for After Effects

104 video lessons · 8399 viewers

Angie Taylor
Author

 
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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