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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
Cineware workflow is extremely flexible. Not only can you import Cinema 4D files into existing scenes like we've done here, but you can also export your Comp as a Cinema 4D file which is an extremely powerful way of working. I'm just going to make sure I've got my selection tool selected. And we'll just have a look down here at the timeline before we do the Export CInema 4D. Now I'm in Chapter 09_06 AEP, and if you want to follow along you can open that, too. And you'll see what I have in here, I have a Cinema 4D file, which are these little dancing robots.
And I've composted them into the scene with this nice Artbeats footage of an aerial shot of some city footage. Using the Camera Tracker, I've managed to pin them to the top of the building. So, what I want to do now is I want to take these elements into Cinema 4D and make some other elements to go into the scene. I've got my Cinema 4D file in there. I've also got two or three nulls in there. Now I did rename these nulls in another step but if you want to rename them, you can do that, too.
I'm going to call this one, Front Building and this one, Back Building. And we've also got a light. Okay, if I double-click that light, you'll see it's just called Light1, I'm going to call it Point Light. And then we have our Shadow Catcher layer, which we'll have a look at a little bit later, the 3D Tracker camera that was created from this footage in After Effects.
So, the 3D camera tracker has all the key frames that were used to mimic the movement of the camera that was used to shoot the footage. So basically that allows us to match new elements into the shot. And the great thing is I can export all of that into Cinema 4D. So, I can go to File > Export > MAXION CINEMA 4D Exporter, and that's going to ask me to save it with a new name. So we're going to save it as, let's call it, New_Scene, okay? You could save it into the Desktop or into the Chapter 9 folder.
And I am going to click on the Save and since I do, its going to start opening up Cinema 4D in the background. I am now going to jump over to Cinema 4D Lite and open it. So I'm going to go into that Chapter 9 folder and open my New_Scene and you'll see in there, if we open it up, we have the 3D camera and those are the key frames. You'll see there we can see the key frames that were used to control that camera all brought in life in Cinema 4D. We have our Shadow Catcher layer and notice it has the same name as it had in After Effects.
We have the Point Light, again it has kept the name that I gave it in After Effects. We've got the Back Building spelled wrongly, of course, and the Front Building, spelled wrongly oh, no, spelled rightly. So all of these elements have come directly from After Effects. You can see it's exactly the same structure as we have in After Effects. So we're ready to start merging other bits of footage into our scene and continuing our work in CINEMA 4D. Now, you may prefer working in After Effects, you may prefer working in Cinema 4D.
It doesn't really matter if it's anywhere. You can work one way or the other and switch between applications quite happily. So that's a little bit about how to export Cinema 4D files from After Effects Comps, along with Nulls, Lights, and Cameras.
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