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Up and Running with CINEMA 4D Lite for After Effects

Editing primitive objects


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Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Editing primitive objects

So now for the exciting stuff. We're now going to start editing our primitive objects and building things from them in Cinema 4D. So I've started in 'chapter301start.aep' in After Effects. I'm going to select the Cinema 4D file, hit Cmd+E, or Ctrl+E on Windows, to edit original. And that's opening it up in Cinema 4D. Now, before you start modeling, you need to make sure you're familiar with the navigation tools in Cinema 4D. So, if you haven't done it already, have a little practice with the navigation tools.
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Up and Running with CINEMA 4D Lite for After Effects
8h 31m Beginner Aug 28, 2013

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
Subjects:
3D + Animation Video Motion Graphics Compositing video2brain
Software:
After Effects CINEMA 4D
Author:
Angie Taylor

Editing primitive objects

So now for the exciting stuff. We're now going to start editing our primitive objects and building things from them in Cinema 4D. So I've started in 'chapter301start.aep' in After Effects. I'm going to select the Cinema 4D file, hit Cmd+E, or Ctrl+E on Windows, to edit original. And that's opening it up in Cinema 4D. Now, before you start modeling, you need to make sure you're familiar with the navigation tools in Cinema 4D. So, if you haven't done it already, have a little practice with the navigation tools.

It's very different from After Effects and it takes a little bit of getting used to. So, holding down the 1 key on the keyboard will allow you to move around your view, holding down the 2 key will allow you to zoom in and out of the view. And holding down 3 will allow you to orbit around a few. Now, handy little thing in Cinema 4D is, you can actually undo your view options. So Cmd+Shift, or Ctrl+Shift on Windows Z will allow you to undo your view actions.

And that's really useful because it's separate from the regular undo. So if I move an object I can undo it by hitting Cmd+Z or Ctrl+Z on windows. If I move a view, okay, if I hit Cmd+Z or Ctrl+Z it doesn't undo it but if I hit Cmd+Shift+Z or Ctrl+Shift+Z it undoes the view option. So you can always get back to your default view if you need to. Okay, so now we've done that. What we want to do is start adjusting our primitive object.

And we're going to do that in the attributes manager, but at the moment, the attributes manager is showing us the project settings. In order to see the Cube settings, click on the word Cube and we should see the Cube settings up here in the Attributes Manager. Now, there are four tabs in here and one of the tabs is the object tab. Now, prints of objects are also known as Parametric Objects. And that's because they have an additional tab containing parameters, okay, hence the name parametrical objects.

And these parameters can easily be adjusted to alter the shape and fill-it options of an object. You'll also see that you still have coordinates. So you have your position, scale and rotation coordinates that every other object will have. And this is kind of similar to the transform property group in After Effects, where you would adjust position, scale, rotation. You can keyframe them and make changes to them. And then in the Object properties, this is more like if you imagine, the closest equivalent would be shape layers in After Effects because like shape layers, not only do these objects have the standard coordinates for scale, position and rotation, they also have their own coordinates or their own size values, segment values.

And fill-it values and these are determined through mathematical calculations in this same, similar way that vector images are. So nice thing about these is they're editable and very easy to adjust. So I'm going to use these to start with and I'll show you later. How we can use other techniques to adjust the size and shape of our objects. So for now, all we're going to do is adjust these, though you can type in values. I should expect, so I can make the x value about 70.

And what I want to do here is I want to make feet for my robot. So these are going to be the robot's shoes, so I want them to be kind of blocky And I know that I want my x value to be about 70. The y value, I'm just going to scrub that, and I can scrub it by hovering over this two-way arrow, and scrubbing up and down. So, different from After Effects, you don't scrub, from left to right, you scrub up and down in Cinema 4D. Okay, and we get to a value of 60, which is what I want. You can also use the arrow keys on the keyboard, so when a value is highlighted When the cursor's inside the value, you can use the arrow keys to move that value up and down.

Now if I hold down shift while I'm doing it I can move in increments of 10 centimeters. If I don't hold down shift I would go up and down in increments of one. So you can use those short cuts to adjust the value. Now once you've finished editing those values, best to just hit enter on the number pad of your keypad or deselect just to make sure you're not going to accidentally adjust those values. And then, of course, you can use the three key, the two key, and the one key just to adjust your view.

And make sure you're happy with it. Now one more thing we're going to do before we, leave, is to adjust the fill-it options. A fill-it is like a bevel, that would be the equivalent in After Effects. So to activate this fill-it, I click on the fill-it button. Now the default value is way too high for this, you can see it looks more like a capsule, so I'm going to bring it down to a value of five. And that gives us nice round edges for the boot of my robot. So that's a little bit about how you can use the object properties within the attributes manager to adjust parametric, or primitive objects, in Cinema 4D.

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