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After Effects CS3: Animating Characters

Editing with Premiere Pro


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After Effects CS3: Animating Characters

with George Maestri

Video: Editing with Premiere Pro

Once you have all of your After Effects files rendered you can bring them into a video editor and start assembling the final project. Now we're on PCs here and so we use Premiere Pro CS3. You can certainly use any other type of video editor. You can certainly use Final Cut or you can use Avid or really any other type of editing program should work but we are using Premiere so let me bring that up and let's go ahead and start showing you how to start pulling in your elements and cutting the final project.
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  1. 2m 26s
    1. Welcome
      1m 30s
    2. How to use the exercise files
      56s
  2. 24m 25s
    1. Project overview
      3m 12s
    2. Original storyboard
      2m 36s
    3. Organizing production directories
      3m 56s
    4. Using a rough soundtrack for shot timing
      1m 58s
    5. Creating a Leica reel in Premiere Pro
      7m 17s
    6. Tracking projects
      3m 1s
    7. Creating art in Photoshop for After Effects
      2m 25s
  3. 47m 12s
    1. Segmenting Photoshop characters
      7m 54s
    2. Importing Photoshop files into After Effects
      3m 55s
    3. Linking character parts
      5m 25s
    4. Animating blinks using Opacity
      8m 19s
    5. Animating the arm
      9m 57s
    6. Animating the needle and thread and the monster's hand
      11m 42s
  4. 54m 9s
    1. Introduction to subcompositions
      5m 32s
    2. Setting up nested compositions
      4m 29s
    3. Animating a run cycle pt. 1: Basic leg motion
      8m 45s
    4. Animating a run cycle pt. 2: Overlap and follow-through
      5m 4s
    5. Putting the girl in his arms
      8m 24s
    6. Animating a screaming girl pt. 1: The arms
      9m 49s
    7. Animating a screaming girl pt. 2: The head
      12m 6s
  5. 32m 5s
    1. The basics of the Puppet tool
      5m 37s
    2. Creating bounce with the Puppet tool
      5m 55s
    3. Dig cycles pt. 1: Introduction
      2m 9s
    4. Dig cycles pt. 2: Shovel
      4m 54s
    5. Dig cycles pt. 3: Arms and body
      11m 3s
    6. Dig cycles pt. 4: Finalizing
      2m 27s
  6. 47m 32s
    1. Creating a monster pt. 1: Introduction
      2m 35s
    2. Creating a monster pt. 2
      10m 42s
    3. Creating a monster pt. 3
      12m 34s
    4. Creating a monster pt. 4
      4m 39s
    5. Creating a monster pt. 5: Finalizing
      4m 22s
    6. Creating smoke and bubble cycles
      7m 34s
    7. Creating a dry brush effect
      5m 6s
  7. 23m 9s
    1. The basics of lip syncing
      3m 8s
    2. Setting up mouths for animation with time mapping
      7m 21s
    3. Animating the lips
      6m 23s
    4. Animating the head and body
      6m 17s
  8. 14m 54s
    1. Rendering with After Effects
      4m 4s
    2. Editing with Premiere Pro
      4m 9s
    3. Final output and audio
      6m 41s
  9. 10s
    1. Goodbye
      10s

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After Effects CS3: Animating Characters
4h 6m Intermediate Jun 18, 2008

Viewers: in countries Watching now:

Filmmakers of all kinds are exploring new digital tools for creating animated content. After Effects CS3: Animating Characters follows the creation of a short animated film, from storyboard through final output, using After Effects CS3. George Maestri uses a one-minute monster movie to showcase the new Puppet tool, along with many other techniques for animating characters in After Effects. He covers lip syncing, creating segmented characters with movable joints, and employing special effects. George demonstrates in detail how to create individual scenes and shots, and offers insight into how to pull the pieces together to form a cohesive production. Familiarity with After Effects is recommended. Exercise files accompany the course.

Topics include:
  • Organizing with storyboards, rough soundtracks, and Leica reels Creating, importing, and linking segmented character parts from Photoshop Setting up nested compositions to animate a run cycle Creating smoke and bubble cycles, and other special effects Animating lips, heads, and bodies with time mapping Editing and creating final output with Premiere Pro
Subjects:
3D + Animation Animation Character Animation
Software:
After Effects
Author:
George Maestri

Editing with Premiere Pro

Once you have all of your After Effects files rendered you can bring them into a video editor and start assembling the final project. Now we're on PCs here and so we use Premiere Pro CS3. You can certainly use any other type of video editor. You can certainly use Final Cut or you can use Avid or really any other type of editing program should work but we are using Premiere so let me bring that up and let's go ahead and start showing you how to start pulling in your elements and cutting the final project.

The first thing I do is I bring up that original like Leica reel, which kind of has the rough timing of the project and that kind of gives me a guide to use for cutting the final project together. So if you don't have Premiere you can just follow along, but if you do have Premiere open up a project called Monsterpiece Leica01, which is the original Leica reel when we first started this project. Now I can play a little bit of this. (Movie: Greetings....) So that's the original storyboard that we had.

Now on top of this, what I'm going to do is start laying in the rendered files as we create them and I'm also going to start matching the audio. The final project that we actually created is going to be timed slightly different than the Leica reel but again Leica reel gives us some very good guide to go with. And let's go ahead and start by importing the audio. We are going to go to Monsterpiece/Audio/Monsterpiece01.wav. I'm going to bring that in and then all I have to do is click and drag that to the timeline go ahead and expand this.

It matches up reasonably well to this original soundtrack and I'm actually going to turn off this original soundtrack here so that way I can see it and then I can match to it without actually having to listen to that other track. This is my clean track and again with this storyboard as well we are going to have an ugly track and then we are actually going to have a clean track and these can be deleted later but I like to keep them around for just visual reference. So as we bring in the video we can just go to our render directory so right click here and just go Import and I'm going to go up to my Renders directory and here is all of the files. Now I have 1 through 10 but notice that 9 is missing and 9 is missing because actually in production we actually combined 8 and 9.

Once you have the files in probably the easiest way to line them up is to just keep them selected and I could click and drag them to the timeline. Now this is how we do it in Premiere, may be a little bit different in your editor. And once we do that- in fact let me zoom out here- you can see they are just all lined up. Some of these cut points aren't exact to the Leica reel but they are pretty close. Once we play it you will notice that maybe some of the audio might not line up exactly, but that's part of this editing process is to try and get this pretty clean.

So let's just do a quick playback and see how it looks. (Movie: Greetings. And welcome to...) OK, that looks pretty good. And one of the things I noticed here was I had rendered some of these with audio, but what I can do is I can actually just drag this audio because we are not going to actually be using this audio. That way I have a complete track here. Now I want to show you something that's a little bit closer to completion. Go ahead and open the project monsterpiece05.premiere project.

No, I don't mean to save that. OK so here we are. Let me zoom out a little bit. You can see here we have done some more work. Now one of the things is we added in the title card where it says Frankenstein. We also did some other things. If we go to this girl's mouth we actually have to fade up the next shot. So we can see how this shot fades in and so what we did was we just did a little bit of a cross-fade here and we did some of the other little editing tweaks to kind of tighten it up. So those are the general guidelines for editing and in the next lesson we are going to show you a little bit more about how to finalize the end product.

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