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After Effects CS3: Animating Characters

Dig cycles pt. 4: Finalizing


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After Effects CS3: Animating Characters

with George Maestri

Video: Dig cycles pt. 4: Finalizing

Now let's finish up the scene. I'm going to go ahead and open the almost finished version of this which is Shot03_00c. Now this has our dig cycle. The finished one, with the head of Dr.Frankenstein on him. Now this also has Fritz animated. Now I do want to go through a few things with Fritz as to some of the differences in his animation. It's pretty much done the same way, but...
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  1. 2m 26s
    1. Welcome
      1m 30s
    2. How to use the exercise files
      56s
  2. 24m 25s
    1. Project overview
      3m 12s
    2. Original storyboard
      2m 36s
    3. Organizing production directories
      3m 56s
    4. Using a rough soundtrack for shot timing
      1m 58s
    5. Creating a Leica reel in Premiere Pro
      7m 17s
    6. Tracking projects
      3m 1s
    7. Creating art in Photoshop for After Effects
      2m 25s
  3. 47m 12s
    1. Segmenting Photoshop characters
      7m 54s
    2. Importing Photoshop files into After Effects
      3m 55s
    3. Linking character parts
      5m 25s
    4. Animating blinks using Opacity
      8m 19s
    5. Animating the arm
      9m 57s
    6. Animating the needle and thread and the monster's hand
      11m 42s
  4. 54m 9s
    1. Introduction to subcompositions
      5m 32s
    2. Setting up nested compositions
      4m 29s
    3. Animating a run cycle pt. 1: Basic leg motion
      8m 45s
    4. Animating a run cycle pt. 2: Overlap and follow-through
      5m 4s
    5. Putting the girl in his arms
      8m 24s
    6. Animating a screaming girl pt. 1: The arms
      9m 49s
    7. Animating a screaming girl pt. 2: The head
      12m 6s
  5. 32m 5s
    1. The basics of the Puppet tool
      5m 37s
    2. Creating bounce with the Puppet tool
      5m 55s
    3. Dig cycles pt. 1: Introduction
      2m 9s
    4. Dig cycles pt. 2: Shovel
      4m 54s
    5. Dig cycles pt. 3: Arms and body
      11m 3s
    6. Dig cycles pt. 4: Finalizing
      2m 27s
  6. 47m 32s
    1. Creating a monster pt. 1: Introduction
      2m 35s
    2. Creating a monster pt. 2
      10m 42s
    3. Creating a monster pt. 3
      12m 34s
    4. Creating a monster pt. 4
      4m 39s
    5. Creating a monster pt. 5: Finalizing
      4m 22s
    6. Creating smoke and bubble cycles
      7m 34s
    7. Creating a dry brush effect
      5m 6s
  7. 23m 9s
    1. The basics of lip syncing
      3m 8s
    2. Setting up mouths for animation with time mapping
      7m 21s
    3. Animating the lips
      6m 23s
    4. Animating the head and body
      6m 17s
  8. 14m 54s
    1. Rendering with After Effects
      4m 4s
    2. Editing with Premiere Pro
      4m 9s
    3. Final output and audio
      6m 41s
  9. 10s
    1. Goodbye
      10s

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After Effects CS3: Animating Characters
4h 6m Intermediate Jun 18, 2008

Viewers: in countries Watching now:

Filmmakers of all kinds are exploring new digital tools for creating animated content. After Effects CS3: Animating Characters follows the creation of a short animated film, from storyboard through final output, using After Effects CS3. George Maestri uses a one-minute monster movie to showcase the new Puppet tool, along with many other techniques for animating characters in After Effects. He covers lip syncing, creating segmented characters with movable joints, and employing special effects. George demonstrates in detail how to create individual scenes and shots, and offers insight into how to pull the pieces together to form a cohesive production. Familiarity with After Effects is recommended. Exercise files accompany the course.

Topics include:
  • Organizing with storyboards, rough soundtracks, and Leica reels Creating, importing, and linking segmented character parts from Photoshop Setting up nested compositions to animate a run cycle Creating smoke and bubble cycles, and other special effects Animating lips, heads, and bodies with time mapping Editing and creating final output with Premiere Pro
Subjects:
3D + Animation Animation Character Animation
Software:
After Effects
Author:
George Maestri

Dig cycles pt. 4: Finalizing

Now let's finish up the scene. I'm going to go ahead and open the almost finished version of this which is Shot03_00c. Now this has our dig cycle. The finished one, with the head of Dr.Frankenstein on him. Now this also has Fritz animated. Now I do want to go through a few things with Fritz as to some of the differences in his animation. It's pretty much done the same way, but...

he's a little bit different, because his hand kind of goes behind his shoulder. In fact, let's go ahead and zoom in on him and I'll show you what's going on here. Now with him, we pretty much animated him the same way. We animated the shovel first and the shovel was attached to the hands and then we used the Puppet tool on the left and right arms in order to make his body move. I didn't even use the Puppet tool on his body because he's so rotund, he really can't bend at the waist.

But the one little difference is right here. He has two left arms and what they do is they actually animate between here and here. We actually have to animate the opacity of that arm, right here, so we actually turn this arm off and then we turn the other left arm on and they both have puppet pins in them. So basically what we're doing is we're just turning on and off those arms as his arms go back and forth. OK. So that's the basic difference between how he's animated but otherwise it's pretty much identical process to how we did Dr. Frankenstein and then all we did is we added some dirt in there and those are essentially just some layers here and basically they just animate some opacity and it just moves. So it's basically a cycle since little flicks of dirt just pop on and then they expand and disappear as they move off and we cycle all of that.

And then once we're done what we're going to do is just go and bring in this dig cycle layer. And so that's our layer. And now all we have to do is animate this so we can just do a simple transformation and in fact all we have to do is animate Position here. So we're just going to get a good start position right there. And then over the course of the shot, they're basically just moving down. So they move down as they dig.

In fact I'm going to start them right about there. And that's basically the shot.

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