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After Effects: Principles of Motion Graphics with Ian Robinson covers some of the core principles used to create motion graphics, breaking them down into smaller groups of applied techniques in After Effects. The course explores everything from gathering inspiration to integrating traditional typography, transitional elements, animated textures, color, and more into motion graphics. Instructions for building a toolkit with templates and a style guide for future projects are also included. Exercise files accompany the course.
I view creating a graphics toolkit very much like packing a survival bag if I were going to spend a few days alone in the wilderness. See the process for choosing what goes in each kit is remarkably similar. Your graphics toolkit should contain exactly what a designer would need to create any graphic in a show, or at least give the designer the tools they need to match the style of the show to create any new graphic. So let's look at our toolkit the way it stands right now. Go over to your Project panel and you notice we have a bunch of folders. The biggest thing with the toolkit you need to make sure everything is labeled clearly so any designer could quickly open the toolkit and make some changes.
So Graphics Package Elements is pretty well labeled. I know most likely if I open any of these folders, this is probably the one that I'm going to need. So let's go and open that folder and you can see we have five different comps here. The first one is a Precomp, so we need to actually get that out of this folder. Let's go ahead and just create a new folder by clicking in the bottom of the Project panel and let's called this Precomps and we'll just drag the Bumper 2 Precomp into that folder.
Now let's just drag that up out of the folder hierarchy so we can make sure that the Graphics Package Elements only contains the comps that a designer would use to create these specific elements. So if we open our Title_Open comp, you'll notice it has absolutely everything anyone would need, should they need to actually change the title or swap any of the other graphics out, but all in all everything is built in a way to where it would be pretty easy for any designer to open to create anything. So at the risk of sounding redundant, that's the basics of the toolkit.
Again, you just want to create a package that anybody can open and manipulate and navigate fairly easily. Now though we've looked at our project, it looks like things are well on their way to creating a pretty definitive graphics toolkit for the show. If only I could use this to help me set up my tent!
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