New Feature: Playlist Center! Pick a topic and let our playlists guide the way.

Start learning with our library of video tutorials taught by experts. Get started

Up and Running with CINEMA 4D Lite for After Effects
Illustration by John Hersey
Watching:

Creating a wiggle expression


From:

Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Creating a wiggle expression

Anyone who's used After Effects will have undoubtedly used the wiggle expression in After Effects, which is useful in so many ways. I'm going to show you how you can create a similar expression in Cinema 4D. It's quite a different interface and a different way of applying it, but the same logic really applies. We're in chapter 7:01, if you want to follow along. You can open up that project. And in here we have a random factor object which is applying this kind of random animation.
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
please wait ...
Up and Running with CINEMA 4D Lite for After Effects
8h 31m Beginner Aug 28, 2013

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
Subjects:
3D + Animation Video Motion Graphics Compositing video2brain
Software:
After Effects CINEMA 4D
Author:
Angie Taylor

Creating a wiggle expression

Anyone who's used After Effects will have undoubtedly used the wiggle expression in After Effects, which is useful in so many ways. I'm going to show you how you can create a similar expression in Cinema 4D. It's quite a different interface and a different way of applying it, but the same logic really applies. We're in chapter 7:01, if you want to follow along. You can open up that project. And in here we have a random factor object which is applying this kind of random animation.

And in here, what I've done is in the parameters I've had it apply the animation to both the color, position, scale and also rotation, I think. Yeah, little bit of rotation as well. So you'll see that when I adjust the strength, okay, it adjusts the strength of the, the position, scale and rotation nicely. But if I go into Fall Off and adjust the weight, it also adjusts the color.

So were getting some addition animation by stripping that weight value. So what I want to do is I want to get something controlling this so that it's animating over time. I don't want to have to key frame it individually. So what we're going to do is take that weight value and add an expression to it. So the weight value is part of the random factor object so that's what we're going to add the expression to. And the first thing that we need to do is go into our tags, Cinema 4D tags and add an XPresso tag, and that allows us to start using XPresso to write scripts.

Now, it brings up the XPresso Editor, which may seem a little bit scary, but don't worry too much about it. All we're going to do, is first of all, create a couple of nodes. And this is how XPresso works, it works by connecting nodes together, so in After Effects you would write lines of code or text separated by full stops. If you just think of these nodes as individual elements and it saves you having to type them out. It's a much more visual way. Of writing expressions, so first thing we need to do is create a node for our object.

So we right click on here, new node XPresso, general and we are just going to say object and that's going to add an object with the word random on it. Now what we can do is we can say okay, I want a new input. You've got input and output from these nodes. And we want to input a value that will randomize into our random object. So I've got to click on here, and we'll go to look at the properties that we could add that value to.

And you can see all the properties that are associated with that random effect or object are listed here. If we go into our effector, we have the strength value I showed you earlier. If we go into fall off We have weight, so this is the property that I want to adjust. So I'm going to choose weight. So random weight is what we're going to feed values into. We now need to decide what will generate those values. And to do that we need to create another note. So, here I'm going to go to new node >espresso> general again.

Now I want to use, get a random kind of value. And a good way of creating randomness is to use noise. So I'm going to click general, noise. And that's adding noise, okay? At the moment, it has an output button and this is an input button. But at the moment, we're not getting anything happening but watch what happens. If I click and drag, and think of this like the pick whip in After Effects, I drag it to the property that I want to adjust. When I let go, it connects them together and, immediately, you could see some animation happening there.

Now, if I Preview that. Let's just preview a little section. You'll see we are getting a little bit of animation happening. Now, really, it's not enough. So I want to see what. The value that's being generated by this is so i am going to right click on here again seeing new node, expressive, general and this time I am going to say I want to see the result and if I click another (INAUDIBLE) kind of thing from here to here it will tell me what the result is.

And if I scrub through I should be able to see that value updating. So we can see the range of results we're getting as we scrub through. Now I may decide I want to multiply this maybe by a value so if I want to I can add another node. This time I'm going to add a calculate node. Because we want to do some maths, on the value that's coming out of the noise. So, I go to math, so Calculate > Math. And that gives me an input, and an output.

Now at the moment, it's an add operator, and if we have a look down here, you'll see, under function, it has add. So when I select each of these, you'll notice that the Attributes Manager is updating to show me context-sensitive information. So if I select Add, I could change that to Multiply. So I could take the noise, put it in between here. And here.

So instead of just going directly from here to here, it's being rerouted through here. Now at the moment, you'll notice that that value hasn't changed. If I just undo that, okay, and undo again, so it's 0.21, if I reroute it, it's still 0.21. >> So, how do I get it to multiply? Well, if I select the Multiply Node, you'll notice down here I have some inputs. And input 2. So, I've got the noises input 1.

Input 2 will be the amount that I'm going to animate it by, or multiply it by. And you'll notice that as i increase that value. I'm getting more animation. And I can go up to a value of four before it stops really having the result. Now, at the moment you'll notice the result hasn't changed. And of course that's because the pikwip or the link is coming from the noise. So before this is happened. So we really need to pull the output down to the result now.

Instead and you will see that as I adjust the second value the result value changes. so its quite kind of easy to figure out once you've get your head around the nodes and what you create nodes for, so you want the object and the property that you to want to effect . You want the thing that you want to create to affect that and then you have basic mathematical functions that will allow you to adjust that. And then of course you can view result by using the result box.

So that's a little bit about how to create your own wiggle animation in Cinema 4D. Let's jump back to the beginning and just preview that. Now obviously we may want to make that a little faster and we'll see how we can customize it in later tutorials.

There are currently no FAQs about Up and Running with CINEMA 4D Lite for After Effects.

 
Share a link to this course

What are exercise files?

Exercise files are the same files the author uses in the course. Save time by downloading the author's files instead of setting up your own files, and learn by following along with the instructor.

Can I take this course without the exercise files?

Yes! If you decide you would like the exercise files later, you can upgrade to a premium account any time.

Become a member Download sample files See plans and pricing

Please wait... please wait ...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

join now Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed Up and Running with CINEMA 4D Lite for After Effects.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Are you sure you want to delete this note?

No

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked
Terms and conditions of use

We've updated our terms and conditions (now called terms of service).Go
Review and accept our updated terms of service.