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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
So here we have our scene in AfterEffects. We're in chapter 1103.aep. And what I want to do here is I want to add some more lighting to my scene. I want to add some lights to the robot's eyes just to give him a bit more character. And also to light up the whole scene. So what we're going to do is we're going to select one of the instances of our Cinema 4D scene dynamic timeline. And hit Command d to open it up in Cinema 4D. And here you have the scene. If I hit Command r just to do a quick render of that.
You'll see the text is lit quite nicely in these robots here. But we need some lighting on the robot itself. So what we're going to do is add visible lights so that we look as if we have light beams coming out of the eyes of the robot. So, let's just move in a little bit closer so we can see that just by moving the time marker in to where the camera is got the robot in a slightly tighter view. If we look down here we have a light casing that is placed into the right eye. Now the first thing I'm going to do is give it a new material, and I've created this transparent material here.
Which I'm just going to drag and drop onto there and you'll see that that's a clear, glass material. Now what I want to do now is place a light into that to shine out through that material. So what we're going to do is go to the Light menu and just choose New Light. And the first thing that I'm going to do to get that into the light casing, is just to take it and drag it into the light casing as a child having the light casing as the parent. Okay. That's not going to adjust its position. In order to do that, of course, we need to go into the coordinates and zero them as we've done a few times during this lesson.
So we now have the light in exactly the same position as the light casing. Now generally I want to move it forwards a little bit whether it's just the front value casing. So that minus ten should do it for us. Now, at the moment if I click on Command R to render that you see we don't really see much of a difference. But, I'm going to make some changes to that light, so we can really see it. So, let's select the light and let's have a look through the properties. First of all, I'm going to change it's color.
So, I'm going to choose a kind of yellow, bright yellow, orangy yellow color, 2551820. Now we want to make the light visible as well. So we're going to go down to Visible Light and just change that to Visible. And now you can see a kind of sphere around the light and if I hit command R again, you'll notice that we are actually seeing that light render. So we are seeing the light emitting from the central point. Now the moment that's a little bit over the top.
So what we want to do is go into the settings and make adjustments to that, so I'm going to go into Visibility, and this is the tab that controls how visible that light is, so you switch on visibility in general, then you go to the visibility settings here. Now we have an inner and outer distance, if I reduce the outer distance, notice that sphere around the light is reducing, showing us the size that the light's going to be. And I want to bring that down quite far, probably to about 100. And now if I render it.
And I'm going to create a interactive render region around my robot's head because I don't really want to spend time rendering everything else. Once it updates you can see that's reduced the size of the light. Now there's all sorts of other settings we can make adjustments to. If I want to increase the quality of this render, by the way, I can just adjust that slider, so that we can see this rendering at our best quality. Now there are all sort of other changes we can make. We could go into General again, and switch on Ambient Illumination.
And if we preview that, you'll notice that it's starting to illuminate the other objects as well. Which I quite like. We're quite getting some light spill from the robot's eyes onto the other objects. Now I want to go back into visibility and I'm going to reduce the size of that even more, about 75% should do it. You've also got an inner distance setting and brightness setting. We could maybe bring the brightness down to about 90%, just to reduce that a little bit more. So once we've got that in there, what's the next step? Well we would want to duplicate it, so, we would either duplicate the light, or we could just create an instance of it.
So create the instance of the light. If we scroll down here you'll see under the right eye, we have another light casing, so again, we just drag it onto that light casing. And then, down in the Coordinates, we zero those. And we'll leave the minus ten on there. So, we now have two lights. Now, just to show you some alternative ways of doing this, at the moment, we have regular lights. Now, we could change those before I create my light instance.
Or even after I create my light instance, I could change that. And, of course, the instance will update. So I could go in to my general settings of my light and change it to say a spot light and look at very different result if we do that. Now at first you will need to select Appear to go off. Let me just bring that quality down, seems to have a trouble rendering at the moment, I am going to switch off my interactive render region just for a second. Now if you notice, you'll notice that as a default the spotlight will point in a positive direction on the z axis.
So the first thing I need to do is go into the coordinates and just adjust that and we will just turn that light round, so if I do that 180 degrees. You should see that we now have our light facing in the right direction. Now that won't update the Instance so we also need to go into the Instance and adjust that by 180 degrees. So let's put plus 180 into this field. Now that's interesting, the Cinema 4D text entry fields allow you to do masks just the same way as After Effects do.
So if you click after a value and type in plus 180 it will add 180 to the current value. Now if we render that, we should now see the lights are facing forward. But because we've reduced the settings, we're not really getting a result from that. So let's select the light again and we'll put on our interactive render region again so we can see it. I will extend that out that way. In our visibility we might now want to increase the outer distance.
Let's put that up to say about 200 and by doing that we are increasing the range of the light. You can now see the light starting to come out from the robots eyes. Let's do it even higher. Let's put the outer distance up to 500, and let's adjust by switching off the Interactive Render region, or in fact, going to one of the other views. What we can do is adjust the size of the cone as well, so we can start to make the light emit out of a wider area.
And if you come back here, you'll now see that we're getting. Spotlights emitting from the eyes of our robot. So a few different approaches to this, let me just turn off my interactive render region again, and we'll just hit command R to render that and see how it's looking. So you can add lights to your scene. Make them visible, and switch on ambiance illuminations so that they light up your scene and give it a little bit of warmth. So, that's how to make a light visible, and adjust its settings using Cinema 4D Light.
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