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How to Create Multiple Cameras in CINEMA 4D Lite

Creating multiple cameras in CINEMA 4D Lite provides you with in-depth training on 3D + Animation. T… Show More

Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: How to Create Multiple Cameras in CINEMA 4D Lite

Creating multiple cameras in CINEMA 4D Lite provides you with in-depth training on 3D + Animation. Taught by Angie Taylor as part of the Up and Running with CINEMA 4D Lite for After Effects
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 54m 9s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
    7. Checking out the new CINEWARE features with After Effects CC 2014.1
      15m 55s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 57s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      5m 43s
    6. Creating cameras in After Effects
      4m 37s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 24m 26s
    1. Setting up layers in CINEMA 4D
      5m 48s
    2. Compositing CINEMA 4D layers in After Effects
      6m 52s
    3. Casting shadows on layers in CINEWARE
      5m 18s
    4. Adding reflections in CINEMA 4D
      6m 28s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 38m 54s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      9m 2s
    8. Adjusting reflections
      5m 23s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Creating multiple cameras in CINEMA 4D Lite
Video duration: 8m 17s 8h 57m Beginner Updated Jan 15, 2015


Creating multiple cameras in CINEMA 4D Lite provides you with in-depth training on 3D + Animation. Taught by Angie Taylor as part of the Up and Running with CINEMA 4D Lite for After Effects

Creating multiple cameras in CINEMA 4D Lite

One way of making your motion graphics or animation scene more dynamic is to animate cameras in time with music. It really stops the scene looking a bit dull and boring. You can imagine if you just got one view of something, it can become quite boring for the viewer. So, what I've done here is set up markers where I want to animate in time with music, and I'm just going to play that for you. So, if we go down to the timeline and play that (SOUND) Okay.

So you got a rough idea, you can see where the markers are, where the music changes from one style to another. And what I want to do is create cameras at each of those changing points. Now, I've got chapter5_4.c4d file open, and if you want to follow along you can do. The first thing I want to do is, as I'm going to be scrubbing through this, I want to turn off the audio. I also want to set up some buttons to allow me to move around the timeline a little bit easier. So, I'm going to go into Window > Customization > Customization Commands.

In here, I can access all sorts of buttons. So, if I type in Sound, all of the commands that are related to sound come up. And you can see that I have Play Sound During Animation, Play Sound and Picture Viewer. So play sound during animation is the one that I need a button for. So, what I'm going to do is I'm going to drag this button down to the timeline and place it in here. So I've now button to turn the sound on and off.

I've, can also bring in the Show Sound Wave button. And there's this one here. So there's one for in the timeline, one for in the picture viewer. But basically, you can add as many buttons as you want here. You could also create a shortcut for playing sound if you wanted to. But now, if I want to switch off the sound, I can just click on that button. And now when I scrub through, I'm not having to hear the sound. If I want to hear it again, I'll switch it back on. (MUSIC) So it's handy being able to customize time line with your own buttons.

So now, I've also added some other shortcuts here, which are to go from the previous to next marker. So, this allows me to jump through one marker at a time and Shift+P goes to the previous marker, Shift+N goes to the next marker. So you can also use these short cuts. I will use the button so see clearly what I am doing. So we've got a closeup start camera, what I want to do is actually animate this camera. So, the first thing I'm going to do is go into the coordinates of the camera and just Cmd click or Ctrl click on Windows, on the little buttons for rotation and for position, just to set a keyframe at the beginning.

Then, I'm going to move to the next marker, and I can either click on this button or hit Shift+N to go to the next marker. And all I'm going to do is either use my 1, 2, 3 keys, or I can use these buttons here just to adjust my view so that we can see our robot from a kind of more distant angle. I'm going to move him over here a little bit. Let's turn him 'round, so he's facing us and we'll zoom out a little bit. So the 1, 2 and 3 keys will do the same thing.

Now there are times where you can't quite get the angle you want. You can see I can orbit around there, but I can't. If I want to rotate them slightly, it's sometimes easier to use these values over here in the coordinates. So if I want a kind of jaunty angle like that, I can just use the rotation value there to get it. So using a combination of those tools, the 1, 2, and 3 keys, I can get a really nice angle. And of course, any time you see an orange dot, you know that that needs key trimming. So Cmd+click or Ctrl+click on there, just to create my keyframe.

And now if I scrub back to the beginning, we have that kind of animation. Okay. I caught like a twist in there as well. So, I'm going to go back to this keyframe, and I'm just going to actually rotate the opposite way, and just adjust that. Okay. That might be a little bit too much. So we only want a small amount of rotation. Again, I need to update those. So let's Cmd+click or Ctrl+click on those. And now we have him going from there.

Doing a little twist and coming around to there. But at that point there, I want to stop and switch to another camera altogether. So what I'm going to do is create a new camera. So we'll go up to Camera Menu > New Camera. I'm going to rename this white shot. Now very important, I'm still looking through this camera. It's called the camera object, and this is the closeup start camera is telling me. And this is the active camera object, and that's indicated by this white button here.

If I go to my wide shot and I click on that, that now becomes the active camera. So I can now use these tools again just to adjust that view. So we can maybe be looking slightly down on him. Again, I can use my 1, 2, and 3 keys just to get that angle exactly right. Maybe adjust this angle a little bit. Now, at the moment, you'll notice that that's not changing the view. And that's because, very important, you'll see I've still got my closeup start camera selected.

And this is something that can really catch you out. So be careful with that. If you make a change over here and you're not seeing what you expect here, just take a minute to say, well, what have I got selected. And you'll see I'm actually adjusting the closeup start camera. So, I need to select my wide shot camera and now make a change. And now I can see the grand plane reacting, and we have exactly the right position. So again, I need to keyframe this. Now, this camera hasn't been keyframed yet, because it's a new camera.

So, I'm going to Cmd+click or Ctrl+click on these buttons, just to create that first keyframe. And then what we're going to do is we're going to jump over to here, and we're going to create like an opposite angle. So, again, I can use a combination of these controls just to switch that view around. Okay? I think I'm actually going to keep a similar angle, just view it from a different direction. So let's use the 3 key, the 1 key, and the 2 key, just to adjust that a little bit.

Get a little bit more detail on that shot, and then Keyframe it. Now, when we Keyframe, we've set the end point and the start point. We may need to go to the middle here and just make a slight adjustment to that. So I just want to bring the robot down, and I want to zoom in to his face a little bit, so we're getting a really good closeup. Now we could do something really extreme and maybe get a view of his claws as well, or maybe pull them up in this direction.

And zoom out, so we get a close up of the claws as we're going past. And again, let's just keyframe that. So, we're going to keyframe everything just to be sure. Okay? So now, we have going from there to there to there, which is a really nice move. So you get the idea. So, actually when you go back to the beginning, your original shot isn't there. And that's because you can only view one camera at a time in CINEMA 4D.

So if you want to see that camera at the beginning again, you need to click on this button to view it. So, when you're working on cameras, you need to kind of switch between cameras manually just to see how it's going to look. And then, in a later movie, I'm going to show you how you can animate between these different cameras, so that it will play back, animating from one camera to another.

Find answers to the most frequently asked questions about Up and Running with CINEMA 4D Lite for After Effects .

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Q: This course was updated on 01/15/2015. What changed?
A: We updated movies in chapter 5, 10, and 12, and added a new set of exercise files to make the course compatible with the latest versions of After Effects CC (2014.1) and CINEWARE. Watch the "Checking out the new CINEWARE features with After Effects CC 2014.1" movie for an overview of the changes.





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