From the course: VFX Techniques: Space Scene 01 Maya Animation and Dynamic Simulation

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Creating the motion path reference

Creating the motion path reference

From the course: VFX Techniques: Space Scene 01 Maya Animation and Dynamic Simulation

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Creating the motion path reference

We're ready to improve the animation on this project. Let's see what we have to work with. The timeline's set at the correct 136 frames. So I'm going to play back the render camera with the playback controls. So we can see the ship has a nice start position and distance. And then it flies right to left and then stops suddenly towards the end, beside the asteroid, which is not moving at all. The camera does follow a little bit but completely loses the ship for a while. So we can see that we need to update the ship to make the motion a bit better. Particularly at the end, and also need to update the animation on the camera to make sure it follows, and then eventually we'll have to get to the asteroid also. Let's start with the ship. Let's take a look at the top view so we can see what it's doing in terms of its motion. Let's switch the panels to orthographic top, and then hit the space bar to make this window larger. So, here's the ship. It's kind of sliding sideways and then suddenly…

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