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Filmmakers of all kinds are exploring new digital tools for creating animated content. After Effects CS3: Animating Characters follows the creation of a short animated film, from storyboard through final output, using After Effects CS3. George Maestri uses a one-minute monster movie to showcase the new Puppet tool, along with many other techniques for animating characters in After Effects. He covers lip syncing, creating segmented characters with movable joints, and employing special effects. George demonstrates in detail how to create individual scenes and shots, and offers insight into how to pull the pieces together to form a cohesive production. Familiarity with After Effects is recommended. Exercise files accompany the course.
Now let's go over some of the final little details of this. Let me show you the shot one more time. This is actually the final shot and so one of the things we also added in was these little lightening bulbs that kind of came out, kind of at semi-random intervals and just to kind of highlight that effect. So let's go ahead and open one of the projects here. Shot06_00C and this essentially has the shot that we had before and here is the shot as we have it so far.
Now this doesn't have the lightening in it so let's go ahead and add some of that in. Now I have got some layers here that came with my Photoshop file and these are all just different little lightening bolts. Probably the easiest way they work with these is just to take a couple of them, I'm just going to take Lightening 4 and 5 and let's play with those and let's just do the lightening at the very beginning. Now how this works is very simple. All you have to do is just kind of scale it. So as we scale these you can see they just naturally go out.
So as you add some scale to it they will just naturally come in and out. We can always add an effect in. I like Blur because electricity gives kind of a blurry effect so let's kind of just add little bit of Blur, like maybe 10 or 12 somewhere in there, on each of these. So on Lightening 5 and Lightening 4, I'm going to go ahead and add that Fast Blur and just blur it you know about 10-12, somewhere in there. OK, so then as he comes in all we have to do is just again play with Opacity and Scale. So here I'm going to go ahead and somewhere around Frame 18 or so is where I'm at, I'm going to go ahead and animate all these Opacities down to 0 and I'm going to just turn on Position, Rotation and Scale for all of these.
And then essentially just animate the Opacity up and scale it out right there. So let's go ahead and make sure that Opacity works. We don't want to rotate it, make that 0 and just scale it to the point where it comes out. So you can see that now all you have to do is just position these frames here, all those keyframes so that they kind of go out with it.
And let's do the same for those ones on the top there. So let's go ahead and turn up the Opacity here so you can see them somewhere around there and then this will essentially lead this yellow burst so basically you just want them to kind of precede that a little bit and then there you go. And that's basically how all of these work. So what we can do is we can just continue this effect with this some of these other ones here as he is chattering and as the skeleton is kind of forming we can again just add a little bit of a blur onto one of these.
Somewhere around there and then just play with Scale. So we just play with Scale, maybe a little bit with Position here and Opacity. So now I'm just going to go ahead and scale that in, take the Opacity all the way down to 0. And move this forward a few frames. Bring up the Opacity to about 40% and then just as we go over the course of maybe 8 to 10 frames just scale this so that it completely leaves the screen. So you can see how they are kind of going out and that's basically it. And then just repeat as necessary for all of the other effects.
So let's go ahead and move on to just finishing up the animation.
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