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To really make the intro of our animations stand out a little bit. We're going to stylize these pedals to look more like paint trips. So to get started, I want to actually set our pedals in their proper environment. This animation is going to take place over a white background. So let's go up under the Layer menu and just create a new layer solid. I'm going to make sure it's the comp size. And under Color, I'll choose 100% white and click OK and OK. And I'll just drag this down to my lowest layer.
Now we can select our petals up here, and instead of applying the effect directly to our petals, I want to use an adjustment layer. This way I can kind of, better control exactly how this is being applied. So let's go up under Layer and choose New Adjustment Layer. Now I'm going to rename this layer blob, and then go up under Effect and we'll go to Distort and choose CCBloblize say that ten times fast. Alright, so blobalize will give you this kind of neat paint effect, but if we scrub through you can see its not really quite looking like paint just yet.
But let's position our current time indicator on frame 15, and open up the options for blobiness. Now we have two different settings. Let's first decrease the cut away settings, this is going to sort of get rid of these blown out highlights. And then the softness, let's go ahead and increase that value. Notice the higher I bring this up, the more it's starting to look a little bit more like paint drops. I'll go ahead and adjust the softness setting here. I'd like to get a little of these highlights, so we'll leave it at a setting of 30.
Now we can scrub through the animation, and you can see, the blobbiness has been applied to everything as a whole. And don't necessarily want to do that. I just want it to take place over the first couple frames, and then maybe around 112 or 115, I want this to, sort of, fade away and be finished. So, move your current time indicator to 1:15 and lets trim the outpoint. I'm just going to press Option on the Mac, Alt on Windows and right bracket. It's the key just above the return key.
Alright, now as we scrub through you can see it's going to go from blobby to not blobby. So, let's just add a fade out to this. So, let's press T to open up the opacity. Of this effect, and I'll just move my current time indicator back here to about frame 107. And add a key frame and press O to move my outpoint, and we'll decrease that to a value of zero. So now it's going to look sort of like paint and then flip into our different petals. Now this looks pretty cool, but honestly the paint doesn't really look like it's flowing in the right direction.
So what I want to do is add a spin. I want this to spin, that way the paint looks like the tails are going in a proper direction. Now you night think we'd have to jump back to Cinema 4D for this. But honestly, we can create this spin just by animating these rendered layers that we already have. So let's go ahead and just select layer two and press R to open up its rotation properties. Now, I'm going to animate backwards. So, I'll move to about frame 115 and just add my key frame here. And then press home to move back up to the start of the animation.
I want there to be two full rotations that happen before two seconds. So let's go ahead and change this first value to a value of 2. Now as we scrub through, you can see it's spinning but it's spinning in the wrong direction. So let's change that from 2 to negative 2. And when we scrub through. Okay, yeah, this is turning to look pretty cool. Now since most natural movements tend to ease in and out. Let's add an ease to our key frame. I'm going to right click on the Key Frame. Go to Key Frame Assistance, and just choose Ease Out.
Now we can go ahead and press 0 to lit up a ramp preview, and check out what we have created. So our intro is definitely offset from the rest of the animation. And as you can see, blobblize is a pretty powerful way to create a liquid look without having to jump into any other software. And even though we wanted to change the animation of our intro a little bit, we didn't necessarily have to jump back into Cinema 4D. We could just animate our rendered frames, just like you'd animate any other video source.
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