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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
Now we've got our Cinema 4D file in here, and we're cutting between two Cinema 4D-created cameras, by animating these layers in AfterEffects. What I want to do now is create a camera in AfterEffects to show you how that works. A lot of people prefer to work in After Effects with the cameras, because they're comfortable with that environment. And this shows you a technique that you can use, to do that. And then later we'll see how we can incorporate that camera back into our Cinema 4D scene. So we're in Chapter 5.6.AEP, and in there we have two layers, where we've animated from one camera view, and some of 4D to another.
This time, what we're going to do is split this layer. So we'll go to Edit > Split Layer, and that's Cmd > Shift > d, or Ctrl > Shift > d on Windows. And that splits the layers so we've now got two separate layers, each with their own effect on. Now I can go into here, into my Cineware settings for that layer, and I can actually choose to use an After Effects camera instead of a Cinema 4D camera to render my view.
That moment I haven't got camera selected so I need to create camera, so I'll go to layer, new camera. And we're just going to choose like a 35 millimeter lense and click OK. So I now have an After Effects camera in there. At the moment, if we go into the Cineware effect, you'll notice that it's using one of the CINEMA 4D cameras. But I can actually say, choose the Comp Camera, from After Effects, and it takes a little minute or two to work that out, and then it shows us the view of our robot, from that After Effects camera.
Now, obviously, the view isn't how we want it, and there is a slight shift in coordinates, from CINEMA 4D to After Effects. So if this happens to you, and you want to center the comp camera, you can just go to centered comp camera, and that will update it, so that you're in a more logical starting place to animate your camera in After Effects. Now, the first thing we'd want to do is probably set key frames for this, if we want to animate it. So let's select that camera and hit P to open up a position, Shift+R to open up rotation, and I'm just going to click and drag down those stopwatches, so that we have a starting point for the animation.
Now I can use the camera controls to adjust my view, okay? You'll notice there are individual controls there for orbit, track y z, track z, and these are similar to the ones that you'll find in Cinema 4D, that you would use the 1, 2, and 3 key for. Or you can use a three button mouse in Cinema 4D. You can also use a three button mouse in AfterEffects, when you use the unified camera tool. So the middle mouse button will allow me to move my view up and down.
Now there is a slight delay when you're using this in After Effects as opposed to Cinema 4D, so you may want to adjust your render settings before you do this. So we could go into Cineware and choose Wireframe maybe and just make sure that our everything is optimized as much as it can be, maybe no precalculation on there. And then as I said, middle mouse button allows us to move that view a little bit. And then the Right mouse button allows us to zoom in or zoom out.
So let's zoom out a little bit. And let's just give an off center view by using the orbit tool which allows us to move around in that direction. So there we have the starting point for our camera. We're then going to move ahead. Now, I've got markers down here. So I can jump to the next marker by hitting k on the keyboard. So what we're going to do is switch round, so we'll orbit round to that sight, make the robot face the other direction. And maybe lift him slightly from above. And if we go up to here, you'll notice that AfterEffects has keyframed that for us, of course.
I'm also going to create. Extra key frames here for the other properties because when we move to the next key frame, we'll probably change those values again. So let's go to here and then bring the camera around again, to a more straight on view, and we'll zoom in a little bit. Okay. So we're using the three buttons on my mouse. I can quite easily navigate around that view, get it exactly where I want it. So we're almost looking down at his head now.
Okay, and again, key frame those if you need to. Actually, I'm not quite happy with that. So I'm just going to orbit up slightly. Because we actually want to see his face. So we'll do it to there. And, of course, After Effects will update for us. So there we go. We can actually create cameras for our scene in After Effects. And you'll see that if I ran Preview that now, it's now jumping from the Cinema 4D camera to the After Effects camera.
As long as you create different layers with Cineware on them, you can animate between Cinema 4D cameras and AfterEffects cameras in AfterEffects, just using simple layer-based editing techniques. And in the next movie I'll show you how you can get that camera back into cinema 4D.
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