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Up and Running with CINEMA 4D Lite for After Effects
Illustration by John Hersey

Creating cameras in After Effects


From:

Up and Running with CINEMA 4D Lite for After Effects

with Angie Taylor

Video: Creating cameras in After Effects

Now we've got our Cinema 4D file in here, and we're cutting between two Cinema 4D-created cameras, by animating these layers in AfterEffects. What I want to do now is create a camera in AfterEffects to show you how that works. A lot of people prefer to work in After Effects with the cameras, because they're comfortable with that environment. And this shows you a technique that you can use, to do that. And then later we'll see how we can incorporate that camera back into our Cinema 4D scene. So we're in Chapter 5.6.AEP, and in there we have two layers, where we've animated from one camera view, and some of 4D to another.
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  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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Up and Running with CINEMA 4D Lite for After Effects
8h 31m Beginner Aug 28, 2013

Viewers: in countries Watching now:

Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.

Topics include:
  • What is CINEMA 4D Lite?
  • Understanding the CINEMA 4D Lite and After Effects CC workflow
  • Editing primitive objects
  • Spline modeling with NURBS
  • Animating with keyframes
  • Using Xpresso to link properties
  • Importing music and soundtracks
  • Creating and animating cameras
  • Working with text
  • Scripting
  • Creating and applying materials and textures
  • 3D camera tracking
  • Compositing layers
  • Lighting with visible lights and ambient occlusion
  • Adding visual effects in After Effects
  • Rendering in After Effects and the Adobe Media Encoder
Subjects:
3D + Animation Video Motion Graphics Compositing video2brain
Software:
After Effects CINEMA 4D
Author:
Angie Taylor

Creating cameras in After Effects

Now we've got our Cinema 4D file in here, and we're cutting between two Cinema 4D-created cameras, by animating these layers in AfterEffects. What I want to do now is create a camera in AfterEffects to show you how that works. A lot of people prefer to work in After Effects with the cameras, because they're comfortable with that environment. And this shows you a technique that you can use, to do that. And then later we'll see how we can incorporate that camera back into our Cinema 4D scene. So we're in Chapter 5.6.AEP, and in there we have two layers, where we've animated from one camera view, and some of 4D to another.

This time, what we're going to do is split this layer. So we'll go to Edit > Split Layer, and that's Cmd > Shift > d, or Ctrl > Shift > d on Windows. And that splits the layers so we've now got two separate layers, each with their own effect on. Now I can go into here, into my Cineware settings for that layer, and I can actually choose to use an After Effects camera instead of a Cinema 4D camera to render my view.

That moment I haven't got camera selected so I need to create camera, so I'll go to layer, new camera. And we're just going to choose like a 35 millimeter lense and click OK. So I now have an After Effects camera in there. At the moment, if we go into the Cineware effect, you'll notice that it's using one of the CINEMA 4D cameras. But I can actually say, choose the Comp Camera, from After Effects, and it takes a little minute or two to work that out, and then it shows us the view of our robot, from that After Effects camera.

Now, obviously, the view isn't how we want it, and there is a slight shift in coordinates, from CINEMA 4D to After Effects. So if this happens to you, and you want to center the comp camera, you can just go to centered comp camera, and that will update it, so that you're in a more logical starting place to animate your camera in After Effects. Now, the first thing we'd want to do is probably set key frames for this, if we want to animate it. So let's select that camera and hit P to open up a position, Shift+R to open up rotation, and I'm just going to click and drag down those stopwatches, so that we have a starting point for the animation.

Now I can use the camera controls to adjust my view, okay? You'll notice there are individual controls there for orbit, track y z, track z, and these are similar to the ones that you'll find in Cinema 4D, that you would use the 1, 2, and 3 key for. Or you can use a three button mouse in Cinema 4D. You can also use a three button mouse in AfterEffects, when you use the unified camera tool. So the middle mouse button will allow me to move my view up and down.

Now there is a slight delay when you're using this in After Effects as opposed to Cinema 4D, so you may want to adjust your render settings before you do this. So we could go into Cineware and choose Wireframe maybe and just make sure that our everything is optimized as much as it can be, maybe no precalculation on there. And then as I said, middle mouse button allows us to move that view a little bit. And then the Right mouse button allows us to zoom in or zoom out.

So let's zoom out a little bit. And let's just give an off center view by using the orbit tool which allows us to move around in that direction. So there we have the starting point for our camera. We're then going to move ahead. Now, I've got markers down here. So I can jump to the next marker by hitting k on the keyboard. So what we're going to do is switch round, so we'll orbit round to that sight, make the robot face the other direction. And maybe lift him slightly from above. And if we go up to here, you'll notice that AfterEffects has keyframed that for us, of course.

I'm also going to create. Extra key frames here for the other properties because when we move to the next key frame, we'll probably change those values again. So let's go to here and then bring the camera around again, to a more straight on view, and we'll zoom in a little bit. Okay. So we're using the three buttons on my mouse. I can quite easily navigate around that view, get it exactly where I want it. So we're almost looking down at his head now.

Okay, and again, key frame those if you need to. Actually, I'm not quite happy with that. So I'm just going to orbit up slightly. Because we actually want to see his face. So we'll do it to there. And, of course, After Effects will update for us. So there we go. We can actually create cameras for our scene in After Effects. And you'll see that if I ran Preview that now, it's now jumping from the Cinema 4D camera to the After Effects camera.

As long as you create different layers with Cineware on them, you can animate between Cinema 4D cameras and AfterEffects cameras in AfterEffects, just using simple layer-based editing techniques. And in the next movie I'll show you how you can get that camera back into cinema 4D.

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