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Composing 3D type


After Effects CS6 Essential Training

with Ian Robinson

Video: Composing 3D type

So to start with our project, let's scrub with our current-time indicator in the timeline. And as you can see, we have definitely created 2D type that's moving in 3D space. To transition this type to actually have dimension and exist as 3D type in 3D space, we need to change our renderer. So look in the upper right-hand corner of your comp window and click on the classic 3D button. In the Advanced tab for the Comp Settings, click on the Classic 3D pulldown and choose Ray-traced 3D.
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  1. 1m 8s
    1. What is After Effects?
      1m 8s
  2. 2m 53s
    1. Welcome
      1m 40s
    2. Using the exercise files
      1m 13s
  3. 1h 8m
    1. The six foundations of AE
      5m 3s
    2. Introducing the interface and the workspace
      7m 51s
    3. Understanding compositions
      8m 48s
    4. Getting comfortable with layers
      7m 33s
    5. Getting started with animation and keyframes
      8m 30s
    6. Understanding effects
      3m 26s
    7. Moving in 3D space
      7m 41s
    8. Rendering your first animation
      8m 20s
    9. Specifying preferences and cache settings
      5m 44s
    10. Staying organized
      5m 15s
  4. 38m 6s
    1. Creating compositions
      7m 19s
    2. Importing footage and compositions
      7m 54s
    3. Preparing compositions for animation
      8m 7s
    4. Introducing renderers
      3m 15s
    5. Understanding precomposing
      7m 16s
    6. Relinking missing footage
      4m 15s
  5. 59m 58s
    1. Defining layers
      6m 23s
    2. Creating type
      5m 58s
    3. Creating layer solids and shapes with masks
      7m 55s
    4. Building shape layers
      6m 17s
    5. Understanding switches and blend modes
      8m 26s
    6. Crafting custom shapes and masks
      6m 18s
    7. Creating variable-width feathered masks
      5m 1s
    8. Rotoscoping with the Roto Brush
      8m 20s
    9. Refining with the Roto Brush
      5m 20s
  6. 1h 8m
    1. Understanding keyframes
      6m 1s
    2. Adding and adjusting keyframes
      9m 54s
    3. Interpolating keyframes
      8m 5s
    4. Adjusting keyframes in the Graph Editor
      7m 17s
    5. Understanding positional keyframes
      7m 0s
    6. Controlling animation with parenting and the pick whip
      9m 57s
    7. Understanding animation paths
      6m 27s
    8. Timing to audio
      4m 41s
    9. Trimming and sliding edits
      5m 31s
    10. Swapping images
      4m 1s
  7. 29m 7s
    1. Layering multiple effects
      9m 13s
    2. Generating graphic effects with adjustment layers
      7m 28s
    3. Building backgrounds with effects
      6m 50s
    4. Creating animated strokes
      5m 36s
  8. 40m 16s
    1. Introducing cameras
      10m 3s
    2. Working with 3D layers
      6m 37s
    3. Positioning layers
      6m 13s
    4. Adding lights and working with Material Options
      9m 22s
    5. Using 3D precompositions
      2m 5s
    6. Adjusting depth of field
      5m 56s
  9. 28m 31s
    1. Caching and prerendering
      6m 33s
    2. Understanding the alpha channels
      5m 18s
    3. Using the Render Queue
      4m 34s
    4. Rendering with Adobe Media Encoder
      7m 15s
    5. Archiving finished projects
      4m 51s
  10. 44m 28s
    1. Creating type animators
      12m 17s
    2. Animating type in 3D space
      6m 35s
    3. Composing 3D type
      8m 41s
    4. Adding and animating type on a path
      8m 45s
    5. Animating shape layers
      8m 10s
  11. 32m 45s
    1. Creating stylized video
      6m 47s
    2. Retiming video footage
      9m 31s
    3. Retouching with the Rubber Stamp tool
      10m 19s
    4. Smoothing shaky camera footage
      6m 8s
  12. 14m 20s
    1. Understanding keying
      3m 19s
    2. Creating a garbage mask
      4m 27s
    3. Getting started with Keylight
      6m 34s
  13. 15m 57s
    1. Importing Photoshop documents
      6m 11s
    2. Importing Illustrator files
      4m 25s
    3. Working With Premiere Pro projects
      5m 21s
  14. 1h 15m
    1. Adjusting ray-tracing quality
      8m 19s
    2. Tracking footage
      8m 16s
    3. Extruding shapes
      8m 40s
    4. Bending layers
      8m 39s
    5. Adjusting ray-traced lighting and materials
      9m 22s
    6. Adding environment maps
      4m 58s
    7. Beginning compositing
      8m 52s
    8. Creating render passes
      10m 17s
    9. Building a final composite
      8m 14s
  15. 1m 8s
    1. What's next
      1m 8s

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Watch the Online Video Course After Effects CS6 Essential Training
8h 41m Beginner May 07, 2012

Viewers: in countries Watching now:

In this course, author Ian Robinson introduces Adobe After Effects CS6 and the world of animation, effects, and compositing. Chapter 1 introduces the six foundations of After Effects, which include concepts like layers, keyframes, rendering, and moving in 3D space. The rest of the course expands on these ideas, and shows how to build compositions with layers, perform rotoscoping, animate your composition with keyframes, add effects and transitions, and render and export the finished piece. Two real-world example projects demonstrate keying green screen footage and creating an advanced 3D composition with the expanded 3D toolset, an important addition to CS6.

Topics include:
  • Setting up the workspace, important preferences, and the cache
  • Importing footage and comps
  • Relinking missing footage
  • Creating type, shape layers, and masks
  • Rotoscoping with the Roto Brush
  • Adjusting keyframes in the Graph Editor
  • Timing animations to audio
  • Building backgrounds with effects
  • Rendering with the Render Queue and Adobe Media Encoder
  • Animating 3D type
  • Smoothing shaky footage and retouching footage
  • Keying green screen footage
  • Working with 3D: extruding shapes, adding ray-traced lighting, and more
After Effects
Ian Robinson

Composing 3D type

So to start with our project, let's scrub with our current-time indicator in the timeline. And as you can see, we have definitely created 2D type that's moving in 3D space. To transition this type to actually have dimension and exist as 3D type in 3D space, we need to change our renderer. So look in the upper right-hand corner of your comp window and click on the classic 3D button. In the Advanced tab for the Comp Settings, click on the Classic 3D pulldown and choose Ray-traced 3D.

Now we switch the Renderer to Ray- traced 3D and I just want you to make note of these options if you click on the Options button. Ray-tracing is set to 3 and the Anti-Aliasing Filter is set to Box. Before we do a high-res output, we'll need to change this Ray-tracing setting to a much higher setting. And we may very well want to change the Anti-aliasing Filter up as well, but let's see after we create something. So click OK and click OK one more time and let's select our Wind layer.

Now within the text itself, since we've changed our Renderer to Ray-traced 3D, we can open up the Text Options and Collapse Transform, and here next to Geometry Options, let's open that triangle. And sure enough, we have an option for Extrusion Depth. So let's change that to 40. If we look at our type here, let's make sure we're looking at our type at 100% magnification and at Full Quality. Okay, I'm just going to press the Spacebar and click and drag to get this more centered in the scene.

Just so we can focus completely on the type, let's turn off the visibility of our background layer. With the type set like this, I know it's kind of hard to see any definition as to what's going on. So one way we can bring definition is by adding a bevel. So if we go to the Bevel Style, let's change the pulldown from None to Convex and we can leave the Bevel Style to 2.0 for now. As you can see, we still don't have any dimension, but trust me, when we start making some more adjustments, you'll see that bevel in a heartbeat.

Let's start by looking at the Material Options. If you open the Material Options and start to scroll down you should see there are many, many more options than in the previous renderer. Now the first one we want to adjust is the Transparency Option. If you make these a little transparent, you'll be able to see through the dimensions and actually get some sense of perspective. So let's change the Transparency to a value of 20%. Some of these options will go way in- depth in the last chapter of our course, but let's look at making some minor adjustments in here now.

Now in addition to adjusting the Transparency, the other thing we should look at changing is the Reflection Intensity. Now the Reflection Intensity, we should set to around 23, and I know this because I've already set this, so just change this for now. But if you look as we make that adjustment, now you can see some of these dimensions popping out. And sure enough along the edge of the D here, you definitely get some perspective in terms of that bevel that we added. Okay, now we've made some minor adjustments to our Material Settings, but another way to give a sense of strong dimension is to actually change the colors of the face, the bevel, the sides and the back of our type.

So to do that, let's scroll back up in our timeline and go to the Animate menu. If you click on the Animate menu, notice there are categories for Front, Bevel, Side and sure enough, Back. If you notice, when we roll over these options, they are the same for every single side. So all I want to do for this video is just change the color. So under the Front, let's go to Color and choose RGB. Now for the Front Color I want to choose kind of a light blue, so let's change it from red to this kind of light blue color and click OK.

Instead of adding another animator by clicking Animate, I just want to keep adding my color selections to Animator 2. So I'm going to rename Animator 2 by selecting it and pressing Return on my keyboard, let's name this 3D Color. Okay, now we can click back on Add for our new 3D Color Animator and change the color of the Bevel. Again we go to Bevel > Color > RGB. Since I want to start from this first color we set, just grab the Dropper and sample the Front Color.

Usually, since I want the Bevel as a highlight, let's change the Bevel Color to be a little more bright, and click OK. Now I'm going to scroll down in the timeline just so we have more space. So let's go back to the Add button and go to the Property and Side, change the Color to RGB. Now again, we'll sample from the Front Color, and the sides typically are a little darker so let's click in the Color Well and just change this to be a little darker and click OK.

Now you guessed it, we're going to add one more time and we'll add color to the back. Again, let's sample, but this time we'll sample from the Front Color, so the front color and the back color will end up matching. Now obviously, if you want to accentuate the differences between the different sides, you can definitely do so by intensifying the changes in the colors. But typically, when you go to sample 3D letters and you're polishing how they look, you'll want to use lights to add that sense of dimension.

Now instead of adding lights, I want to show you what it looks like when you actually increase the Ray-traced renderer. So instead of going up and just clicking on the ray-traced 3D button, I want you to hold Command on the Mac or Ctrl on the PC, and then click on that button. This will automatically jump us to the Renderer Options. I want to increase the Ray-tracing Quality, let's jump it way up there. We'll change it to 12, in the Anti-Aliasing Filter, let's change it from Box to Cubic. Ray-tracing Quality; let me just explain how Ray-tracing works.

If you look in the letters here, you can see that there are little dots and that noise is created as light rays bounce around through the pixels. So increasing the quality increases the number of bounces of those light rays to give you more detail. And in turn, as you increase the quality, it will give you less noise in your image. So the optimum settings are whatever setting you can set this at as low as possible and still have an acceptable amount of grain in your 3D.

The Anti-Aliasing Filter will work in order of quality from None, being the lowest quality to Cubic, being the highest. Now the way this works, it's just dealing with the edges of your type and actually what it's doing as you increase the quality, it's sampling more and more pixels around the edge. So in essence, it's kind of blurring that edge just a little bit. So when we click OK, it's going to take a second to render, but we should get a pretty decent preview.

Now if you really want to see a high- res preview, click on this button in the lower right corner of the comp window. You want to change it from Adaptive Resolution to Final Quality. Now on this computer, it may take a second to render because we saw at the beginning of the course that we don't have a supported CUDA Graphics Card. A lot of this processing can happen on the CUDA Graphics Card if you have a supported card. So now that it's finished, press Shift +Command+H to hide all of the guides around the selected layer.

And as you can see, upping the render settings has definitely given us a much higher quality. Now that being said, I want to draw your attention to the lower right corner of your Comp Viewer. This button right here is the Fast Preview button. If you click and hold, notice we could change the resolution of what we're looking at. When you're working with 3D, you probably want to set this to Draft, specifically if you're trying to animate. That way you can get much better playback because it lowers the quality of the resolution of the renderer.

Now obviously, if you want to see what you've have created, remember to come back down here and then change it back to off, so when you're finished you can see exactly what you've created. Now like I said, to really polish your 3D text, you'll want to go ahead and get into the adding lights and continue tweaking your Material Options.

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