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In Cinema 4D Lite, you can actually combine materials together to create more complex materials. You'll see here that the majority of this robot is made up of this metallic texture here. Now I want to add some scratches to that. I could add a bump map to the material itself, but I've already used the bump map to create a kind of texture. So another option, is to combine materials together. I'm in chapter 806 dot c4d if you want to follow along. You can join me there. And I'm in my content browser which I've dragged out, from the objects manager so that it's underneath the objects manager.
I like to be able to see my presets, and my objects at the same time. So I'm going to open up materials and I'm going to go into dark layers. And in here I have a metal scratches layer. And I can actually drag and drop that. Alter the main robot, so that it's combined on top of my metal layer. And there you can see it applied to my robot. Now, it's a little bit over the top for my liking, so I'm going to double click it, and open it up, and you'll see down here I have my.
Material attributes, where I can go in and make changes to it, or I can double-click the material here. And go into my material editor, where I can adjust the strength, bring the strength down to maybe about 9 or 10%, maybe a little bit higher. And I can also go in, and adjust the textures that are used. Now, there are three shaders used on this in combination And you see without the shadows, we just have this smooth kind of scratchy effect. But the noise adds a little bit more detail to it.
Now the noise, is a little bit too big for me, so I'm going to go into the distorter noise and just bring the scale down to about 200. I'm going to jump back. Okay. Going to, the noise underneath, just adjust the global scale, and this time we'll go to 150. And then jump back again, and go to the third noise, and adjust that to maybe 50. Okay so we're just reducing the size in fact just to get a little bit more texture in there.
And I think I still need to bring the strength down so we'll go to about 10% and now we have a few scratches and bumps on our robots. Now obviously we have the same on each robot. If you want it to be a little bit different, on each robot what you could do is create a different. Material to have on the main robot instance from this robot. But this will just apply it to the robot, and it's instance.
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