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In this project, Chapter 13CU03, we have proxies for our original files. And I can turn them on, and off just here in the project panel. To see my original files. And obviously, that takes quite a while to render. Okay? And then switch them back on again when I want to work quickly. And you'll see that it's really quick to work with these proxy files. Now they're only showing me a couple frames every second, but it's enough to give me an idea of what's going on, and how it's going to look, in the final output.
So, what I'm going to do now, is do some color correction on these. And when you're working with Proxies, any changes that you make to the Proxy files will then be made to the final movie. For example, my Material Options that I changed before. If I do that again, so if I were to reduce the Ambiance, okay, bring the Ambient light down. Or maybe not that much. Bring the Diffuse light down a little bit. And adjust the specular intensity, then I switch that to the video layers, you'll notice it updates, so it updates with those changes. So, any changes that you make to the proxies will then be applied to the full resolution video files afterwards.
So, I've made some adjustments to the material options of the wall and floor which changes the way they look, and we have the shadows composited on top. And we can see the shadows There. Now if I solo them, you'll see it's a shadow pass from Cinema 4D. So it contains not only the dark information, but the light information. And I can color correct this to help boost the background image. And I do that by using things like levels. So I'm going to apply levels to this layer.
Now if I pull the input black slider, that's going to darken those shadows down. You can see those getting darker as I drag that slider in. Now we can color code the shadow to, using the red, green, and blue components. And I can adjust them at red, green, and blue that's in that shaddow area. And I can adjust the input white which will affect the lighter radius and I can also effect the input black which will affect the shadow areas.
I can fairly accurately color correct this to get exactly the look that I want. If I want a really bright green background, I could pull the greens In. If I want kind of warmer background, pull them out a little bit and then we go to our blues as well and just adjust the blues. And then go back to RGB just to darken it down a little bit in those shadow areas. So you see how you can use levels, not just to create more contrast between the shadows and the highlights but also to adjust the color, as well.
Maybe color correct so it's not quite as vivid green as it was before. Now the other thing that we can do with the shadows is blur them a little bit. When you start to add levels, you'll notice that the edges of the shadows become a little bit too pronounce Particularly if we move somewhere where we can see the shadow of the text, notice it's a little bit too sharp. so we could also add a blur to this so I'm going to blur my shadow, close out my animation presets And I'm just going to use a fast blur, and apply that.
So we give that a value of, say, 20. Now, you can continue to color correct that if you want to. You can go in and continue to make adjustments to try and get exactly the color you want. You may decide you want to blur a little bit further. Okay? So just use your own judgement to determine how much or how little you want to blur that. Now you may want to also color correct the foreground, but we'll have a look at that in one of the upcoming videos.
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