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Casting shadows on layers in CINEWARE

From: Up and Running with CINEMA 4D Lite for After Effects

Video: Casting shadows on layers in CINEWARE

Here we are in chapter 1003.aap, and in here I have split my Cinema 4D scene into three components. I have the floor on one layer, the text on another layer and the robots on another layer. And I've done that by taking advantage of CINEWARE's support of Cinema 4D layers, enabling me to choose the layers I want to render. I have them render on separate layers in After Effects. That's very powerful, because it allows me to treat each element differently in After Effects.

Casting shadows on layers in CINEWARE

Here we are in chapter 1003.aap, and in here I have split my Cinema 4D scene into three components. I have the floor on one layer, the text on another layer and the robots on another layer. And I've done that by taking advantage of CINEWARE's support of Cinema 4D layers, enabling me to choose the layers I want to render. I have them render on separate layers in After Effects. That's very powerful, because it allows me to treat each element differently in After Effects.

There are a few little issues with that though. One thing you'll notice, is since I've done that, I've lost the shadows that are being cast from my robots onto the Floor layer. And that's because CINEWARE needs the robots to be on the same layer as the Floor layer in order to see the shadows. So that's a little bit of a problem, but there's a work around for it, which I'm going to show you. So, select the Floor layer, hit Cmd+D or Ctrl+E to open up CINEMA 4D Lite. And in here, you can see the layers, if I click on my Layers panel.

I've got my Floor layer and I can solo them by switching them on using the (UNKNOWN) in there. Now the problem as I said is in CINEMA 4D, there's no problem because the shadows will render no matter which layer the robots are on. But in After Effects, using CINEWARE, it will only render the shadows if the robots are on the same layer as the floor. So, we can't really do that, because I want to keep the robots separate. But what we can do is create instances. So, I'm going to select the robot circle, first of all, and go to here and choose Instance.

And we'll call that Robot Circle Let's just select that word there and say, Shadow Caster. We'll do the same for the main robot. So, we'll choose Instance and we'll call it Robot Shadow Catcher. Once I have both of those and I've spelled them correctly, that might take a while, then what I need to do is I need to add them to the same layer as the shadow catcher.

So I can right click and go to Add to Layer > Floor Layer, so all of those three are on the Floor layer. Now, it makes sense just to reorganize myself a bit, so I'm going to bring the shadow catcher out. I'm going to create a new null and call it Floor, and I will drag all of the elements for the floor into there. Okay. I may as well just add that to that layer as well. So, there we go Floor layer. So, we now have all of those elements in the right place.

So, let's just save that. So, I'll hit Cmd+S or Ctrl+S on Windows just to save that. Takes a minute to calculate the differences and then we'll jump over to After Effects, and see what a difference that's made to our render. Now remember before, when we were in After Effects, there were no shadows. Let's jump back to After Effects. It will take a minute or two just to update that render, and we should see in a second, the shadows. So that's fantastic, we have the shadows casting on the layer.

Only one problem. If I solid the Floor layer, we can see the robots. So, what I need to do is make those robots invisible. Now the other problem is, I am fairly short of RAM on this system. So rendering all of these instances into RAM could be problematic. So we're going to do a couple of other things. I'm going to jump back to CINMEMA 4D, and in CINMEMA 4D, I'm going to do a couple of things. First of all, I'm going to select my attributes of my instances and I'm going to say Render Instance on Each of them.

And that will save us having to use RAM for all of these instances. I can also do it to this array here, I can choose Render Instances. And that means RAM's not going to be used up to keep updating those Now, the other thing I can do is select both of these. And remember, I don't want these to appear on the Floor layer as actual elements. I just want them to have their shadows appear. So what I can do is add a compositing tag to them. So we'll go to CINMEMA 4D Tags > Compositing, and all I need to do is leave cast shadows on but take scene by camera off.

And now if I save that and then jump back to After Effects, you'll see it saves a big quicker now. And now we have the shadows without the robots. So that's how to get the shadows casting onto a layer without the elements also appearing on the layer. And keeping things operating as quickly as possible.

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This video is part of

Image for Up and Running with CINEMA 4D Lite for After Effects
Up and Running with CINEMA 4D Lite for After Effects

104 video lessons · 9336 viewers

Angie Taylor
Author

 
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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