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Carving shapes with the Boole array

From: Up and Running with CINEMA 4D Lite for After Effects

Video: Carving shapes with the Boole array

We're in chapter 3.11.c4d, and what I'm going to do is start adding some detail to the face of my robot here by actually carving into the robot shape. Over in the Objects Manager, I'm going to close up some of the layers here. And just open up the neck layers so I can see the head and the head is what I'm going to work on. Now I can add a fill it to the head, so I add a fill it. Bring down fill it radius, make it slightly less filtered. And just soften the edges a little bit so down to a value of maybe four or five would be a good value.

Carving shapes with the Boole array

We're in chapter 3.11.c4d, and what I'm going to do is start adding some detail to the face of my robot here by actually carving into the robot shape. Over in the Objects Manager, I'm going to close up some of the layers here. And just open up the neck layers so I can see the head and the head is what I'm going to work on. Now I can add a fill it to the head, so I add a fill it. Bring down fill it radius, make it slightly less filtered. And just soften the edges a little bit so down to a value of maybe four or five would be a good value.

But if I went to sculpt it further than that, I really need to start well if I'm going to be just using shapes. Using generators which can actually carve shapes into the head. So, I am going to go and select the live selection tool and what we are going to have a look at is how we can use one shaped cutter hole in another shape and thus change the shape of the object. So, what we are going to do is we want to really look at the heads. So, I am just going to use my one, two and three keys.

Just to move the view around 'til I can see the head. And zoom in a little bit on the head, so that we can see it quite clearly. And I want a slight angle. So let's look at it from that angle. And then, what I'm going to do is create a couple of cylinders, okay? We'll start with one cylinder. I'm going to create a cylinder. I'm going to move it into position. Near the head. Now the first thing I want to do is change it's orientation. So I want it to be on the let's see, plus shade orientation.

And what I want to do is use it to cut eye holes in my head. Okay, not in my head in the robots head. So I'm going to bring down the radius. Make it a lot narrower. And, ten centimeters should be good for that. And I'm also going to make it less deep. So what we're doing here is we're using this to kind of punch a hole in our robot. Now at the moment, the robot's head is rotating, which makes it a bit more difficult for me to get this at the right angle. So rather than trying to change that angle, what I'm going to do is adjust the chest angle which I think is the object that was rotated.

And let's just rotate that back, to its default value. Now obviously the minus 90 should have been there so I'm going to put that back. It was just this rotation value here, the pitch, that I needed to rotate. So, once I've done that, select the cylinder, move it into position. Okay? Now, I can then use my views, so I'll jump to the Front View, make sure it's in the right position for the front. Whilst I'm in Front View, I might as well duplicate it, and create the other eye.

So let's hold down the Control key, click and drag it across to the other side. So I've now got two eyes for my robot. And I need to go to Right View, and just make sure it's in the right position, there. So I'm making sure I've got both of them selected. Moving them back, so that they intersect with the robot's head. Now, if we go back to our regular view. You can just see the edges of those shapes. Sticking out there.

If i deselect them. You can see, as I move around, you can see they're slightly raised on the robot head. But I want them to punch a hole in the robot head. So what I need to do is create a generator to do that. And the (INAUDIBLE) generator. Is what will do that for me, a little bit more tricky to use here, what we're going to have to do is drag it down so that it's inside the neck. Parented by the neck, okay and then we drag both of our cylinders on to it, and we also need the head on there as well.

Okay, and you'll see that once I have the head parented to the bull and then cylinder parented to the bull as well, I can cut the hole in the head. And if I then drag one cylinder onto the other, I get both of them being cut into the head. So little bit complicated there. Basically, because the head was parented to the neck, I still want the head to be parented to the neck, so that. If I need to rotate the neck, it will rotate around and follow the neck.

But I also need the head to be parented to the bull. So the bool goes between the neck and the head, and then the cylinders are parented together, and parented to the bool as well. And that allows us to cut that shape out from the head. Okay, I could also add shapes to it. So let's just deselect that, and this time what I'm going to do is go up here and select a capsule. Okay, I'm going to drag the capsule up. And I'm going to create a few different capsules.

The first capsule, I'm going to use as kind of detail on the side of the head. So I'm going to go into my Object Settings, and I'm going to adjust the height values down to about there. And we'll have the radius Maybe a little bit bigger. Okay, about there. And all I'm going to do is just to combine that with the head. So it's kind of like, reminds me a bit of the cyber man from Doctor Who. That kind of detail that's nice to have on the side of the head. Now if I want to, I could go to Right view and just rotate that a little bit.

So rather than just being straight it's kind of rotated. Makes it a little bit more interesting. Almost like an ear. And then if I go to front view, I can create a duplicate of that using the Move tool or the Regular tool, and hold down the Control key, and click and drag that across, so we have one on each side. Okay, back to our Perspective view. And here we see that detail on each side of the head.

Now, as a side, I wanted more capsules. I'm going to add capsules to the eyes. So I'm going to go back to Capsule, this time I'll select and move it up, move it across slightly and I'm going to change the orientation of this one and again I want plus z. Okay, and we're going to make it smaller so the radius of the eye holes were, let me think, think they were ten so we maybe need make the radius of this eight.

It's just quite small. Okay, so we'll do the height 20, or actually, maybe a little bit higher than 20 would be good. Let's go to 30. And then we're going to use our views just to position it so let's just move it, first of all in front view. I can just do it quite roughly to begin with. And then we'll go to. The right view, just to make sure it's sticking out a little bit. We want some bulging robot eyes.

Once I've done that, if I jump back to front view, I can just hold down the control key and make a copy to go to the other eye. And then we're back to Perspective view. Ad you'll see now I have the eyes in the sockets. Now obviously I can just adjust these just a little bit if I need to push them back into the sockets a little bit further. But you'll see that that gives you a nice bit of depth to the eyes. So they change as you move around the object. The position of the eyes within the sockets appear to change.

So. I quite like that effect. And again, let's just adjust it slightly. Bring them out a little bit more. And there we have the eyes for the object. Now, I'm also going to make a mouth. And very easy mouth. And for that, I'm going to just use a rectangle, okay? And a rectangle spline is what I've got. I'm going to move it up into position. And just going to adjust the width. So let's make it 100 by 30 to start with. We may need to adjust it again.

And we're going to move it up and in front of our robot, now what I want to do is I want to give this a bit of depth so I can use what's called the extrude nurb to give it depth. And I drag the rectangle. On to the extrude nurb and you'll see that now I have a rectangle with depth. It's like a solid rectangle. I can move onto my object. Now I could choose it to cut a hole in the robot, but I'm not going to do that. So I'm going to click on the Extrude Nurb and in the Caps tab of the. Attributes manager.

I'm going to change the start value to fillit cap, okay? Now fillit cap will put a bevel on the edge, like we saw earlier, but you'll see that there's still a solid cap on top of that. If I say fillit, without the cap on top, you'll notice it creates like a, hole inside. And I can adjust the Fillit Option as I increase the steps as I did before. You can also change the type of Fillet. So there is all different types of Fillet. We have a linear fillet, convex fillet, concave, half circle, conic half circle One step, two steps, and engraved. So, various different options.

I'm going to leave it on engraved. And I'm just going to go back to the rectangle. And let's just adjust the width a little bit, and the height a little bit. And all that's left to do now is just put it into position. So we'll use our different views to do that so let's place it centrally, move it down a little bit and then in Right view just attach it to the face itself.

Okay so we now have the mouth and the eyes. On the head you feel free to adjust that slightly, I've just stuck some values in there, but it need a little bit of work in terms of the composition, so have a look at play with that and create the features for your face, in the next step we'll look at how to adjust the shape of the face that's not quite as square as it is at the moment

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This video is part of

Image for Up and Running with CINEMA 4D Lite for After Effects
Up and Running with CINEMA 4D Lite for After Effects

104 video lessons · 9355 viewers

Angie Taylor
Author

 
Expand all | Collapse all
  1. 2m 22s
    1. Welcome
      2m 22s
  2. 38m 14s
    1. What is CINEMA 4D Lite?
      4m 23s
    2. What CINEMA 4D Lite can't do
      6m 54s
    3. Opening CINEMA 4D Lite in After Effects
      2m 38s
    4. Quick interface tour
      8m 46s
    5. Navigation tips for CINEMA 4D Lite
      8m 5s
    6. CINEMA 4D Lite preferences and settings
      7m 28s
  3. 22m 34s
    1. Importing CINEMA 4D files in After Effects
      1m 5s
    2. The CINEWARE plugin settings
      4m 42s
    3. CINEMA 4D Lite render settings
      6m 15s
    4. After Effects project settings
      1m 23s
    5. After Effects previewing tips
      3m 50s
    6. Using the Picture Viewer in CINEMA 4D
      5m 19s
  4. 1h 14m
    1. Editing primitive objects
      5m 18s
    2. The Move and Scale tools
      7m 18s
    3. The Rotate tool
      4m 24s
    4. Axis limitations
      1m 46s
    5. Working cylinders
      7m 15s
    6. Linking body parts using object hierarchy
      9m 49s
    7. Spline modeling with Sweep NURBS
      7m 22s
    8. Adjusting NURBS settings
      4m 6s
    9. Using nulls as controllers
      3m 33s
    10. Creating copies with the Instance array
      6m 44s
    11. Carving shapes with the Boole array
      10m 28s
    12. Reshaping objects with deformers
      3m 14s
    13. Adding surface detail with a Relief object
      2m 55s
  5. 55m 41s
    1. Understanding coordinates
      5m 0s
    2. Understanding rotation
      2m 39s
    3. Timeline shortcuts
      3m 1s
    4. Basic keyframing of properties
      4m 31s
    5. Copying keyframes
      2m 3s
    6. Keyframe interpolation
      5m 20s
    7. Adjusting F-Curves
      5m 45s
    8. Holding values
      5m 8s
    9. Using XPresso to link properties: Part one
      4m 17s
    10. Using XPresso to link properties: Part two
      2m 27s
    11. Importing existing animations into CINEMA 4D Lite
      6m 21s
    12. Animating cameras in CINEMA 4D Lite
      4m 37s
    13. Animating using presets
      4m 32s
  6. 46m 30s
    1. Importing music and soundtracks
      4m 12s
    2. Customizing commands and shortcuts
      6m 7s
    3. Adding markers
      4m 25s
    4. Creating multiple cameras in CINEMA 4D Lite
      8m 17s
    5. Cutting between CINEMA 4D cameras with CINEWARE
      4m 23s
    6. Creating cameras in After Effects
      5m 30s
    7. Merging 3D camera data into CINEMA 4D Lite
      3m 10s
    8. Animating cameras with Stage objects
      4m 27s
    9. Extracting cameras from CINEMA 4D files
      5m 59s
  7. 43m 49s
    1. Adding CINEMA 4D text to After Effects comps
      5m 4s
    2. Formatting text in CINEMA 4D
      5m 47s
    3. Creating CINEMA 4D text or logos in Illustrator
      6m 9s
    4. Importing Illustrator text into CINEMA 4D Lite
      4m 38s
    5. Applying material presets to text
      7m 51s
    6. Merging CINEMA 4D files
      5m 51s
    7. Registering CINEMA 4D Lite for MoGraph features
      1m 8s
    8. Using MoGraph Fracture on text
      3m 25s
    9. The MoGraph Random Effector
      3m 56s
  8. 12m 8s
    1. Creating a wiggle expression
      7m 49s
    2. The Reset Position script
      4m 19s
  9. 30m 56s
    1. Applying a custom material
      6m 32s
    2. Making a metallic material
      6m 15s
    3. Adding an environment channel
      2m 20s
    4. Adding texture with shaders
      4m 21s
    5. Built-in material presets
      3m 52s
    6. Combining materials
      2m 41s
    7. Using selection sets to isolate surfaces
      4m 55s
  10. 27m 42s
    1. 3D camera tracking in After Effects
      6m 3s
    2. Creating nulls from tracking points
      2m 40s
    3. Adjusting the Shadow Catcher for CINEMA 4D
      3m 31s
    4. Importing a CINEMA 4D file into a scene
      4m 21s
    5. Exporting CINEMA 4D files from After Effects comps
      3m 42s
    6. Merging objects from CINEMA 4D files
      3m 23s
    7. Manually adjusting scenes between apps
      4m 2s
  11. 19m 18s
    1. Setting up layers in CINEMA 4D
      6m 11s
    2. Compositing CINEMA 4D layers in After Effects
      3m 28s
    3. Casting shadows on layers in CINEWARE
      4m 56s
    4. Adding reflections in CINEMA 4D
      4m 43s
  12. 36m 10s
    1. Using preset lighting setups
      6m 24s
    2. Light types in CINEMA 4D Lite
      6m 38s
    3. Creating visible lights
      7m 56s
    4. Adding ambient occlusion effects
      6m 55s
    5. Optimizing your CINEMA 4D scenes
      8m 17s
  13. 34m 39s
    1. Multipass compositing explained
      2m 28s
    2. Adding passes to render settings
      2m 8s
    3. Viewing passes in the Picture Viewer
      2m 35s
    4. Adding object buffers
      4m 51s
    5. External compositing tags in CINEMA 4D Lite
      3m 8s
    6. Previewing and experimenting with passes
      4m 30s
    7. CINEWARE multipass options
      7m 8s
    8. Adjusting reflections
      3m 2s
    9. Isolating elements with object buffers
      4m 49s
  14. 53m 2s
    1. Extracting 3D scene data
      8m 11s
    2. Adding video elements to a CINEMA 4D scene
      5m 49s
    3. Working with proxies
      10m 2s
    4. Color correction of shadows
      4m 10s
    5. Layer styles
      3m 50s
    6. Adjustment layers
      4m 58s
    7. Setting up depth of field in CINEMA 4D Lite
      3m 10s
    8. Adding depth of field with camera lens blur
      4m 4s
    9. Speed ramps with time remapping
      4m 14s
    10. Motion blur with the Pixel Motion Blur effect
      4m 34s
  15. 13m 59s
    1. Rendering with the After Effects Render Queue
      5m 39s
    2. Background rendering with Adobe Media Encoder
      4m 6s
    3. The BG Renderer script
      4m 14s

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