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Intimidated by 3D modeling packages? Dip a toe in the water with CINEMA 4D (C4D) Lite, a slimmed down version of CINEMA 4D included with After Effects CC. Motion graphics designer Angie Taylor shows you how to build a complete sequence in C4D Lite, progressing from initial object modeling, to animation, lighting, camera rigging, texturing, and final render. Plus, learn to animate text, create random movement with wiggle expressions, track cameras in live-action footage to add new 3D elements, and light your scene. Angie also round-trips the project files to After Effects for visual effects and color correction. With over 100 videos, this course allows you to explore almost every aspect of 3D motion graphics creation, within this accessible introductory tool.
In this movie we're going to have a look at the settings in the Cineware effect. When you drag a file into After Effects a Cinema 4D file that is the Cineware plug-in is automatically added to that file and translates it from Cinema 4D to After Effects. And that's what we're going to have a look at here. If you want to follow along you can open chapter 202.aep and if you select the file and just open up the effects you can see the Cineware effects in here. Now I have it on the default setting at the moment which are to use the software renderer.
And the software renderer allows you to see your scene with a current shading used in the Cinema 4D project. And you can use the display menu to change the current shading to wire frame if you want to. And that will update, change it to wire frame. Or you can change it to box display, as well. So, you can use the software renderer, and then choose the display type, under this display menu here. And of course, you'll find that, when you have it on wireframe, it will be a little bit quicker, to play back.
So if you want to check the animation, you're not too worried about the surface detail. You can use that to preview your animation quite quickly. So those are the options for the software renderer. And we'll have a look at how that relates to Cinema 4D settings a little bit later. So let's put it back on current shading. If we switch modes to standard draft you'll see you get a lot more detail. You get things like shadows and reflections being displayed and you get a much closer approximation to what the final scene will look like.
However in Still Draft mode you do get reflections and shadows but other render intensive elements such as anti-aliasing will be ignored. For those of you that are familiar with Cinema 4D, most of the additional options in the Render settings of Cinema 4D are disabled in this mode. The standard mode also reduces the level of mode graph cloner detail in order to render faster. So it'll tend to display about 50% of cloned items, so just be aware that you may not see all your cloned items if you're working in Standard Draft mode.
The third mode is Standard Final and if I switch that on you'll see we get antialiased edges and this mode provides a highest quality output but it takes longest time to render. This option uses the settings for the standard renderer as described in the cinema 4D file and it includes anti-aliasing. If you change your render settings in a Cinema 4D project, then those changes will update if you have the standard final render settings chosen here.
Now, there are another couple of options underneath the render settings, these two check boxes here. No pre-calculation generally will speed up the rendering in After Effects. Because it disables CINEMA 4D's pre-rolling animation system. Now basically, if, Cinema 4D is rendering things like particles, or dynamics, or cloth, it pre-rolls the animation, so it renders some frames up front. And this disables that, so it will generally will speed up your render in After Effects.
But, you should never use it in the final render because some things like particle systems and dynamics can be dependent on that pre-rolling system. Now keep textures and RAM will catch the textures for you so they can be accessed more quickly. But obviously, because it keeps them in RAM, it's going to use up more RAM so it can speed up your final render time but if you're short of RAM, it can actually slow you down. And it can also sometimes, eat up the Ram. And the Ram's not updating.
So, if that happens, you can purge the disk cache, by going to Edit>Purge all memory and disk cache. So, couple of things to be aware of there. Also, if you go to standard draft, there's a third option. For no textures shader. And what that does, is it will render the scene as if textures were disabled in the render in view settings in Cinema 4D. So that just disables shaders, so just be aware that none of your shaders or textures will show up with that option on.
But again, it tend to speed up your workflow a little bit. So some handy little check boxes there to speed up your render settings in Cineware.
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